• 4

    posted a message on Texture Artists' Union

    :o the legend himself


    Some old pixel art pack, worth continuing?

    Posted in: Resource Pack Discussion
  • 1

    posted a message on Texture Artists' Union
    Quote from AmazingMCza»

    I've been busy with SamMaher's challenge, and this is what I've got :) Tell me what you guys think!


    -snip-




    Someone's got the moves.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Pixel Perfection - Now with polar bears! [1.11]
    Quote from XSSheep»


    >image snipo<


    oh my wow
    Posted in: Resource Packs
  • 0

    posted a message on ok now you can be mean and give me smart remarks but as a coder and everything i am please hear me straight

    Shaders can't completely be replicated in vanilla minecraft, but lightmaps can and vanilla shaders can make a good simulation in a pinch. Here are a few that might help you get started. Remember, don't take without asking and giving credit!


    Bloom Lighting is a vanilla shader created by grar (author of Willpack) that was made into a separate resource pack by thebaum64.


    Naturus: Better Nature by Maximus12 is a resource pack that uses a lightmap to make shadows. It does this by making the second lightest color (block light 14) in the sunlight part of the lightmap much darker than the very lightest part (block light 15). it also has redone texture and a custom skybox that add to the feel of shaders in minecraft.


    Whedro has also made an amazing custom lightmap for his (even more amazing) resource pack. Definitely check this one out.


    If I remember right, Monsterfisher played around with waving grass in his pack Conquest. You'll want to look around in the ctm (connected textures, in the mcpatcher folder in the resource pack,) for it.


    I hope this helped, and that you can use one of these (but get permission if it's not just for personal use!) to create something you are happy with. :)

    Posted in: Resource Pack Discussion
  • 7

    posted a message on Simple Pack Showdown (3)

    MORNING GLORY

    ~ by Patch12~






    Download:

    Posted in: Resource Pack Discussion
  • 6

    posted a message on Simple Pack Showdown (3)





    more,



    btw, this is not my finished pack! still a wip :)


    Malcomb, I really love the ore blocks and bed! It's great how you make different textures flow together by using the same type of brush.

    Posted in: Resource Pack Discussion
  • 11

    posted a message on Simple Pack Showdown (3)
    Quote from iiPod»

    Chirpy 2.0


    I Love It™


    Here we go again!

    (terry pratchett reference, anyone?)


    Here's a rather bright but usable pallet I made, in some different versions and sizes.






    My progress so far. Using Steel's pallet.


    I've got 3 cobble random textures not shown here. Blocks that are probably gonna change are the dispense + dropper top texture, and haybale side, smooth granite, jungle log and podzol (it's too bright) and maybe brick.

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union

    @Alvoria: This seed has all biome within a 2k block radius of 0,0. I suggest you use small biomes, and make a command block teleporter at the hub for quick transport during the video (less cuts=much wow very efficiency)

    4031384495743822299, [/b]from here



    Also, come check out the new version of butternut!

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Butternut V1.4 by Patch12

    New Release


    paintings

    more items

    edited blocks

    more entities

    more stuff i can't remember probably nothing but so what


    edited first post and link here:

    here!

    Posted in: Resource Packs
  • 0

    posted a message on Simple Pack Showdown (3)

    [pallete removed for personal use]

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Simple Pack Showdown (3)

    Drazil12 'n SpeedyCube, your palettes are so hard. Definitely a challenge, I haven't even managed to make a nice grass with them.


    I made a palette (14 colour) just in case I want to participate, but I like using it so much I might keep it to myself }:3


    Quote from Ignaf jump

    does someone know a good tutorial about creating palettes?

    I searched but found nothing helpful o.O


    I don't know of an tutorials, but here's a few tips I've thought up


    I you don't need a colour, don't put it in!

    if two colours are similar, combine them

    keep with a theme (around the same saturation, etc) when choosing colours

    Copy colour ramps onto others with a low transparency. This makes color ramps look better together (ex. butternut [my pack] has yellow copied all over)

    use hue shifts, but don't over-do it. Make sure your colour ramps get darker and don't just change colour (ex. yellow->orange->pink->purple, looks weird same brightness)

    give the most of the colours you will use the most. Don't give 13.445 pink colours, and only 3 greys! a blue-green ramp and a yellow-green ramp can be seperate, but I prefer to make my lighter greens yellow-ish and my and my darker greens blue-ish in one ramp


    If you plan to make your colours snake around and connect to eachother, here are a few tips for that


    Don't choose how many colours you need by how much room you have. Spread out, and don't be afraid of placing a colour twice to fill up exra room


    I like to connect the dark greens into the dark blues, the light greens into the bright yellows, the dark yellows into the browns, and the dark brown into the dark greys. The dark blues and the dark reds can both connect to a purple section, and pink can come off the purple or one of the reds. lighter reds should tend to be yellowy, and have oranges, and not turn pink.

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Simple Pack Showdown (3)

    but...but... I haven't finished butternut yet

    oh well... :3

    Posted in: Resource Pack Discussion
  • 2

    posted a message on Texture Artists' Union

    Is it possible to add more paintings to the minecraft painting image? I seem to remember Sphax doing something like this. Are there any MCPatcher files I need or can I just do the same layout as the Sphax one?


    EDIT: WIP Paintings! Still stitching together. I have 3 extra 64x64 (4 by 4 block) paintings... Not sure what to do with them



    EDIT2:: Seradicus, I tried.... c:

    2 versions, lighter on top, darker on bottom Not sure if attatchments will give full quality, but to lazy to do otherwise :#

    Posted in: Resource Pack Discussion
  • 2

    posted a message on Texture Artists' Union
    Quote from CheezLordy»

    So I experimented with shading... or, rather the lack thereof.

    Opinions?


    Don' listen to them! This is gorgeous! Acacia sapling is my favorite. Dirt my be too saturated, but I'll wait to see some other blocks before I really decide on that

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Butternut V1.4 by Patch12
    Quote from Ignaf

    Yes


    It is a yellow themed pack. Butternut is an orange squash that grows in fall, when leaves are yellow orange and red too.

    Posted in: Resource Packs
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