I downloaded the most recent 'unoffical' build and it's still crashing on start.
It would be nice if this could actually get organized instead of 10+ people all trying to 'fix' it....
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Sep 6, 2012Portalboat posted a message on [1.3.2] Generator Ports — Generate terrain from older versions of Minecraft! — Updated to 1.4.1-5, now fully functional again!Posted in: Minecraft ModsQuote from DatWorldGenThey don't show up because they're set to generate only in certain 1.3.2 biomes. I had a workaround for this in the 1.2.5 version, but I haven't been able to add it to the 1.3.2 version yet.
Ah, okay. Thanks for the response.
As a side note, how does this play with mods like ExtraBiomesXL and Mystcraft?
Sep 5, 2012Portalboat posted a message on [1.3.2] Generator Ports — Generate terrain from older versions of Minecraft! — Updated to 1.4.1-5, now fully functional again!I just installed this mod, and it's working even alongside forge. Great work.Posted in: Minecraft Mods
Just a FYI, however: I wanted to let you guys know that while the ore dictionary things (like forestry copper, tin, and apatite) are working fine, the non-ore dictionary things (like beehives) don't seem to want to generate.
Jul 3, 2012Is there any progress at all with the RedPower bug? I just lost a save because of it :\Posted in: Minecraft Mods
I think a nice workaround for it right now would be to allow us to disable/enable certain symbols, since it's just the cave world that's causing the problem.
Jul 1, 2012Hey, Azanor, if you're still reading this topic (I wouldn't be surprised if you weren't, though) can you add some API functions relating to Aura? Allowing things to affect the aura, allowing them to check the aura, etc.Posted in: Minecraft Mods
Jul 1, 2012Portalboat posted a message on [1.7.10/1.6.4][Forestry] Binnie's Mods 1.8.0 / 2.0-dev - Extra Bees, Extra Trees, Botany and GeneticsAzanor IS developing one, though.Posted in: Minecraft Mods
Buuuuut, the API so far is just related to blocks. I can ask for a some aura-related functions, though.
Jul 1, 2012Portalboat posted a message on [1.7.10/1.6.4][Forestry] Binnie's Mods 1.8.0 / 2.0-dev - Extra Bees, Extra Trees, Botany and GeneticsDoes this take into account ExtraBiome's biomes? (rocky branch bees spawn in wastelands/alps, etc) Also, do we get any hints for the new breeding combos?Posted in: Minecraft Mods
EDIT: I'd love to see some Tainted/Vastic (Vistic? iunno) for Thaumcraft.
Jun 30, 2012With 2.1.6d, and thePosted in: Minecraft Modsdesertification being added againdo you guys know if the ExtraBiomes wasterland blocks factor into this?As in, after sand, if the vis level is REALLY low, they could convert into the wasterland blocks from ExtraBiomesBecause I'd like to see that.
Jun 24, 2012Hey, I'm trying to install this mod with the latest version of Forge, and it just doesn't seem to be running:Posted in: Minecraft Mods
20 mods loaded
Minecraft Forge 188.8.131.52
Forge Mod Loader version 184.108.40.206 for Minecraft 1.2.5
mod_MinecraftForge : Post-initialized (minecraftforge-client-220.127.116.11.zip)
mod_4096FixForge : Post-initialized (mod_4096FixForge131_IDR_Client.zip)
mod_BuildCraftCore : Post-initialized (buildcraft-client-A-core-3.1.5.zip)
mod_BuildCraftBuilders : Post-initialized (buildcraft-client-B-builders-3.1.5.zip)
mod_BuildCraftEnergy : Post-initialized (buildcraft-client-B-energy-3.1.5.zip)
mod_BuildCraftFactory : Post-initialized (buildcraft-client-B-factory-3.1.5.zip)
mod_BuildCraftTransport : Post-initialized (buildcraft-client-B-transport-3.1.5.zip)
mod_BuildCraftSilicon : Post-initialized (buildcraft-client-C-silicon-3.1.5.zip)
Extrabiomes XL : Post-initialized (ExtrabiomesXL 2.2.1.zip)
mod_IC2 : Post-initialized (industrialcraft-2-client_1.95b.jar)
mod_LogisticsPipes : Post-initialized (LogisticsPipes-BC3-0.2.5B.zip)
mod_RedPowerControl : Initialized (RedPowerControl-2.0pr5b2.zip)
mod_RedPowerCore : Initialized (RedPowerCore-2.0pr5b2.zip)
mod_RedPowerLighting : Initialized (RedPowerLighting-2.0pr5b2.zip)
mod_RedPowerLogic : Initialized (RedPowerLogic-2.0pr5b2.zip)
mod_RedPowerMachine : Initialized (RedPowerMachine-2.0pr5b2.zip)
mod_RedPowerWiring : Initialized (RedPowerWiring-2.0pr5b2.zip)
mod_RedPowerWorld : Initialized (RedPowerWorld-2.0pr5b2.zip)
mod_IDResolver : Initialized (IDResolver_1.2.5-Update-1-RAW.zip)
mod_ThaumCraft : Initialized (ThaumCraft2.1.6c.zip)
Minecraft has crashed!
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 653e534d --------
Generated 6/24/12 12:59 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0, Oracle Corporation
VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
OpenGL: GeForce GTS 450/PCIe/SSE2 version 4.2.0, NVIDIA Corporation
java.lang.RuntimeException: RedPowerCore: BlockID 148 occupied by buildcraft.transport.LegacyBlock, autoAssign is disabled.
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT fd0cf1a6 ----------
I'm using Magic Launcher, and I tried to download the 4096 fix that was suggested a bit earlier on. Here's my load order:
What's messing up here?
EDIT: Hm, I disabled RedPower and it doesn't crash, just gives the 'you haven't installed this IN the Jar' error. Which is weird, because I 'have', by using Magic Launcher.
DOUBLEEDIT: Actually opening up the jar and adding the mod into it works, but is there a way to get this to work with RedPower and Magic Launcher without having to actually add it into the jar?
May 10, 2012Since this doesn't overwrite any minecraft files anymore, does that mean that it plays more nicely with mods that add terrain generation features, like Thaumcraft's Greatwood and Sliverleaf trees?Posted in: Minecraft Mods
I noticed that when I had this mod before, I barely got any of those trees.
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