Normally, I hate any idea that has anything to do with putting a goal into Minecraft, but I think this idea is really good. I think:
-It should not be normal in single-player, but players have the option of downloading a mod from the site that lets them have this in the game.
-It could be a new game mode for SMP in which players race to find the artifacts. It can also have the option of turning dead players into "ghosts", and the player who finds the most artifacts before dying wins. (if players are tied, then whoever collected that number first wins; if all players are dead except for one, then the last player has to beat the person in first place within a specified amount of time to win)
I think it's a good idea, but I don't want to use that much gold. Also, I think souls should not be randomly dropped but maybe dropped only if something is killed over a certain type of rune.
I think The Nether is safer as long as you don't teleport onto an island. If you're on an island, line the whole thing with cobblestone. If you don't, the Ghasts will slowly destroy the island and poke holes everywhere.
while true do
Instance.new("Cobblestone").Parent = game.Nether.Mobs:findFirstChild("Pigman_Architect").Inventory
wait()
end
*Pigman Architects start getting 30 cobble a second depending on logic FPS*
As for building Pigman Villages myself... A recent BSOD accidentally large strips of chunks from my main savefile, and the new file post-ragequit is nowhere near Nether-ready. Also, CamStudio is being a piece of Ghast poop and won't output a file I can transcode to .mp4 and upload to Youtube without error cascading, and raw .avi files can't be uploaded, so I might not be able to show what I make when I do finally breach the dimensional barrier again.
Roblox Lua?
for _,v in pairs(game.Hellspace:GetChildren()) do
if v.className == "Model" then
if v.Name == "ZombiePigman" then
counter = 0
for _,v in pairs(v.Inventory:GetChildren()) do
if not v then counter = counter+1 end
end
for _ = 1,counter*64 do
Instance.new("Cobblestone").Parent = v.Inventory
end
elseif v.Name == "Ghast" then
v.Humanoid.Health = 0
end end end
I don't think they're ever randomly generated. BUT, if you make a portal and go through, when you come back, there MIGHT be randomly generated portals. There are lots of reports of portals appearing randomly after you make the first one.
Happens to me too. I made a portal into the Nether, then I got in a big fight with 2-3 angry Ghasts and a fireball knocked me into the lava and I died. After I respawned, I walked around to kill spiders for string, then I saw a random portal in the middle of the desert. I decided not to go in because I didn't have any supplies, but in another save file, I'd end up in a different place whenever I use a portal.
Elevators made by making a boat go up and down a waterfall using water flow are cooler than forest fires.
Complex minecart stations are cooler than boat elevators.
Using a stack of TNT to blast you ten chunks away is even cooler than minecart stations. (youtube video)
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I like all of the ideas except for the smaller tools.
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-It should not be normal in single-player, but players have the option of downloading a mod from the site that lets them have this in the game.
-It could be a new game mode for SMP in which players race to find the artifacts. It can also have the option of turning dead players into "ghosts", and the player who finds the most artifacts before dying wins. (if players are tied, then whoever collected that number first wins; if all players are dead except for one, then the last player has to beat the person in first place within a specified amount of time to win)
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How about Sunstone?
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Roblox Lua?
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Next, you should make anti-ghast traps. :biggrin.gif:
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viewtopic.php?f=1016&t=73719
It seems like portals start to invade Earth after you make the first one.
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Complex minecart stations are cooler than boat elevators.
Using a stack of TNT to blast you ten chunks away is even cooler than minecart stations. (youtube video)
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