@ thesmellanator :
I might take the Idea of Tree beings, but I don't want any fantasy themes like elves, dwarfs and etc., I want it more to be...like chaotic, where they had humanoid creatures, but they....watch it and you'll understand what I mean...
@Davidbot :
Well, I'm hoping that the cards won't be like Minecraft styled, and the 3D Development of this game is long ways away, the game development is long ways away,
I've played with an Idea similar to that one Fablean, I've played with it a lot in my mind, but I have to say, I like my original Idea better, of course, this may be based on the fact, that I created my original Idea, but I'm going with a sense of logic also,
When you use a sword, then you switch to another sword (of the same type)but of a different quality, will your "style" of fighting differ because of your weapon quality, I think not, you will still fight the same way (Exclude some weight balance issues and everything).
It seems that MCP 3x is different, and since it is, when ever I run the recompile.bat or the reobsfucate.bat, I get a certain error basically saying "Client/Server bins not found"
Now I've already asked a tutorial and I got no response every time
I've even asked Balkon, and he didn't know (very surprising)
...so I've come to the last resort, asking on this forum, one simple question,
How do you reCompile/reObfuscate with MCP 3x?
You will get thanks in "my" modding thread if you help me out
I completely understand. And as far as a mob modeller goes, there is one and it does animation and textures also. I can't remember what i was but i remember seeing it, but its windows only so I couldn't use it on my mac. I'm not sure if it has all the functionality you need to make mobs how you want them, but its a start at least.
Thanks and I've seen a couple
Turbo Modeller, Techne and another one that I've tried but said "wtf, how does this work...screw it"
That or we find someone who actually understands mobs and entity modelling, lol
And did I ever say I was teaming up with you? I mean,not to be disrespectful in the slightest, but I have a lot on my plate as Is (So Many Ideas) and I'm confident I could do most of them myself (Exception Mobs)
I might help you with tips and such, but I don't want to do something like this (Huge Team Mod Effort Sort Of Thing)
I might call on you from time to time, but I don't want to be in something like this (It's complicated)
P.S. If I find a mob modeller, I'll call you up, and everyone else, lol, They are in desperate Need These Days
I looked at the Ghast Code and at The Zombie code, and I'm fairly Confident I could make some sort of "Flying EyeBall" but I need to understand the modelling...ugh
Oh and for the Art, goto the People in my signature, they do amazing artwork
Oh and I would love help with WorldGens, That is actually some expertise I have been looking for, maybe we can work together
+ This might be the same thing that happened to Zalg (Creator of Pseudo Physics) Too Much Stuff IRL and then, no more Updates (It's at 1.4, really sad)
Oh and don't rush yourself dude, take all the time you want, you are human after all
"Better Late and HD, then On Time and Crappy"
++ I would love to help, but I'm afraid when I open up the new Liquid Source Code, My Mind will explode, I could give it a shot anyways, if you let me
Oh, I talked to JamioFlan (Creator Of Planes Mod)...well just read
Question:
Hello There,
I am in need of your expertice in Modding, Since you've modded something that can be used in SMP, I have been wondering,
How different are modding SSP and SMP,
Is it more difficult,
Is there anything different I need to do, other than Copy & Paste, etc.
If you could answer those questions I would be grateful, and I would help you with stuff (if you need any), etc.
TL;DR : I would owe you one if you anwsered my Questions, the owe could be repaid by almost anything, lol
Anwser:
The first step is to decompile ModLoaderMp using the instructions on my mod page
(Backup your sources or use a seperate MCP folder)
Then add the mod source to the client and change the mod_ file to extend BaseModMp
Copy and paste all the source over to server side.
Now, if you have just items, recipes and blocks, there shouldn't be many changes that need making. (You will need to remove any ModLoader.AddName( ... ) lines)
Entities and GUIs are more of a problem, but I'll get to them if you need them.
Of course this Method only works if your mods use Modloader (does FiniteLiquid Use Modloader?)
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Thanks for the suggestion. I just added it and gave you credit....
I put your suggestion under the realistic armour traits...
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I might take the Idea of Tree beings, but I don't want any fantasy themes like elves, dwarfs and etc., I want it more to be...like chaotic, where they had humanoid creatures, but they....watch it and you'll understand what I mean...
@Davidbot :
Well, I'm hoping that the cards won't be like Minecraft styled, and the 3D Development of this game is long ways away, the game development is long ways away,
@purehero1 :
It's sorta fantasy, sorta sci-fi
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When you use a sword, then you switch to another sword (of the same type)but of a different quality, will your "style" of fighting differ because of your weapon quality, I think not, you will still fight the same way (Exclude some weight balance issues and everything).
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Now I've already asked a tutorial and I got no response every time
I've even asked Balkon, and he didn't know (very surprising)
...so I've come to the last resort, asking on this forum, one simple question,
How do you reCompile/reObfuscate with MCP 3x?
You will get thanks in "my" modding thread if you help me out
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Too? you mean....wow small world
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Oh and I was wondering if I could get a Purple Grass Block (Corruption) if you don't mind? that would be sweet
- Nath99
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Thanks and I've seen a couple
Turbo Modeller, Techne and another one that I've tried but said "wtf, how does this work...screw it"
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And did I ever say I was teaming up with you? I mean,not to be disrespectful in the slightest, but I have a lot on my plate as Is (So Many Ideas) and I'm confident I could do most of them myself (Exception Mobs)
I might help you with tips and such, but I don't want to do something like this (Huge Team Mod Effort Sort Of Thing)
I might call on you from time to time, but I don't want to be in something like this (It's complicated)
P.S. If I find a mob modeller, I'll call you up, and everyone else, lol, They are in desperate Need These Days
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I've read the code over again and again, I still don't get it, I don't think I will anytime soon A.K.A. I can't do mobs, lol
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Oh and for the Art, goto the People in my signature, they do amazing artwork
Oh and I would love help with WorldGens, That is actually some expertise I have been looking for, maybe we can work together
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I'm Checking MyBB, looks promising
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lol
+ This might be the same thing that happened to Zalg (Creator of Pseudo Physics) Too Much Stuff IRL and then, no more Updates (It's at 1.4, really sad)
Oh and don't rush yourself dude, take all the time you want, you are human after all
"Better Late and HD, then On Time and Crappy"
++ I would love to help, but I'm afraid when I open up the new Liquid Source Code, My Mind will explode, I could give it a shot anyways, if you let me
0
Question:
Anwser:
Of course this Method only works if your mods use Modloader (does FiniteLiquid Use Modloader?)