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    posted a message on [1.2.5] Hot Air Balloons! [V2.1] [Forge] Multiplayer SMP
    Quote from Stormandreas

    How can i make it so the Balloon doesn't use up any coal or water? I want to try it out for my server, but people may get very bored of it because they will ahve to keep picking up water and mining more coal?

    Thanks
    (Awesome mod btw. Very simple and an awesome addition if using the Zeppelin mod too, or even a good substitute too!)



    Just crank up how long water and coal last in the .properties file.


    #Hot Air Balloons properties file - Change at own risk.
    #Wed Jul 04 00:01:32 EDT 2012
    WaterForTheRegularBalloonLasts...Seconds=480
    ItemLeatherSheetID=3003
    CoalForTheRegularBalloonLasts...Seconds=40
    Windstrength(default\:0.001)=0.001
    AscendKey=57
    PropelledHotAirBalloonID=39
    CoalForThePropelledBalloonLasts...Seconds=15
    HotAirBalloonsArrowID=25
    ItemLeatherBalloonID=3002
    HotAirBalloonID=38
    ShootArrowKey=29
    ItemPropelledHotAirBalloonID=3001
    DescendKey=42
    ItemRopeID=3004
    WaterForThePropelledBalloonLasts...Seconds=120
    ItemHotAirBalloonID=3000

    They would still have to carry water and coal but if you set the time amounts high enough you could make it last a VERY long time.
    Posted in: Minecraft Mods
  • 0

    posted a message on [32x32] [1.3.2 & pre12w37a] SummerFields R29.a is out ! Ready for the latest snapshot ! [14/09/2012] [+950K Download]
    Quote from Aviator101

    Were you making a ExtraBiomesXL mod support? and could you link your website if you are?


    Here is a link to the site. http://cuddlewoozle.herobo.com/
    Posted in: Resource Packs
  • 0

    posted a message on [1.2.5] Hot Air Balloons! [V2.1] [Forge] Multiplayer SMP
    Quote from Wpnman99

    I really wish it wasnt forge.


    Why?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Hot Air Balloons! [V2.1] [Forge] Multiplayer SMP
    I made some Alternate textures. http://www.mediafire...95h4sb0he12093g

    Just extract into the hotairballon folder in the "Hot Air Balloons - MP Client - 1.2.5 - v2.1.zip"





    Posted in: Minecraft Mods
  • 0

    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Quote from enigmaspb

    who made extrabiomes renderdata for dynmap ? pls share !


    Where did you see this at? I would also be interested in this!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.1] THX Helicopter Mod v025
    Quote from Lass2248

    Can u make it for bukkit server?


    Here you go. THX Bukkit
    Posted in: Minecraft Mods
  • 0

    posted a message on Minecraft Sound Improvement & Custom Music - a Matmos expansion
    Thanks for the fix!
    Also, i definitely recommend checking out ExtrabiomesXL it is pretty amazing.
    Posted in: Content Packs
  • 0

    posted a message on Minecraft Sound Improvement & Custom Music - a Matmos expansion
    Quote from Colonel_Oneill

    Yes I have to do an improvement of this. This sound is supposed to be played when the player is on a high cliff where he could have a great point of view of the world surronding him and where it's supposed to have a lot of air. But I never encounter a situation while playing where it could be very disturbing, except when being in an extremhill biome, where the sound is naturally played at 96+ altitude. Do you use a mod that alter or create high altitude biomes ? Anyway, I will tweak it in the next released.


    Yes, i use ExtrabiomesXL so a lot of the land is lvl 100+. Thanks for replying.
    Posted in: Content Packs
  • 0

    posted a message on [v4.7.1-BETA] SecretRoomsMod - Malsis Doors Compat!
    I hope a fix for one way glass is in the works. It seems like it would be a really cool block.
    Posted in: Minecraft Mods
  • 0

    posted a message on Minecraft Sound Improvement & Custom Music - a Matmos expansion
    Love this! Only issue i have is the WIND. Is there and way to adjust it so that it only plays wind noise at a higher altitude? Like level 200 and up because now that worlds can be 256 high you here wind A LOT because it starts wind noise at level 100.
    Posted in: Content Packs
  • 0

    posted a message on WorldPainter v2.4.1 - graphical & interactive map creator/generator
    Great post Wyrm!
    Posted in: Minecraft Tools
  • 0

    posted a message on Mo' Creatures - v10.0.5 With Bear mounts!!!
    Quote from lucasdidur

    In my server mobs don't spawn, only duck and brown pig, maybe because I have Smart moving too ?


    No, Smart Moving will not restrict the spawning of mobs as far as i am aware. The only adverse effect i have seen from the Smart Moving mod is as explained above.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v10.0.5 With Bear mounts!!!
    Quote from Protocurity

    I don't know if this is a bug or if it is supposed to do this, but on the SMP beta version of the game, if you are fighting a crocodile the camera will change and your character will glitch into a ridign stance and get stuck like that for awhile. I'm not sure how to get out of it, but hitting random buttons seemed to work.


    Are you using the "Smart moving" mod? I ask because i am and have noticed the same thing.
    My advice... stay away from crocs. LOL!
    Quote from CreepyFire

    i have a problem that modloader and minecraft forge dont work together and my game crashes please help or make download of older version when u didnt need minecraft forge please


    Modloader is now built into the latest versions of Forge.
    Posted in: Minecraft Mods
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    posted a message on WorldPainter v2.4.1 - graphical & interactive map creator/generator
    Quote from arengorsky

    World Painter is amazing!
    It would be excellent if there were a selection tool to deactivate water and lava pools and beaches while populating the entire world or even bits of it.
    I would be so happy if this were implemented, it would save me a lot of time, I really, really appreciate your work so far and this is just a suggestion.


    Edit- just saw this in the FAQ.

    I have some more questions and it seems like most people here know how to do this, but I am having problems understanding how to use bo2 files...

    so my questions are:
    what are bo2 files and what are they good for? :P
    how do you make them?

    it would be amazing if someone could answer the above questions

    Quote from Etaria

    I have used this map editor to make my first "proper" map for a server, It is really easy to use and allows for amazing landscapes.

    The only question I have is : What is Bo2 and how would I go about using them?

    Edit: How would I go about making custom brushes too?


    Quote from Captain_Chaos

    (Reposting because it was pushed off the last page and I want more people to see it...)



    Custom bo2 object layers

    You can now create custom layers from bo2 object files as used by the Terrain Control mod. The layers work the same as the tree layers: they randomly add objects to the world, with the density controlled by the intensity of the layer. A layer can paint one object (randomly mirrored and rotated to add variety), or it can be a "tube" containing multiple different objects, which will be mixed randomly (for instance different kinds of trees and other vegetation or objects you might find in a forest).

    You create custom layers by pressing the + button at the bottom of the Layers panel. It will ask you to specify the bo2 file or files to use (you can select multiple files by holding down Ctrl while you click on them), specify a name (keep it short, as it will be put on the layer button) and pick a colour for the layer in the editor. A button will be added to the Layers panel allowing you to paint with the layer just like any other layer.

    Instead of one or more bo2 files you can also select a directory containing bo2 files, in which case it will use all those files. If you want a particular object type to be more prevalent in the layer you can make copies of the file so that the object is represented multiple times when you select all the files, or the directory.

    Note: WorldPainter does not currently take the properties of the bo2 files into account, such as which block types they can spawn on, and does not support the concepts of groups or branches. The only current exception are the properties that indicate whether the object can spawn in water or lava, those are taken into account. Let me know if this is a problem in practice and I will look into expanding the bo2 object properties support.
    (Reposting because it was pushed off the last page and I want more people to see it...)



    Hope that clears it up a little. Finding bo2 is the easy part i have a few thousand now and have made a few also. Just Google for them or search "bo2" in this thread and you will find a few links to them.
    Posted in: Minecraft Tools
  • 0

    posted a message on WorldPainter v2.4.1 - graphical & interactive map creator/generator
    Looks amazing Captain! I can see A LOT of uses for this already.
    Posted in: Minecraft Tools
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