Something a bit surreal:
I don't think the textures themselves look that bad, I think it's a problem with the stylistic choices you made for each block. They don't match and there's no coherent style present.
Compare all the different wooden logs with the ores. The oak logs are very smooth and show very little texture, while the ore blocks have a lot of contrast as well as hard and thick outlines.
The smaragd block on the other hand is very pale and under saturated, while the jungle sapling uses bright and saturated colors.
I think that is what you need to work on. Find a style or a certain theme. Depending on the theme, decide how gritty or smooth your textures should be. How bright and saturated the colors should be, etc. Using a color palette helps a lot with that.
Developing a sort of style template makes creating textures a lot easier. And once you've figured that out, we can talk about the technical side of things (pattern errors, etc.)
This whole post might be bait. Then again, it's just really hard to tell. But if examined closely, checking every detail and thinking about it really hard, you can tell. By how blatantly obvious it is.
Looks amazing! It's rare to see new resource packs with big amounts of quality textures like that.
It does remind me of Conquest quite a lot, which isn't a bad thing, but some textures look extremely similar.
How do people manage to take screenshots that tiny? Just..how?
Needless to say, those are completely useless. I'd recommend taking some that have a reasonable resolution so we can actually see some of the textures.
You should definitely decide on one of the two resolutions as soon as possible.
Besides that, your textures look very good already. I love the sand! So simple, but it gets the grainy surface across.
I only have a few gripes so far: Add some shading under the overlapping grass on the side of the grass block. It looks a bit flat at the moment. I guess the wooden plank variants are just wip, but I'd definitely recommend to make different textures for each type of wood. Makes it more interesting to look at.
The tiling seems fine to me, apart from the dirt block (looks like it suffers from a very slight pattern error).
That's it, I think. I'd like to see more.
I do agree with what your saying, but the reason why I chose to limit the testers was so that way I keep tabs on those bugs found, like if for argument sake I had everyone testing the dev packs and there were bugs and glitches left right and centre I would have a hard time keeping track of all, like i would proudly make the dev packs available for public testing if there was something like a bug/glitch reporting site where I could check the filed bugs and fix them one by one, but because I don't know of any sites that do that, i said to myself limit it to 5 people that way I can keep track of bugs and glitches without my inbox being spammed with hundreds of the same problems, you know it's a managerial thing.\