All users will need to merge their Minecraft Forum account with a new or existing Twitch account starting October 23rd. You can merge your accounts by clicking here. Have questions? Learn more here.
Dismiss
  • 1

    posted a message on Chains

    If you didn't realize, there are some mobs you can't put on leashes (such as villagers, wild wolves and ocelots, "monster" mobs, and bats, to name a few). I mean, I know, you can use a fishing pole instead, but that's not quite like a leash. You can't hold other stuff while leading this mob, the mob doesn't really follow you, and you can't tie it to a fence.

    I would suggest that a leash should work on all mobs (outside of boss mobs or players of course), but it seems a little weird to put a mob like that on a normal leash.. So how about a chain instead?

    -

    Appearance: This appears just like a leash, but it's a little thicker and is a grey-silver with a chain-link instead of a "leash". The collar also appears to be made of metal like the rest of it.

    -

    Usage: It's used just like a leash, but any mob can be on it (this excludes the Ender Dragon, the Wither, and other players, however). Like a normal leash, it can be attached to fence posts or held by the player. Essentially, it's just like a leash.

    -

    Crafting: 5 iron ingots, 1 iron nugget.

    Posted in: Suggestions
  • 3

    posted a message on Seasons

    Seasons are caused by the earth's tilt. I'm not entirely sure if Minecraft's world tilts on an axis, but it would make a nice addition (though they're for mostly aesthetic purposes).

    Anyway, seasons are a bit like "natural events" in Minecraft. Kinda like the daylight and weather cycle, a seasons cycle.

    Of course, like both of these, this can be controlled, meaning you can choose whether or not you want these in the world and jump to a season.

    Note: All biomes are actually affected by seasons. However, biomes with grass are most affected. The default season is summer.

    Seasons last about 90 Minecraft days (3 Minecraft months, like a real season). If turned off, it will remain on the season you choose.

    -

    The seasons are just like the ones in real life:


    Summer: This is just like how Minecraft is right now.

    Autumn: The grass and leaves turn reddish-brown and some leaves start decaying.

    Winter: It snows instead of raining and water turns to ice. Daylight is also shorter.

    Spring: The grass and leaves are brighter green and more plants grow. More rainstorms and thunderstorms also happen.

    -

    Those were my ideas - feel free to give feedback, but please read the whole post first and keep it polite and well reasoned.

    Posted in: Suggestions
  • 1

    posted a message on Hyenas and lions

    Well, hyenas are pretty awesome. Why else would I have chosen my username? Lions are pretty awesome too, (in fact, they're the national animal of Norway which is near Sweden, Mojang is in Sweden) and I was thinking of what both of these animals would be like in Minecraft, here are my ideas;

    (side note: the reason these are intertwined is because they're pretty closely related and it seems weird to make two posts about mobs that go together)

    -

    Appearance: Hyenas come in 3 patterns, a spotted hyena, a striped hyena, and a shadow hyena. They have a general appearance of hyenas in real life, a little stocky and wolf-like (even though hyenas are more related to cats and have their own species) and with a somewhat arched back, as well as a mane and short tail. Spotted hyenas are a lightish-brown with a darker brown mane (and spots in the same color). Shadow hyenas have a similar appearance, but they're a light greyish-beige color and have a black mane and spots (they have a dark grey throat/stomach as well and also have a slightly fluffier/spikier mane). Striped hyenas are a beige-white color and have a grey-beige mane and a black stripe pattern. Hyena cubs/pups/kittens(?) appear similar to adult hyenas, but smaller. A hyena has a 1/3 of a chance of being each of these skins.

    Lions are golden-beige with a dark brown mane (but some don't have manes). Lion cubs appear similar to adult lions, but smaller and without a mane. A lion will have a 1/2 chance of having, or not having, a mane.

    Hyenas are about the size of a Minecraft wolf (but slightly larger). In turn, hyena cubs are a little larger than wolf pups. Lions are about the same height as an iron golem (2.7 blocks tall), but might be a little shorter.

    -

    Behavior: A hyena will be fairly social and will often try to start a pack with other hyenas if it can find any. If they don't find any hyenas, they might hang out with wolves, but this is rare and normally only temporary. Lone hyenas, however, are somewhat more common than hyenas that join wolf packs. Hyenas will start packs with any hyena, regardless of what type they are. A hyena pack is identified similarly to a wolf pack, they tend to follow each other and stick together and will also attack together. Hyenas tend to attack chickens, rabbits, sheep, pigs, cows, monsters, and might attack lions. Hyenas avoid lions if on their own, however, but might attack one if they're in a pack. Hyenas also steal food from lions on occasion, but will often avoid doing so, unless there are no lions anywhere nearby and they can't find food (but might take the risk of being attacked by a lion if no livestock or food is nearby). Hyenas also laugh a lot, but striped hyenas laugh a little less than the other types.

    Lions will start a group with other lions (ocelots will sometimes join too, but this is rather rare), and will hunt for chickens, rabbits, sheep, pigs, and cows. Sometimes they might hunt for monsters too. Lone lions do happen, however, but they usually will join a group of lions if one is nearby.

    Hyenas and lions will normally mind each others' business unless one provokes the other or if they try "getting" each others' food, either by physically stealing their food or by picking up meat/attacking an animal the other was going to attack. Both of them also don't bother villagers or iron golems. They also both pick up meat from the ground if they see it. Hyenas will pick up bones from the ground, however, and lions will not.

    -

    Taming: Hyenas and lions are tamable.

    Hyenas are tamed by being given a bone directly. If it's on the ground, it just picks it up. After taming it, it can be told to stand or sit and will follow the player. Hyenas don't attack anything when tamed unless they are told to, or the mob attacks their owner or the hyena itself. Monsters are still scared of hyenas regardless if they're feral or tamed, but feral hyenas will chase monsters (but will try to avoid attacking creepers, they do, however, chase them away like ocelots). Tamed hyenas near a playing jukebox will "dance" (like parrots), but instead of doing a "party parrot" dance, they bob their heads up and down. The speed of their dance depends on the tempo of the song playing.

    A lion is tamed by giving it fish. When tamed, they'll protect their owner and maybe a nearby village like an iron golem would (it's more likely for them to do so in savanna villages, however). Lions have higher health and attack strength than iron golems, and are faster and can even sprint, so they might be a little better as guards. Despite lions seeming to be "big meanies", they're very nice to villagers, iron golems, and players (so long as they aren't doing anything bad in the village!). They even will give a smaller sunflower to (most commonly) villagers, but might give this to iron golems and players who have a high popularity in the village as a sort of "thank you". While the sunflower is smaller when the lion holds it, it is normal-sized as an item. Instead of attacking a zombie villager, a lion will give it a sunflower, which heals it after 0-5 seconds.

    -

    Breeding: Both of these animals, feral or tamed, can be bred.

    Hyenas are bred by giving two hyenas a piece of meat of any type. Both hyenas must be standing to successfully breed, however. Regardless of the type of hyena, they can all breed. The type of hyena pup generated is normally one of their parents (two striped hyenas would most likely create a striped hyena pup, or a shadow hyena and spotted hyena would most likely either create a spotted hyena or shadow hyena pup), but there's a decently low (1/100 chance) of the type of hyena being ignored and just choosing a random one.

    Lions can be bred with any meat as well. Since animals in Minecraft don't have genders, they can be bred regardless of whether or not they have a mane. However, it is possible (albeit rare) for a lioness to have a mane, or a male lion to not have a mane.

    -

    Biome: Most commonly they're found in savanna and related biomes. It's also possible for them to live in jungles, but usually uncommon.

    -

    Hostility level: Both are neutral and tameable.

    -

    Health and attack damage: Hyenas have a health of 20 (10 hearts) and attack damage of about the same as attacking with an iron sword.

    Lions have a health of 120 (60 hearts!) and attack strength of 6 on easy, 9 on medium, and 12 on hard.

    -

    Immune/resistant to: Hyenas and lions can not take fall damage. Lions also have very high health and damage strength.

    -

    Drops: Hyenas, upon death, will drop 1-3 EXP. They also drop 0-15 pieces of meat of any type. They'll be raw even if the hyena died while on fire.

    Lions drop 3-8 EXP and have a chance of dropping 0-2 emeralds due to their connection with villagers and usually will drop 0-4 lion teeth which can be made into a potion of strength (since they're very strong) and might drop a sunflower upon death as well.

    -

    Easter eggs: Naming a hyena "Banzai" will result in the hyena becoming a shadow hyena with a shorter mane and having yellow eyes, similar effect goes with naming a hyena "Shenzi" (which results in the hyena also being a shadow hyena with yellow eyes, but the mane is longer) or "Ed" (which results in the hyena being very similar in appearance to "Banzai" but with more "googly eyes" and has his tongue out when he opens his mouth. "Ed" also laughs more than any hyena and is less serious as well)

    Naming a lion "Simba" or "Mufassa" will give it a reddish-brown mane and more golden fur. One named "Nala" will give it no mane and tan-beige fur. If it is named "Scar", it turns brown with a black mane, green eyes, and a scar on its left eye.

    Of course, these are all references to "The Lion King".

    -

    Sounds: Hyenas will usually laugh, growl, or make "whoop" sounds (a little like howling wolves!) like they do in real life. They also yelp when hurt or killed.

    Lions make similar sounds to iron golems, but in a lower and more growl-like pitch. They also roar or purr (the latter can be taken from normal Minecraft cats, but in a deeper pitch) from time to time.

    -

    So, tell me what you think and feel free to tell me what I should add or change or whatever, just keep it polite and well-reasoned.

    Posted in: Suggestions
  • 1

    posted a message on Johnny the Vindicator

    Well..

    A few months ago, Xbox 360 edition had an update. In it, a few things were added, including parrots, llamas, and illagers. Vindicators were among these, and I found out a few days ago that you can name a Vindicator "Johnny" and it goes insane and attacks any nearby mobs (excluding other illagers, but they still attack Vexes). So I tried it out by naming a Vindicator "Johnny" and spawning random mobs in. Johnny, of course, chased the mob with an iron axe and killed it.

    I also put an evoker (another illager) with Johnny and he completely ignored the evoker.

    According to the Minecraft Wiki, this was a reference to "The Shining", because Vindicators already looked pretty insane and they already have an axe, and making them go into "hostile mode" would be a good way to make a reference.

    -

    So.. Here was just a little Easter Egg I found with the recent update. Kinda had fun with this.

    Posted in: MCX360: Discussion
  • 1

    posted a message on Cheese (new edible item)

    Since milk doesn't have much a use other than making cake with it and using it to negotiate effects, I think this would be an interesting thing to add to what you can make with milk.

    -

    Appearance: Cheese is shown to appear like a wheel of cheddar cheese, as it's orange and appears very smooth.

    -

    Crafting/preparing: Cheese can be made with milk. You can get milk from using a bucket on a cow. After this, you can craft 2 cheese by putting one bucket of milk on a crafting table.

    -

    Used in: Cheese isn't really used in anything, but I guess outside of eating it you could use it to breed, lead, and tame mice (a new mob idea I'll try making a post about sometime, even though technically this isn't scientifically accurate as mice don't necessarily eat cheese, but more on that later)

    -

    Eating: Cheese restores 2.5 hunger points when eaten and cures all negative status effects. However, eating a lot of it at once might result in nausea and food poisoning (don't worry, this only happens if you eat 9+ of them at once. just conserve your cheese :])

    -

    Obtaining in ways outside crafting: Cheese can sometimes be a junk item in fishing.

    -

    Alright, please tell me if you have other ideas or questions, just keep it polite :]

    Posted in: Suggestions
  • 1

    posted a message on Zebras (new horse variants)

    I know I mentioned zebras in the last thing, but.. Here you go.

    -

    Appearance: Zebras look much like zebras in real life, more specifically the Plains Zebra. They also take the same base as horses, just slightly larger. They have black and white stripes, but unlike real life zebras, their stripe pattern doesn't really vary from zebra to zebra. Foals look like adult zebras (and horse foals), yet they're smaller.

    -

    Hostility level: Passive/tameable.

    -

    Behavior: Zebras act just like horses, wandering around and possibly allowing a player to tame them. You tame them just like you tame horses, but zebras usually have a higher temper and it therefore might be harder to tame them.

    -

    Biome: Zebras usually only spawn in Savanna biomes. They can spawn in other places too, but this is exceedingly rare, and if they do they'll usually try to look for a savanna biome if they can find one (and provided there actually is one in the world).

    -

    Breeding: Zebras can be bred with wheat, hay bales, or golden apples. The process is identical to other animals that breed. This will drop 1-2 EXP.

    Zebras can also breed with horses and will create an okapi, which can also be tamed and ridden and can carry chests, and zebras and donkeys can breed as well which creates a zedonk (which can function like a mule in most ways but like mules they're infertile). Okapis and zedonks also have their own spawn eggs and can spawn naturally.

    -

    Drops: They usually drop 1-2 EXP when killed, as well as 1-3 leather and 1-5 raw zebra meat (but this will be cooked zebra meat if the zebra is on fire when killed). Zebra meat restores 2 hunger points when raw and 5 hunger points when cooked.

    -

    Immune/resistant to: Zebras are slightly more resistant to fire (as reference to how zebras live in hot climates), but can still die from being on fire.

    -

    Sounds: Zebras make similar sounds to real life zebras (and horses in Minecraft) however, they are slightly modified.

    Posted in: Suggestions
  • 4

    posted a message on Otters (new mobs)

    Appearance: It'll appear similar to the real life North American River Otter or the Sea Otter, depending on the skin. The skin will be different on random, but has a higher chance of appearing more like a North American River Otter unless the otter is spawned in or very near a large body of water. North American River Otters are brown with lighter brown underneath, and appear to have sleeker fur, and Sea Otters are brown and cream/beige and are slightly fluffier. Otter cubs/kits appear the same as adult otters, however, smaller.

    Hostility level: Passive and tameable.

    Behavior: On land, they tend to walk around, and will try to look for water. If they find water, they sit in front of it (or swim in it) to find fish. If they catch a fish, they'll grab it, then they'll hold it for a moment and then start eating it. There's a chance they might get junk items too, like players when fishing. If they do get a junk item, they'll throw it back. Baby otters (kits/cubs) will follow their parents (or any nearby adult otters if they don't have a parent or theirs is dead), and will float on their parents' stomach if in water, like baby otters do in real life. In water, otters also might hold hands to keep from floating away, similar to real life otters. Otters are also tameable with a player giving them fish of any kind, and a tamed otter will follow their owner when they stand, and can be told to sit like cats and dogs. Unlike any mobs, they can be taught to fish; if a player brings a tamed otter into the water, it'll dive into the water and will later come back with, most likely, a fish, but this might be a different item as well, known as a "junk item" or "treasure". Any otter, wild or tamed, can be shot with an arrow of luck or given a potion of luck and it'll give it a better chance of getting better items when fishing.

    Biome: Just about anywhere, but usually near water.

    Sounds: Usually a squeak or chirp, like otters in real life. They will make a high pitched squeak when hurt and a long squeak when killed. Otters also make splashing sounds when they go into water.

    Attacks: Otters will often go after squid, and might attack Guardians or Elder Guardians, and could kill them if they manage to get around their attacks, otters have a higher chance of killing these mobs with the Strength effect.

    Attacked by: Otters aren't really attacked by anything, but Guardians and Elder Guardians might attack them.

    Immune/resistant to: Otters are immune to drowning.

    Weaknesses: Otters have a chance of getting nausea for a few seconds if they eat pufferfish, but this is rare, and otters normally get around the poison.

    Breeding: Any otter can be bred with any type of fish. The process is the same as breeding any animal; both parents have heart particles coming from them and they both "kiss" for a few seconds while a baby otter appears underneath one of the parents. This drops 1-2 EXP. The baby otter will be the same as both its parents, but if you breed one of each type, it'll be one of them by a 50% chance of either.

    Drops: Otters drop 1-4 fish of any kind. These fish are always raw, even if the otter dies of fire damage. If killed by a player or tamed wolf, it drops 1-3 EXP. Otters also might drop 0-2 otter claws which can be used as an ingredient in potion brewing. Baby otters drop nothing.

    Health: All kinds of otters have 20 health, the same as the player.

    Posted in: Suggestions
  • To post a comment, please or register a new account.