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    posted a message on Botania - An innovative natural magic themed tech mod (Not in beta any more!)
    Quote from monkeybeeee1»

    any idea on the pick up range for the endoflames ?

    3 Blocks I think. The Manaseer Monocle will tell you with more precision, though. Plus, you can combine the Manaseer Monocle with any (Botania) Bauble to give that Bauble the effect and looks.

    Another good midgame flower is the one that eats all the colored wool. With computercraftEDU and a timer for a redstone activated mana spreader, you could easily set up a wool farm and some droppers.

    Heh, you don't even need ComputerCraft ;o Just a simple repeater system would work.. although CC would make it a lot easier to make sure that you drop them in the right order. Plus, programming stuff like that is kinda fun. ;o
    Quote from Escman1999»

    has anyone heard of botania: a new dawn? it's a fork of botania that removes the nerfs, makes the gaia guardian automatable, and other stuff :D


    So basically it removes the fun mechanics from the game. Why would you even WANT to automate the Gaia Guardian, anyway? Two fights and you have enough Gaia Spirits to make everything you could ever need. And if you're just using it for the Daybloom use (even though Overgrowth Seeds make Dayblooms work as they used to anyway) ... well, I just hope you're not playing on a server.
    Posted in: Minecraft Mods
  • 0

    posted a message on Botania - An innovative natural magic themed tech mod (Not in beta any more!)
    Quote from monkeybeeee1»

    heres a qustion best low cost (mat wise) mid/biggener mana production?

    me and my dad only play for 1-4hrs every 4ish days and where kinda strugerling for mana

    as said a few pages a go where using a computercraftEDU tree farm to make charcole for 2 endoflames

    just made 1 set of manacloth armour so hoping that will help us get mana


    Normally, I just get a decent sized Endoflame cluster (~16?) and just feed it charcoal / coal blocks every now and again. It's a bit manual, but until you get the elven portal, it's one of the best "beginner" options out there.

    Once you DO have the elven portal, however.. automation, ahoy~!
    Posted in: Minecraft Mods
  • 0

    posted a message on Antique Atlas
    Quote from erthiph»

    When I place a marker in the over world. And go to nether and come back.its gone. Any idea why?


    Yeah, this is a very common and known glitch. Been in the mod for quite a few versions now - the markers also disappear if you just exit the game too. There doesn't seem to be a workaround at the moment, unfortunately. ;T
    Posted in: Minecraft Mods
  • 1

    posted a message on Antique Atlas

    Honestly, I wouldn't like seeing the Atlas as an on-screen GUI. The whole reason I prefer this mod to other mapping mods is that this has a physical item you need to craft, making it so that you outright need to be using the item to see the map. Especially considering this minimap mods seems to be based more on medieval themes than most mods out there - and I'm pretty sure there wasn't a GPS telling you exactly where your coordinates were in medieval times. (Also the reason why I like how the map isn't perfectly accurate, but mostly just a general overview of the area rather than telling you exactly what blocks are where.)


    Although if you do end up going with PragmaticWisdom's suggestion.. could we perhaps have a server-side config to be able to turn that mode (And the on-screen UIs in general) off?

    Posted in: Minecraft Mods
  • 0

    posted a message on Antique Atlas

    Since the 4.2.7 update, been having this issue when loading my game..


    ---- Minecraft Crash Report ----
    // Why is it breaking :(

    Time: 04/08/15 00:25
    Description: There was a severe problem during mod loading that has caused the game to fail

    cpw.mods.fml.common.LoaderException: java.lang.NoSuchFieldError: ocean
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:559)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:243)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:310)
    at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:394)
    at org.multimc.EntryPoint.listen(EntryPoint.java:170)
    at org.multimc.EntryPoint.main(EntryPoint.java:54)
    Caused by: java.lang.NoSuchFieldError: ocean
    at hunternif.mc.atlas.ClientProxy.assignVanillaBiomeTextures(ClientProxy.java:211)
    at hunternif.mc.atlas.ClientProxy.preInit(ClientProxy.java:76)
    at hunternif.mc.atlas.AntiqueAtlasMod.preInit(AntiqueAtlasMod.java:60)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
    at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:556)
    ... 18 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.8.0_51, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 735276184 bytes (701 MB) / 1332740096 bytes (1271 MB) up to 1908932608 bytes (1820 MB)
    Mod Pack: ~~ERROR~~ NullPointerException: null
    LiteLoader Mods: ~~ERROR~~ NullPointerException: null
    LaunchWrapper: 33 active transformer(s)
    - Transformer: cpw.mods.fml.common.asm.transformers.PatchingTransformer
    - Transformer: com.mumfrey.liteloader.transformers.event.EventProxyTransformer
    - Transformer: com.mumfrey.liteloader.launch.LiteLoaderTransformer
    - Transformer: com.mumfrey.liteloader.client.transformers.CrashReportTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.MarkerTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.SideTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.EventSubscriptionTransformer
    - Transformer: net.minecraftforge.classloading.FluidIdTransformer
    - Transformer: com.bioxx.tfc.ASM.Transform.TF_EntityRenderer
    - Transformer: com.bioxx.tfc.ASM.Transform.TF_RenderGlobal
    - Transformer: com.bioxx.tfc.ASM.Transform.TF_EntityLeashKnot
    - Transformer: com.bioxx.tfc.ASM.Transform.TF_EntityPlayerMP
    - Transformer: com.bioxx.tfc.ASM.Transform.TF_EntityPlayer
    - Transformer: mods.betterfoliage.loader.impl.BetterFoliageTransformer
    - Transformer: codechicken.lib.asm.ClassHeirachyManager
    - Transformer: codechicken.core.asm.InterfaceDependancyTransformer
    - Transformer: codechicken.core.asm.TweakTransformer
    - Transformer: codechicken.core.asm.DelegatedTransformer
    - Transformer: codechicken.core.asm.DefaultImplementationTransformer
    - Transformer: atomicstryker.dynamiclights.common.DLTransformer
    - Transformer: fastcraft.asm.FastCraftTransformer
    - Transformer: codechicken.nei.asm.NEITransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.DeobfuscationTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.AccessTransformer
    - Transformer: net.minecraftforge.transformers.ForgeAccessTransformer
    - Transformer: codechicken.core.asm.CodeChickenAccessTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.ModAccessTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.ItemStackTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.TerminalTransformer
    - Transformer: com.mumfrey.liteloader.client.transformers.LiteLoaderEventInjectionTransformer
    - Transformer: com.mumfrey.liteloader.client.transformers.MinecraftOverlayTransformer
    - Transformer: com.mumfrey.liteloader.common.transformers.LiteLoaderPacketTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.ModAPITransformer
    JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms1024m -Xmx2048m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1448 25 mods loaded, 25 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCH FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1448-1.7.10-universal.jar)
    UCH Forge{10.13.4.1448} [Minecraft Forge] (forge-1.7.10-10.13.4.1448-1.7.10-universal.jar)
    UCH tfc_coremod{0.79.20} [TFC[coremod]] (minecraft.jar)
    UCH CodeChickenCore{1.0.2.9} [CodeChicken Core] (minecraft.jar)
    UCH NotEnoughItems{1.0.2.15} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.2.15-universal.jar)
    UCH terrafirmacraft{0.79.20} [TerraFirmaCraft] ([1.7.10]TerraFirmaCraft-0.79.20.710.jar)
    UCH DecorationsTFC{1.0.19} [Decorations] ([1.7.10]Decorations-1.0.19.jar)
    UCH lwstfc{3.6.B79} [Leather Water Sac] ([1.7.10]LeatherWaterSac-3.6.B79.jar)
    UCE antiqueatlas{4.2.7-1.7.10} [Antique Atlas] (antiqueatlas-4.2.7-1.7.10.jar)
    UCH BetterFoliage{1.0.8} [Better Foliage] (BetterFoliage-mc1.7-1.0.8.jar)
    UCH DynamicLights{1.3.7} [Dynamic Lights] (DynamicLights-1.7.10.jar)
    UCH DynamicLights_onFire{1.0.4} [Dynamic Lights Burning Entity Module] (DynamicLights-1.7.10.jar)
    UCH DynamicLights_creepers{1.0.4} [Dynamic Lights Creeper Module] (DynamicLights-1.7.10.jar)
    UCH DynamicLights_dropItems{1.0.7} [Dynamic Lights EntityItem Module] (DynamicLights-1.7.10.jar)
    UCH DynamicLights_entityClasses{1.0.1} [Dynamic Lights Entity Light Module] (DynamicLights-1.7.10.jar)
    UCH DynamicLights_mobEquipment{1.0.7} [Dynamic Lights Mob Equipment Light Module] (DynamicLights-1.7.10.jar)
    UCH DynamicLights_flameArrows{1.0.0} [Dynamic Lights Fiery Arrows Light Module] (DynamicLights-1.7.10.jar)
    UCH DynamicLights_floodLights{1.0.1} [Dynamic Lights Flood Light] (DynamicLights-1.7.10.jar)
    UCH DynamicLights_otherPlayers{1.0.7} [Dynamic Lights OtherPlayers Light Module] (DynamicLights-1.7.10.jar)
    UCH DynamicLights_thePlayer{1.1.3} [Dynamic Lights Player Light Module] (DynamicLights-1.7.10.jar)
    UCH FastCraft{1.9} [FastCraft] (fastcraft-1.9.jar)
    UCH soundfilters{0.8_for_1.7.X} [Sound Filters] (SoundFilters-0.8_for_1.7.X.jar)
    UCH TerraFirmaCraftNEIplugin{1.4.0.19} [TerraFirmaCraftNEIplugin] (TerraFirmaCraftNEIplugin-1.7.10-1.4.0.19.jar)
    UCH AS_UpdateCheck{1.1.6} [AtomicStryker Update Check Mod] (UpdateCheckerMod-1.7.10.jar)
    GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 350.12' Renderer: 'GeForce GTX 660/PCIe/SSE2'

    Also, did the issue where some map markers would dissapear on world reload get fixed? I noticed it wasn't fixed in 4.2.4, but haven't been able to check on the latest version.


    Also, the mods I've been using with this, to help with troubleshooting and that..


    CodeChickenCore

    BetterFoliage

    Antique Atlas

    TerraFirmaCraft

    LeatherWaterSac for TFC

    Decorations for TFC

    DynamicLights

    FastCraft

    NotEnoughItems

    SoundFilters

    TFC NEI Plugin

    UpdateCheckerMod

    Posted in: Minecraft Mods
  • 0

    posted a message on Antique Atlas

    @Hunternif: Yeah, the version I'm using is 4.2.2. (Totally forgot I submitted this report! ;_; I don't check by on the MCForums too often. ;T)


    Any plans on a 1.7 fix, or are you working on 1.8 now? ;o I do love this mod though, as it adds a map you actually have to earn instead of having a free GPS sattelite map, pretty much. ;D

    Posted in: Minecraft Mods
  • 1

    posted a message on Antique Atlas

    Loving this mod! Although unfortunately there seems to be an issue where some of my markers seem to just dissapear whenever I shutdown and boot back up my singleplayer game. Nothing out-of-the-ordinary happening in the console, oddly. Any idea how I could fix this? If you need more information, just ask - although I'm not sure what information I could give. ;T


    Kind of annoying how I set a marker on my home, only to find it vanished a small while later. The markers seem to be very tempermental if they want to stay or not.


    Mods in use:


    TerraFirmaCraft

    + Leather Water Sac for TFC

    + Decorations for TFC

    NotEnoughItems

    + TFC NEI Plugin

    + CodeChickenCore

    Dynamic Lights

    + UpdateCheckerMod

    BetterFoliage

    Antique Atlas

    FastCraft

    SoundFilters

    LiteLoader

    + Presence Footsteps

    Posted in: Minecraft Mods
  • 0

    posted a message on [WIP - Alpha] Armourer's Workshop - (Weapon & armour skins)
    Oh wow, this is sweet. Being able to create custom equipment skins is just too much fun. ;D

    .. Plus, now I can wield the Shovel Blade with a sword's stats, woo~!




    I wanted to keep it's size about on-par with the Vanilla gear. Although to be fair, the Shovel Blade is still considerably larger than an iron sword! *sigh*

    Armour File
    Posted in: WIP Mods
  • 0

    posted a message on [1.6.X] Iguana Tweaks for Tinker's Construct
    Hm, after playing some Magic Farm II and Agrarian Skies, I've noticed an issue with the "Haste" buffs applied from levelling up tools.. they have no effect. Using the current Recommended versions of the packs [Agrarian Skies reports the mod version as: @VERSION@ (1.6.X-1p)]

    Note that I believe the Haste effect from adding redstone directly applies (it seems to increment the number on the Mining Speed, though I currently don't have enough redstone to actually COMPLETE the operation and test it fully)

    Kind of annoying, cause every time my tools get "Haste" on it now, it's just a wasted modifier. :T
    Posted in: Minecraft Mods
  • 0

    posted a message on My own Minecraft name, taken
    Quote from Danhanado

    But you see, i am the guy with the name, it's MY non-premium account with 'Danhanado' but since i can't use a non-premium account to buy Minecraft (have to make a new Mojang acc) my name is taken

    Can you log in with the old non-Mojang free account? You may have to just make a new Mojang account from within the purchase process for the free account itself. Better than losing the username, though. ;o

    If you don't have anything purchased on your Mojang account (IIRC, pretty sure it's just Cobalt and Scrolls available), perhaps try deleting the account and recreating it from your Minecraft account - "merging" it, if you will.
    Posted in: Mojang Account / Minecraft.net Support
  • 0

    posted a message on SkinEdit - New version 13 April (Alpha 3 pre 7!)
    Quote from theminerforlife3

    Meh. MCSkin3D is so much better than this, I don't really care if this gets updated or not. :D

    There are quite a few features SkinEdit has which MCSkin3D simply lacks (or has, but does them with lesser quality) - I usually make the "base" in MCSkin3D, then switch to SkinEdit for the more complex extras.
    Posted in: Skins
  • 0

    posted a message on MCDungeon v0.17.1
    I... think there's a problem with your dungeon generation. I generated a 4000x4000 (blocks) [125 chunks radius] world for use with MCDungeon, and had the dungeon generator generate "-1" dungeons (What I assumed it would do was create a dungeon every 300 blocks or so)

    I looked at the console a while later (got a bit distracted doing something else really, got bored waiting) and it generated 156 dungeons while I was away [4-8 width, 4-8 length, 2-8 height]... either my maths is SERIOUSLY off (which I very much doubt it) or the generator just kept overlapping dungeon over dungeon... I'm kind of glad I backed up my world, to be honest.

    You.. may want to fix this. (Also, the -1 dungeons option doesn't really give a way of determining the minimum distance between dungeons, either - kinda annoying.
    Posted in: Minecraft Tools
  • 3

    posted a message on [ADV] The Stanley Parable - Minecraft Edition
    Well, I downloaded this a couple of days ago (after having played The Stanley Parable itself) and decided to give it a go today..

    .. Well, I'm pleasantly surprised! I didn't expect this to be as good as it was - and I'm surprised this isn't getting more publicity than it is! While I do have a few nitpicks here and there.. this is still a very well-made map - and given it's current W.I.P stage, I can't wait to see what the completed product is like!
    Posted in: Maps
  • 0

    posted a message on Ex Nihilo (the Skyblock companion mod)
    I've been playing around with this mod a bit, and it's actually made Skyblock-esque maps kinda fun, instead of the painful grind they were before!

    However, I noticed a glitch with version 1.15 (not sure if it's the latest, but I did download it yesterday)
    - When a barrel is underneath a block (tested with Glass, not sure if it happens with other blocks) and it's raining, the barrel still fills up with water. Kind of annoying! D:

    Glad to see that the next update focuses on mod compatability though! (Although currently it's blatantly obvious your "Crushed X Ore" sprite is a recolour of the dots on a Spawner Egg.. or at least, in 1.15 it is, but looking at your screenshots it seems you've changed that already, kinda.)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.1] [8x] 8-Pix Heroes! [WIP] [More items! 7/1]
    Haha, this is awesome! Can't wait to see this finished! :D

    I love 8px texture packs, and this has to be the best one I've seen yet!
    Posted in: WIP Resource Pack
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