• 0

    posted a message on Need Help Getting Textures aligned !

    Past 1.7.10 they changed the Creative Player Menu inventory screen, so you'd have to fix the image in the resource pack.

    Posted in: Resource Pack Help
  • 0

    posted a message on Convert Image into Minecraft Item, E.G. a weapon.

    As a standalone Item?

    a Mod.


    As an item already in the game (Like the Diamond Sword)?

    Switch the texture, as long as that spear is in a 16x16 multiple.


    How to do that? well thats a lot of explaining that someone else does better and not as passive aggressive as I would.

    Posted in: Resource Pack Help
  • 0

    posted a message on Custom Tooltip Box Color

    It's no problem, I thought that was the case. Maybe one day a modder will figure it out.

    Posted in: Resource Pack Help
  • 0

    posted a message on Custom Tooltip Box Color

    I think I read something about this before but I cant seem to find it again, and I dont even remember if it helped or not.

    But I want to change the color of this box's background, and outline if possible.

    I want to give various blocks and items color codes, and the gray is harder to see, and black is near impossible on my screen settings.

    Posted in: Resource Pack Help
  • 0

    posted a message on Inventory GUI help

    They're in the Items texture folder. I suggest moving the steven images there instead of "hard" pasting it on the crafting GUI itself.

    It's for when you equip an Item that image goes away, unless you want it to stay there.

    Posted in: Resource Pack Help
  • 0

    posted a message on Xaero's Minimap 1.20 Forge (+ Fabric | 1.19.4 | 1.18.2 | 1.17.1 | 1.16.5 | 1.15.2 | 1.14.4 | 1.12.2 and more)

    java.lang.NoSuchMethodError: xaero.map.MapLoader.getMapRegion(Ljava/lang/String;IIZ)Lxaero/map/MapRegion;
    at xaero.common.mods.SupportXaeroWorldmap.drawMinimap(SupportXaeroWorldmap.java:60)
    at xaero.common.minimap.Minimap.renderChunksToFBO(Minimap.java:1236)
    at xaero.common.minimap.MinimapInterface.drawInterface(MinimapInterface.java:129)
    at xaero.common.interfaces.InterfaceHandler.drawInterfaces(InterfaceHandler.java:54)
    at xaero.common.events.Events.drawPre(Events.java:68)
    at xaero.common.events.Events.renderPre(Events.java:77)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler_1566_Events_renderPre_Pre.invoke(.dynamic)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
    at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
    at net.minecraftforge.client.GuiIngameForge.pre(GuiIngameForge.java:895)
    at net.minecraftforge.client.GuiIngameForge.renderHotbar(GuiIngameForge.java:186)
    at net.minecraftforge.client.GuiIngameForge.func_73830_a(GuiIngameForge.java:141)
    at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1038)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1001)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:310)
    at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:395)
    at org.multimc.EntryPoint.listen(EntryPoint.java:170)
    at org.multimc.EntryPoint.main(EntryPoint.java:54)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at xaero.common.mods.SupportXaeroWorldmap.drawMinimap(SupportXaeroWorldmap.java:60)
    at xaero.common.minimap.Minimap.renderChunksToFBO(Minimap.java:1236)
    at xaero.common.minimap.MinimapInterface.drawInterface(MinimapInterface.java:129)
    at xaero.common.interfaces.InterfaceHandler.drawInterfaces(InterfaceHandler.java:54)
    at xaero.common.events.Events.drawPre(Events.java:68)
    at xaero.common.events.Events.renderPre(Events.java:77)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler_1566_Events_renderPre_Pre.invoke(.dynamic)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
    at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
    at net.minecraftforge.client.GuiIngameForge.pre(GuiIngameForge.java:895)
    at net.minecraftforge.client.GuiIngameForge.renderHotbar(GuiIngameForge.java:186)
    at net.minecraftforge.client.GuiIngameForge.func_73830_a(GuiIngameForge.java:141)
    at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1038)



    New crash Im getting out of seemingly nowhere

    Posted in: Minecraft Mods
  • 0

    posted a message on LogicalCraft (formerly Logical Drops) (1.12.2 - 1.7.10)

    For some reason every time something dies, I get a Randomnum = (X) in chat. In 1.7.10

    Any way to disable that?

    Posted in: Minecraft Mods
  • 0

    posted a message on XtraBlocks Extreme Edition *Updated 19 March 2016

    Well, the remove all recipes doesnt remove all the recipes.

    For the stone, at least. Which is all Im using.

    Also, can there be more stone blocks? No multi or dice or any of that junk. Just plain old stone blocks.

    Used all 64, need about 128 more. I would use the Metal blocks but as above, the recipes are still there, and seeing as this is pure deco, I'd rather not waste Iron on them

    Posted in: Minecraft Mods
  • 0

    posted a message on Sound Filters - A Client-Side Mod (adds reverb to caves, and a few other things)

    [03:00:37] [Thread-24/INFO] [STDOUT/]: [paulscode.sound.SoundSystemLogger:importantMessage:90]: ERROR MESSAGE:
    [03:00:37] [Thread-24/INFO] [STDOUT/]: [paulscode.sound.SoundSystemLogger:message:69]: invalid block type
    [03:00:37] [Thread-24/INFO] [STDOUT/]: [paulscode.sound.SoundSystemLogger:importantMessage:90]: STACK TRACE:
    [03:00:37] [Thread-24/INFO] [STDOUT/]: [paulscode.sound.SoundSystemLogger:message:69]: java.util.zip.InflaterInputStream.read(Unknown Source)
    [03:00:37] [Thread-24/INFO] [STDOUT/]: [paulscode.sound.SoundSystemLogger:message:69]: paulscode.sound.codecs.CodecJOrbis.readBytes(CodecJOrbis.java:633)
    [03:00:37] [Thread-24/INFO] [STDOUT/]: [paulscode.sound.SoundSystemLogger:message:69]: paulscode.sound.codecs.CodecJOrbis.readAll(CodecJOrbis.java:381)
    [03:00:37] [Thread-24/INFO] [STDOUT/]: [paulscode.sound.SoundSystemLogger:message:69]: com.tmtravlr.soundfilters.ModifiedLWJGLOpenALLibrary.loadSound(ModifiedLWJGLOpenALLibrary.java:321)
    [03:00:37] [Thread-24/INFO] [STDOUT/]: [paulscode.sound.SoundSystemLogger:message:69]: com.tmtravlr.soundfilters.ModifiedLWJGLOpenALLibrary.newSource(ModifiedLWJGLOpenALLibrary.java:523)
    [03:00:37] [Thread-24/INFO] [STDOUT/]: [paulscode.sound.SoundSystemLogger:message:69]: paulscode.sound.SoundSystem.CommandNewSource(SoundSystem.java:1800)
    [03:00:37] [Thread-24/INFO] [STDOUT/]: [paulscode.sound.SoundSystemLogger:message:69]: paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2415)
    [03:00:37] [Thread-24/INFO] [STDOUT/]: [paulscode.sound.SoundSystemLogger:message:69]: paulscode.sound.CommandThread.run(CommandThread.java:121)


    So, this happened when I entered a Random things' spectral dimension.

    I mean, that x100. My log file is 117k KB

    I had to manually end the process for me to actually quit.


    Actually, now that I remember, and figured out again, it was always that footstep mod.

    Nevermind.

    Posted in: Minecraft Mods
  • 0

    posted a message on Resonant Toolbox - The power of The Resonating Field!

    You should actually explain what this does and post pictures of whats in it.

    Posted in: Minecraft Mods
  • 0

    posted a message on Practical Logistics 1.7.10 - View your data, in style.

    All I want is a giant screen.

    To display multiple lines or things.

    Posted in: Minecraft Mods
  • 0

    posted a message on Teleplates - Highly advanced telportation! New insane rendering!

    Is there a configuration to have the teleplate texture static instead of that moving wormhole image?

    Posted in: Minecraft Mods
  • 0

    posted a message on LegendGear 2! (version 2.b.2.1, updated 3/9/2015)
    Quote from EVO_Gamers»

    good, because that is the only reason people used legend gear.


    Do you also project powerpoints?
    Posted in: Minecraft Mods
  • 0

    posted a message on NATURA
    Quote from Sinhika»

    What is the current direction of effort on Natura development? Are you concentrating on 1.8 development, or fixing 1.7.10? Because if you are not intending to progress much further with 1.7.10, I am seriously considering a fork & revamp of the 1.7.10 Natura code. There's so much I love about Natura, but there is so much that is utterly infuriating about the existing state of things (ghostwoods not generating, the horrible hack of nether generation that breaks every other Nether biome mod, no mob configuration which is just bad practice, flaky tree generation...)


    I'd love to fix it, but I'm not sure how many toes I'd be stepping on if I just went ahead and started in, and I'm not sure I want to devote a lot of effort to this if I'd just be reinventing a wheel that's already being repaired.



    I dont see whats stopping you. It says in the OP all the PERMISSHUNS Bs, and from what Im reading you can do what you want with it.
    This mod has stagnated for the past year or two.
    Posted in: Minecraft Mods
  • 0

    posted a message on Draconic Evolution[2.0.1.126]

    Why dont you also just remove the blend from the mod, since it's not being used anymore?

    Posted in: Minecraft Mods
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