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    posted a message on world seeds *CAN* be reverse-engineered
    Quote from ezfe

    I don't think you guys get what he's saying

    lets say your seed is "123" You hash that and get something like 202cb962ac59075b964b07152d234b70. You then use this to generate the world


    A simple mod could be made to remove this restriction. Also, 3rd party tools for mapping and stuff based on the seed would still be able to generate the correct map as they would not alter the entered seed.
    Posted in: Server Administration
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    posted a message on world seeds *CAN* be reverse-engineered
    Quote from JerrryyL

    Simple fix: whenever the seed is used by the worldgen, apply a filther to it, sorta like enigma machines. After 8 hours, your software will find the encrypted seed, but finding the original will require a lot more time.


    Changing the seed does not solve the problem. As long as the seed is used to generate the world, obtaining the seed allows you to generate the same world and find anything that generates in it.
    Posted in: Server Administration
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    posted a message on world seeds *CAN* be reverse-engineered
    Quote from taleden

    There is actually a very simple fix, because it is not necessary to make the attack impossible, which as you rightly point out cannot be done -- it will always be possible to brute-force any algorithm, no matter what. The question is how long it takes; a minor change would make it take decades, which would be good enough.

    What would be your proposed change? I agree this is a problem even with hours of compute time but definitely wouldn't be with decades.
    Are you suggesting an increase in seed length for world generation? This is something that would work but I hadn't thought of before.
    Posted in: Server Administration
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    posted a message on world seeds *CAN* be reverse-engineered
    I think it is likely Mojang ignored this issue because of the time taken to compute the seed and also that there is no foreseeable way of fixing it.

    I don't know how many people would be willing to wait eight hours just to work out the seed for a world, when mods can be installed in minutes that can solve the issues many people would want the world for.

    Also, based on what I can understand from you saying 'brute force operation', I am assuming you simply generate worlds based on random seeds and see if the generated world matches the world info you retrieved off of a server. If this is the case, how would it be possible for Mojang to fix this issue? The only real solution as far as I can see is to stop people from downloading the world which of course isn't possible.
    Posted in: Server Administration
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    posted a message on [1.4.7][MP] Heuristix's TheGunMod 2.0.3 [UPDATED][Forge]
    Love the mod :D
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Armageddon Mod (1.5 Update)
    Quote from L0gicaltightrope

    Alright, cool! Really, this mod is amazing. There needs to be more mods like this, providing a dynamic adventure. Thanks for developing it!

    Edit: Also, I've found a bug you may want to know about. When I start a world, 'Breakable Blocks' will be set to false, but I can still break blocks. It's easily worked around, just switch it on then off again.

    Thanks for this, hadn't noticed this before. We'll definitely have a look at getting a fix out in the next update. (PS I also develop the mod, I'm not just a random stranger :P )
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Armageddon Mod (1.5 Update)
    We have exams soon, so we won't be spending as much time on modding, but it shouldn't be too long, what I can tell you is that thesneezingpanda has already added an awesome new feature.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Armageddon Mod (1.5 Update)
    Quote from Xtreme_Satsumaz

    Can't wait for next update thats gonna be awesome and I agree with
    BoltactionToaster custom mobs would be awesome maybe if you get so far You get mobs that help you. :)



    Quote from Neon_ColorsFTW22

    Looks cool!

    Maybe a new biome for this mod i guess? not really a good suggestion but oh well


    Both good ideas, we'll definitely have a go at some of this stuff :D
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Armageddon Mod (1.5 Update)

    Loving the mod, should add some custom mobs though, like a special type of burrowing mob, like silverfish only much more deadly and bigger.

    Good idea, we'll have a look into custom mobs.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Armageddon Mod (1.5 Update)
    Quote from Xtreme_Satsumaz
    I've found that normal pigs still spawn so I just get food from there but if op removes that we will really need to find new food sources but cakes spawn in chests so its not that bad and my highest score is 627. Also I think a score counter maybe in the corner of the screen would be cool cuz I like to know my score :D

    We have implemented your suggested score in the top corner feature, and it will be released with the next update, thanks for the feedback :)
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Armageddon Mod (1.5 Update)

    I only survived to 323score cause i ran out of food so i couldnt regen life, you should have the player start with at least like, 3 steak or 10 or something to make it so you can have high leader bords for hard, because u cant get zombie flesh.

    My best score is about 600, so 323 isn't too shabby. The zombie flesh is a good point, we'll have to see if we can come up with more inventive ideas for getting food, I think being given it is maybe a bit too easy. Currently, you can find it in chests.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Armageddon Mod (1.5 Update)

    Gonna try this mod, looks epic.

    It is, believe me, I helped make it :P
    Quote from Peri_Rawesome

    It is, believe me, I helped make it :P

    Tru Dat
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Armageddon Mod (1.5 Update)

    xtreme it isn't caled armegeddon for nothing

    Tru dat
    Posted in: Minecraft Mods
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    posted a message on Cloaks! The Easiest Way to get a Cloak!
    Ok, anyone else who has the mod will be able to see your cape, no one else can. This does work in SMP, but once again, only if they have the mod installed. Thank you for taking an interest in my mod :)
    Posted in: Minecraft Mods
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