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    posted a message on Anti-Name Sniping | How to avoid?

    You can't beat a name sniper. They're designed to update their account's name within milliseconds of the new name becoming available; there have been cases of multiple snipers getting a single name at the exact same time such that both accounts end up with the same name. Mojang usually intervenes in those situations but it just goes to show how quick snipers are.


    If the name you're after is extremely desirable and you're sure there are people sniping it then you're already out of luck. If you have any doubt about it being sniped, however, then there's no harm in trying to get the name manually.

    Posted in: Discussion
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    posted a message on Where did you hear about Minecraft?

    People at my school would talk about it here and there well before I actually took any interest - that would have 2011, maybe 2010.

    Posted in: Discussion
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    posted a message on Story Books! Inspired by Skyrim

    I like this purely because it adds depth to the game; it adds something without taking anything away. One thing I might change would be the container bookshelves, though. I don't think it's necessary for every single bookshelf block to be a container, one reason being that I'd find it a little annoying when I accidentally right-click on one in a large bookshelf wall. Perhaps, instead, there could be a new type of bookshelf block crafted with a chest and having a slightly different texture.


    As for the stories, I guess they'd all be pre-written. What if the developers didn't release a full list of the stories so that the community could naturally discover each one? Maybe some stories could be rarer than others; maybe there could be one storybook that's written in a gold-backed book being the rarest book (or even the rarest item at all) in the game. Maybe Mojang could even selectively implement player-written stories.


    One problem that I do see, though, is Minecraft's demographic. I'm guessing that there wouldn't be a whole lot of players interested in reading while they could be building, fighting or exploring. This might be an obstacle in such an idea being implemented, but then again, it wouldn't detract for the game for these players.


    I really like this idea and see a lot of potential in it. support

    Posted in: Suggestions
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    posted a message on How do I get the code for Windows 10 that comes with Java?

    Log into your Mojang account, scroll down your user page and it should be there.

    Posted in: Discussion
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    posted a message on YOU CHOOSE! [1.12.2 survival journal] Player driven journal!

    Build your first house 100 blocks above the ground on top of a 1x1 tower of dirt with a ladder.

    Posted in: Survival Mode
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    posted a message on The bee

    I was hesitant to begin with since a bee mob would have to be really tiny to resemble its real world self. That said, you've included a lot of detail about how this would fit into the game and, I have to say, you've done an alright job. I have a few questions:


    • Would the bees be a realistic size or bigger like silverfish?
    • Do the hives have 2 sections, one in the Overworld and another in the Nether?
    • What do the hives look like when you're normal player size - are they regular blocks or are you proposing a tiny structure made of 'micro blocks'?
    • You say bees will attack anything that attacks them - does this mean they're hostile like zombies or neutral like wolves?
    • Is there any material benefit to going into a beehive besides the wax blocks?

    The main thing I'm a little uncomfortable with is the ability to shrink in size. It would have huge ripple effects in multiplayer; PvPers would probably reject it since a tiny player is incredibly difficult to hit. You'd also have a huge advantage in hiding from or sneaking-up on players. Perhaps a better idea would be to make the bees huge just like spiders and make the hive its own large structure. The way you've you've put it, though, I give no support.

    Posted in: Suggestions
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    posted a message on i need some help in my map

    If that's the case then you might have better luck posting here. I'll take a look if I get some time.

    Posted in: Discussion
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    posted a message on i need some help in my map

    in this map you will teleport through 10 rooms each one has a task to do including puzzle ,fighting ,some parkour ,and other mini games

    VERY IMPORTANT RULES:
    ONLY 1 player
    Only play on 1.12 or 1.12.1 or 1.12.2
    if you want to make a video leave me a link and put this page link i the description for download
    HAVE FUN
    download link:

    Here's a fixed version. Remember to use a capital letter (A) at the beginning of each sentence and a period (.) at the end in the future.


    In this map you will teleport through 10 rooms; each one has a task to do involving puzzles, fighting, some parkour and other mini games.

    VERY IMPORTANT RULES:
    ONLY 1 player
    Only play on 1.12 or 1.12.1 or 1.12.2.
    If you want to make a video, leave me a link and put this page in the description for download.
    HAVE FUN

    download link:

    Posted in: Discussion
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    posted a message on How did you choose your username?

    Way back when I used to play Club Penguin, I had the username thumb10 'cause my friend and I had an affinity for thumbs. Anyway, when it came to choose a username for Minecraft, that was still sitting in the back of my mind for some reason so I went with thumb17 (because 17's my lucky number). So that was my first Minecraft username. The thing is, I only chose it because I thought I'd be able to change it for a better one when I thought of something but name changes were still a few years away so I was stuck with it.


    Once name changes were out, I decided I would bite the bullet and get something new. One day when I was on holiday, I wrote down a few ideas; one of them was PixelPlex86 or something. I spent a few more months deciding but I eventually chose that because I was already familiar with it, having already known it for a few months. So I ditched the e and whatever number was at the end and here I am.


    I've often thought about changing my name again, but being indecisive about these things is never good. I have my issues with PixlPlex but it's mine and I'll probably never change it.

    Posted in: Discussion
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    posted a message on What would you consider to be the Classic version of Minecraft: Java Edition?

    I sometimes think about the game's history divided up into 4 distinct periods:


    • Cave Game/pre-Classic - The world is flat, 128x128 with only a handful of blocks and no terrain.
    • Classic/InDev/InfDev - Terrain is introduced; Minecraft's core essence is dominant.
    • Alpha/Beta/early release - The world begins to resemble today's; Minecraft begins to soar in popularity; core features are still being added.
    • current release - The game begins to branch out to other platforms; development of Java Edition levels out for the long term.
    • Unified - The future; different editions come together to form a unified game; in-game purchases gradually rise to become the norm; ???.

    The first version I played was the classic demo sometime in 2012. Being officially (AFAIK) called classic, I've always considered that to be the classic version. 1.1 or 1.2 was my first release version so I have fond memories of that time, but the core game doesn't feel extremely different when I go back to play it today. You could still sprint, you still had hunger, you had the Ender and the Nether and common biomes were very much the same - I wouldn't consider it to be 'classic', but then what does classic even mean? I'm sure to some, what I just went through would qualify.

    Posted in: Discussion
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    posted a message on Boat Enchantments

    Also, this doesn't really fit in with the current enchanting system. The only things you can enchant are tools and armour (and books), so does it really make sense to be able to enchant a whole vehicle as well?


    When the developers were working on the new boats, they experimented with a crafting recipe that included a wooden shovel. Perhaps if this were re-implemented, the wooden shovel could carry enchantments that affect the boat's movement. However, this would probably mean adding-in new enchantments that are otherwise useless and just fill up space on regular, wooden shovels (not that they're very utilised anyway).


    I don't see a big enough need for something like this so no support.

    Posted in: Suggestions
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    posted a message on Can i create a second account?

    NameMC is probably the best place to search for short names. Go to the top-left corner and select Names -> Upcoming Names; from there you can choose a length of 3 or 4 and you'll be shown names that will become available soon.


    Bear in mind, though, that if you see any really popular names (Cow, The, Mark - that sort of thing) then you have next to no chance of getting them since people use sniper programs to get the names a fraction of a second after they're available. Obviously, you're going to struggle to find any "rare" names of that length - 90% of 3-character names are taken and nearly every remaining 4-character name is jibberish. Here's a tip: look for shorthand measurements as names. Things like 2km, 9ms or 5Hz are often available for use while having credible meaning.


    As for creating a second account, you will need to purchase it just like you did your first for the full price and on a separate e-mail.

    Posted in: Discussion
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    posted a message on The Trash Button

    I'd feel a little uncomfortable having such an easy way to destroy items, especially when carrying valuables. Having cluttered chests and inventories can also be a hassle so there's certainly merit to the idea but as has been mentioned, there are plenty of physical ways to destroy items. I almost want to argue that it doesn't make much sense having the player eradicate matter with their bare hands, but it's not as unrealistic as some other game features - still, it doesn't really feel right to me.


    no support

    Posted in: Suggestions
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    posted a message on Dragon head

    You're able to get dragon heads from the floating ships in End cities so they aren't creative-only. They're a challenge to obtain since you have to do some extensive exploring on top of defeating the dragon itself so having the dragon drop one upon death would decrease their value.

    Posted in: Suggestions
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    posted a message on Need Help with Detecting Jumps

    I'm looking for a way to reliably test for a player jumping, and have been for some time. A little while ago I posted here and was shown the stat.jump statistic which seemed perfect. However, it turns out that this isn't reliable due to a bug in the game's code (it won't detect jumps made from the very edge of a block) so I'll stress that I'm looking for a solution other than stat.jump.


    I've tried a few things:

    • repeatedly summon an invisible armour stand to the player and detect whenever it is found underneath the player (it always lags a little behind so being underneath the player would ideally constitute a jump) - never managed to get it fully working but it would activate when going up stairs so I scrapped the idea
    • use the flyonecm statistic - this detects whenever a player is moving quickly enough through the air and works in survival/adventure mode; this would work whenever the player sprints off the very edge of a block (where stat.jump failed) but not when they walk off the very edge; it also increments by ~6 for every jump so I scrapped that idea too
    • detect air underneath the player - this clearly wouldn't work on its own since it would activate whenever the player sneaks over the edge of a block; however, I've experimented with combining this with (an)other method(s) and it shows potential; still, any solution would be as simple as possible

    The stat.jump bug has been on the bug tracker for a long time so probably won't be fixed soon and I've tried everything else I can think of. At this point I thought I'd just extend a general request for any help you may be able to offer.

    Posted in: Commands, Command Blocks and Functions
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