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    posted a message on Snapshot 14w04a Ready for Testing!
    Quote from jimbo1258

    can you give us a link as to why you think this? also that just sounds really stupid. as in most redstone will be broken. i mean you would have to change a ton of stuff if you built a redstone device with dirt and fences...


    I was being sarcastic, I just think it's ridiculous that item frames of all things will become redstone devices while there are still so many better things they could be working on, like, oh I don't know, the modding API. Or better textures for the new stone. Or more enemy mobs, finally. Or a dozen and a half other things. I appreciate what they do, but these latest updates just feel like they're stalling on something.
    Posted in: Minecraft News
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    posted a message on Snapshot 14w04a Ready for Testing!
    In the next snapshot dirt and fences will give off redstone signals too
    Posted in: Minecraft News
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    posted a message on [1.5.1] Minecraft: Ideas Mod V3
    Idea for The End: Make it a procedurally generated series of endstone floating islands. The player spawns on an island with the End Dragon's island just inside viewing distance. Any ores or other resources unique to The End aren't over-powered versions of diamonds or whatever, but blocks and items with strange unique effects that take effort and creativity to utilize properly, but can be extremely useful e.g. making an arch with some kind of End material and throwing an enderpearl into the frame creates a gate that is linked to the next arch built in the same fashion or the closest one within a certain radius. These only work after defeating the End Dragon and are one-way (mostly to prevent portal link discrepancies, but also for balance). Some End materials could reverse/bend gravity within a certain radius, mix up MC laws of physics or enemy drops. Weird things like that.
    Posted in: Minecraft Mods
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    posted a message on {1.5.2} Carcere Correction Facility Prison Server! {Prison Server}{Factions}{Events}{Plots}{99%Uptime}
    Careful for the bottom feeders lol
    Posted in: PC Servers
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    posted a message on Please Help: Having Issues Modding SMP
    I've tried adding Thaumcraft 3, Equivalent Exchange 2 and Better Than Wolves. All the same result.
    Posted in: Mods Discussion
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    posted a message on Please Help: Having Issues Modding SMP
    I've been having issues adding a mod to Minecraft. Any mod I install either doesn't show up at all or when you try to use mod items or place mod blocks, they don't work or disappear immediately. I've followed every instruction for the mods I've tried to the letter, deleting the META-INF and all that when it calls for it and using the correct version, but the mods just NEVER work. I don't know what's wrong and no one else seems to be having this problem.

    I'm running Windows 7 and have tried installing using both 32 and 64 bit versions of java for Minecraft
    Posted in: Mods Discussion
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    So I've been studying this node I spawned next to on 3.0.0f with the seed "Everfree" and since the game has begun I've been casting magic and dumping massive amounts of flux into the aura and the it's come to the point where the goggles of revealing show me that the flux is at a dangerous level, yet nothing ever happens. Wisps don't spawn, I've only had one giant zombie spawn after I started using my wand of excavation for the first time, and I don't see or hear any other effects like lightning strikes and whatnot. Is this normal? The flux has been at dangerous levels for at least 24 hours real time. Does it have something to do with the silverwood tree the node is at the base of?

    Also, is there a way one put more aura into the local aura with renewable resources?
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from Ownarr

    Hi I have problem. My research disappears after I restart the game. Yes I read FAQ yes I do login with my name instead of e-mail adress. It is new world. I also was using TMI. Anyone has any advice on what shoul I do in order to make this great mod functional?

    Don't know why this worked for me or if it even is what fixed it, but I made a copy of my .minecraft folder while playing and having regained all my research and pasted it on my desktop, saved and exited the game, deleted my original .minecraft folder and put in the copy I just made. After I started the game, I used the cheats to change to creative mode and only used my discovery scrolls while in creative so they wouldn't be consumed and put them in a chest.for next time I wanted to play. Turns out this may have been unnecessary since next time I played, my research wasn't erased and still hasn't been. I just don't know what went right, but I haven't lost my research since, although I still preserve my discovery scrolls, just in case. Sorry if that was confusing lol.

    I did all this desperate crap after looking for hours on a solution to this and finding "wait for a fix" and "there's nothing we can do" garbage. Mind you, I had NO idea what I was doing or why, but it made sense at the time and it worked so...awesome, I guess. Hopefully this works for you, too.

    Quote from Ownarr

    ...EDIT: nevermind, I already fixed it it seems, I just deleted tc_research

    EDIT: Wish I'd known to do that...
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from SilvasRuin

    But how many saplings did you plant to test this? In a Creative world, to test the nature of merging and the creation of pure nodes, I planted quite a few Silvertree Saplings, and one would grow every few minutes. Are you sure your results aren't just confirmation bias from planting so many saplings?


    One at a time, of course. Obviously planting large amounts of them at a time would produce false positives and anomalies would be prevalent. Can you ballpark how many YOU planted for me?
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    I've been wondering if other aspects can have similar results such as herba and lignum perhaps causing more saplings to appear when leaves decay or get destroyed, research producing better results when cognitio and permutatio are prevalent in the aura or maybe fields saturated with ignis and fractus spawn more creepers. It'd sure make flux a more rewarding thing to play around with.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    Hey, everyone I'm not sure if this has been posted by anyone else since I've done some thorough research and couldn't find it (hopefully those words don't make me look derptastic after posting this), but I was looking for information on silverwood growth and whether it can be enhanced/quickened/encouraged/whatever and after reading a post by Azanor himself -- I forget where or I'd post it, I'm sorry -- he said certain aspects like the growth or water aspects, when dumped into the aura as flux can have corresponding effects on the world around you when cleansed by the nodes or whatever natural forces actually do that so I conducted some experiments in creative mode. I found a node of substantial power, a little under 500, and dumped 300 -- 500 aspects of growth, wood/tree, and praecantatio/magic into the aura (just to make sure the effect would be noticable) after planting and clearing the air and land around a silverwood sapling to see if I could get it to grow in a practical amount of time. I've heard these trees can take real world hours to grow, but the silverwood saplings I planted in flux-saturated aura fields grew in a matter of a few minutes! I was testing this in 3.0.0f so if anyone would like to test this in earlier or later versions, please share your results.
    Posted in: Minecraft Mods
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    posted a message on Cannot drag classes into bin folder, keep on getting cannot rename rzi
    Getting the same thing. Using winrar and I've never had this problem before. Started after I tried to patch MC with Xau's latest HD texture patch, but it probably would have done the same thing had I tried something else, I'm sure. I can't even delete the META-INF folder for modding without getting this same error message
    Posted in: Mods Discussion
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    posted a message on Minecraft Forge Universal modding problems
    Nevermind, guys it was just the version of Forge that was incompatible. I was using the latest version and it just doesn't work with TFC so I tried a couple earlier versions and it worked, no biggie.
    Posted in: Java Edition Support
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    posted a message on Minecraft Forge Universal modding problems
    I've been having a lot of trouble with modding recently, originating with just trying to set up a BTW mod server after someone I knew failed to get it to work.

    So here's the issue: I've been trying to install Minecraft Forge Universal for 1.3.2 on my brand new gaming laptop. I've googled countless forum threads for hours on end, looking for someone with the same issue I'm having and boy did I find a lot. It looks like having problems with MF:U is pretty common, but apparently not many find solutions.

    To begin, here are my specs:

    Windows 7 x64 Home Premium
    Java x32/64 (I originally had just x32, but I was experiencing a ton of lag in smp so I installed x64 and it solved the issue :D)
    16GB RAM
    NVIDIA GeForce GTX 675M 4GB VRAM with Optimus
    2.6Ghz Quad-core Intel Core i7
    Winrar x32/64 (Apparently the archiving software doesn't matter since I've seen posts from many people who use different ones and they all have exactly the same issue as me)

    I've done several clean installs of everything, going so far as to redownload all the mod .zip files and MC itself to make absolute sure everything was fresh and clean as you're told to do when installing MF:U. Obviously, the META-INF was deleted and I even tried running MC with the META-INF to cover all my bases and no dice. The latest builds of MF:U do not need any form of modloader to be installed as I keep hearing so I never bothered with it especially after searching through the Forge archive and seeing modloader in there. I searched around for ways to install Forge and there doesn't appear to be any steps beyond a typical mod install by dragging and dropping the files from the .rar into minecraft.jar and that's exactly what I've done numerous times and every single method I've gone through with slight variations has ended up with me staring at a "Done Loading" screen with my middle finger in the air and a silent curse on my lips. Nothing, absolutely NOTHING changes every time I try something slightly different or even greatly different during the installation process and every attempt has been from scratch, following all instructions to the letter before starting over with something new.

    I have absolutely NO idea what to do. The only way I've had any different results has been from keeping the META-INF folder in and getting a black screen. The sad thing about this all is that I was using an older rubbish laptop before this one and everything ran fine on it. Forge was always an easy install on that one. Judging from that, I assess it may be an issue with 64-bit systems and software...? In all my hours of googling, I never actually came across that suggestion, though.

    BTW, everything is up to date on my system and I do mean EVERYTHING. I made damn sure of that several times.

    If anyone has any idea what to do here, I'd greatly appreciate your help. I REALLY want to play the TerraFirmaCraft mod, but I have to get through this, first and I'm completely stumped T_T
    Posted in: Java Edition Support
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    posted a message on [16x] [WIP] Aliencraft Revival/Redux
    Quote from Pazzaz

    Do you even know why everyone do that? It's because Doku wrote that anyone could use his textures.
    And I agree with everyone here (except you). You have to have permission to use any textures from any texturepack.

    Oh, that's why.

    You didn't comprehend a single word I said, did you? I'm not "using" anyone's textures since I'm not creating a texture pack to distribute. AGAIN, I'm asking for help and suggestions, not credit. It's like writing fanfiction; you don't have to ask the original author to use their characters if you're just writing for fun or whatever. You can post it on websites so others can read it for their enjoyment as long as you're giving the proper credits and I already said the author of the latest version was Noshire.

    Now, PLEASE, unless you're an admin that can show me the rules that say you can't make "fanfiction" texture packs, even though you're not distributing them, and can't refer to a texture pack by it's name because someone else didn't do their homework before picking a name for their own, stop posting. I'm not budging on this, all I wanted was coding help and suggestions. Last time I'm going to say it. Anymore posts about your made-up rules will be ignored.
    Posted in: Resource Pack Discussion
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