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    posted a message on Block arrows but not aggro
    Quote from Doskei

    -snip-

    It does suggest a new challenge, though: since this needs to be vertically repeatable, the only way to "open" and "close" the snowman windows will be to use a piston above and below the entire room that acts on a stack at a time. That means I now need a block which can be looked through but which will still push on blocks behind it. That might be just as difficult as finding a block that can be seen through but blocks arrows. :/

    There may be no need to find such a block. Instead of using pistons to shift the blocks and make your golem visible, perhaps briefly toggling a set of doors would work better. Just open for a moment and re-shut. In fact, at the range they would all be within, a single tick of negative pulse would be more than enough to toggle it and aggro all surrounding mobs. This does represent the possibility of releasing the golem; this can be circumvented by simply lowering the golem by a block so that only his head is visible when the doors open, and he would have to jump within that single tick in order to escape (which is nigh impossible).

    If you have trouble with it, I would gladly wire something up that could do this.

    Also, on a side note: if you made a vertical delay so that each floor would open at the same time, you could maximize flow so that mobs were constantly spawning. Also, this design is killer; I applaud you, fine sir.
    Posted in: Survival Mode
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    posted a message on What's your favorite type of ore?
    Gold master race, checking in. I put gold blocks everywhere.
    Posted in: Survival Mode
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    posted a message on personnal redstone mod request
    Rather than having strength states as you were suggesting, perhaps you could have multiple colors. Bluestone, greenstone, et cetera. While we're at it, they can have special powering circumstance (green can't power blue, but can receive power from it, stuff like that) to simulate complex systems in just one or two blocks of space. And as for making, this actually wouldn't be staggeringly difficult (though not easy, don't mistake that).
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Crazy looking bug in MC
    It looks like debug mode to me. Maybe you somehow activated the test software? Also, are you running the 1.9 pre-release?
    Posted in: Survival Mode
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    posted a message on Wheat tests/research/ results on growing wheat.
    Quote from bigpak

    I have found if you grow a massive thing of 16x16 of wheat, it takes longer for all of them to grow than if you were to do 32 1x1s I don't know why this is, can someone please explain this? It's quite confusing, anyone have info on wheat growth rates and data rates?

    The reason behind that is the way that the game calculates soil moisture. Where are you placing water in each of those designs? In order for wheat to grow at its proper rate, it needs a water source within 4 blocks (4 diagonal blocks counts too, just sayin').
    Posted in: Survival Mode
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    posted a message on Introducing The Jumpscalator - An Easy Escalator For The Redstone Shy!
    Hex, I want you to know that I love absolutely everything you post. Good work.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on A Challenge
    Quote from not_a_zombie

    I think someone already made this.

    http://www.minecraftforum.net/topic/530607-grizdales-unary-adder

    It sounds like what you want from your description.

    That is, indeed, what I was looking for. And here I was thinking it was something never before done. Silly me.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on A Challenge
    Quote from FiveLeafClover

    Reversible signal generator. Let me find the thread and I'll link you to it. Oh, and I just realized, you'll have to hook it up to some conditional RS-NOR latches or what have you. More witchcraft that is hard to explain.

    No no no, that's not what I'm looking for here. I can understand the misconception, but I'm looking for something that will hold that signal for some time, rather than deactivating in succession like a RSG does.

    Now that you've added the bit about RS-NORs, I see some merit in your idea. But the challenge is to build it.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on A Challenge
    Hello members of the Redstone forum. Today, I issue you a challenge. It will not be a simple task for the average engineer; if it is possible at all, I am fairly certain it will be quite complex. And without further ado, the challenge:

    A set of four (4) levers must power four (4) outputs, but always from output 1 to output 4, in numerical order, regardless of the order that the levers were activated in. Likewise, when deactivating any lever, the outputs must deactivate from the highest active number.

    For instance, activating lever 3, then lever 1 will activate output 1, then output 2. If all levers are on, deactivating any lever will deactivate output 4; deactivating any additional lever will deactivate output 3.

    TL;DR:


    Good luck.

    Edit: As pointed out by not_a_zombie, Grizdale already did it. Nevermind then.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Bravest thing in Minecraft
    >have 24 diamonds, gold pick, a cornucopia of torches and 10 dirt for stairs and stuff
    >be chased by numerous creepers at layer 18 or so
    >see lava pit
    >**** the police
    >jump in, aim down, place dirt
    >turn around and watch the creeps burn
    >feel like a demi-god
    Posted in: Survival Mode
  • 198

    posted a message on [Surv] Skyblock
    Notch should design the game so that every once in a while, the game rejects your seed and spawns you in something like this.

    OT: I actually like this quite a bit. I desperately need more dirt and sand though.
    Posted in: Maps
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    posted a message on Squids in my Fountain!
    Personally, I would start mining one block below the surface upon which your fountain rests, and mine out the entire chunk all the way to bedrock. Then I would build a six block in diameter glass cylinder, which I would then fill with water. Sprinkle it with glowstone here and there, wait for squids to spawn, and bazinga, you've built an organic lava lamp. Enjoy.
    Posted in: Survival Mode
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    posted a message on What's your story?
    I would have told you, but your opening post was written in such an obnoxious manner that I simply can't focus enough to write anything other than rage. Run off and learn how to write a clean, concise and to the point opening post, then come back.
    Posted in: Survival Mode
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    posted a message on The Creeper Theory
    My theory is that the trees go all "The Happening" on us and recognize the player as a threat, but rather than just releasing poison, they try to create a diplomatic representative. I know, I know, just bear with me. They then go through a process in which they force the cells of their leaves to reproduce at rapid and uncontrollable rates, forming slowly into a vaguely humanoid creature. However, due to the rapidity of the cell formation, the creature is extremely volatile, so when it attempts to speak to you in a calm and level tone, all that comes out is a hiss as its entire body system rapidly melts down and promptly explodes outward. The "gunpowder" is actually the flammable, melted remains of the leaf-like composition of the creeper's body. As for why the creepers appear in caves, it's quite simple: creepers are rather solitary diplomats, so they like their space. However, they recognize trees as other creatures (since they are, after all, rather tree-like themselves) and thus travel underground in order to find solitude.

    As for the skele-arrow-makes-music thing, let's just say that it's an act of god.
    Posted in: Survival Mode
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    posted a message on PLEASE HELP
    Problem solved.
    Posted in: Legacy Support
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