• 0

    posted a message on [WIP] Stellar Mods (Stellar Sky & Stellarium)

    It crashed my game, here's the crash report:


    ---- Minecraft Crash Report ----
    // Sorry :(

    Time: 5/15/16 10:06 AM
    Description: There was a severe problem during mod loading that has caused the game to fail

    cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: stellarapi/api/lib/math/Matrix3
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:544)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:208)
    at net.minecraft.client.Minecraft.func_71384_a(Unknown Source)
    at net.minecraft.client.Minecraft.func_99999_d(Unknown Source)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.NoClassDefFoundError: stellarapi/api/lib/math/Matrix3
    at stellarium.stellars.star.brstar.LayerBrStar.<clinit>(LayerBrStar.java:35)
    at stellarium.stellars.layer.StellarLayerRegistry.<init>(StellarLayerRegistry.java:38)
    at stellarium.stellars.layer.StellarLayerRegistry.getInstance(StellarLayerRegistry.java:30)
    at stellarium.common.CommonSettings.<init>(CommonSettings.java:27)
    at stellarium.CommonProxy.<init>(CommonProxy.java:23)
    at stellarium.ClientProxy.<init>(ClientProxy.java:22)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
    at java.lang.reflect.Constructor.newInstance(Unknown Source)
    at java.lang.Class.newInstance(Unknown Source)
    at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:59)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:512)
    at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:513)
    ... 10 more
    Caused by: java.lang.ClassNotFoundException: stellarapi.api.lib.math.Matrix3
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 44 more
    Caused by: java.lang.NullPointerException
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
    ... 46 more

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.8.0_91, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
    Memory: 12669040 bytes (12 MB) / 187699200 bytes (179 MB) up to 259522560 bytes (247 MB)
    JVM Flags: 1 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1481 Optifine OptiFine_1.7.10_HD_U_D3 45 mods loaded, 45 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UC mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UC FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1481-1.7.10.jar)
    UC Forge{10.13.4.1481} [Minecraft Forge] (forge-1.7.10-10.13.4.1481-1.7.10.jar)
    UC CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar)
    UC itemphysic{1.1.5} [ItemPhysic] (minecraft.jar)
    UC NotEnoughItems{1.0.5.118} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.118-universal.jar)
    UC battlegear2{1.7.10} [Mine & Blade Battlegear 2 - Bullseye] (1.7.10-MB_Battlegear2-Bullseye-1.0.8.2.jar)
    UC bspkrsCore{6.15} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.15.jar)
    UC Treecapitator{1.7.10} [Treecapitator] ([1.7.10]Treecapitator-universal-2.0.4.jar)
    UC adventurebackpack{1.7.10-0.8b} [Adventure Backpack] (adventurebackpack-1.7.10-0.8b.jar)
    UC hud{1.3.5} [Better HUD] (Better HUD by NukeDuck [1.7.10][1.3.5].jar)
    UC betterbeginnings{0.9.4-R2} [Better Beginnings] (betterbeginnings-MC1.7.10-b0.9.4-R2.jar)
    UC BetterFoliage{1.0.15} [Better Foliage] (BetterFoliage-mc1.7-1.0.15.jar)
    UC bigtrees{1.7.2b} [The BigTrees Mod] (BigTrees-172b-forge1060.jar)
    UC CosmeticArmor{1.0.5} [Cosmetic Armor] (CosmeticArmor-1.7.10-1.0.5.B8-universal.jar)
    UC creativecore{1.3.14} [CreativeCore] (CreativeCore v1.3.21 mc1.7.10.jar)
    UC DynamicLights{1.3.5} [Dynamic Lights] (DynamicLights-1.7.10.jar)
    UC DynamicLights_onFire{1.0.4} [Dynamic Lights Burning Entity Module] (DynamicLights-1.7.10.jar)
    UC DynamicLights_creepers{1.0.4} [Dynamic Lights Creeper Module] (DynamicLights-1.7.10.jar)
    UC DynamicLights_dropItems{1.0.7} [Dynamic Lights EntityItem Module] (DynamicLights-1.7.10.jar)
    UC DynamicLights_entityClasses{1.0.1} [Dynamic Lights Entity Light Module] (DynamicLights-1.7.10.jar)
    UC DynamicLights_mobEquipment{1.0.5} [Dynamic Lights Mob Equipment Light Module] (DynamicLights-1.7.10.jar)
    UC DynamicLights_flameArrows{1.0.0} [Dynamic Lights Fiery Arrows Light Module] (DynamicLights-1.7.10.jar)
    UC DynamicLights_floodLights{1.0.1} [Dynamic Lights Flood Light] (DynamicLights-1.7.10.jar)
    UC DynamicLights_otherPlayers{1.0.7} [Dynamic Lights OtherPlayers Light Module] (DynamicLights-1.7.10.jar)
    UC DynamicLights_thePlayer{1.1.3} [Dynamic Lights Player Light Module] (DynamicLights-1.7.10.jar)
    UC dsurround{1.0.5.6} [Dynamic Surroundings] (DynamicSurroundings-1.7.10-1.0.5.6.jar)
    UC enviromine{1.3.124} [EnviroMine] (EnviroMine-1.3.124.jar)
    UC Growthcraft{2.1.0a} [Growthcraft] (growthcraft-core-1.7.10-2.1.0a.jar)
    UC Growthcraft|Cellar{2.1.0a} [Growthcraft Cellar] (growthcraft-cellar-1.7.10-2.1.0a.jar)
    UC Growthcraft|Apples{2.1.0} [Growthcraft Apples] (growthcraft-apples-1.7.10-2.1.0.jar)
    UC Growthcraft|Bamboo{2.1.0} [Growthcraft Bamboo] (growthcraft-bamboo-1.7.10-2.1.0.jar)
    UC Growthcraft|Bees{2.1.0} [Growthcraft Bees] (growthcraft-bees-1.7.10-2.1.0.jar)
    UC Growthcraft|Fishtrap{2.1.0a} [Growthcraft Fishtrap] (growthcraft-fishtrap-1.7.10-2.1.0a.jar)
    UC Growthcraft|Grapes{2.1.0} [Growthcraft Grapes] (growthcraft-grapes-1.7.10-2.1.0.jar)
    UC Growthcraft|Hops{2.1.0} [Growthcraft Hops] (growthcraft-hops-1.7.10-2.1.0.jar)
    UC Growthcraft|Rice{2.1.0a} [Growthcraft Rice] (growthcraft-rice-1.7.10-2.1.0a.jar)
    UC mobends{0.20.1} [Mo' Bends] (MoBends-0.20.1 for MC 1.7.10.jar)
    UC RTG{0.7.0} [Realistic Terrain Generation] (RTG-1.7.10-0.7.0.jar)
    UC sciapi{1.1.0.0} [SciAPI] (SciAPI-1.1.0.0[1.7.10].jar)
    UC StellarAPI{0.1.1.4d} [Stellar API] (Stellar API-0.1.1.4d.jar)
    UE stellarsky{0.1.3.8} [Stellar Sky] (Stellar Sky-0.1.3.8.jar)
    UC VersionChecker{1.1.9} [Version Checker] (VersionChecker-1.1.9.jar)
    UC Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar)
    UC XaeroMinimap{1.7.3.1} [Xaero's Minimap] (xaeros_minimap_v1.7.3.1_Forge_1.7.10.jar)
    GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 365.10' Renderer: 'GeForce GT 740M/PCIe/SSE2'
    OptiFine Version: OptiFine_1.7.10_HD_U_D3
    Render Distance Chunks: 8
    Mipmaps: 4
    Anisotropic Filtering: 1
    Antialiasing: 0
    Multitexture: false
    OpenGlVersion: 4.5.0 NVIDIA 365.10
    OpenGlRenderer: GeForce GT 740M/PCIe/SSE2
    OpenGlVendor: NVIDIA Corporation
    CpuCount: 8


    Posted in: WIP Mods
  • 0

    posted a message on Better HUD 1.3.8 (Adds 28 new customisable elements to the in-game HUD!)
    Quote from reddvilzz»

    Everytime I pick an item and the pickup feature is showing up the GUI seems to darken a bit, is it normal?


    Yeah, sometimes I have that problem too.
    Posted in: Minecraft Mods
  • 0

    posted a message on Better HUD 1.3.8 (Adds 28 new customisable elements to the in-game HUD!)

    Dear NukeDuck,

    I am experiencing a trouble with this mod, everytime I login to my world, my settings for the elements are set back to default.

    Posted in: Minecraft Mods
  • 0

    posted a message on [SOLVED] HELP! Shaders Error, used to run smoothly

    It worked again now, I updated the NVIDIA Graphics driver and it worked properly.

    Posted in: Mods Discussion
  • 0

    posted a message on [SOLVED] HELP! Shaders Error, used to run smoothly
    Quote from grimallq»

    This error means the game, for what ever reason, stopped using your Nvidia card and runs on Intel.


    I suspect you messed with java executable settings. Update those Nvidia profiles.


    Hey, grimallq. Thanks for the suggestion, but now other games that uses NVIDIA Graphic Card is lagging, I guess it's using integrated graphics too (intel). Can you help me?
    Posted in: Mods Discussion
  • 0

    posted a message on [SOLVED] HELP! Shaders Error, used to run smoothly

    When I chose a shaderpack, it shows me an [shaders] error: invalid program composite and gbuffers_textured_lit.

    That's all.

    Posted in: Mods Discussion
  • 0

    posted a message on OpticManager v1.1.1 - Synchronized Client Settings - Change duration of Day & Night - IGCM Addon
    Quote from CreativeMD»

    Thank you :D

    Np. Just continue your mods. They're great. ;)
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.11.2] Companions Mod

    Wow, this mod sounds great! But, I'm using 1.7.10.. Can you release it faster? Oh, and please make the companion smarter.

    Example:

    He can: -Mine

    - Lumber

    - Protect our home (security)

    That's my opinion. Thanks!

    Posted in: WIP Mods
  • 0

    posted a message on [Idea] Realism Survival Mod (Make survival about survival!)
    Quote from MarkSill»

    I'm still lurking.

    Oh.
    So, this thread isn't dead? Ok, from now I'll be a responsive and active member of this thread. ;)
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [Idea] Realism Survival Mod (Make survival about survival!)

    Yeah, I'm so sad

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [Idea] Realism Survival Mod (Make survival about survival!)

    Is this thread dead??! I was stalking on this thread for a long time and waiting for it to came true. Now it's dead. :(

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Animated Player/Smart Moving Compatibility

    WOW! It should be great, and I hope the animations could be like Mo'Bends. So:

    Animated Player = Facial Expressions

    Mo' Bends = Animations

    Smart Moving = Custom Movements.


    It's gonna be EPIC!!! Hope someone could make a mod like this. ;)

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on OpticManager v1.1.1 - Synchronized Client Settings - Change duration of Day & Night - IGCM Addon

    This is AWESOME! My wish came true. Thank you team creative! Please update it continously. I know my English isn't perfect. But I hope you can understand what I mean.

    Posted in: Minecraft Mods
  • 0

    posted a message on (WIP) Adventure Backpack Mod - Beta 0.8c - UPDATED November 22nd 2015

    Hey dev, got a problem here. So I died, in front of my house by a creeper, and then when I respawn and I go to the front of my house. All my things were there, except my leather adv. backpack. Could u please help me? There are a lot of valuable things there. :(

    Posted in: WIP Mods
  • 0

    posted a message on Better HUD 1.3.8 (Adds 28 new customisable elements to the in-game HUD!)

    THIS MOD IS AWESOME!! Hope you can continue this mod forever. Oh, and when 1.9 is officially released, I'll be happy if you released a 1.9 version of this mod.

    Posted in: Minecraft Mods
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