I like this idea.
It always annoyed me a bit that the only ways to get experience as a dedicated miner were to either use a self-serve mob vendor, or to stop mining so you can go fight random mobs that aren't actually hindering you.
how about you need a glass bottle and iron to make a water bottle and when you drink from it the bottle breaks
What you've done here is made it so we can eat iron and glass, since obtaining water is a complete non-issue.
And breaking a bottle from drinking plain water out of it once actually makes less sense than nearly anything else in the game.
You already hold ridiculous amounts of stuff. Tools are incredibly valuable.
Inventory space is one of the reasons that higher-quality tools are worth something.
I recommend you switch out your current layout to something like
Sword-Pickaxe-Shovel-Axe-Bow-Block-Block-Food-Torch
The second Block space and the Axe can be easily switched out, since you don't really need to use them often.
I recommend keeping torches handy, as they are one of the most urgent tools to have ready when it comes to unexpected falls, explosions, and mis-steps.
I don't think we need those slots.
And frankly, I think that pressing those buttons on my keyboard is actually less convenient than just opening my inventory and switching stuff out.
I recommend you propose some possible use for it other than aesthetics, because as it is, we don't particularly need just one block that looks better for roman structures.
If you want to spend less time going back and forth between locations, consider building Minecarts, or a sheltered river to take a boat down. In fact, I'm pretty sure that's what minecarts are for.
That significantly cuts down on travel time, with some investment of resources and energy, can save you time in the long run.
If you're worrying about truly vast distances, try building minecart tracks in the nether.
Cover ground like nobody's business.
Realism is hardly important on any level as it goes with Minecraft. It makes poor justification. If you want ti to restore more because you don't want to eat as often say that, because "slightly more realistic" is really a terrible justification when it comes to proposing changes.
Creepers are one of the very most basic aspects of minecraft. If you find them frustrating, switch to easy mode. I apologize if this makes the rest of the game a bit easier than you need, but that's the price you pay for not liking the game you decided to play.
That is a cruel trick to play on newbies.
It doesn't have any practical gameplay advantages.
After you do it once, it's essentially a waste of time and processing power to support.
I don't like the idea of renewable diamonds.
Additionally, a slightly different creeper, while potentially intersting, takes priority way below new content and debugging in my book.
While I can forsee Dynamite being used by Griefers, there's nothing stopping them using TNT or luring a creeper to explode.
Luring creepers is a hilariously inefficient and dangerous way of griefing, and frankly, I am all for it.
TNT is easily used as a griefer tool, but it's exorbitant cost combined with the fact that they have to get close enough to place the block, then activate it, makes it so a griefer can be stopped before they've set off hundreds of explosives.At the very least, they need to be sneaky enough to set up the TNT payload covertly.
Thrown explosives permit them to run up with explosives, throw an indefinite number of them in your windows and on your roof, and escape without even having gotten within punching range. Griefers can now explode you from across your magma moat, and they will blow up your floating castle without actually stepping foot on it.
Thrown explosives have a whole slew of improved griefing purposes without retribution, but doesn't really enable many legitimate applications.
An explosive weapon without block destruction is interesting, but of limited use, as magma and arrows dispensers already fill a very similar role.
That said, it seems fair enough, and I wouldn't object to having another easy way of protecting my structures from mobs and players alike.
I have a personal objection to the blunderbuss, it seems overpowered to me. Sure, it takes forever to reload, but you only need one shot, and reloading in a dull moment isn't really resource-intensive enough to offset the advantages of one-shot kill. I propose you decrease it's maximum effective range to more like 4-7 blocks and turn that instant-kill into severe damage, but not enough to kill a leather-armored player at full health.
The musket seems as though it's mostly pointless in the face of improved bows, as marginally more power for severely reduced convenience doesn't seem like a meaningful tradeoff. Same with crossbows. The regular bows fit the spot well enough. There's no niche for it to fill, it's just extra chaff on the side of the more basic weapons.
There is a multitude of formerly suggested gun threads, I recommend you attempt to find one of them, as the concept is highly controversial, and unanimously poorly discussed.
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It always annoyed me a bit that the only ways to get experience as a dedicated miner were to either use a self-serve mob vendor, or to stop mining so you can go fight random mobs that aren't actually hindering you.
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What you've done here is made it so we can eat iron and glass, since obtaining water is a complete non-issue.
And breaking a bottle from drinking plain water out of it once actually makes less sense than nearly anything else in the game.
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Inventory space is one of the reasons that higher-quality tools are worth something.
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Sword-Pickaxe-Shovel-Axe-Bow-Block-Block-Food-Torch
The second Block space and the Axe can be easily switched out, since you don't really need to use them often.
I recommend keeping torches handy, as they are one of the most urgent tools to have ready when it comes to unexpected falls, explosions, and mis-steps.
I don't think we need those slots.
And frankly, I think that pressing those buttons on my keyboard is actually less convenient than just opening my inventory and switching stuff out.
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That significantly cuts down on travel time, with some investment of resources and energy, can save you time in the long run.
If you're worrying about truly vast distances, try building minecart tracks in the nether.
Cover ground like nobody's business.
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It doesn't have any practical gameplay advantages.
After you do it once, it's essentially a waste of time and processing power to support.
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I am agreed.
You can accomplish something identical by just putting a sign right over, under, or next to a button.
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Additionally, a slightly different creeper, while potentially intersting, takes priority way below new content and debugging in my book.
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Luring creepers is a hilariously inefficient and dangerous way of griefing, and frankly, I am all for it.
TNT is easily used as a griefer tool, but it's exorbitant cost combined with the fact that they have to get close enough to place the block, then activate it, makes it so a griefer can be stopped before they've set off hundreds of explosives.At the very least, they need to be sneaky enough to set up the TNT payload covertly.
Thrown explosives permit them to run up with explosives, throw an indefinite number of them in your windows and on your roof, and escape without even having gotten within punching range. Griefers can now explode you from across your magma moat, and they will blow up your floating castle without actually stepping foot on it.
Thrown explosives have a whole slew of improved griefing purposes without retribution, but doesn't really enable many legitimate applications.
An explosive weapon without block destruction is interesting, but of limited use, as magma and arrows dispensers already fill a very similar role.
That said, it seems fair enough, and I wouldn't object to having another easy way of protecting my structures from mobs and players alike.
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The musket seems as though it's mostly pointless in the face of improved bows, as marginally more power for severely reduced convenience doesn't seem like a meaningful tradeoff. Same with crossbows. The regular bows fit the spot well enough. There's no niche for it to fill, it's just extra chaff on the side of the more basic weapons.
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