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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    I downloaded the most recent 'unoffical' build and it's still crashing on start.

    It would be nice if this could actually get organized instead of 10+ people all trying to 'fix' it....
    Posted in: Minecraft Tools
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    posted a message on [1.3.2] Generator Ports — Generate terrain from older versions of Minecraft! — Updated to 1.4.1-5, now fully functional again!
    Quote from DatWorldGen
    They don't show up because they're set to generate only in certain 1.3.2 biomes. I had a workaround for this in the 1.2.5 version, but I haven't been able to add it to the 1.3.2 version yet.


    Ah, okay. Thanks for the response.
    As a side note, how does this play with mods like ExtraBiomesXL and Mystcraft?
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] Generator Ports — Generate terrain from older versions of Minecraft! — Updated to 1.4.1-5, now fully functional again!
    I just installed this mod, and it's working even alongside forge. Great work.

    Just a FYI, however: I wanted to let you guys know that while the ore dictionary things (like forestry copper, tin, and apatite) are working fine, the non-ore dictionary things (like beehives) don't seem to want to generate.
    Posted in: Minecraft Mods
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    posted a message on Mystcraft
    Is there any progress at all with the RedPower bug? I just lost a save because of it :\

    I think a nice workaround for it right now would be to allow us to disable/enable certain symbols, since it's just the cave world that's causing the problem.
    Posted in: Minecraft Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Is there a reason that the new trees don't decay? It seems rather simple to add and it's annoying to have all those leaves just hovering there :\
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Hey, Azanor, if you're still reading this topic (I wouldn't be surprised if you weren't, though) can you add some API functions relating to Aura? Allowing things to affect the aura, allowing them to check the aura, etc.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10/1.6.4][Forestry] Binnie's Mods 1.8.0 / 2.0-dev - Extra Bees, Extra Trees, Botany and Genetics
    Azanor IS developing one, though.

    Buuuuut, the API so far is just related to blocks. I can ask for a some aura-related functions, though.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10/1.6.4][Forestry] Binnie's Mods 1.8.0 / 2.0-dev - Extra Bees, Extra Trees, Botany and Genetics
    Does this take into account ExtraBiome's biomes? (rocky branch bees spawn in wastelands/alps, etc) Also, do we get any hints for the new breeding combos?


    EDIT: I'd love to see some Tainted/Vastic (Vistic? iunno) for Thaumcraft.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    With 2.1.6d, and the
    desertification being added again
    do you guys know if the ExtraBiomes wasterland blocks factor into this?
    As in, after sand, if the vis level is REALLY low, they could convert into the wasterland blocks from ExtraBiomes
    Because I'd like to see that.
    Posted in: Minecraft Mods
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    posted a message on [1.5.1]ID Resolver (Finally updated!)
    It's in there. Look above the IDResolver, in the picture.
    Posted in: Minecraft Mods
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    posted a message on [1.5.1]ID Resolver (Finally updated!)
    Hey, I'm trying to install this mod with the latest version of Forge, and it just doesn't seem to be running:
    20 mods loaded
    Optifine OptiFine_1.2.5_HD_S_C3
    Minecraft Forge 3.3.7.135
    FML v2.2.48.135
    Forge Mod Loader version 2.2.48.135 for Minecraft 1.2.5
    mod_MinecraftForge : Post-initialized (minecraftforge-client-3.3.7.135.zip)
    mod_4096FixForge : Post-initialized (mod_4096FixForge131_IDR_Client.zip)
    mod_BuildCraftCore : Post-initialized (buildcraft-client-A-core-3.1.5.zip)
    mod_BuildCraftBuilders : Post-initialized (buildcraft-client-B-builders-3.1.5.zip)
    mod_BuildCraftEnergy : Post-initialized (buildcraft-client-B-energy-3.1.5.zip)
    mod_BuildCraftFactory : Post-initialized (buildcraft-client-B-factory-3.1.5.zip)
    mod_BuildCraftTransport : Post-initialized (buildcraft-client-B-transport-3.1.5.zip)
    mod_BuildCraftSilicon : Post-initialized (buildcraft-client-C-silicon-3.1.5.zip)
    Extrabiomes XL : Post-initialized (ExtrabiomesXL 2.2.1.zip)
    mod_IC2 : Post-initialized (industrialcraft-2-client_1.95b.jar)
    mod_LogisticsPipes : Post-initialized (LogisticsPipes-BC3-0.2.5B.zip)
    mod_RedPowerControl : Initialized (RedPowerControl-2.0pr5b2.zip)
    mod_RedPowerCore : Initialized (RedPowerCore-2.0pr5b2.zip)
    mod_RedPowerLighting : Initialized (RedPowerLighting-2.0pr5b2.zip)
    mod_RedPowerLogic : Initialized (RedPowerLogic-2.0pr5b2.zip)
    mod_RedPowerMachine : Initialized (RedPowerMachine-2.0pr5b2.zip)
    mod_RedPowerWiring : Initialized (RedPowerWiring-2.0pr5b2.zip)
    mod_RedPowerWorld : Initialized (RedPowerWorld-2.0pr5b2.zip)
    mod_IDResolver : Initialized (IDResolver_1.2.5-Update-1-RAW.zip)
    mod_ThaumCraft : Initialized (ThaumCraft2.1.6c.zip)


    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.




    --- BEGIN ERROR REPORT 653e534d --------
    Generated 6/24/12 12:59 PM

    Minecraft: Minecraft 1.2.5
    OS: Windows 7 (amd64) version 6.1
    Java: 1.7.0, Oracle Corporation
    VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
    LWJGL: 2.4.2
    OpenGL: GeForce GTS 450/PCIe/SSE2 version 4.2.0, NVIDIA Corporation

    java.lang.RuntimeException: RedPowerCore: BlockID 148 occupied by buildcraft.transport.LegacyBlock, autoAssign is disabled.
    at forge.MinecraftForge.killMinecraft(MinecraftForge.java:458)
    at eloraam.core.Config.getBlockID(Config.java:114)
    at RedPowerControl.initialize(RedPowerControl.java:22)
    at mod_RedPowerControl.initialize(mod_RedPowerControl.java:38)
    at mod_RedPowerControl.modsLoaded(mod_RedPowerControl.java:19)
    at cpw.mods.fml.common.modloader.ModLoaderModContainer.postInit(ModLoaderModContainer.java:330)
    at cpw.mods.fml.common.Loader.postModInit(Loader.java:280)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:605)
    at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:203)
    at net.minecraft.client.Minecraft.a(Minecraft.java:426)
    at net.minecraft.client.Minecraft.run(Minecraft.java:735)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT fd0cf1a6 ----------

    I'm using Magic Launcher, and I tried to download the 4096 fix that was suggested a bit earlier on. Here's my load order:
    http://imgur.com/lub92

    What's messing up here?

    EDIT: Hm, I disabled RedPower and it doesn't crash, just gives the 'you haven't installed this IN the Jar' error. Which is weird, because I 'have', by using Magic Launcher.

    DOUBLEEDIT: Actually opening up the jar and adding the mod into it works, but is there a way to get this to work with RedPower and Magic Launcher without having to actually add it into the jar?
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    What about a RM furnace as well?
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Alchemist Vs Thaumologist Vs INDUSTRIALIST

    You guys are forgetting about IC2 and all of IT'S cool items!

    (I'd gladly play that part :V)
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    So, now we have an enchantment table that allows you to pick your enchantments....throw in a way to convert your OBTAINED levels into either vis or soul fragments and we're set!
    Posted in: Minecraft Mods
  • 0

    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Since this doesn't overwrite any minecraft files anymore, does that mean that it plays more nicely with mods that add terrain generation features, like Thaumcraft's Greatwood and Sliverleaf trees?

    I noticed that when I had this mod before, I barely got any of those trees.
    Posted in: Minecraft Mods
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