You should add hidden blades; can't be used to block and only does 1 heart, but insta-kills if you stealth attack from behind/above. Air assassinations don't do fall damage if you land on your target. You could also have it be invisible so other players can't see if you're holding a weapon.
You should also add a cover system where you can lean on walls to look/shoot around corners and duck behind 1 block high structures.
The invisibility thing seems a bit OP, maybe make it so your character automatically seeks cover when stealthed. Eg: Lying down in tall grass, hiding behind trees.
I haven't started on the next Ships Mod update yet actually. I'm splitting my time between Ships Mod and another super secret project. =)
I'm just dying to make an announcement ... but I'll hold out until I can get a working tech demo. I'm really going off into uncharted territory this time.
I wish you wouldn't tell us you're about to make an announcement without actually making the announcement, now I'm all curious.
Ships Mod is not compatible with Smart Moving. Ship collision is disabled somehow by Smart Moving. Not Ships Mod is not compatible with Smart Moving. Client will crash if you use it.
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You should also add a cover system where you can lean on walls to look/shoot around corners and duck behind 1 block high structures.
The invisibility thing seems a bit OP, maybe make it so your character automatically seeks cover when stealthed. Eg: Lying down in tall grass, hiding behind trees.
Hidden blade recipe:
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YES!
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What if the mod adds a new material?
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What would their weight be, though? Or is the weight still set by material?
Something to do with the modloader? Or a completely unrelated project?
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I wish you wouldn't tell us you're about to make an announcement without actually making the announcement, now I'm all curious.
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Probably something to do with the new update.
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Smart Moving's not compatible.
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Nice ship, bro.