Quite simply, this is an item in your inventory that will capture all the items in your inventory and keep them safe for you when you die (For the sake of a name, let's call them cocoons). Only you will be able to open this cocoon, however it will fade away and open for everyone after a set amount of time (5-10 minutes?). This will force people in SMP to either be patient and camp your "cocoon", or to walk away and let you have your stuff back. Additionally, it will stop items from being moved by a waterfall (IE: Into a lava pit). Once you open your "cocoon" it is destroyed and discarded, and all your items are ejected and you pick them up providing that there's room in your inventory.
Non-stackable (You will have to take up multiple spots in your inventory if you want to protect against multiple deaths)
Not too expensive (Possibly uses a bunch (6-7) of string?) Something that's common enough to make some cocoons every so often but not so common you can just carry 10 around at all times.
I see this as a way to prevent those who hate the idea pvp combat from getting frustrated with dying, as well as providing some protection from losing everything to a surprise attack from someone with a diamond sword, while also allowing those who truly want to steal (Insert name here)'s stuff to do so, and to encourage some epic battles over loot.
The name and the idea were taken from a text-based RPG called Hellmoo, they're not my own but I think it could really work for minecraft.
I currently have a save game where i'm in an absolutely fantastic cave, tons of resources, lava and water everywhere, and absolutely no clue how to get out.
Edit: Well, it turns out that cloth burns just like wood, well, actualy i'm not sure...
I don't know because I can't look at the code, but from my experience, cloth burns WAY faster than wood and I use it for tinder because that way the fires will almost always keep going.
I really think the fun of single player levels in survival would go up a lot if mappers had control over mob spawning locations. As is it's just random chance whether they spawn in one area or another, but with this players could put them in specific rooms for battle, etc.
can you people make the rollercoasters thicker because I always fall off.
If you have any tips i can use tell me.
I tend to move (my mouse) in a wavelike motion with the curves, ups, downs, etc. It enhances the experience and also helps me stay on track. Because I designed it to work with that kind of motion you'll probably fall off if you're not making it too. :wink.gif:
I liked it more that iPopes, probably because of the underground part.
I actually did not initially intend to have that part, but while I was digging a quick underground tunnel through a hill I found the cave and decided to run with it! :smile.gif:
0
0
Non-stackable (You will have to take up multiple spots in your inventory if you want to protect against multiple deaths)
Not too expensive (Possibly uses a bunch (6-7) of string?) Something that's common enough to make some cocoons every so often but not so common you can just carry 10 around at all times.
I see this as a way to prevent those who hate the idea pvp combat from getting frustrated with dying, as well as providing some protection from losing everything to a surprise attack from someone with a diamond sword, while also allowing those who truly want to steal (Insert name here)'s stuff to do so, and to encourage some epic battles over loot.
The name and the idea were taken from a text-based RPG called Hellmoo, they're not my own but I think it could really work for minecraft.
0
0
Edit:
Twice! :laugh.gif:
Edit2:
OH GOD THERE'S ANOTHER ONE!
0
*Twang* :shock:
0
Haha, but he did legitimately forget that you can cook meat for a significant bonus to what it gives you for health.
0
That's why you never see characters bend at the knees when they move, it's their solid pants stopping them.
0
Hopefully this will be fixed by tomorrow. :biggrin.gif:
0
0
I don't know because I can't look at the code, but from my experience, cloth burns WAY faster than wood and I use it for tinder because that way the fires will almost always keep going.
0
I really think the fun of single player levels in survival would go up a lot if mappers had control over mob spawning locations. As is it's just random chance whether they spawn in one area or another, but with this players could put them in specific rooms for battle, etc.
0
I tend to move (my mouse) in a wavelike motion with the curves, ups, downs, etc. It enhances the experience and also helps me stay on track. Because I designed it to work with that kind of motion you'll probably fall off if you're not making it too. :wink.gif:
0
I actually did not initially intend to have that part, but while I was digging a quick underground tunnel through a hill I found the cave and decided to run with it! :smile.gif:
0
I don't really know what to put here, it's pretty obvious (Walk along the path to the boarding station, then walk around the track), C&C appreciated.
http://www.minecraft.net/play.jsp?user=Nutnoze&id=2
0
Wow that got boring. I actually killed myself at the end because dying was taking so long. And no, no saving or loading was involved here.