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    posted a message on Mod to show server IP
    I am looking for a mod to display the IP of the server I am currently playing in the upper left corner of my screen. I need this for recording purposes as I often forget to put the IP in my description. I could not find one already in existence, but if you know of one, please let me know. Otherwise, would anyone be kind enough as to make me one? ;)



    Thanks for the help.
    Posted in: Mods Discussion
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    posted a message on ForgeCash: Forge Economy Mod
    I haven't fond a mod to fit what I need for my modpack, and I am not advanced enough in Java to make my own, so I figured I would come ask for some help.

    I am in need of an economy type mod to use on my server. It needs to include

    • a form of currency (configurable via config file)
    • NBT stored balances (I want to not have money stored as items that can be stolen, but rather in a player's <player>.dat file)
    • commands such as '/pay', '/withdraw', and '/deposit'. I want players to have to deposit and withdraw money, and lose all money not deposited into their bank to the person who killed them.
    • No added blocks. All economy system is command based.
    This is almost exactly like the BukkitEssentials economy, but slightly different. I would also like to be able to create the buy/sell signs for use in shops and such. These signs would need to be protected from damage so nobody except the placer and break/modify them. If that requires a new item (such as a special sign or something), I am fine with that. If you need more information or would like to know something else about my idea, just comment on this and I'll try to get back to you as soon as I can.



    Note: Name subject to change. I wrote this at a late hour and couldn't think of anything better at the time.
    Posted in: Requests / Ideas For Mods
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    posted a message on Practicalities [0.6.2]
    I haven't had a chance to make the pick yet, so I was unaware of that. If the pick can already provide all of the functionality, I don't think you would have to add other tools. However, have you given any thought to some type of OP armor? Perhaps an upgradable type of armor where the player can use it to fly, swim in lava, and other things after crafting it with certain upgrades?


    EDIT: I also have another request, but I am not sure how easily implementable it would be though. I am working on a building project, and am in need of some particle effects and whatnot. Would it be possible to create a block with two inventory slots where you can place certain "effect plates" in to one slot and cause particles to be made, while the other slot you can put a block into and desguise the "particle emitter"? For example, I need to have smoke pillars, beacon lights (I can't use a beacon due to limited space), and dripping water/lava effects coming from plain-looking blocks. If this sounds plausible, let me know. Thanks!
    Posted in: WIP Mods
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    posted a message on Practicalities [0.6.2]
    Hey Jotato, this looks like a great idea for a mod! I would like to give you a suggestion though: could you make the rest of the tools for the imbued set, such as the shovel, axe and possibly the hoe? I have ideas for special abilities for them too:

    Shovel: Digs ridiculously fast

    Axe: Fells entire trees if you shift and break the bottom block

    Hoe: Turns dirt into fertile soil, which can grow crops faster



    You can change the abilities and whatnot if you want. I just thought I'd give my two-cents about this ;)
    Posted in: WIP Mods
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    posted a message on Ore Dictionary Converter
    It seems, to me, that many of people's issues could be solved with the help of MineTweaker (http://www.minecraft...es-make-tweaks/). You can use MineTweaker to change, add, or remove recipes. However, the part most people would be needing from this (that I can tell) is the ability to add items and blocks to the oreDictionary. Simply add a line to the MineTweaker config and your good to go. Here is a link to the wiki (http://minetweaker.p...i/OreDictionary)

    And for those too lazy to click the link (me :P ):

    To Add:
    oreDict.<name_of_existing_entry>.add(<what_to_add>)



    To Remove:
    oreDict.<name_of_existing_entry>.remove(<what_to_remove>)



    To Make New:
    oreDict.<name_of_new_entry>.add(what_to_add)
    OR
    oreDict.<name_of_new_entry>.remove(what_to_remove)


    *****Remember to remove all of the "<" and ">".
    Posted in: Minecraft Mods
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    posted a message on Linux Commands
    My exact code in test2.sh:
    #!/bin/bash
    
    strDate=$(date "+%b %d_ %a" | tr -d ' ')
    strBackupPath="/root/backups"
    strBackupFileName="$strDate.tar.gz"
    strBackupTarget="$strBackupPath/$strBackupFileName"
    
    echo $strDate
    echo $strBackupPath
    echo $strBackupFileName
    echo $strBackupTarget


    My exact output:
    : command not found
    : command not found
    Apr20_Sun
    /root/backups
    .tar.gzun
    .tar.gzSunups


    This is greatly confusing me also, as I would though it would have worked.
    --------------------------------------------------------------------------------------------
    After further testing, it seems the echo is ignoring all but my last variable in any script I attempt.
    Posted in: Hardware & Software Support
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    posted a message on Linux Commands
    I was running as root to check if it was a problem with the user account I was in :P .

    Anyways, it didn't work. I made a test.sh and put this is in:
    #!/bin/bash
    
    strDate=$(date "+%b %d_ %a" | tr -d ' ')
    echo $strDate
    strBackupName="~/backups/$strDate.tar.gz"
    echo $strBackupName


    But it output as
    Apr20_Sun
    .tar.gzps/Apr20_Sun


    I am running on CentOS 6.2, if that help anything.
    Posted in: Hardware & Software Support
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    posted a message on Linux Commands
    Hello All! I am currently setting up an auto updating script and cronjob for backing up my Minecraft server. but I have run into an issue. When trying to make a tar.gz file with the date as it's name, I am getting a wierd bug(?). Please help me if you can.

    Code Snippet:
    strDate=date "+%b %d_ %a" | tr -d ' '
    strBackupName="~/backups/"strDate".tar.gz"
    cd ~/backups/
    rm -f minecraft.tar.gz.old
    mv minecraft.tar.gz minecraft.tar.gz.old
    cd /Minecraft
    #tar -cpvzf strBackupName /Minecraft
    echo strBackupName
    sleep 5


    I want this code to 'zip' into a file called, for example "Apr18_Fri.tar.gz" in the "/root/backups" (also known as "~/backups"). However, as it wasn't working, I was having it echo the variable back to me. This is what is came out as:
    .targzps/Apr19_Sat


    If anyone can tell me how to just get it to write correctly, I would greatly appreciate it.
    Posted in: Hardware & Software Support
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    posted a message on Favorite Aesthetic Mods
    Quote from pmang6

    How about carpenters blocks and immbis microblocks?


    Carpenter's Blocks looks like a nice one to look into, but I use Forge Multipart instead of Immibis Microblocks. Thanks for the suggestion! Any more are appreciated, if you have a mod that adds new design blocks (new types of bricks, quartz, woods, marbles, etc).
    Posted in: Mods Discussion
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    posted a message on Favorite Aesthetic Mods
    I am working on building a modpack, and am in need of some Aesthetical mods to add some type of design and style to the pack. It is very technical, and has a lot of machines (these don't make for very good building materials either :P), so I need something to make it all look nice too!

    I currently have Chisel, BiblioCraft [Forestry] [Nature], and Extra Utilities (it has colored wood and stone) installed, but that isn't a very large variety of designing blocks to use. I want some mods that add new types of blocks to build with, not ores and machines (unless it is just absolutely nessessary!).

    Anyone got any help for me?
    Posted in: Mods Discussion
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    posted a message on Single Player Multiple Worlds Mod?
    Quote from dQz3r
    try mystcraft


    I agree. Mystcraft would probably be the way to go. It allows you to completely design every aspect of the new world, from the Biome to the colors of the sky, grass, clouds, and stars. It would let you make a void age (completely empty except for a little 5x5 platform you spawn on) to build in, or an ocean world with only water everywhere. If you're interested, click the link below.

    Mystcraft: http://www.minecraft...ystcraft-01011/
    Posted in: Mods Discussion
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    posted a message on How to fix random server crash
    I have been running a server on my custom Modpack for a while now, but about a week ago, it started giving me strange errors in the console and crashing. It has gotten to the point of happening once every hour, and I have had to pretty much stay at my computer throughout the day to turn my server back on numerous times. If anyone can help, please decipher this log file:

    http://pastebin.com/1vxeCHTu
    Posted in: Java Edition Support
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    posted a message on Help From Users With Selecting Server Host
    I am currently running a server on my own custom modpack, but I have been getting terrible service lately with my current provider. Therefore, I have decided that an upgrade is within me and my player's best interests. I have been browsing for a couple hours as of this post, and have narrowed it down to two hosts (but I am still open to better suggestions!), and would like some advice on which is better. Here are the specs of my current server:
    • Hosted by iGameHost.com
    • 3GB Dedicated RAM
    • No Voice Server (we have been using Skype lately because of this)
    • No managed support
    • No Dedicated port/domain
    • Running on a HDD due to SSD costing $5.00 a month more
    • I have MCMA, but it is often down and unreachable. I have no SSH or anything of the sort into the server, and I believe it is run on Windows Server 2003 or 2008
    • I have FTP access
    • Unknown CPU
    This is my current server, and it just not cutting it (not sure if it is the hardware or the host). Nevertheless, I would like to know the better between the following hosts:
    Diamond Plan
    • 8000MB RAM
    • Multicraft Control Panel
    • 1GB/s Connection
    • DDoS Protection
    • FTP Access
    • CPU: 2X Xeon Quad Core L5520
    • CentOS 6 (64 bit) with MCMA control panel
    OpenVZ VPS 4096MB
    • Hosted in Dallas, TX (me and most other players are along south-eastern coast of USA)
    • CPU: 2.4 GHz Intel Xeon @ 8 Cores
    • DDR3 EEC RAM
    • RAID 10 and BBU (battery backup unit) HDDs with 512MB Cache (contacted company to get this info)
    • CentOS 6 (64 bit) with SolusVM control panel (MCMA is an optional change I can make)
    • option of free daily backups
    • PuTTY SSH support
    • FTP Access
    • 24/7 support
    • 1TB Monthly Bandwidth
    • Full Root Access to server
    My current budget is no more than $20 USD. InvokeVM looks to be the better buy of the two, but a second opinion never hurt anyone. I would also prefer replies from actual server owners, and not the hosting companies themselves.P.S. I apologize to the moderators if this is in the wrong section. If it is, please move it to the section this best fits under. Thanks!
    Posted in: Hosting Discussion
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    posted a message on Advanced Minecraft 1.6.4 Sound system
    Quote from zeuslightning125

    There's no reason to. Minecraft 1.6 will obsolete pretty quickly, and the mod idea is so difficult, most likely the idea would become obsolete before the coding was even finished.


    I kind of figured as much. I was just hoping it was possible for my modpack. It has over 100 mods in it (most of which aren't anywhere near updating yet), and is still growing. Thanks for letting me know though! I didn't think it would be too difficult, but I am not a modder, so...

    P.S. Good luck on the quest for moderation!
    Posted in: Requests / Ideas For Mods
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    posted a message on Advanced Minecraft 1.6.4 Sound system
    I was recently playing my custom mopdpack in Minecraft 1.6.4, and started to slowly sink into the depths of insanity with having to deal with the mob's and block's and everything else's sounds not being adjustable without making everything else almost silent for me. This brought me to the idea: Would it be possible to make a mod to give Minecraft 1.6.4 the sound system found in newer version of Minecraft? This would enable me to have mobs and chests silenced, without losing the sounds from everything else in my game. If someone thinks they could create this for me (or if you already know of one in existence for Minecraft 1.6.4), please feel free to help me! Much appreciated!
    Posted in: Requests / Ideas For Mods
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