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    posted a message on 32-bit Brent-Kung adder
    How many ticks does it take now?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Mob Traps IN 1.8
    Falling traps will still kill them just fine, as will piston crushers. Sure, lava blades and such will be a bit more difficult to engineer, but, quite frankly, those were kind of poor anyway. We'll adapt.
    Posted in: Survival Mode
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    posted a message on Notch is very rich...
    Quote from fcfcchel

    if i had 7million i would get gold ducks, just sayin

    Mark my words, when I'm rich and eccentric, I'm going to employ artisans to hand craft golden ducks for me. They will range in size from a miniscule 3 centimeters to a whopping 14 feet. They will be randomly dispersed throughout my pool house, which is also gold plated, because I'll be rich as ****.

    OT: I'm certain he's rolling in cash, but he's rolling in $1s, not $50s. He's rich, but not gold-plated-breakfast-dishes rich.
    Posted in: General Off Topic
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    posted a message on Oh my god.
    Quote from Vostok I

    That's......actually a great idea. I'm going to do just that once the Endermen are released!

    Thank you fine sir.

    We should start an insomniac's club, what with us destroying our rest.
    Posted in: Survival Mode
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    posted a message on Oh my god.
    Quote from Vostok I

    Actually, they do have glowing eyes - and not white ones, they're either green or red, depending on if they're hostile towards the player or not.

    I intend to immediately edit their texture so that the eyes are white when non-hostile. However, when they attack me...eyes go black. I can't wait to be jogging around my mine when I suddenly see a pair of white dots, which promptly vanish, leaving only darkness to escape from.

    I'm ruining my own sleep, I tell you.
    Posted in: Survival Mode
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    posted a message on 20 min clock
    Quote from DerSmith

    40 rs nor latches and a huge reset circuit takes a huge amount of space, my one limiting factor other than experience

    Oh, I know, I was merely using that to explain the premise. Tweak that to your timing desires and such, and make it as small as you'd like.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on 20 min clock
    Quote from DerSmith

    because im on a mostly vanilla server, and regulars cant stack items past 64, and even if you filled a dispenser with a stack of 64 items in all nine slots, it would still require some maintenance.

    Yeah, but only once every 10 days or so. The thing about it though, is that a redstone clock would need to be reset everytime the sever shuts down too, so the argument goes both ways.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on need help with piston drawbridge
    Quote from GGss6

    t flip flops are hard, i looked it up on wiki and its very hard to duplcate.

    Then get creative with RS NOR latches and AND gates.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on 20 min clock
    Quote from DerSmith

    that was a spelling error. they want a self setting clock, one that can be turned on and forgotten about. im not even sure if that is possible, though

    It's possible, don't doubt that. You could get creative with really long clocks and latches. For instance, make a 30 second clock which activates a set of RS NOR latches which in turn activate a redstone torch which is part of a long line representing every 30 second interval in the day. Each RS NOR latch would also activate a piston, which would push a block into a position in which it could conduct a redstone signal and pass it down the line to the next RS NOR latch. At the last of the 40 RS NOR latches, there would be a huge reset current. Of course, there is certainly a much more simple way to do that, but that's the theory. Good luck.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on need help with piston drawbridge
    Quote from Mardlamock

    he posted an open, and a retract button

    You're replying to the OP buddy, he was asking if his images were working.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on need help with piston drawbridge
    We can see them. But yeah, as Mardlamock said, make a flipflop of some sort. If you're clueless about what that is, check the Wiki and look up "Redstone Logic Gates".
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on creepy!
    I love it. All I could ask for is that they move, just a block or two, every time you pause and unpause the game.
    Posted in: Survival Mode
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    posted a message on Working Rubik's Cube
    Quote from Felk

    @Conundrummer: Oh god, thats impossible! Just because would need a memory that can contain 43 billion possible combinations!

    And btw: OMG!!! You got the digital diamond!!! YOU DID IT! Your cube is soo amazing :smile.gif:

    @Openarl I told you you need epic music ^^ No, seriously, it is kinda unfair.


    EDIT: Wait, it IS possible to make a automatic solver. But you probably need to use the Pochmann blindfolded method. It solves cubie by cubie.
    There are 48 stickers on a Rubik's cube, this means you need a 3-bit memory for each position, saving which color it is.
    Then you can make a (mathematical?) algorithm which analyses position #1 and calculates where it is supposed to be, makes a setup-move on the cube, an cubing-algorithm which switches 2 edges and 2 corners (one pair is just changing their positions continuous so you can switch 2 unique cubies), and undo the setup move. This way you can place them one by one.

    But this is propably still REALLY hard to make! And it would take about half an hour. This means: Press the solve button, drink some tea and wait...

    Wait...9 stickers per face, 6 faces. 9 times 6 is 54, not 48.

    As for the rest, it seems to be plausible, but I can't fathom a way to enter all of the data necessary to solve it. Simply putting in the faces would be the most obvious way, but I don't see a way to do so in any useful fashion. So why don't we just use a CPU with a tremendous amount of RAM to store all of the moves and just "play-back" what's happened in order to solve it? This could even be useful for a randomization feature, which would be nice. I'm admittedly no redstone expert, but that seems to be the only desirable way. However, knowing you wizards, you'll figure out some crazy way to do it.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Pink Sheeps???
    Quote from LordCrayon

    Since moose is singular and plural, and sheep is singular and plural, it'd make more sense for goose to follow that rule, would it not?
    English is a stupid language.

    True, but the goose-geese transition has a certain elegance to it that I like. Sorry, I'm going all Italian on this.
    Posted in: Survival Mode
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    posted a message on Pink Sheeps???
    So what's the deal with pluralities in English? Specifically, goose, moose, and sheep. Goose becomes geese, by this rule moose should become meese. Therefore, sheep should be the plural form of the singular shoop.

    Anyway, I've seen 4.
    Posted in: Survival Mode
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