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    posted a message on I can't get Minecraft 1.2!!! HELP

    ..and that's why it's not a good idea to put important global servers in a hurricane region.. seriously, was that the cheaper option or something? lol

    Posted in: Windows 10 Support
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    posted a message on [14w06b+] Lego Resource Pack with Custom Block Models
    WOW :D

    This is incredible! Looks a bit strange tho. heh

    Maybe a more useful model modification.. Is it possible to change stairs at all? Could we turn stair blocks into diagonal slopes/ramps? If it ends up looking right, it could make for some great looking diagonal roofs! :D
    Posted in: Resource Packs
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    posted a message on A note about Bukkit 1.7.2 builds (Bukkit 1.7.2 now available!)
    I wouldn't even bother with 1.7.2 bukkit anyway.. :/ We're almost sure to see a 1.7.3 bugfix update in the next week or two, so instead of wasting time on an incremental update, there's other things I need to manage with my servers until an official stable release comes out, that wont be updated again after a few weeks.. Just gonna stick to a 1.6.4 bukkit server, and a 1.7.2 vanilla test server for now. lol
    Posted in: Server Support
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    posted a message on [1.7.10/1.6.4][Forestry] Binnie's Mods 1.8.0 / 2.0-dev - Extra Bees, Extra Trees, Botany and Genetics
    Ah ok, thanks a lot for clearing that up. ;D

    Also, since I don't have IndustrialCraft, I'm assuming the corresponding bees/whatever for that stuff wont be enabled, right? I'm using Buildcraft and Railcraft, but not IC. And the way I've setup my modpack, I've eliminated any excessive features for mods that don't exist in my pack. heh
    Kinda sucks when you end up with useless items, or errors..

    Edit: Ok I checked the mod myself, and it seems any Combs that exist for mods which aren't installed, simply either produce normal honey/wax, or nothing at all. This is probably fine, although I tend to prefer that those items not show up at all in-game when the corresponding mods are not detected.. but oh well. It's still an amazing mod, and adds a lot of variety. ^_^;
    Posted in: Minecraft Mods
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    posted a message on [1.7.10/1.6.4][Forestry] Binnie's Mods 1.8.0 / 2.0-dev - Extra Bees, Extra Trees, Botany and Genetics
    Just curious, if I have Forge 9.11.1.916 for 1.6.4, and the latest Forestry (2.3.0.4 for Minecraft 1.6.2 / 1.6.4), will the dev build of this work on 1.6.4?
    I just got done updating my private modpack to 1.6.4, and I'm interested in this additional mod to Forestry, if it will work with the versions I'm using.
    Also, was Extra-Trees and Extra-Bees merged into a single mod file now? (cause thats awesome)
    Posted in: Minecraft Mods
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    posted a message on Forestry for Minecraft, Trees, Bees and more!
    Durn, this seems to have a pretty bad crash when used with 1.6.4.

    Just managed to update every other mod I use to 1.6.4, this is the last one I'm waiting for. heh
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD C6 (FPS Boost, Dynamic Lights, Shaders and much more)
    Is it a known bug that Beacon beams don't look right?

    The texture of the beam looks simplified/stretched vertically, no animation in it, and it only rotates at like 1 fps, so it looks like this slow jerky movement rotating instantly like 20 degrees at a time.

    This Optifine bug has happened for me practically since beacons came out. When I remove Optifine, the beacons work like vanilla, rotating smoothly and the texture looks better and animates the way it should. It's happened with every version of Optifine I've tried, on all different settings, on 2 different PCs. lol
    Posted in: Minecraft Mods
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    posted a message on (How To Install) ►13w17a Snapshot ◄ (And use the NEW Snapshot launcher)
    Quote from Event_Horizon

    If you run vanilla MC, you won't need more than the default allocated memory. Minecraft allocates memory on its own as needed. All allocating more memory manually does is let the garbage pile up and let garbage collection occur less often, actually reducing performance in most cases.

    That's good to know and all, but doesn't help me. lol
    As a technical user, I wouldn't be asking about this if I didn't have a need for it. This new launcher will soon become the norm, and I need to find out how to change the memory allocation.
    I know what I'm doing, I customize my java launch commands frequently for various reasons, but I can't seem to get it working with this new version. I'm sure I'm just forgetting something simple.. And was hoping someone, especially here, might know how.
    Posted in: Recent Updates and Snapshots
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    posted a message on (How To Install) ►13w17a Snapshot ◄ (And use the NEW Snapshot launcher)
    I can't for the life of me figure out how to use the new launcher, and still customize the game's memory allocation. Normally I use a bat file and the jar version of the launcher.. but.. hmm I might just be forgetting some alternative method..

    Anyone know how to get that working? I've got 16gb of ram on this system, and I always get better performance out of Minecraft with 2-4gb allocated. lol
    Posted in: Recent Updates and Snapshots
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    posted a message on OptiFine HD C6 (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from sp614x

    Try disabling AA/AF as they do not work correctly in the preview.
    If still not OK, then it is the vanilla bug: https://mojang.atlas.../browse/MC-1794

    Sadly, disabling them didn't help. It probably is relatd to a vanilla bug... BUT it could also be something with the new Texture updates, not being compatible with the way Optifine does things, or Optifine isn't resized for the new setup? :/ Just wild guesses..
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD C6 (FPS Boost, Dynamic Lights, Shaders and much more)
    With Optifine A7 installed on 1.5.1 (and the previous versions on 1.5.0 too) I get lots of gaps between blocks. Above ground only at certain angles, but when inside a building or underground, it's pretty bad..
    http://i.imgur.com/uEuIUqs.png
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD C6 (FPS Boost, Dynamic Lights, Shaders and much more)
    Is there any way to fix the purple outline some blocks have when using Optifine?

    I see this problem mostly with modded-in-blocks, like RedPower2 for example. Most of the terrain-blocks RedPower2 adds, like Basalt, have a horribly obvious purple outline along the edges of the blocks. But it's not limited to mods..
    I also see this problem sometimes in Vanilla Minecraft with only Optifine installed. Blocks like Netherbrick seem to have a thin crack/outline along the edges, with lava or fire barely visible inside, which is odd, like the block is filled with lava. Some items also have weird floating lines around them, when dropped or held.

    I don't believe it's my computer, or something I did wrong. I've tested it on 2 seperate computers. It's just a slight rendering glitch, which seems like it shouldn't be too hard to solve. =/ But it's bad enough that I have to stop using Optifine, when I'm working around blocks with those glitches.
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD C6 (FPS Boost, Dynamic Lights, Shaders and much more)
    I'm SO GLAD there is now a "Multi-Core + AA" version! Never has the game looked THIS GOOD! =D

    Hope we continue to get a multi-core AA version! THANKS!

    BTW, I have noticed some "cracks" between blocks when connected textures is turned on, specifically when in a large library like room. Cracks between all bookshelve blocks.
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD C6 (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from JackTDawson

    Keep in mind.. Version 7 is NOT a stable version and whom ever told you that doesn't understand how JAVA works. Your not gaining anything with that version either since MC is based off the latest version 6._x.. which in this case is 31.

    No worries, I may not be an expert on much, but I've been a General IT Consultant for a few years. So I at least know what you meant. And actually you gave what I needed to fix my problem.. So thanks for that. Sometimes it's easy to get stubern, and not try an easy solution I might have missed. The ego of a troubleshooter, I suppose. =/

    I'm using Java 7, and the SDK as well, for server performance (which does seem to help my server btw). And after I raised java's memory to 2GB (which I foolishly assumed was not possible on 32bit) in the control panel (which I forgot about, since I've been focusing on the memory allocation in the client launcher command line BAT file) it actually appears to have fixed my Out of Memory crashes almost completely, on Normal render distance. (Haven't tried Far yet, but that's next. heh Not getting my hopes up.)

    Java 7 may not be what you call "stable", but it does seem to work just fine, even for me and my less-than-ideal situation.

    Also, someone suggested I use the MT version of OptiFine.. And I'm REALLY impressed with how well it works. Last time I tried that, a while back, it only gave me a black screen.. But now it works better than the other versions, and I tweaked my graphics card settings a bit, and no more flashy-pistons or weird transparent rendering flashes.

    So again, THANKS! ^_^ Sorry if it was frustraiting..
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD C6 (FPS Boost, Dynamic Lights, Shaders and much more)
    Well, this is the first time I've ever gotten MT version to work. But now with that, and increasing Java's control pannel memory size, even without increasing the launcher over 1gb (cause it can't), I seem to be getting better performance and I haven't had an Out of Memory crash for like 20 minutes so far.

    So thanks for the help guys. I still think maybe there's something not quite right in the normal versions, cause those never gave me that problem before 1.2.3, but at least things seem to be working better now with MT, and possibly the memory increase.
    Posted in: Minecraft Mods
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