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  • 3

    posted a message on Post your Art!

    Something a bit surreal:



    Posted in: Culture, Media & Arts
  • 5

    posted a message on Post your Art!


    Posted in: Culture, Media & Arts
  • 1

    posted a message on Frustrated with my resource pack's look... Any advice?

    I don't think the textures themselves look that bad, I think it's a problem with the stylistic choices you made for each block. They don't match and there's no coherent style present.


    Compare all the different wooden logs with the ores. The oak logs are very smooth and show very little texture, while the ore blocks have a lot of contrast as well as hard and thick outlines.

    The smaragd block on the other hand is very pale and under saturated, while the jungle sapling uses bright and saturated colors.


    I think that is what you need to work on. Find a style or a certain theme. Depending on the theme, decide how gritty or smooth your textures should be. How bright and saturated the colors should be, etc. Using a color palette helps a lot with that.


    Developing a sort of style template makes creating textures a lot easier. And once you've figured that out, we can talk about the technical side of things (pattern errors, etc.)

    Posted in: Resource Pack Help
  • 5

    posted a message on Post your Art!

    Recent work:


    Posted in: Culture, Media & Arts
  • 4

    posted a message on Faithful is the best recource pack(my opinion no hate pls)

    This whole post might be bait. Then again, it's just really hard to tell. But if examined closely, checking every detail and thinking about it really hard, you can tell. By how blatantly obvious it is.

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Post your Art!
    Quote from Endergirl00»

    Concept art for a new, gigantic character I'm working on. I'm just very proud how this is the most anatomically correct dragon I've ever done.


    -snip-



    The body looks great; the face is a bit derpy though.
    Posted in: Culture, Media & Arts
  • 0

    posted a message on The new GigaByte texture pack!
    Quote from Legoguy88»

    click the images to make them bigger

    I made that post before he added larger screenshots.
    Posted in: Resource Packs
  • 1

    posted a message on The Seven Seas a 32x Pirate Resource Pack

    Looks amazing! It's rare to see new resource packs with big amounts of quality textures like that.

    It does remind me of Conquest quite a lot, which isn't a bad thing, but some textures look extremely similar.

    Posted in: Resource Packs
  • 1

    posted a message on The new GigaByte texture pack!

    How do people manage to take screenshots that tiny? Just..how?


    Needless to say, those are completely useless. I'd recommend taking some that have a reasonable resolution so we can actually see some of the textures.

    Posted in: Resource Packs
  • 0

    posted a message on Post your Art!
    Quote from thebaum64»

    Good haha dont stop your art is amazing lol

    Thank you!

    Nice work! It looks like you would do really well in product design... or drawing steampunk machines...

    Thanks! Which is appropriate since I'm actually studying industrial design :D
    Posted in: Culture, Media & Arts
  • 7

    posted a message on Post your Art!

    Got myself a sketchbook a while back. Now I can't stop scribbling!



    Posted in: Culture, Media & Arts
  • 0

    posted a message on I made some textures and stuff and things. Feedback wanted.

    You should definitely decide on one of the two resolutions as soon as possible.


    Besides that, your textures look very good already. I love the sand! So simple, but it gets the grainy surface across.


    I only have a few gripes so far: Add some shading under the overlapping grass on the side of the grass block. It looks a bit flat at the moment. I guess the wooden plank variants are just wip, but I'd definitely recommend to make different textures for each type of wood. Makes it more interesting to look at.


    The tiling seems fine to me, apart from the dirt block (looks like it suffers from a very slight pattern error).


    That's it, I think. I'd like to see more.

    Posted in: WIP Resource Pack
  • 3

    posted a message on Post your Art!

    Some recent scetches. WIP, but still



    Posted in: Culture, Media & Arts
  • 6

    posted a message on Post your Art!

    I like how people keep repeatedly pointing out everything that is wrong with the way you post your stuff in this thread, and you just utterly ignore it.

    Posted in: Culture, Media & Arts
  • 0

    posted a message on Project: Default 3D (A Minecraft Resource Pack that has 3D Models)
    Quote from IDGam3r»


    I do agree with what your saying, but the reason why I chose to limit the testers was so that way I keep tabs on those bugs found, like if for argument sake I had everyone testing the dev packs and there were bugs and glitches left right and centre I would have a hard time keeping track of all, like i would proudly make the dev packs available for public testing if there was something like a bug/glitch reporting site where I could check the filed bugs and fix them one by one, but because I don't know of any sites that do that, i said to myself limit it to 5 people that way I can keep track of bugs and glitches without my inbox being spammed with hundreds of the same problems, you know it's a managerial thing.\



    I get where you're coming from, but I can tell you from experience that this forum is working slowly, and I'll highly doubt that you'll be that overwhelmed with messages and replies. Those are problems that creators of big, popular packs might have, but since your just starting out, I'd say the input would be manageable.
    And maximizing the amount of possible testers is important, especially when your pack is new and doesn't have any active followers. You'll need all the input you can get.


    Quote from IDGam3r»


    I don't want to be rude, but this has been done before. A number of times. Now, it would be nice to see it in a complete pack and well executed.
    And again, all I'm trying to say is this: Don't limit yourself. Don't limit the number of potential tester, followers and fans. Don't limit the amount of interest for your pack by announcing things without anything to show.


    Obviously, you can do it however you want to, but personally, I'd like to think that this would help.

    Anyways, I'm looking forward to seeing what you can come up with.
    Posted in: WIP Resource Pack
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