..and that's why it's not a good idea to put important global servers in a hurricane region.. seriously, was that the cheaper option or something? lol
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Feb 8, 2014NikoKun posted a message on [14w06b+] Lego Resource Pack with Custom Block ModelsWOWPosted in: Resource Packs
This is incredible! Looks a bit strange tho. heh
Maybe a more useful model modification.. Is it possible to change stairs at all? Could we turn stair blocks into diagonal slopes/ramps? If it ends up looking right, it could make for some great looking diagonal roofs!
Nov 29, 2013NikoKun posted a message on A note about Bukkit 1.7.2 builds (Bukkit 1.7.2 now available!)I wouldn't even bother with 1.7.2 bukkit anyway.. :/ We're almost sure to see a 1.7.3 bugfix update in the next week or two, so instead of wasting time on an incremental update, there's other things I need to manage with my servers until an official stable release comes out, that wont be updated again after a few weeks.. Just gonna stick to a 1.6.4 bukkit server, and a 1.7.2 vanilla test server for now. lolPosted in: Server Support
Oct 12, 2013NikoKun posted a message on [1.7.10/1.6.4][Forestry] Binnie's Mods 1.8.0 / 2.0-dev - Extra Bees, Extra Trees, Botany and GeneticsAh ok, thanks a lot for clearing that up. ;DPosted in: Minecraft Mods
Also, since I don't have IndustrialCraft, I'm assuming the corresponding bees/whatever for that stuff wont be enabled, right? I'm using Buildcraft and Railcraft, but not IC. And the way I've setup my modpack, I've eliminated any excessive features for mods that don't exist in my pack. heh
Kinda sucks when you end up with useless items, or errors..
Edit: Ok I checked the mod myself, and it seems any Combs that exist for mods which aren't installed, simply either produce normal honey/wax, or nothing at all. This is probably fine, although I tend to prefer that those items not show up at all in-game when the corresponding mods are not detected.. but oh well. It's still an amazing mod, and adds a lot of variety. ^_^;
Oct 12, 2013NikoKun posted a message on [1.7.10/1.6.4][Forestry] Binnie's Mods 1.8.0 / 2.0-dev - Extra Bees, Extra Trees, Botany and GeneticsJust curious, if I have Forge 184.108.40.2066 for 1.6.4, and the latest Forestry (220.127.116.11 for Minecraft 1.6.2 / 1.6.4), will the dev build of this work on 1.6.4?Posted in: Minecraft Mods
I just got done updating my private modpack to 1.6.4, and I'm interested in this additional mod to Forestry, if it will work with the versions I'm using.
Also, was Extra-Trees and Extra-Bees merged into a single mod file now? (cause thats awesome)
Jun 3, 2013Is it a known bug that Beacon beams don't look right?Posted in: Minecraft Mods
The texture of the beam looks simplified/stretched vertically, no animation in it, and it only rotates at like 1 fps, so it looks like this slow jerky movement rotating instantly like 20 degrees at a time.
This Optifine bug has happened for me practically since beacons came out. When I remove Optifine, the beacons work like vanilla, rotating smoothly and the texture looks better and animates the way it should. It's happened with every version of Optifine I've tried, on all different settings, on 2 different PCs. lol
Apr 25, 2013NikoKun posted a message on (How To Install) ►13w17a Snapshot ◄ (And use the NEW Snapshot launcher)Posted in: Recent Updates and SnapshotsQuote from Event_Horizon
If you run vanilla MC, you won't need more than the default allocated memory. Minecraft allocates memory on its own as needed. All allocating more memory manually does is let the garbage pile up and let garbage collection occur less often, actually reducing performance in most cases.
That's good to know and all, but doesn't help me. lol
As a technical user, I wouldn't be asking about this if I didn't have a need for it. This new launcher will soon become the norm, and I need to find out how to change the memory allocation.
I know what I'm doing, I customize my java launch commands frequently for various reasons, but I can't seem to get it working with this new version. I'm sure I'm just forgetting something simple.. And was hoping someone, especially here, might know how.
Apr 25, 2013NikoKun posted a message on (How To Install) ►13w17a Snapshot ◄ (And use the NEW Snapshot launcher)I can't for the life of me figure out how to use the new launcher, and still customize the game's memory allocation. Normally I use a bat file and the jar version of the launcher.. but.. hmm I might just be forgetting some alternative method..Posted in: Recent Updates and Snapshots
Anyone know how to get that working? I've got 16gb of ram on this system, and I always get better performance out of Minecraft with 2-4gb allocated. lol
Mar 21, 2013Posted in: Minecraft Mods
Sadly, disabling them didn't help. It probably is relatd to a vanilla bug... BUT it could also be something with the new Texture updates, not being compatible with the way Optifine does things, or Optifine isn't resized for the new setup? :/ Just wild guesses..
Mar 21, 2013With Optifine A7 installed on 1.5.1 (and the previous versions on 1.5.0 too) I get lots of gaps between blocks. Above ground only at certain angles, but when inside a building or underground, it's pretty bad..Posted in: Minecraft Mods
Jan 4, 2013Is there any way to fix the purple outline some blocks have when using Optifine?Posted in: Minecraft Mods
I see this problem mostly with modded-in-blocks, like RedPower2 for example. Most of the terrain-blocks RedPower2 adds, like Basalt, have a horribly obvious purple outline along the edges of the blocks. But it's not limited to mods..
I also see this problem sometimes in Vanilla Minecraft with only Optifine installed. Blocks like Netherbrick seem to have a thin crack/outline along the edges, with lava or fire barely visible inside, which is odd, like the block is filled with lava. Some items also have weird floating lines around them, when dropped or held.
I don't believe it's my computer, or something I did wrong. I've tested it on 2 seperate computers. It's just a slight rendering glitch, which seems like it shouldn't be too hard to solve. =/ But it's bad enough that I have to stop using Optifine, when I'm working around blocks with those glitches.
May 11, 2012I'm SO GLAD there is now a "Multi-Core + AA" version! Never has the game looked THIS GOOD! =DPosted in: Minecraft Mods
Hope we continue to get a multi-core AA version! THANKS!
BTW, I have noticed some "cracks" between blocks when connected textures is turned on, specifically when in a large library like room. Cracks between all bookshelve blocks.
Mar 9, 2012Posted in: Minecraft ModsQuote from JackTDawson
Keep in mind.. Version 7 is NOT a stable version and whom ever told you that doesn't understand how JAVA works. Your not gaining anything with that version either since MC is based off the latest version 6._x.. which in this case is 31.
No worries, I may not be an expert on much, but I've been a General IT Consultant for a few years. So I at least know what you meant. And actually you gave what I needed to fix my problem.. So thanks for that. Sometimes it's easy to get stubern, and not try an easy solution I might have missed. The ego of a troubleshooter, I suppose. =/
I'm using Java 7, and the SDK as well, for server performance (which does seem to help my server btw). And after I raised java's memory to 2GB (which I foolishly assumed was not possible on 32bit) in the control panel (which I forgot about, since I've been focusing on the memory allocation in the client launcher command line BAT file) it actually appears to have fixed my Out of Memory crashes almost completely, on Normal render distance. (Haven't tried Far yet, but that's next. heh Not getting my hopes up.)
Java 7 may not be what you call "stable", but it does seem to work just fine, even for me and my less-than-ideal situation.
Also, someone suggested I use the MT version of OptiFine.. And I'm REALLY impressed with how well it works. Last time I tried that, a while back, it only gave me a black screen.. But now it works better than the other versions, and I tweaked my graphics card settings a bit, and no more flashy-pistons or weird transparent rendering flashes.
So again, THANKS! Sorry if it was frustraiting..
Mar 8, 2012Well, this is the first time I've ever gotten MT version to work. But now with that, and increasing Java's control pannel memory size, even without increasing the launcher over 1gb (cause it can't), I seem to be getting better performance and I haven't had an Out of Memory crash for like 20 minutes so far.Posted in: Minecraft Mods
So thanks for the help guys. I still think maybe there's something not quite right in the normal versions, cause those never gave me that problem before 1.2.3, but at least things seem to be working better now with MT, and possibly the memory increase.
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