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    posted a message on POKéMON COBALT & AMETHYST // Pokémon in VANILLA MINECRAFT (Full Map! | Worldwide Hit! - Kotaku, PCGamer, Polygon, Metro etc.)
    Quote from DarkRiku626»

    Cool map, but it has a few bugs in it. Loved the map from beginning to end.


    Thanks so much, DarkRiku!
    Posted in: Maps
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    posted a message on POKéMON COBALT & AMETHYST // Pokémon in VANILLA MINECRAFT (Full Map! | Worldwide Hit! - Kotaku, PCGamer, Polygon, Metro etc.)
    Quote from Cavinator1»

    It does not crash every time I enter a battle - or exit a battle - it seems like there's a small chance of it happening.
    I've been running the minimum 16 chunks render distance (which, if you ask me, seems fairly high anyway) and my graphics settings were turned down to their lowest. I don't have optifine installed, does that really help a lot or not much?

    Crashes should not be occurring at all. Do try Optifine.
    Posted in: Maps
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    posted a message on POKéMON COBALT & AMETHYST // Pokémon in VANILLA MINECRAFT (Full Map! | Worldwide Hit! - Kotaku, PCGamer, Polygon, Metro etc.)
    Quote from Cavinator1»

    The most common times when there are crashes is either directly before a battle begins or directly after a battle ends. If it crashes directly before a battle, when I log back into the world, I'm in the arena but no prompt pops up like "A wild <pokemon> appeared!" or "You are challenged by <trainer>!" Because there's that whole problem of no quitting when in a battle... well, yeah.
    As for crashing after a battle, it pops me back out into the world again, and I can interact with everything properly, but for some reason my lead pokemon gets renamed to BATTLING, and has the status effect for fainted even if that pokemon hadn't actually fainted in the battle. If I go to the pokemon centre, the BATTLING pokemon gets restored to 10,000 health with -10,000 power points on all its moves. I never tried actually entering a battle with that glitched pokemon in lead - as far as I was concerned, the crash had corrupted that pokemon so I reverted to a backup. This BATTLING glitch happened twice in a row off the same backup (albeit on different pokemon - first on my Sonyar then on Pyraiz)

    It's likely caused by exiting out of the game while a redstone signal is in the middle of doing its thing. I was mostly concerned by it being caused by something else.

    I'm not sure why it's crashing every time you enter a battle - while it is true that a LOT happens while transitioning into battle, it should not be crashing you at all. Perhaps you may be running on an extremely high view distance setting? Needless to say, if it keeps happening, the map will inevitably glitch out due to all of these interruptions.
    Posted in: Maps
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    posted a message on POKéMON COBALT & AMETHYST // Pokémon in VANILLA MINECRAFT (Full Map! | Worldwide Hit! - Kotaku, PCGamer, Polygon, Metro etc.)
    Quote from Cavinator1»

    Finally gotten around to playing this map. So far it's been great.

    Quick question: Do TMs get consumed upon using them or can you use them as many times as you want? In normal pokemon games they used to be consumed upon using them back in Generation IV and earlier I think but from Generation V onward you can use TMs as many times as you want.


    TMs are consumed upon use.
    Quote from Cavinator1»

    I hate to say this, but today it crashed about three times from the same backup. That, compounded with me being up to the first gym only to find one trainer in the nature reserve place with level 21 pokemon when I've only got level 11's... this screams to me: poor balancing or a huge emphasis on grinding. But the amount I need to grind, I practically need to double the level of my pokemon using nothing but a bunch of wild pokemon around level 9 or 10. There aren't any trainers around apart from the aforementioned guy in the nature reserve (who is far too strong) that I can use the vs seeker on because the cave is blocked off by a one-block high cliff, meaning no farming extra trainer xp or money for potions or pokeballs.
    And why, WHY does the pokemon centre have to be located all the way down a huge spiral staircase that takes about one minute to walk either way? It makes walking back and forth between the pokemon centre and tall grass in order to heal my pokemon extremely boring and repetitive.
    Before you suggest this, I did try installing the 5x XP mod with that command (I didn't install it from the start, I installed it when in the first gym's city). It worked, but... well, it just kept crashing and restarting my progress within 10-30 minutes. I could make a backup after every single battle, but given how long it takes to log out of the world, make a backup, then log back in... no thanks!

    Any one or even maybe two of these things happening on their own wouldn't normally slow me down. But all of them compounded together seriously drained the fun from this epic map, so with a heavy heart, unless you or anyone has any suggestions, I think I'll just have to give up on this one.

    Before you dismiss my rants as being entirely negative, I can tell that this map has had an amazing amount of work put into it, both in the builds, pokemon, visuals, and more. I particularly liked how some pokemon were based off of minecraft mobs, like for the starters, the grass type was a grass bunny, the fire type was a magma cube, and the water type was a silverfish. But unfortunately, Minecraft, and my computer, does have its limits, and this map sure pushed them exceedingly hard, and sometimes broke them.

    The spoiler contains an idea for a last-ditch attempt that I can think of for getting back into the map


    I read in the comments on your exp mod video that you considered giving out the rare candy code but decided that with extra xp people would still need to do work. Well, I've been doing work, but the crashing keeps making me lose it, so... well, unless you have already, you might want to consider giving out the rare candy code. Even if it's just in a PM.

    I'd use the code wisely and only due to losing progress on grinding from crashing.


    I'm sorry to hear about the crashing. This normally would not, and should not, happen. I'm curious - whereabouts does this occur? Is it at a specific time of the map, or when you're attempting to execute a function in the map?
    Posted in: Maps
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    posted a message on POKéMON COBALT & AMETHYST // Pokémon in VANILLA MINECRAFT (Full Map! | Worldwide Hit! - Kotaku, PCGamer, Polygon, Metro etc.)

    Have fun, ItsSuperNova! I'm sure you'll love the map!

    Posted in: Maps
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    posted a message on POKéMON COBALT & AMETHYST // Pokémon in VANILLA MINECRAFT (Full Map! | Worldwide Hit! - Kotaku, PCGamer, Polygon, Metro etc.)

    The rival is a one-time battle at the beginning of the story. She appears later on, but will not be there again once you beat/lose to her. You can proceed with the story. Hope this clears it up!

    Posted in: Maps
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    posted a message on POKéMON COBALT & AMETHYST // Pokémon in VANILLA MINECRAFT (Full Map! | Worldwide Hit! - Kotaku, PCGamer, Polygon, Metro etc.)
    Quote from TheTrueTPK»

    Ok. I found another error. I went to the PC and tried to put those two in there. Just to see if that helps fix things with the moves. But I found out that you can't move the first pokemon on your team (not the error). And when I moved my Pyraiz over Lupus, it took Pyraiz's place in the pc. And when I oppend it up again, Pyraiz turned into a Lupus.


    OK - you need to slow down with the map. How fast is it running for you? If you're noticing things ticking backwards - meaning the map is running slower than usual - please take your time with the more complex technical mechanics in the map like the PC and moving Pokémon around.

    For your reference, a single battle move animation should take only a second or two.
    Posted in: Maps
  • 0

    posted a message on POKéMON COBALT & AMETHYST // Pokémon in VANILLA MINECRAFT (Full Map! | Worldwide Hit! - Kotaku, PCGamer, Polygon, Metro etc.)

    Quoting from a similar incident:


    It's very likely you switched two Pokémon in your party too quickly and didn't wait for the intermediate message to appear. This causes some blocks (moves) to not switch. To properly switch, you need to click, then wait for a near-instant message, and then click the second Pokémon.

    To remedy this, repeat your above process with the same two Pokémon you switched (e.g., switch them quickly again). This will switch the moves back.


    Hope this helps!

    Posted in: Maps
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    posted a message on POKéMON COBALT & AMETHYST // Pokémon in VANILLA MINECRAFT (Full Map! | Worldwide Hit! - Kotaku, PCGamer, Polygon, Metro etc.)

    Yep! The map continues through to the post-game, after which you can roam around freely, training and battling all you like!

    Posted in: Maps
  • 1

    posted a message on POKéMON COBALT & AMETHYST // Pokémon in VANILLA MINECRAFT (Full Map! | Worldwide Hit! - Kotaku, PCGamer, Polygon, Metro etc.)

    Yes, this forum is dedicated to the full release. However, you linked the "Catching Arceus" map, and so I assumed you were talking about that.


    If you are playing the full map and crashed in-battle, you may use this command to bring the battle screen back up (this is not guaranteed to fix every problem):

    /setblock 15 68 21 redstone_block


    Hope this helps!



    Phoenix

    Posted in: Maps
  • 0

    posted a message on POKéMON COBALT & AMETHYST // Pokémon in VANILLA MINECRAFT (Full Map! | Worldwide Hit! - Kotaku, PCGamer, Polygon, Metro etc.)
    Quote from Shamos2000»

    i went into a battle, and the game crashed. now i cant leave! the game only seems to crash with the xp dlc on. is there a way to fix this nd get out of the battle area?

    You should restart the map. This map has only one battle in it - against Arceus. Do not use any XP DLC here.
    Posted in: Maps
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    posted a message on POKéMON COBALT & AMETHYST // Pokémon in VANILLA MINECRAFT (Full Map! | Worldwide Hit! - Kotaku, PCGamer, Polygon, Metro etc.)
    Quote from shell_C»

    I have this on my kids 2 laptops and my PC (mine is pretty new with 16gb ram) at the same spot for all of us we get stuck in one spot and can't move at all, can turn around but not move forwards or backwards. The spot is in Mezzo town whre you enter the cave with the artifact in, all three of us stop being able to move before reaching the artifact


    Hi shell_C!

    Please check that all of your Minecraft systems are running at a render distance of at least 16. By having it set lower, your player can freeze since certain commands are not run as they are outside the load distance.

    If this persists, you should try the faster version of this map that completely eliminates the Mezzo Town issue: https://www.mediafire.com/?cqev8phw144lcti


    Hope this helps!
    Posted in: Maps
  • 0

    posted a message on POKéMON COBALT & AMETHYST // Pokémon in VANILLA MINECRAFT (Full Map! | Worldwide Hit! - Kotaku, PCGamer, Polygon, Metro etc.)
    Quote from NightmonsterX»

    Is MissingNo in the game?


    No, though we have our own version of glitchiness.

    Quote from Shamos2000»

    3 questions:

    1. do i get the walking boots during the story?

    2. are there shinies?

    3. i got stuck in a battle area, what do i do?


    1. Yes.
    2. No. This may be coming in the second map.
    3. Need more information. What happened?
    Posted in: Maps
  • 0

    posted a message on POKéMON COBALT & AMETHYST // Pokémon in VANILLA MINECRAFT (Full Map! | Worldwide Hit! - Kotaku, PCGamer, Polygon, Metro etc.)

    Oh cool! I hope that you will be able to catch them and use them in battles like in the current game.

    Definitely - there may even be new ones.
    Quote from beryfarnandas»

    wow this is amazing


    Thanks! =)
    Posted in: Maps
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