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  • 0

    posted a message on MCEdit: Minecraft World Editor (Now open source!)

    In MC Edit 1, stained glass registers as a light source. Concrete May also register as a light source. This is a problem as I was relighting my building, and the entire thing started to glow. Please Fix.

    Posted in: Minecraft Tools
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    posted a message on Small Suggestions

    I want to be able to add structures to the /locate command. For instance: /locate [Structure]. Any structures you make can be found with /locate, assuming the structure is saved to your file.

    Posted in: Suggestions
  • 6

    posted a message on New Clouds

    The clouds in minecraft, to my knowledge, are on a bitmap image that doesn't change in any biome. The new clouds would become larger and smaller based on elevation and biome, disappearing over deserts, mesas, and savannahs, and becoming larger and grouping up on hills.

    Posted in: Suggestions
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    posted a message on Small Suggestions

    2 pistons can push up to 24 blocks with slime blocks. for instance, If you have a 3-long 4 tall wall, with 4 slime blocks (16 blocks), 2 pistons pushing at the same time will cause the wall to move.

    Posted in: Suggestions
  • 0

    posted a message on Gauntlets

    I think Minecraft should have gauntlets, which when worn with a chestplate will add a chainmail addition to the armor stretching from the gauntlet to the shoulder, so it gives it a long sleeve appearence. The gauntlets range from iron to diamond as usual, with the armors being 0.5 gold, 0.5 leather, 1 iron, 2 diamond. The chainmail going up the upper arm would be leather or rope for leather, iron for iron and gold, and gold for diamond. Gauntlets can be carved at anvils by placing an item in the 2nd slot with the gauntlet in the first, like with shields, but not in a crafting table. You could have 1 carving, like a creeper face or something similar. Gauntlets could also come with a glove on the end, leather for leather, leather for iron, gold for gold, and diamond for diamond.

    Posted in: Suggestions
  • 0

    posted a message on Biome Specific Ore Textures?

    Is there any way to edit a texture so that it when it spawns in a biome, it changes its appearance? For instance, Ores turn to hardened clay in a mesa or savannah. Like leaves, just on different blocks.

    Posted in: Discussion
  • 0

    posted a message on Worldpainter Help

    I'm also having trouble using the "fill" tool with a Combined layer. Something about null.

    Posted in: Maps Discussion
  • 0

    posted a message on Worldpainter Help

    I'm very new to Worldpainter and I wanted to know if there is any way to keep caverns from spawning under or near water without removing the layer in those areas? I like to create huge maps, usually 16000 by 16000, and I'm not using large lakes in my current world, only small ones, so I'm sure you can understand why I don't want to go to every single lake and un-highlight the area. Thanks in advance!

    Posted in: Maps Discussion
  • 1

    posted a message on "Terracotta"

    I still call Crouching "shifting". If you want to call it Stained Clay, call it stained clay, but Terracotta is more accurate.

    Posted in: Recent Updates and Snapshots
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    posted a message on Small Suggestions

    Colorized Name tags and signs. You require the dye in your inventory. Would work like the books. Whenever you use a "&-" you would consume one of that dye. &6Hello = 1 orange dye.

    Posted in: Suggestions
  • 0

    posted a message on The Official Achievement Suggestions Thread

    These are actually really good suggestions. 10/10 would add.

    Posted in: Suggestions
  • 0

    posted a message on Aerna - A Massive and Detailed World-Building Project

    is this done yet? I'm only wondering because this post is from 2014.

    Posted in: Screenshots
  • 0

    posted a message on Red XP Orb

    what if it appeared when killing a Villager?


    Actually a very good idea; it could even work in survival as well if implemented properly. Could be given in the form of some sort of trap or new mob. Support. I'd love to help with the name, but the best thing I can think of is just "Negative Orb" or "Inexperience Orb", which are both probably not gold medal names...
    Posted in: Suggestions
  • 0

    posted a message on ALL THE SLABS AND STAIRS!

    I definitely agree with you.

    Posted in: Suggestions
  • 0

    posted a message on in-depth study of minecraft-music-disc 11 and related theories

    Ward disk may play a role in all this. if you play the beggining, aka the part of static and the graveyard-like tune at the end of disk 11 and 13 combined, it may make a full story: 11 is the sound, 13 is music and "picture", and WARD is the ending.

    Posted in: Discussion
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