it doesn't give me a crash report. When it exits the world I somehow find myself in the multiplayer thing. However, it does let me go back in the world, and when I go back, there is the track, as if nothing ever happened.
How often does this happen? Is it SP or MP? What's your rendering distance?
Part 1 of the video: We can not make deflection with the "Large parallel lane" Part 2: When my train picks up speed too fast, it becomes strange ... He even takes the speed alone. I am forced to brake to stop me ... On the video I was 6 car but with less or more or another locomotive is the same.
Whenever I place down 30 metre or 90 metre turns, it exits the world and then says that a fatal error has occurred, and that the connection has been terminated. However, 30 metre turns are just fine. So now I just use 30 metre turns.
A crash report or a log would be nice to deal with.
One more question. When I go to the options, go to controls, and scroll down to rails of war, what does the C open inventory thing mean? I tried pressing C on everything, but nothing happens.
Hey.
The mod is implemented hitch wagon and unhitching is or not I have, in any case, it is impossible to disengage them: there is one car coupled to the locomotive, delete.
Thank you for a cool mod! Hopefully, the work continues on its improvement.
Technically, the project is ROWAM, with an upper-case O. Back then I would just hold down the shift key when typing RoW and the habit stuck. I've since mostly broken the habit, but the name's stuck as it is.
Links to RoWAM can't break anyways, as they're Curse-based links. Methinks someone doesn't know about Google. I only discovered it yesterday as Lego Can Mine UnkownSpiral will tell you.
Upper/lower case is just a matter of style, while the wrong letter distorts the information ¯\_(ツ)_/¯
Well, it was just me to mess up the bb code. Like, I accidentally pasted a link twice or like that.
nickWtn3, it means the SSW (Siemens-Schuckertwerke) accumulator locomotive was finally done as it should be (controls, animations, ...), and included into official branch. Not saying 'release' because there was no release yet, have to fix some things before that... And ah, akkulok is 'accumulator locomotive' in german.
i'm using RC4. okay I'm experiencing an issue that I've had before. the issue that I am having has to do with the track switches. I think it has to do with the code that decides which track the train will go on to. here is a video of what happened
I can't reproduce this bug, please upload the map somewhere and provide us a link.
Naiten, I do believe this is the first time I've heard someone from Russia use the word ain't. You've been hanging around me too long I reckon!
My dad had a great collection of world music, mostly classical rock but not exclusively. I've consciously listened to the Beatles and sir Paul since being like eight or maybe ten years old, and later my musical horizon only expanded; thus word „ain't“ was known to me way before I even got a PC, it's just me trying to avoid unofficial speech... Guess I gotta converse via voice communications more to get rid of this habit.
It is a bug in the RC4-version. I'm not sure about RC3, but I think it's the same there.
Oh well, I've managed to reproduce it. The other confusing thing was using „grade crossing“ which means intersection with road or path, not with another railway. Wiki: grade crossing, flat crossing. I'll investigate the code when I have time.
Ps.: @Naiten: Do you mean the locomotive in the attachment below as an class Y(e)?
That loco has obvious Ы marking on the cab. Ы class was a successor of Ѵ class, which in it's turn was a successor of O class (the Ov we have in the mod). Moreover, this one has 0-8-0 arrangement like Ѵ and O.
What I've have spoken about is 0-10-0 Э class and 2-10-0 Е class.
DB understood perfectly well, not entirely sure why the meaning wasn't grasped originally, my sentences were quite clear and to the point. Naiten, would you prefer more elaborate detailed explanation next time? I'm quite sorry that I offended you with my attempt to report a small, issue.
Possibly what 'with spawn' should have been 'will spawn'? I was too tired to realise that, sorry for inconvenience. Will investigate the case, and please, always specify which version exactly you were using while experiencing a bug.
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How often does this happen? Is it SP or MP? What's your rendering distance?
Yes.
Like whom?
I don't have other mods. There's an old thread, but I don't really have any files left.
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Thanks for the feedback.
It won't be removed. It won't be present as well, because I'm doing a rewrite, not a port.
Well, I'll try that.
A crash report or a log would be nice to deal with.
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Both tenders are fuelled by right-clicking as well.
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Thanks, I'll investigate that.
Like you put coal into every other tender or locomotive?
Ah, a leftover. Just ignore it.
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minecraft.curseforge.com/projects/steves-carts-2
minecraftforum.net/forums/thread/1277433
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I never stated narrow gauge would be on 1.7.
Yeah, it would.
Well, I'm in a process of writing a guide.
Kurwa! Misspelled Rails again!
What?
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We've got plans on that, but I'm currently busy with the study.
Possibly, but not like ZnD. Maybe like SC, but not sure yet.
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Upper/lower case is just a matter of style, while the wrong letter distorts the information ¯\_(ツ)_/¯
Well, it was just me to mess up the bb code. Like, I accidentally pasted a link twice or like that.
1
1. Yes, I am.
2. I can't get that idea. Tacks are laid by item in one click, trains are build by item in one click... What?
1. RoWAM
2. Fixed that, thanks.
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nickWtn3, it means the SSW (Siemens-Schuckertwerke) accumulator locomotive was finally done as it should be (controls, animations, ...), and included into official branch. Not saying 'release' because there was no release yet, have to fix some things before that... And ah, akkulok is 'accumulator locomotive' in german.
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No problem ¯\_(ツ)_/¯
Dobrze! Przystojna tapeta na pupit ツ
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I can't reproduce this bug, please upload the map somewhere and provide us a link.
¯\_(ツ)_/¯
It is a part of future 1.10 update and it's still in the works.
My dad had a great collection of world music, mostly classical rock but not exclusively. I've consciously listened to the Beatles and sir Paul since being like eight or maybe ten years old, and later my musical horizon only expanded; thus word „ain't“ was known to me way before I even got a PC, it's just me trying to avoid unofficial speech... Guess I gotta converse via voice communications more to get rid of this habit.
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amtrack, ain't you gonna ever specify the version when reporting a bug? If it's RC3, go use RC4.
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Oh well, I've managed to reproduce it. The other confusing thing was using „grade crossing“ which means intersection with road or path, not with another railway. Wiki: grade crossing, flat crossing. I'll investigate the code when I have time.
I'd like to do a proper system with ammo, but what you described is the best I can do at the moment.
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That loco has obvious Ы marking on the cab. Ы class was a successor of Ѵ class, which in it's turn was a successor of O class (the Ov we have in the mod). Moreover, this one has 0-8-0 arrangement like Ѵ and O.
What I've have spoken about is 0-10-0 Э class and 2-10-0 Е class.
0-10-0 Э class
2-10-0 Е class
Possibly what 'with spawn' should have been 'will spawn'? I was too tired to realise that, sorry for inconvenience. Will investigate the case, and please, always specify which version exactly you were using while experiencing a bug.