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    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    Treecapitator not working with 'some' Biomes O Plenty trees. I don't understand how it works with some but not all.. Trying to get it to work with the Fir trees but I have no idea how to make it happen. Can someone link up a config for Treecapitator 1.6.4.r09 and Biomes O Plenty 1.2.1. Or can someone tell me how to make this work? Thanks.
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from sp614x

    Lazy Chunk Loading -> OFF ?

    I tried every type of chunk loading Smooth, Multicore, Standard default. Nothing changed.
    And yes Lazy chunk loading is "Off" I changed it to "On" still no difference.

    May I remind you this is only happening in Single Player this is not happening on my server.

    Here is my system setup that is relevant to the game
    Z77 UD5H Mobo
    i7 2700k Sandy Bridge CPU overclocked to 4.9
    Nvidia Geforce GTX 670 current drivers
    32GB Ram
    Current new version of Java
    Running MC with the same amount of Ram I had allocated before I had any issues (no change) 8GB

    Here is a couple pictures of what I'm seeing.

    First this is what I instantly see
    http://i23.photobuck...zps4e047e1d.png

    The second here is what I see after waiting a short while
    http://i23.photobuck...zps06940ab5.png

    Here's another view using REI minimap this one I was high enough that I suppose I wasn't actually flying into any terrain features so I didn't get glitched into anything. This birds eye view on this map shows the amount of chunks its not loading.
    http://i23.photobuck...zpsffed91aa.png

    A screenshot of me flying around the borders. Its almost as if the map locked me into a certain amount of chunks. IM TRAPPED LET ME OUT AHHH!!!
    http://i23.photobuck...zps790c57bd.png

    And finally a screenshot that serves absolutly no purpose at all but I thought looked pretty cool because of the glowing ore's that Xycraft and Thaumcraft add into the game.
    http://i23.photobucket.com/albums/b357/TeesTruZ24/2013-01-18_160257.png

    So yeah anyways it's completely impossible to play with optifine installed any more. Try it out download the Direwolf20 modpack in FTB install optifine through the FTB launcher or manually either way it doesn't work. and hopefully you can reproduce these results.

    As you can see chunks do finally load in the distance but changing the chunk loading method hasn't had an effect on it at all.
    The only way to fix it is to save and exit current map and reload the map again. I'm going to try your updated optifine but I don't see this fixing the problem.

    Upon further testing i set the view distance from far +128 to extreme (I don't think this had an effect) and waited longer while typing the last response. The world finally after about 5 minutes started to bridge the gap between both pieces of terrain aka chunks. It's very odd. I was then able to fly through without getting glitched or stuck in the invisible chunks.

    This is still an issue in your newly released version B5 Ultra as of making this post.

    I do know for a fact the terrain is actually there because when flying around at a certain height you are clear of all trees/mountains etc... if you fly lower you will glitch into something but its also possible to try to fly around that invisible object and get free of it. This tells me the terrain and chunks are generating properly that this is purely a visual bug, being a visual bug is what tells me that in my opinion Optifine is causing it.
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    OptiFine HD B4 Ultra is causing chunks to not load at all in the Direwolf20 mod pack for FTB. It's not random it happens every time for me. Using i7 2700k, Nvidia 670WF. Anyone have a fix for this? Only way I can fix it is to Save Exit then reload the world. Works every time but then the problem happens again constantly. Run for a short distance and the world fails to generate more chunks. Only other way I can explain it is that the world just ends you run into the non generated area you get stuck just shaking in place like your glitched out. Something in the mod pack is causing the conflict with Optifine because if I create a vanilla instance in Multi MC and install Optifine same version I don't have issues at all. I understand FTB isn't supported here but any help at all would be greatly appreciated. Oh and also it only seems to happen in Single Player I never have this issue when playing on a server.
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge][1.4.7][Tech Mod][Pre Release] XyCraft
    Seeing how this is a tech mod I would love to see you get Slow to put it in his next upgrade to FTB Beta Pack so we can get the ores into Overworld maps ASAP. I know I can just add dimensions with Mystcraft and all is well but I would love to have it inserted into the Overworld avoiding extra dimensions being created causing additional server lag.. Then again this could just be my excuse ;) Also, seen what you guys did in Dire's Teleportation room with your blocks on the Forgecraft server... Just have to say the blocks are beautiful and I want to build everything out of them lmao. If there would be some way of just adding the blocks and crystals to the magic pack that would be amazing (basically not the tech part of the mod because its not a tech pack). I added it on my own anyways to the magic pack because the Beta Pack isn't 1.4.5 yet. This is a must for all my collaboration packs and servers from here on out.
    Grats on a very amazing mod, I see tons of promise for this mod in Minecraft.
    Posted in: WIP Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    Is there any good way to check recipe's in game to reduce alt+tabbing out of the game and doing searching while running on a live server. I find my self getting attacked unless disconnecting from the server before doing any searches, you can see how this can get slightly annoying.
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    I'm sure that there is an answer buried somewhere deep inside this almost 1,500 page thread but I'm short on time and just have a quick question. My question is related to REI's Map Mod or minimap whatever you would like to call it. I find map mods essential to the game now with their waypoints and all and minecrafts infinite world. Problem I am having is only related to the Server part of BTW. When we have the game all installed in the proper order: Modloader>ModloaderMP>BTW running the game after each install. Then we installed REI minimap and Optifine and all is well on "Single Player" now when we log into my BTW server that I setup using the proper folder in the zip file you supplied to all of us we get this error... "Do not currently have Better then Wolves Installed on your system. This server requires all clients to have Better Then Wolves 4.16."

    Before you say it that its not compatible I understand that completely and my lack of knowing how to build a mod doesn't help either. I just don't see how a minimap mod wont work with your mod on the server yet it works just fine on single player. I looked around for a config file to maybe change so that the SMP version of BTW doesn't look to see what the players have installed but I can't find anything.

    Thank you in advance for any help provided. Love the mod just wish we could have our map installed on the server :)
    Posted in: Minecraft Mods
  • 0

    posted a message on MultiMC 5 [Windows / Linux / Mac]
    Having an issue with CodeChickenCore.
    I'm using all current versions of Forge and CodeChickenCore and that's the only 2 mods I have installed because I'm used to installing a mod then running the game to make sure it is all working.
    Here is the log file
    2012-09-29 13:08:36 [INFO] [ForgeModLoader] Forge Mod Loader version 3.1.26.387 for Minecraft client:1.3.2, server:1.3.2 loading
    2012-09-29 13:08:36 [FINEST] [ForgeModLoader] All core mods are successfully located
    2012-09-29 13:08:36 [FINEST] [ForgeModLoader] Discovering coremods
    2012-09-29 13:08:36 [FINEST] [ForgeModLoader] Found a candidate coremod CodeChickenCore-src.jar
    2012-09-29 13:08:38 [INFO] [STDERR] Exception in thread "main" java.lang.RuntimeException: java.lang.NullPointerException
    2012-09-29 13:08:38 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.setupHome(FMLRelauncher.java:175)
    2012-09-29 13:08:38 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.relaunchApplet(FMLRelauncher.java:242)
    2012-09-29 13:08:38 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.appletEntry(FMLRelauncher.java:212)
    2012-09-29 13:08:38 [INFO] [STDERR] at net.minecraft.client.MinecraftApplet.init(MinecraftApplet.java:28)
    2012-09-29 13:08:38 [INFO] [STDERR] at net.minecraft.Launcher.init(Launcher.java:108)
    2012-09-29 13:08:38 [INFO] [STDERR] at MCFrame.start(MCFrame.java:83)
    2012-09-29 13:08:38 [INFO] [STDERR] at MultiMCLauncher.main(MultiMCLauncher.java:246)
    2012-09-29 13:08:38 [INFO] [STDERR] Caused by: java.lang.NullPointerException
    2012-09-29 13:08:38 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchLibraryManager.discoverCoreMods(RelaunchLibraryManager.java:280)
    2012-09-29 13:08:38 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchLibraryManager.handleLaunch(RelaunchLibraryManager.java:66)
    2012-09-29 13:08:38 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.setupHome(FMLRelauncher.java:155)
    2012-09-29 13:08:38 [INFO] [STDERR] ... 6 more
    Anyone have any thoughts what is causing this problem?
    Posted in: Minecraft Tools
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