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  • 1

    posted a message on Add FOV slider

    many people including myself feel sick at the default field of view. A field of view slider needs to be added, similar to the one on PC. Please make this change so I can play the game without feeling nauseous.

    Posted in: MCSWITCH: Discussion
  • 0

    posted a message on Witchery 0.24.1

    But I died to the ars magica water guardian from drowning. I'm not supposed to be able to drown. The witchering effect can't kill me, but the heads themselves can even though they do normal explosive damage, the dragon can kill me by running into me, but no other mob can. It just doesn't make any sense.

    Posted in: WIP Mods
  • 0

    posted a message on Witchery 0.24.1

    All bosses? What is the point of being invincible if bosses can kill you? Vampirism encourages you to work on things other than armor and weapons, but they can die to bosses? That sucks.

    Posted in: WIP Mods
  • 0

    posted a message on Witchery 0.24.1

    Hey Emoniph, I know you haven't updated a while but I wanted to inform you that the wither can still kill you even as a vampire.

    Posted in: WIP Mods
  • 0

    posted a message on Thaumcraft 5.2.4 (On Hold)

    Azanor, in 1.9 will the piping mechanics change? They are currently very difficult to work with and just encourage you to use those vents that transfer essentia through the air.

    Posted in: Minecraft Mods
  • 0

    posted a message on Improving Minecraft v1.12.1

    I'm using your mod for 1.7.10, do your animals breed by themselves?

    Posted in: Minecraft Mods
  • 0

    posted a message on Intangible (0.0.25 Alpha)

    Does this work with 1.8.9?

    Posted in: WIP Mods
  • 0

    posted a message on [Solved] Weird Anvil Breaking Sound

    Back date extra utilities to version 1.2.5

    Posted in: Modded Client Support
  • 0

    posted a message on [Solved] Weird Anvil Breaking Sound

    Could you give me a list of what mods you are using? Also, try removing extra utilities.

    Posted in: Modded Client Support
  • 0

    posted a message on Custom Ore Generation: First Revival

    Also, have you updated to take in the new mystcraft profiling stuff? Does it affect anything?

    Posted in: Minecraft Mods
  • 0

    posted a message on Custom Ore Generation: First Revival

    noogenesis, I figured out the railcraft problem. Not too long ago, the abyssal stone bock was redefined with a different block name. You need to update to the new one. Also, you don't have any configs for railcraft poor ore veins.

    Posted in: Minecraft Mods
  • 0

    posted a message on Custom Ore Generation: First Revival

    Keep Recieving this error when genning a world with Gregtech 5 and Railcraft Geodes enabled:


    [09:58:10] [Server thread/ERROR] [CustomOreGen/]: Problem loading world config
    java.lang.IllegalStateException: Ore block descriptor for DarkDiamondVeins is empty or does not match any registered blocks.
    at CustomOreGen.Server.MapGenOreDistribution.validate(MapGenOreDistribution.java:320) ~[MapGenOreDistribution.class:?]
    at CustomOreGen.Server.MapGenVeins.validate(MapGenVeins.java:141) ~[MapGenVeins.class:?]
    at CustomOreGen.Server.ServerState.validateDistributions(ServerState.java:142) [ServerState.class:?]
    at CustomOreGen.Server.ServerState.getWorldConfig(ServerState.java:90) [ServerState.class:?]
    at CustomOreGen.ForgeInterface.onLoadWorld(ForgeInterface.java:46) [ForgeInterface.class:?]
    at cpw.mods.fml.common.eventhandler.ASMEventHandler_380_ForgeInterface_onLoadWorld_Load.invoke(.dynamic) [?:?]
    at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54) [ASMEventHandler.class:?]
    at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138) [EventBus.class:?]
    at sun.reflect.GeneratedMethodAccessor33.invoke(Unknown Source) ~[?:?]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_45]
    at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_45]
    at Reflector.call(Reflector.java:453) [Reflector.class:?]
    at Reflector.postForgeBusEvent(Reflector.java:564) [Reflector.class:?]
    at Reflector.postForgeBusEvent(Reflector.java:550) [Reflector.class:?]
    at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:83) [bsx.class:?]
    at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:153) [bsx.class:?]
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387) [MinecraftServer.class:?]
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [?:?]

    Posted in: Minecraft Mods
  • 0

    posted a message on Better Boat - fix ALL the vanilla boats!

    May I use this mod in a modpack I am making?

    Posted in: Minecraft Mods
  • 0

    posted a message on [TC4+5 Addon] Automagy - Automation and Logistics (v2.0.3 - Thirsty Tanks for Thaumcraft 5)

    I would like to use this mod in a pack that I plan to release to the public called brutalcraft. Is that okay with you?

    Posted in: WIP Mods
  • 0

    posted a message on Large Sign 2.0 : Current has 5 materials.Bigger block and font size.Display item icon not need to consume items.

    May I have permission to use this mod in my modpack please?

    Posted in: Minecraft Mods
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