I had already tried redownloading before posting and I even tried it again just to make sure with no luck.
After I tried uninstalling one at a time. I found which mod was causing the error. It was Immibis' Infinitubes but I have no idea why. If I feel like it tommorow I might post on his thread about it and show him the error log to see if their is anything he can do.
Crash log of MC 152, everything installed correctly. Normally I can figure out install errors but the crash log seems to be talking about errors within MFR mod, any ideas?
So far Block Smasher is pretty cool, but I've had two issues with it that I've found with cross-mod w/ them. Gregtech gems go through and give a block called GT Ore, not sure if it's really your bug to fix but its happening. In addition to this, Applied Energistics Certus Quartz results in a strange stone block with ID 1:6.
The Laser Drill is awesome and I'm not sure if it's intended to or not but it currently does not gather any mod ores. I'm imagining it gathering Forestry Fertilizer making it somewhat renewable again.
This white box appears, it seems to happen only in the In field when typing a little past the character that makes the text scroll. I'm playing with the Direwolf20 Modpack plus a few others added (although I'm not certain that should change much)
Edit: It's not some problem involving NEI, same happens w/o it.
Maybe I'm only replying because of the lack of responses to Infinitubes right now. I absolutely love this mod. I actually prefer to run it without the transpressurizers but maybe that will change once I try this in my survival world. This seems perfect to me because I could use it as a more realistic alternative to enderchests and also (as intended) for it's tagging and sorting (which is awesome).
A couple (minor) things I would change that I've found so far is there seems to be a problem where when breaking the transport conduits with any tool results in it appearing to break multiple times. I have no knowledge with code but my best guess would be time to break block set too low. Another little thing is when typing in the text areas before the character limit is reached there is a small white box that appears when the end of the box is reached. You can keep typing until the end a little further and it works fine though.
Besides those few minor things this looks like an awesome mod. Thanks!
So today I made an entire ore-processing plant with only Factorization, Thermal Expansion, and Iron Chests. Routers are cool.
Thermal Expansion- For a Liquid transposer (under the router below the mixer in the below picture), and a redstone energy cell to power it.
Iron Chests- In order to differentiate between multiple chests being used as buffers when one Router had to go into another. This probably wasn't necessary but oh well. This can also be useful if you are needing two chests in a line of the same machine, where a router may route randomly to each even if its on Machine Filter 'Near' Mode.
I'm particularly proud of the mixer setup, where the water bucket gets put back into the mixer after the mixing in about one second, and all of the products are immediately sorted and sent to the right place.
One part that need some ironing out is the crystallizer section. I used a few routers all trying to pull from one in attempt to have all of that split evenly, although every-time the same ones are left out. It seems random in deciding which routers are excluded as sometimes the closer one will not get priority.
Gah I have been wracking my brain over how to do this for a good while now and I can't seem to find a solution. Trying to fill up a redstone energy cell and after its full have it auto turn off the engines and auto turn on the off light. I am using most of the major mods, (BC, IC2, RP2, etc) It would be easy if BC had the "has work" gate conditional for cells but it doesn't.
Kinda stuck and hoping someone has a solution, please and thanks. I am currently using a lever to manually start and stop it but I want to leave it and go explore, come back find a complete energy cell. Not a tank with no lava and a destroyed base. (using magmatic engine so rather than a destroyed base I would have to whack each engine with a wrench but...)
Edit: Oh sorry I forgott o mention I can get it to auto shutoff but it won't come back on. (I was using a gate at the end of my pipe with the "has power flowing" conditional to auto shut them off when it doesn't. Works great for shutting it off, and to get around it being off all the time or until I manually hit the lever to turn the engines back on what I did was add another redstone energy cell as a sort of detector block (so it trips the power flowing gate conditional and reenables the engines. The problem with that setup is that once its done the power builds up at the beginning of the wooden pipe and eventually explodes.)
I can't explain it very well, how would you guys do a build like this?
You need NEI 1.2.2.4 and CCC 0.5.3 or NEI 1.3.0.1 and CCC 0.5.5 for 1.2.5. Also you'll need the right versions of the NEI plugins ( here )
Edit: Forgot to include the link to the old versions ( in OP ) but it's here too
Thanks, that's exactly what I needed, and I was waiting until I could get the initial NotEnoughItems running before installing a plugin. Thanks again.
EDIT: All worked out. I didn't know that the old NotEnoughItems was an internal mod. So it went into the jar. But new problems have arisen. The Redpower plugin for NEI download doesnt seem to be working. I can function without it, but can someone look into that?
Hey guys, I've used this mod for a while now but I've been trying to build a 1.2.5 modded world with Thaumcraft, Mystcraft, Redpower, and Equivalent Exchange and was trying to download the 1.2.5 version of NotEnoughItems but once I put it and CodeChickenCore into the coremods folder it does not show up in the forge mods menu nor ingame. I came to the conclusion that this is due to me installing either the wrong CodeChickenCore past update (from the old downloads page) or the wrong NotEnoughItems. Can anyone direct me to the correct version to download for a 1.2.5 world?
I downloaded CodeChickenCore 0.6.4
NotEnoughtItems1.4.0.4
First solo attempt of a Super Hostile map - Waking up.
*Steels himself for dying every 30 seconds*
There really isn't a worse map to start out with than that. I've completed many Vechs maps (including Legendary and Nightmare Realm) and I've had to quit and restart multiple times (mostly due to keeping to many things in my inventory though).
Change list:picked up some diamonds and a lot of wood made a chest next to the starting building, I would really like it if you guys could keep the item a little organized for you O. C. D. buddy over here. I also added some pressure plates in front of the single doors to make them open automatically. I also harvested some sugar cane... thats basically it.
0
0
After I tried uninstalling one at a time. I found which mod was causing the error. It was Immibis' Infinitubes but I have no idea why. If I feel like it tommorow I might post on his thread about it and show him the error log to see if their is anything he can do.
0
http://pastebin.com/j2UqnaJY
0
The Laser Drill is awesome and I'm not sure if it's intended to or not but it currently does not gather any mod ores. I'm imagining it gathering Forestry Fertilizer making it somewhat renewable again.
That's all, thanks.
0
This white box appears, it seems to happen only in the In field when typing a little past the character that makes the text scroll. I'm playing with the Direwolf20 Modpack plus a few others added (although I'm not certain that should change much)
Edit: It's not some problem involving NEI, same happens w/o it.
0
A couple (minor) things I would change that I've found so far is there seems to be a problem where when breaking the transport conduits with any tool results in it appearing to break multiple times. I have no knowledge with code but my best guess would be time to break block set too low. Another little thing is when typing in the text areas before the character limit is reached there is a small white box that appears when the end of the box is reached. You can keep typing until the end a little further and it works fine though.
Besides those few minor things this looks like an awesome mod. Thanks!
2
So today I made an entire ore-processing plant with only Factorization, Thermal Expansion, and Iron Chests. Routers are cool.
Thermal Expansion- For a Liquid transposer (under the router below the mixer in the below picture), and a redstone energy cell to power it.
Iron Chests- In order to differentiate between multiple chests being used as buffers when one Router had to go into another. This probably wasn't necessary but oh well. This can also be useful if you are needing two chests in a line of the same machine, where a router may route randomly to each even if its on Machine Filter 'Near' Mode.
I'm particularly proud of the mixer setup, where the water bucket gets put back into the mixer after the mixing in about one second, and all of the products are immediately sorted and sent to the right place.
One part that need some ironing out is the crystallizer section. I used a few routers all trying to pull from one in attempt to have all of that split evenly, although every-time the same ones are left out. It seems random in deciding which routers are excluded as sometimes the closer one will not get priority.
0
Computercraft + Misc Peripherals
0
Thanks, that's exactly what I needed, and I was waiting until I could get the initial NotEnoughItems running before installing a plugin. Thanks again.
EDIT: All worked out. I didn't know that the old NotEnoughItems was an internal mod. So it went into the jar. But new problems have arisen. The Redpower plugin for NEI download doesnt seem to be working. I can function without it, but can someone look into that?
0
I downloaded CodeChickenCore 0.6.4
NotEnoughtItems1.4.0.4
0
We All Float.................................................................. probably the most frustrating area I've been through.
0
There really isn't a worse map to start out with than that. I've completed many Vechs maps (including Legendary and Nightmare Realm) and I've had to quit and restart multiple times (mostly due to keeping to many things in my inventory though).
0
0
http://www.mediafire.com/?rp3gk3suxabup65
Some minor changes,listed on changelist in-game.
0
Taken