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    posted a message on The Modders' Union - Partners with the TAU!
    Quote from Jaryt23

    Well, we need more activity here! D:

    I wanted to ask,
    what do you think of the banner I made :D ?


    Agreed about needing to be more active.

    As for the banner, I do like it. If I had to critisise it (and this is being harsh) I would say that there isn't enough contrast between the letters and the sun in the background. Similar comment could be made about the letters and the II although that isn't as bad. This however is such a minor concern really.

    I also wanted to talk to you at some stage, any chance we could organise a skype convo?
    Posted in: Mods Discussion
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    posted a message on Dual wielding mod request
    Here is a link to the Mine & Blade Battlegear 2 WIP page. Development of dual wielding is currently on hold and will not be worked on until after 1.6 is released. Right now you can use all the old weapons/banners/armour and customise the colours and symbols (literally trillions of combinations).
    Posted in: Requests / Ideas For Mods
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    posted a message on Upload Your Mods, Get Free Stuff!
    I think this is a great move for minecraft modding in general. I have already signed up and had a bit of a play. I do have a few questions though

    1. How does the repository work in reference to the packager? The details on CurseForge seem very sparse on this feature
      • I currently use a python script to compile/reobfuscate/pack my code, will this cause issues?
    2. I have noticed there is currently no way to download minecraft mods within the curse client.
      • Will this be something that is added in the future?
      • What changes will we have to make in the files we upload to make our mod compatible with this feature (if it is added)?
      • Will this feature also be avaliable for coremods? Furthemore will we be able to specicify both a coremod and a "regular forge mod" in our downloads? (My mod will soon require this)
    3. In the future what is the best way to contact the curesforge team about issues/question sucha s the ones above?
    Posted in: Minecraft News
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    posted a message on Discussion on Adfly
    Quote from DiamondAir

    (I'm pretty sure, but don't count me on this,) DropBox does this too. Soo...


    Yes you are correct, Dropbox does give you a direct link to the file though (unlike mediafire for example)
    Posted in: Mods Discussion
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    posted a message on MineFantasy: B1.0 - Beta

    yes, and also some shields will be added(nothing more than dummy items without) but with battlegear, they will work.


    Rather thank making them "dummy" items, couldn't you make it so they are only added to the game when battlegear is present?
    Posted in: Minecraft Mods
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    posted a message on [Alpha] The Aether II: Genesis of the Void (The Festive Update! Presents, new companions, and more!)
    RenderPlayerAPI has issues with forge (The custom armour model and possibly also the player render hooks). I cannot understand why you would use APIs that have known issues with each other.
    Posted in: Minecraft Mods
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    posted a message on Crests
    I know you wanted this for vanilla, but I have been working on a mod with a heraldry system in built. The only way you can "hang" it on a wall is to place the icon in a frame but I do iwant to make a banner block at a later date.

    The mod works by using a GUI to design your heraldry (or crest). Using it you pick your background pattern (and colours), your sigil & it's colours and positions. Below is a picture of the GUI.




    The icon can then be used to colour various compatible items. At the time of writing only swords and knight's armour can be patterene (And only the knight's armour can take the full pattern). Below is a few of the knight's armour I made.



    The system is still very work in progress and many of the sigils have not been made yet, I am planning to make ~20 myself and open the remaining 12 to the comunity to create. Right now there is much less than that (around 12). Also right now there is only a selection of 32 colours, I am in the middle of increasing this to 4096 colours.One of the guys who frequents my topic worked out that currently there is 1,491,539,246 unique combinations of heraldic icons, this will increase when I add more sigils and do my colour upgrade.
    Posted in: Suggestions
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    posted a message on What does WIP mean?
    I have a link for you that will explain what WIP stands for (link)
    Posted in: Mods Discussion
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    posted a message on [1.4.7] Mine & Blade: Commander - alpha 7
    Yes it it (as I stated previously). One of the things I was experimenting with in battlegear was a set of dynamically customisable armours for the player. Now that hard work actually paid off and they look pretty sweet (see the spoiler below) and have around 4.5 billion combinations for the chestpiece alone.

    What does that mean for commander? Well basically I would like to eventually implement the same system for the soldiers. Obviously this would mean extensive work and re-ordering of quiter a few things. Basically I plan to start this up after I have finished with Battlegear.



    Posted in: WIP Mods
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    posted a message on The Modders' Union - Partners with the TAU!
    Quote from NiteLitezFTW


    Nerd-boy, are you planning on adding anything new to the new Colored Enchantments?

    Cats.


    Not really, its mainly cleaning up code. There is the ability for a user to add there own animations, but I doubt anyone will do that.

    Quote from charsmud

    It might just be taking them a while to send, especially if it's an expensive desktop. xD

    I've been thinking of setting up a java programming environment on my android tablet. It would sync with my dropbox, which would then sync with github when I told it to. The only problem I see is getting an IDE on there and having it run without killing itself. I also don't really know if android has a version of java it can run.... xD

    I'm also learning a bit of C++, and it's rather different than Java (like in formatting and different operators), but it's not as bad as I thought it was going to be. :)

    Lastly, is it just me, or has minecraftforge.net been dropping anyone lately? For some random reason, I sometimes have a hard time connecting to the web site, and it just started up recently.


    I very much doubt there would be either a JDK or a Java ID for android. Even if there were I doubt it would have the required libraries to run minecraft. If it was just to make a few edits on the run you could always use a text editor on the android device though.

    I tried a bit of C++ a while ago, although never found a project I needed it for. The job I start in October use mainly Java, C# and Ruby (with a bit of python) so it may be a bit harder to find time later.

    And yeah, Minecraft Forge Forums seems to be having issues
    Posted in: Mods Discussion
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    posted a message on Modding with NetBeans IDE?
    You can't really do it without at least mcp. You need to decompile the game which is one of the functions of mcp (along with recombiling & renaming classes/fields etc to thing that make sense). You need at least mcp
    Posted in: Modification Development
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    posted a message on How do I install mods with the new launcher?
    I was just about to quote the same text ;)

    The above does work (I kinda discovered it) but I don't know if majong have made any changes since (this was right when it 1st came out). Also keep in mind that the new launcher is still a DEVELOPMENT release, it is not "production ready"
    Posted in: Mods Discussion
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    posted a message on I need some tech translation:
    Firstly, don't remove the META-INF folder from a coremod. It is needed to load it.

    The problem is here

    2013-05-29 00:05:54 [INFO] [STDERR] at codechicken.core.config.ConfigFile.loadConfig(ConfigFile.java:42)


    Basically it is crashing because it can't find the config file. I would try removing the relevant config file if it exists (it may be corrupted), if not you might be able to get someone elses working config and place it in the correct config folder. I can't make any more comments as I am not familiar with the workings of this mod.

    Maybe others can comment on config related issues.
    Posted in: Mods Discussion
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    posted a message on The Modders' Union - Partners with the TAU!
    Quote from Kovu

    I noticed your Colored Enchantments mod is not currently up to date. I'm starting up the colored lights again, you mind if I update and take over the colored enchants as well?


    Funny that you mentioned this, I am about 75% the way through a massive re-write of that mod making it a bit easier for other mods to call (for differently rendered items), better coding style (it was quite bad), ablility for users to add their own animations and more easily updateable. After this I will consider the mod "finished" though, so you would be welcome to change anything you want

    Again, the mod src will be avaliable on github.
    Posted in: Mods Discussion
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    posted a message on The Modders' Union - Partners with the TAU!
    Quote from NiteLitezFTW

    I'm not sure how to go about stunning, the version I'm releasing now is basically a beta, and maces don't even have knockback yet. I'll see what I can do next update.

    Cats.


    Basically our plan is to give the player/mob a couple of potion effects that will mimic stunning (Confusion + slowdown + weakness). They will also be removed the next time a player/mob is hit
    Posted in: Mods Discussion
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