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    posted a message on Extended Workbench v1.4.2
    Quote from HellishINC»

    Are you still able to add custom recipes? I saw your how to regarding the source files but they are not available for 1.10.2.



    Yes, it is still possible. In the opening post there is a section called "for modders".
    I haven't tested the API with the latest version, but I think it should still work. If you run into any issues, let me know.

    Posted in: Minecraft Mods
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    posted a message on Craftable Animals v2.5.0.2 - see last post for 1.10 and 1.11 versions

    There seems to be something wrong with the forum at the moment. I can't edit the main thread, to let you all know that an update for MC 1.10 has been released.

    Until that is fixed, you can find it at Curseforge:

    https://minecraft.curseforge.com/projects/craftable-animals



    Quote from rocketman314»

    i'm having a problem with running craftable animals mocreatures extension on minecraft version 1.6.4. as far as i know this is a version issue since i thought maybe the extension needed the same craftable animals version and i got the same error with the craftable animals 1.6.2 mod

    From the log I'd say the version is not compatible. Sorry, but I don't update mods for old versions of Minecraft.

    Posted in: Minecraft Mods
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    posted a message on Extended Workbench v1.4.2
    Quote from MacraH»

    I reread the anchor post and I don't see any server limitations listed. If you didn't intend this to work on a server, sorry for the bother.


    I tried to use the latest EW 1.4.1 on a MC Forge server version 2151.The crash report looked like this http://pastebin.com/LfH9Nx7W and the fml log was http://pastebin.com/kA1VCeER


    I've loved this mod in the past and was happy to see the 1.10 version come out, although I've yet to try it single player. Thx


    I just released an update to fix this problem. Dedicated servers should work now.
    When I get excited about everything working in singleplayer, I sometimes forget to take care of multiplayer. ;)
    Posted in: Minecraft Mods
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    posted a message on Extended Workbench v1.4.2
    Quote from dmse77»

    It is a very good mod, but I have a problem, I cannot create upgraded compass and maps and they aren't available in creative menu, what is wrong ?



    They aren't in the current version of the mod. Minecraft changes significantly with every release. Some features break in that process and are difficult to fix. The compass and map are especially effected, because they work in a complicted way. I decided to just remove the for now, so I can at least release the rest of the mod.

    Posted in: Minecraft Mods
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    posted a message on Extended Workbench v1.4.2

    I just released the first version of this mod for MC 1.10. The extended map and compass are still missing and at least the compass will hopefully be added at a later date. As far as I tested it, everything else should be working. If you find any bugs or have suggestions, let me know.

    Posted in: Minecraft Mods
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    posted a message on Craftable Animals v2.5.0.2 - see last post for 1.10 and 1.11 versions

    No doesn't happen without the MoCreature extension, is the latest for 1.8?


    Yes, it is. I tested the setup with the latest version of everything and it worked. The problem in your case is that the game is trying to load the extension before MoCreatures itself, and that cannot work. However the extension is configured to load after MoCreatures. I need to see the full log to tell why this happens.
    Are you using the latest version of MoCreatures, downloaded from the official website?

    Posted in: Minecraft Mods
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    posted a message on Craftable Animals v2.5.0.2 - see last post for 1.10 and 1.11 versions

    I crashed...


    I need the full game log ([minecraft dirextory]/logs/fml-client-latest.log). Does this happen without the MoCreature extension? Does it happen without MoCreautres? Please post a log with as few mods installed as possible, either in a spoiler or at pastbin.com
    Syntax for a spoiler is:

    [spoiler]
    log
    [/spoiler]
    Posted in: Minecraft Mods
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    posted a message on Craftable Animals v2.5.0.2 - see last post for 1.10 and 1.11 versions
    Quote from justync7»

    Are you planning on porting this to 1.9.4?


    I'm not sure. It'd be quite a bit of work as MC has changed a lot in 1.8 and 1.9. If more people request it, i will consider updating.
    Posted in: Minecraft Mods
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    posted a message on Craftable Animals v2.5.0.2 - see last post for 1.10 and 1.11 versions
    Quote from Wrath3D»

    Hi there Naruto,...
    Do you know there is no crafting recipe for the Mo'creatures Turkey in the 1.8 version,.. at least it's not showing up in NEI!


    Greats from Holland


    Edit 1

    I found the recipe on the o.p. but it's not working for 1.8


    Edit 2

    I put the "animal drop self as item" in the config to 100 procent just to see if the Turkey drops one,..

    I got a purle/black box saying it's a Turkey!


    I checked the older versions and it looks like there's never been a turkey recipe. I added one and will release the update soon. There are some changes in the new Forge versions that I have to adapt to first however.


    Quote from DemonicHowler»

    Have a rather serious bug on 1.7.10. Using Java 7. This mod combined with Malisis Doors causes a consistent out of memory/heap size crash. Yet I can use this mod with my other 50, and Malisis Doors with my other 50 absolutely no problem. Running just this and Malisis with no other mods what so ever still produces the same problem. So it's an obvious crash between this and Malisis Doors. :/ Now the problem is, figuring out which is the cause.


    I can use the mods together without any problems. If you're using 50 mods, you probably have enough memory allocated. Please post a log.

    Quote from roxieraven327»

    can you tell me how to make the wolf and cats tamed to me? and how do i make the undead horses and skelly horses tamed?

    im using the 1.7.10 version with too many other mods to list (total i have 120)

    thanks for the help!


    You can't, that's a bug. It is fixed in the latest version. The horses cannot be tamed.

    Posted in: Minecraft Mods
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    posted a message on Craftable Animals v2.5.0.2 - see last post for 1.10 and 1.11 versions

    Is it 1.7.10? when I try to download the 1.7.10 version adfly will always say it is 1.8.

    It looks very cool but I can't get minecraft to work properly. After I press the 'Play' button, it will load and then Java turns into a crafting table icon but after I clicked Java the 'Play' button will appear again.


    Below the link to the latest version is a link called "old versions". There you can find all previous versions, including the ones for 1.7.10. If you have problems with your game closing unexpectedly, please post a log. Make sure you are using the correct version of the mod for your Minecraft version.

    Posted in: Minecraft Mods
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    posted a message on Craftable Animals v2.5.0.2 - see last post for 1.10 and 1.11 versions
    Quote from JodyVL»

    He's a pig... With most of the skills activated. As I say, I've tried everything. Drowning, fire, lava, poison, diamond sword... Even dropping into the void. He just stops falling after a while, hanging out as if on the beach ;P


    What do you mean by "skills acitvated"? Are you sure you're posting in the right topic? There are no immortal pig in this mod.

    Posted in: Minecraft Mods
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    posted a message on Craftable Animals v2.5.0.2 - see last post for 1.10 and 1.11 versions
    Quote from JodyVL»

    Hi, all =)

    So I was wondering, does anyone know a way to kill a pet once it has been created??

    I swear, I've tried everything... They just WON'T die >.<


    And if there is no way, then DEV, please?? It's just way too over-powered, for one, and annoying for those trying to make vids, for another.

    Thanks =)


    What mob exactly are you talking about? Once they are spawned, they are just vanilla mobs.

    Posted in: Minecraft Mods
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    posted a message on Craftable Animals v2.5.0.2 - see last post for 1.10 and 1.11 versions
    Quote from Wrath3D»

    I'm on 1.8 and using the latest version of Craftable animals,...
    Yesterdays log Rar

    Latest log


    I figured out that is only happens when tooltips from NEI is turned on,.. and well during day time It doesn't realy show becose there is light anyway but I think it is doin it too,... "it" meaning the light effect when looking at the spawners, any spawner, distance and lanscape (biome),..


    Might it be NEI and Craftable animals glitch together?

    Again, it isn't a real big problem Tho,..


    This is defintely an NEI bug. It happens even without CraftableAnimals installed. I assume, NEI changes some setting in OpenGL to render the spawner in the tooltip and doesn't change it back again.

    Posted in: Minecraft Mods
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    posted a message on Extended Workbench v1.4.2
    Quote from Alavantar»

    I'm trying to include the extended tools on the Veinminer mod, but cannot figure out what the item tags are to add to the mod's config...


    For instance, a wooden pickaxe is tagged "minecraft:wooden_pickaxe"... What would I need to type to add in the extended tools?

    I've noticed that in 1.8 beta, when I try to construct blocks it crashes the game. (i.e. redstone block, iron block, etc)


    I just put down a single workbench as a work around, but it'd be nice to be able to do it all from the extended workbench. :)


    The crash will be fixed.

    The ids are as follows (the part up to the first space):


    extendedworkbench:tool03 Extended Diamond Sword
    extendedworkbench:tool02 Extended Iron Sword
    extendedworkbench:tool24 Extended Golden Pickaxe
    extendedworkbench:tool01 Extended Stone Sword
    extendedworkbench:tool23 Extended Diamond Pickaxe
    extendedworkbench:tool00 Extended Wooden Sword
    extendedworkbench:tool22 Extended Iron Pickaxe
    extendedworkbench:tool21 Extended Stone Pickaxe
    extendedworkbench:tool20 Extended Wooden Pickaxe
    extendedworkbench:armor03 Extended Leather Boots
    extendedworkbench:compass Extended Compass
    extendedworkbench:armor01 Extended Leather Tunic
    extendedworkbench:armor23 Extended Iron Boots
    extendedworkbench:armor02 Extended Leather Pants
    extendedworkbench:armor21 Extended Iron Chestplate
    extendedworkbench:armor43 Extended Diamond Boots
    extendedworkbench:shears Extended Shears
    extendedworkbench:armor00 Extended Leather Cap
    extendedworkbench:armor22 Extended Iron Leggings
    extendedworkbench:armor41 Extended Diamond Chestplate
    extendedworkbench:flintAndSteel Extended Flint and Steel
    extendedworkbench:armor20 Extended Iron Helmet
    extendedworkbench:armor42 Extended Diamond Leggings
    extendedworkbench:fishingRod Extended Fishing Rod
    extendedworkbench:armor40 Extended Diamond Helmet
    extendedworkbench:tool04 Extended Golden Sword
    extendedworkbench:tool14 Extended Golden Shovel
    extendedworkbench:tool13 Extended Diamond Shovel
    extendedworkbench:tool12 Extended Iron Shovel
    extendedworkbench:tool34 Extended Golden Axe
    extendedworkbench:tool11 Extended Stone Shovel
    extendedworkbench:tool33 Extended Diamond Axe
    extendedworkbench:tool10 Extended Wooden Shovel
    extendedworkbench:tool32 Extended Iron Axe
    extendedworkbench:tool31 Extended Stone Axe
    extendedworkbench:tool30 Extended Wooden Axe
    extendedworkbench:bow Extended Bow
    extendedworkbench:armor32 Extended Golden Leggings
    extendedworkbench:armor33 Extended Golden Boots
    extendedworkbench:armor30 Extended Golden Helmet
    extendedworkbench:armor31 Extended Golden Chestplate
    extendedworkbench:map
    extendedworkbench:map_empty

    Posted in: Minecraft Mods
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    posted a message on Craftable Animals v2.5.0.2 - see last post for 1.10 and 1.11 versions

    I have this strange light effect when I look at the spawners,.. I guess it has to do with this mod becose it doesn't happen when it's not installed!

    It's not really a big problem but I thought to show you anyway!


    I need MC version, mod version and other mods. It's best to post a log for this.
    Also, when exactly does this happen? Always when you look at a spawner or under certain conditions (night time, pig spawner, distance to spawner, landscape, ...)?
    If you remove CraftableAnimals, but otherwise keep the setup the same, does to problem disappear?

    Posted in: Minecraft Mods
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