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    posted a message on [1.7.10][Forge]LootBags (and technically Carbonization too)

    Okay, and thanks for the prompt reply!

    Posted in: Minecraft Mods
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    posted a message on [1.7.10][Forge]LootBags (and technically Carbonization too)

    Now, apologies in advance if this is a silly question.


    I'm using 1.10.2-2.3.0 and I've noticed recurrent items appearing more often than I would expect. If I add additional mods after Lootbags, does it automatically see other available items and add them or does it require a deletion of the config file so it refreshes with a new list of items?

    Posted in: Minecraft Mods
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    posted a message on Programmers Wanted For Helpful Villagers Mod

    I want to make a donation to support your mod, but I'd like to know if you're still working on it, specifically the issue with crashes some of us have experienced?


    Thanks

    Posted in: Mods Discussion
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    posted a message on MapWriter (continued) - An open source mini-map!
    Quote from Baronjutter»

    Hi I'm having a problem where my map doesn't seem to "save" between games. It was working ok, but every time I load my game it resets to my first session. Any land I explore is gone, any new waypoints I add are missing. It's like something isn't saving between sessions.


    This is a recent development for me as well, doesn't matter if I create new worlds or try old ones, each time I load I'm getting the current area showing where I am, not where I've been.
    Posted in: Minecraft Mods
  • 0

    posted a message on [Jul.08] Rei's Minimap v3.4_01
    最も立派なレイ。ミニマップの状態してください?
    Posted in: Minecraft Mods
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    posted a message on Villages not generating in 13w37b?
    Same problem with me, on 3rd seed attempt. travelled 13000 blocks in search, no luck. Recreating a copy as a flat world hasn't revealed any villages either.
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on "Open to LAN" not working in 1.4.7
    Quote from morzan9875209

    i fixed it! i don't know if it will work with every one else. the reason it wasn't working was because windows firewall blocked it from public entry, to unblock it go to start, type in 'allow...' it should come up with something like allow a program through windows firewall, click that
    then TICK BOTH java box's (if you can't tick them click the 'change settings' button in the top right hand corner) NOTE: this has to be done with both computer that are trying to connect to each other.

    Hope this helped

    one other thing, when ticking the boxes make sure the 'java tick boxes' one is ticked public and the other private

    it has now stopped working
    try ticking all four boxes (private and public on both 'java tick boxes')


    Brilliant, thanks for that - had to set up my daughter's pc & it's worked a treat!
    Posted in: Server Support and Administration
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    posted a message on Sphax PureBDcraft (14/09/2019) - All resolutions / 100% complete
    Quote from NoddyBoppin

    Just downloaded this pack after seeing some videos and screenshots for Tekkit, and some blocks are staying the same old standard block textures, not the ones advertised in the pack. Also the weapons/picks/axes and whatnot are exactly the same as before installing. I think the only things that changed are wood, dirt, lava and water. I have patched this with MC Patcher also. Any ideas how to fix this problem? This was installed on a fresh version of minecraft


    http://forums.technicpack.net/threads/64x-sphax-purebdcraft-tekkit-3-1-technic-7-2-balkoons-weapons.910/
    Posted in: Resource Packs
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    posted a message on The Yogscast
    Quote from sillyhogger

    20 million people saw them do whatever they did?? wow...


    Yup, true story. Read it on the internet.
    Posted in: General Off Topic
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    posted a message on The Yogscast
    Quote from Homem Pigman

    Lies. There were plenty of witnesses to their actions. The YC later said nothing happened, but they lied.


    LIES! LIES! I TELL YOU IT WAS ALL LIIEEEEEESSSSSS.

    Whatever happened to rational debate?
    Quote from sillyhogger

    Witnesses, eh? Any idea who they were?


    Gonna have to interview 20 million people now, damn...
    Posted in: General Off Topic
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    posted a message on The Yogscast
    Quote from mr_jigaboo2

    HEY MAN SCREW YOU THE YOGSCAST HAVE BEEN FUNNY AND THEY STILL ARE YOU ARE PROBABLY SOME LOSER WHO HAS NO LIFE AND OBVIOUSLY NO SENSE OF HUMOR


    Simon, get back in your box and take your meds, you freak!
    Quote from sillyhogger

    How could ANYONE possibly dislike The Yogscast?? There the reason Minecraft has so many players.


    Anyone who's not a teenager, perhaps?

    So much bad grammar and spelling as well. I yearn for the day we have MC language & spelling mods.
    Posted in: General Off Topic
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    posted a message on Why, Minecraft?
    Quote from Coke457

    And of course american English is just English. That is the one thing I hate about Minecraft. Thoughts?


    Eh? Srsly? There is only one Engrish and that is the Queens Engrish!
    Posted in: Discussion
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    posted a message on Villages: Suggestions for discussion
    Quote from Zelpa

    This is almost all about how villagers need to be fixed.
    Or not, just go to the Suggestions forum, search "Villager" and read them.


    Your link doesn't work for me.
    Quote from Neospector

    Again, I really think all villager suggestions should be tabled. Villagers just learned how to open doors for cripes sake, who knows how far we're going to get, or lack thereof? We should see what villagers are going to do before "WEEEOOO! NEW STUFF NAO!"
    For all we know, villagers could speak a completely different language, like the Ooccas from Twilight Princess do. Let's let Mojang flesh them out on their own a bit more.


    Yeah, that pretty much sums up how I feel as well. Although I didn't mean to express any kind of exaggerated dramatic insight to my suggestion. My 10 year old daughter was talking about villages and villagers and I was thinking how it might work, that was all.

    But thanks for the feedback, appreciated mate.
    Posted in: Suggestions
  • 0

    posted a message on Villages: Suggestions for discussion
    Quote from Zelpa

    Do you know how many times this has been suggested?


    Gosh! Sorry. Got details?
    Posted in: Suggestions
  • 1

    posted a message on Villages: Suggestions for discussion
    I was thinking, the village itself has to be functioning at a certain level. So, for example,

    Providing tools, weapons & armour (mining & tree harvesting for basic tools/weapons, cows for basic leather armour). Tree planting could be another requirement in areas with no access to wood initially.
    Farm: requires crops & animals (2 of each animal + access to hoes)
    Fortify village (fencing + access to armour & weapons, plus decent lighting to prevent mob spawns)
    Create missing essential buildings; Farm, Store, Library, Blacksmith, Church if required
    Upgrade exisiting 'hovels' to houses

    Also for consideration/discussion

    Achievements for each successive element would be nice.
    Also requires creation of 2 new building types; farm & store
    A fully working farm requires crops and 2 of each animal
    A store functions as a place to trade your surplus items for XP, plus give villagers required tools/weapons & armour to progress.
    Trading could work thus; basic-advanced tools etc, as per achievement tree

    The idea is to help get villagers attain autonomy. It could done either independently or through an achievement tree (basics first before moving on to the next advancement)

    Not sure, but I feel a village elder or similar would be a useful idea; village quests all go through this individual, also serves as a place to trade/farm etc, when those buildings are missing from the original village.

    An advanced idea would be to get trade routes set up between villages, which require road building (gravel, for simplicity)
    Posted in: Suggestions
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