Hi. I know this is only an alpha, but I've found a bug. I have this mod and Twilight Forest installed, and when I entered this dimension, there were Twilight Forest mobs everywhere. I'm not sure if this is a bug from this mod or the other, or even if its just an id conflict, but I thought I'd tell you about it.
Seems weird this happens to you. Just tested what you said in survival mode and it worked just fine. PM me what you tried and what happened and I'll see what can I do.
If it's just me, it's obvious it has to do with my 35 other mods
I think it will work fine for me as is and I'll check later to see if you get any other reports of it. So don't worry- it looks like great space saver. Thanks again
They can be stacked, un-stacked & restacked in creative (SMP) and used in survival (SMP) in stacks of 16 but I can't stack singles into 16's in survival. I can make stacks of 2 and when I try to stack more, it undoes all the stacks of 2. (bug or just the way it is?)
However- the stacks of 16 work fine if I leave them in stacks. And that'll be a huge improvement. Thanks for the mod!
Hey,Awesome mod!
but, will it be smp soon?
i need this mod for my military film to get down from an helicopter...
So... do you know when it will be for multiplayer?
I think it needs a bottom block that also lets you lower the ladder. And instead of a switch, you should right-click the bottom or top block to operate it.
Is there still a plan for advanced features like Loop shuffle repeat or whatever? I think you said you were going to make a robot music player instead of changing the current jukebox. All the discs are so short they need to be able to loop or repeat. But the variety helps a lot. Thanks.
Mine craft really needs this for added immersion and atmosphere! I only wish I could get it to play.
I placed the radio on a block and couldn't right-click it unless I jumped up on the single block "table" and hit the TOP of the radio. I tried the URL in your video but I couldn't get it to play. MATMOS or one of many other mods must be screwing it up.
In the GUI, I couldn't tell if it was set on Play or Pause. I couldn't be sure the Stream was set. I need the buttons to alter some way. A clicking sound or a color change. The look of the radio block is perfect to me.
If it doesn't have a way-- it needs a config to set it's range. I think you said in the video it has a 1000 block range before it cuts off? I would want to hear it in only one room of my house most of the time. Volume controls (+,-) would be really cool.
I was careful copying from the video but since it didn't work, I STILL don't know if I had the right stream information. It would be great if there were some examples in the OP and instructions.
I play 99% of the time in SMP using Forge so I hope if a mod was made it would be Forge & SMP compatible.
1) A mod that changes the bed so it only sets your spawn. It can set your spawn day or night. Night happens every night no matter what. It was almost done by Sallowf for "Difficulty Enhancement Mod". So-o-o-o close!http://www.minecraft...nhancement-mod/
That sq.class almost works on SMP with Forge. It actually does work but it occasionally crashes.
---- Minecraft Crash Report ----
// Hey, that tickles! Hehehe!
Time: 3/30/13 9:02 PM
Description: Exception in server tick loop
java.lang.NoSuchMethodError: net.minecraft.entity.player.EntityPlayer.getCurrentPlayerStrVsBlock(Lnet/minecraft/block/Block;ZI)F
at net.minecraftforge.common.ForgeHooks.blockStrength(ForgeHooks.java:150)
at net.minecraft.block.Block.func_71908_a(Block.java:691)
at net.minecraft.item.ItemInWorldManager.func_73074_a(ItemInWorldManager.java:192)
at net.minecraft.network.NetServerHandler.func_72510_a(NetServerHandler.java:491)
at net.minecraft.network.packet.Packet14BlockDig.func_73279_a(SourceFile:46)
at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:461)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:134)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:53)
at net.minecraft.server.dedicated.DedicatedServerListenThread.func_71747_b(SourceFile:30)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:674)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:274)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:570)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:468)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.1
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_13, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1973266408 bytes (1881 MB) / 2058027008 bytes (1962 MB) up to 2058027008 bytes (1962 MB)
JVM Flags: 2 total; -Xms2048M -Xmx2048M
AABB Pool Size: 5825 (326200 bytes; 0 MB) allocated, 5501 (308056 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v7.44 FML v5.1.8.611 Minecraft Forge 7.7.1.611 3 mods loaded, 3 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1221 (68376 bytes; 0 MB) allocated, 1123 (62888 bytes; 0 MB) used
Player Count: 1 / 20; [EntityPlayerMP['Hupercated'/584, l='world', x=228.32, y=65.00, z=270.37]]
Is Modded: Definitely; Server brand changed to 'fml'
Type: Dedicated Server (map_server.txt)
It saves my spawn day or night without changing the time. It returns me to the spawn when I die. But then it crashes when I hit a leaf block or something. Yes I know it's not meant for Forge or SMP, but this experiment might provide a clue on how to make it function. I hope.
BUG ??? Smelted round ammo- 1st iron bar = 4 balls. Second =+1. third=+1. For a total of 3 iron bars = 6 round ammo. BUT if I take each stack of 4 out before the next bar cooks, it gives me 4 balls + 4 balls + 4 balls, etc.
I've wanted this change to the ridiculous "sleep erasing the night" forever. Even with Dungeon mobs, Special mobs, & Infernal Mobs- if I kill 3 of the ubiquitous sheep, I can survive from day one with no shelter whatsoever as long as I watch for dusk. And it's just TOO tempting to sleep once you make a bed to change your spawn. Once again, someone has resurrected my interest in Minecraft right when I was about to be bored as _ _ _ _. Thank you very much for this!
EDIT- I plan to use this however I can, but I hope you eventually make it for Forge & SMP. And my main beef was with the sleep issue so I was wondering if some or all of the changes in this mod could be configured as options? This is going to be a rude awakening as it is and I'm going to have fun getting killed by it but a separated version of just the altered bed would fit in with the less hardcore mod setups I also want to play. Thanks again!!!
EDIT #2- I made a new setup with modloader and REI minimap with entities radar
and this mod of course. I played a half hour so far and it is a rush. I can barely stick my head out of my cliff hole without getting hit with a barrage of arrows. Luckily most of the skellies are so far away I can duck before the arrow travels that far. I've died a lot but it is fun because every bit of progress is rewarding. The mobs eventually wander off or despawn so it's not murder me 24-7. I highly recommend this mod.
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Same here.
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If it's just me, it's obvious it has to do with my 35 other mods
I think it will work fine for me as is and I'll check later to see if you get any other reports of it. So don't worry- it looks like great space saver. Thanks again
0
However- the stacks of 16 work fine if I leave them in stacks. And that'll be a huge improvement. Thanks for the mod!
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0
It's SMP now. I use it in SMP myself.
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0
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I placed the radio on a block and couldn't right-click it unless I jumped up on the single block "table" and hit the TOP of the radio. I tried the URL in your video but I couldn't get it to play. MATMOS or one of many other mods must be screwing it up.
In the GUI, I couldn't tell if it was set on Play or Pause. I couldn't be sure the Stream was set. I need the buttons to alter some way. A clicking sound or a color change. The look of the radio block is perfect to me.
If it doesn't have a way-- it needs a config to set it's range. I think you said in the video it has a 1000 block range before it cuts off? I would want to hear it in only one room of my house most of the time. Volume controls (+,-) would be really cool.
I was careful copying from the video but since it didn't work, I STILL don't know if I had the right stream information. It would be great if there were some examples in the OP and instructions.
I hope this keeps going past the weekend!
0
1) A mod that changes the bed so it only sets your spawn. It can set your spawn day or night. Night happens every night no matter what. It was almost done by Sallowf for "Difficulty Enhancement Mod". So-o-o-o close!http://www.minecraft...nhancement-mod/
2)A mod that makes any music disc replay itself until I change the disc. All the songs are too short! Ideally, it would be compatible with "More Records Mod".http://www.minecraft...re-records-mod/
(But if it just loops the OGG files, that would be a huge improvement to the jukebox.)
This has been made!
http://www.minecraftforum.net/topic/1759458-151147-forge-jukebox-reloaded/
THANKS FOR YOUR TIME!
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0
---- Minecraft Crash Report ----
// Hey, that tickles! Hehehe!
Time: 3/30/13 9:02 PM
Description: Exception in server tick loop
java.lang.NoSuchMethodError: net.minecraft.entity.player.EntityPlayer.getCurrentPlayerStrVsBlock(Lnet/minecraft/block/Block;ZI)F
at net.minecraftforge.common.ForgeHooks.blockStrength(ForgeHooks.java:150)
at net.minecraft.block.Block.func_71908_a(Block.java:691)
at net.minecraft.item.ItemInWorldManager.func_73074_a(ItemInWorldManager.java:192)
at net.minecraft.network.NetServerHandler.func_72510_a(NetServerHandler.java:491)
at net.minecraft.network.packet.Packet14BlockDig.func_73279_a(SourceFile:46)
at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:461)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:134)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:53)
at net.minecraft.server.dedicated.DedicatedServerListenThread.func_71747_b(SourceFile:30)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:674)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:274)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:570)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:468)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.1
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_13, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1973266408 bytes (1881 MB) / 2058027008 bytes (1962 MB) up to 2058027008 bytes (1962 MB)
JVM Flags: 2 total; -Xms2048M -Xmx2048M
AABB Pool Size: 5825 (326200 bytes; 0 MB) allocated, 5501 (308056 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v7.44 FML v5.1.8.611 Minecraft Forge 7.7.1.611 3 mods loaded, 3 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1221 (68376 bytes; 0 MB) allocated, 1123 (62888 bytes; 0 MB) used
Player Count: 1 / 20; [EntityPlayerMP['Hupercated'/584, l='world', x=228.32, y=65.00, z=270.37]]
Is Modded: Definitely; Server brand changed to 'fml'
Type: Dedicated Server (map_server.txt)
It saves my spawn day or night without changing the time. It returns me to the spawn when I die. But then it crashes when I hit a leaf block or something. Yes I know it's not meant for Forge or SMP, but this experiment might provide a clue on how to make it function. I hope.
0
0
EDIT- I plan to use this however I can, but I hope you eventually make it for Forge & SMP. And my main beef was with the sleep issue so I was wondering if some or all of the changes in this mod could be configured as options? This is going to be a rude awakening as it is and I'm going to have fun getting killed by it but a separated version of just the altered bed would fit in with the less hardcore mod setups I also want to play. Thanks again!!!
EDIT #2- I made a new setup with modloader and REI minimap with entities radar
and this mod of course. I played a half hour so far and it is a rush. I can barely stick my head out of my cliff hole without getting hit with a barrage of arrows. Luckily most of the skellies are so far away I can duck before the arrow travels that far. I've died a lot but it is fun because every bit of progress is rewarding. The mobs eventually wander off or despawn so it's not murder me 24-7. I highly recommend this mod.
FYI: IT SEEMS TO WORK FINE ON LAN !!!
0
Nice!