• 0

    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from Eetes_The_Epic»

    I think what SK is trying to say is they found a pirated mod that someone changed up to work with 1.10.2. They think maybe you could use some of the code that was included in this pirated mod to help with 1.10.2 development/update of the official mod.


    or he gets a link to one of the 1.10 indev. alpha build


    Well, I'm not the one interested in investigating his thoughts and the way he's giving the information out.
    Quote from Cyberrune»

    pardon me, how do you destroy the trains? I was testing them out in creative mode and they won't go away!


    You hold Shift on a keyboard and left-click individual cars, and they are deleted if you're either the owner or in creative mode.
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update

    i'm back Naiten. i found a fake version of your mod for 1.10.2 but i don't know if there is some code in this fake that can be a little useful for the original mod development .


    I'm sorry, what?

    Will you add Thomas The Tank Engine as an easter egg?


    Not likely.
    Quote from JacobTrain»

    My mod is not exactly working everything is working but the engines aren't working.The go on the track and the coal loads,but when i try to control them they don't work.Note,i am useing the right keys to control it but it won't move and the sounds are there but the it won't move.


    You probably have to open the firebox for fire to start in the version you have.
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update

    I have a few other mods, and i whenever i place the fuel cart, it crashes. It only happens with this one. I was on a lan world when i did it, i was not the host, and it just disconnected me. When i asked my friend to tried it crashed, so we went into the same world, didnt open it to lan, and tried again, and it still crashed. We tried other cars and none of them crashed, and it didnt matter which direction we tried. I have 3 gigs of ram allocated to minecraft, and the host had 8 gigs. and the crash reports think the game isnt modded, so i dont know how to fix it. The train im making is the one you have at the bottom of the page that has patreon on it. I have these mods and the crash report (all are 1.7.10):


    architecturecraft v.1.7.2

    bibliocraft v1.11.5

    call to battle ww11 mod (latest version)

    carpetners blocks v3.3.8.1

    chisel v2.9.5.11

    decocraft v2.4.2

    emotes v1.0.1

    ivtoolkit v1.0.1

    mantle v0.03.2b

    placeableitem v2.0.1

    railsofwar v5.888.rc5

    tconstruct v1.8.8

    thekitchenmod v1.3.23

    crashreport:

    ---- Minecraft Crash Report ----
    // Don't do that.

    Time: 2/4/17 3:16 PM
    Description: Ticking screen

    java.lang.IndexOutOfBoundsException
    at java.nio.Buffer.checkIndex(Buffer.java:540)
    at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)
    at bma.a(SourceFile:271)
    at bma.a(SourceFile:220)
    at bao.a(SourceFile:1694)
    at bao.a(SourceFile:1652)
    at bjb.a(SourceFile:125)
    at hd.a(SourceFile:70)
    at hd.a(SourceFile:13)
    at ej.a(SourceFile:174)
    at bcx.e(SourceFile:78)
    at bao.p(SourceFile:1343)
    at bao.ak(SourceFile:774)
    at bao.f(SourceFile:728)
    at net.minecraft.client.main.Main.main(SourceFile:148)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at java.nio.Buffer.checkIndex(Buffer.java:540)
    at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)
    at bma.a(SourceFile:271)
    at bma.a(SourceFile:220)
    at bao.a(SourceFile:1694)
    at bao.a(SourceFile:1652)
    at bjb.a(SourceFile:125)
    at hd.a(SourceFile:70)
    at hd.a(SourceFile:13)
    at ej.a(SourceFile:174)
    at bcx.e(SourceFile:78)

    -- Affected screen --
    Details:
    Screen name: bcx

    -- Affected level --
    Details:
    Level name: MpServer
    All players: 0 total; []
    Chunk stats: MultiplayerChunkCache: 0, 0
    Level seed: 0
    Level generator: ID 00 - default, ver 1. Features enabled: false
    Level generator options:
    Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 0 game time, 0 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: adventure (ID 2). Hardcore: false. Cheats: false
    Forced entities: 0 total; []
    Retry entities: 0 total; []
    Server brand: ~~ERROR~~ NullPointerException: null
    Server type: Non-integrated multiplayer server
    Stacktrace:
    at bjf.a(SourceFile:289)
    at bao.b(SourceFile:1972)
    at bao.f(SourceFile:737)
    at net.minecraft.client.main.Main.main(SourceFile:148)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 154357520 bytes (147 MB) / 255066112 bytes (243 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    Launched Version: 1.7.10
    LWJGL: 2.9.1
    OpenGL: Radeon (TM) RX 470 Graphics GL version 4.5.13467 Compatibility Profile Context 21.19.413.0, ATI Technologies Inc.
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Probably not. Jar signature remains and client brand is untouched.
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)


    Not sure what you mean by 'fuel cart', since there's no such thing in the mod. Please bother to name things with their actual names. Not sure where you got 'railsofwar v5.888.rc5' either, this wasn't a version ever. Just no note, '-Xmx1G' in your crash contradicts the 'I have 3 gigs of ram allocated to minecraft' in your message. 'train im making is the one you have at the bottom of the page that has patreon on it' makes no sense to me either, all rolling stock has proper names written on items, can you even bother reading them? And how have you even managed to run Java edition on Windows 10?

    Will more armored trains and possibly trains with guns be added in the future? because the name makes it sound like the trains are meant for war, but all of these trains seem more like a cargo train. I haven't looked at everything yest so correct me I'm im wrong.


    I'll correct you after you look at everything, and especially, forum discussions and original post.
    Quote from FiliasFogg»

    Help plz


    ---- Minecraft Crash Report ----
    // Sorry :(
    Time: 09.05.17 12:45
    Description: There was a severe problem during mod loading that has caused the game to fail
    cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: net.row.RoW
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:544)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:208)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.ClassNotFoundException: net.row.RoW
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:58)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:440)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:513)
    ... 10 more
    Caused by: java.lang.UnsupportedClassVersionError: net/row/RoW : Unsupported major.minor version 52.0
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
    ... 38 more

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------
    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_51, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 141042488 bytes (134 MB) / 309702656 bytes (295 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 4 mods loaded, 4 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UC mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UC FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
    UC Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
    UE row{1.7.10-5.8-RC6} [Rails of War] (RailsOfWar-1.7.10-5.8-RC6.jar)
    GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 375.70' Renderer: 'GeForce GTX 750 Ti/PCIe/SSE2'


    You have Java 7, that's your problem.
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from ciekma»

    I don't agree,1.7.10 is the best mods supported version, I mean, most of mods were created for this version. BTW, I see only little differences between 1.7.10 and newer versions, not counting fight system.
    Therefore, most modpack are 1.7.10 based.


    If you don't see a difference, it doesn't mean the difference does not exist. Block and item rendering code changes are tremendous.

    Anyway, 1.7.10 is getting another release or two, with the code that can be used in both 1.7 and 1.10+ (i.e. code not related to blocks in general, every case is to be put under consideration).

    Quote from Jake_Steampson»

    Dear Nathalien,

    I've found really weird bug with the Gravel Wand. I was building new track and when I clicked with the wand, bunch of gravel appeared in the distance. I came closer, clicked again, and boom, more gravel! And the weirdest thing about the bug is, that the gravel looks exactly like my brother's depot from his two weeks deleted world! Do you know why is this happening and could you fix it? I would really appreciate your help.


    2017-04-12_12.03.092017-04-02_15.17.45



    Not sure if this guy is troll or not...

    Quote from syndicate25»

    Using dev build RailsOfWar-1.7.10-170405-1 - Not sure if you're aware or not. Creative mode, placed a "cheater" rail down and cannot break it. It was accidentally placed in a 1 block hole, and I see no rail, but also cannot break it, or remove it with the prybar.


    Pressing the print screen button make it turn white for some reason too. Took a couple screenshots for you.





    Not sure how you've managed to place the gag block solely, player is intended to use just the track items... Anyway, you should be able to destroy it with track wand (red one) left-click. Toggling renderer is a feature (for the player to be able to see accidentally placed blocks), default key for that is F8, you probably have it messed up in controls.

    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update

    Contigo2012, https://bitbucket.org/Naiten/row-1.7.10/wiki/browse/
    Not quite a full-scope tutorial, but it contains some useful info.

    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from ciekma»

    Version RailsOfWar-1.7.10-170122.jar have following issues:

    1. no 'ghost track' is visible from tpv

    2. sometimes track is vanishing (when I'm looking at the end of the track)

    3. using doors when player is boarded inside goods van, will teleport player up the sky.


    BTW. machine gun is terribly OP, explosions should be very weak (just enough to break glass).

    The best solution is to provide cfg file for customising explosion force and hp loss from hovitzer/mg.


    Thanks for being very specific with reports, it helps a lot!
    2. This happens because I've switched track rendering from TESR (updates every frame, thus using lots of resources) to ISBRH (updates on chunk update, thus saves resources; but is it's culled with chunk thus disappears under certain points of view). I'll make a config option to choose over TESR/ISBRH, and will try to solve ISBRH culling.
    1, 3. Will try to solve as well, thanks for reporting.
    Machine gun was just, like, proof of concept. I'll tweak it and add config options, thanks for reminder.
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update

    natien, do you have an estimate as to when the newest version will be out?



    I can release "new" version any time, but will you be satisfied by an unstable version lacking essential features? How do I assume time which will it take to fix that or another bug? This isn't something you can predict.

    Quote from Skraby»

    Because I don't have a Twitter account (and I don't plan on ever getting one) I'll ask my question here: What is up with all the images on the ROW Twitter page? Is it custom models for terrain/Blocks?



    As can code full-time now, I decided to use some time on making my own game, like WolfenVic said. RoW is still being worked on, I'm currently implementing gag blocks and switches.

    Posted in: WIP Mods
  • 1

    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from Balisticyoshi5»

    Nathen when are you going to add switches to narrow gauge


    Quote from Balisticyoshi5»


    BTW Naiten when are you going to add slopes


    I'm adding things as soon as I'm able to. I can't give exact dates.
    Quote from gojira1001»

    hey Naiten, do you mind if I put this in a mod pack for me and a couple friends? we're planning on doing a video series


    Feel free to do that.
    Quote from WolfenVic»

    Bogies are merely virtual, thus even two-axled cars have this feature.

    So my first question is. Which indev version of the mod is up to date? Is it the newest one from the dropbox? And second of all, which version of Forge is the best one to cooperate with the newest indev version?

    Is it safe to start making a map in a creative mode at this time of development? To be more specific I would like to know if future updates won't mess up my game save?


    The version with the highest numbering in the name is the latest. 1.10.2 RoW was built with 12.18.0.2007 Forge. Most likely, future updates will ruin your map or will add new minerals which you will not be able to find in old chunks.
    Quote from Mohandar»

    Any news about a tunnel-bore implementation?
    It would be really nice to have just RoW as a stand-alone mod.


    It will have it's time.
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from Balisticyoshi5»

    What I actually mean is in the 1.10.2 versions the trains cannot go on the track properly and you can pace them anywhere but in the next build will you fix that?

    Trains follow the tracks just right, if they don't, you're placing them wrong.
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from Testin123»

    I don't know why, but when I placed down a curved track, it shut down my game and sent me to the multiplayer screen.. I placed down a train and the game crashed.


    ---- Minecraft Crash Report ----
    // Uh... Did I do that?

    Time: 2/2/17 7:33 PM
    Description: Unexpected error

    java.util.ConcurrentModificationException
    at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:901)
    at java.util.ArrayList$Itr.next(ArrayList.java:851)
    at net.minecraft.client.audio.SoundManager.func_148605_d(SoundManager.java:193)
    at net.minecraft.client.audio.SoundHandler.func_73660_a(SourceFile:179)
    at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2013)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:901)
    at java.util.ArrayList$Itr.next(ArrayList.java:851)
    at net.minecraft.client.audio.SoundManager.func_148605_d(SoundManager.java:193)
    at net.minecraft.client.audio.SoundHandler.func_73660_a(SourceFile:179)

    -- Affected level --
    Details:
    Level name: MpServer
    All players: 1 total; [GCEntityClientPlayerMP['ejj2003'/27152, l='MpServer', x=-308.91, y=67.24, z=-330.85]]
    Chunk stats: MultiplayerChunkCache: 169, 178
    Level seed: 0
    Level generator: ID 01 - flat, ver 0. Features enabled: false
    Level generator options:
    Level spawn location: World: (-73,4,-132), Chunk: (at 7,0,12 in -5,-9; contains blocks -80,0,-144 to -65,255,-129), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
    Level time: 92205 game time, 55991 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
    Forced entities: 35 total; [EntityVillager['Villager'/27140, l='MpServer', x=-351.50, y=65.00, z=-331.06], EntityVillager['Villager'/27143, l='MpServer', x=-356.59, y=69.00, z=-331.38], EntityVillager['Villager'/27144, l='MpServer', x=-354.94, y=69.50, z=-329.31], EntityChicken['Chicken'/37512, l='MpServer', x=-316.47, y=64.00, z=-292.41], EntityVillager['Villager'/27145, l='MpServer', x=-351.50, y=65.00, z=-331.94], EntityVillager['Villager'/27146, l='MpServer', x=-358.41, y=65.00, z=-301.69], EntityVillager['Villager'/27147, l='MpServer', x=-357.31, y=65.00, z=-301.69], EntityVillager['Villager'/27149, l='MpServer', x=-360.78, y=64.00, z=-313.53], EntityVillager['Villager'/27150, l='MpServer', x=-365.69, y=64.00, z=-316.34], EntityVillager['Villager'/27151, l='MpServer', x=-368.78, y=64.00, z=-316.53], GCEntityClientPlayerMP['ejj2003'/27152, l='MpServer', x=-308.91, y=67.24, z=-330.85], EntityChicken['Chicken'/27161, l='MpServer', x=-363.41, y=64.00, z=-309.59], EntityMinecartChest['entity.MinecartChest.name'/37670, l='MpServer', x=-284.50, y=42.50, z=-397.50], EntitySquid['Squid'/46402, l='MpServer', x=-346.50, y=54.19, z=-315.50], LocoOv['entity.row.LocoOv.name'/49228, l='MpServer', x=-311.50, y=64.38, z=-330.50], GunHowitzerLight['entity.row.Howitzer.name'/37472, l='MpServer', x=-321.50, y=69.00, z=-302.50], EntityVillager['Villager'/37216, l='MpServer', x=-350.53, y=65.00, z=-308.75], EntityVillager['Villager'/37217, l='MpServer', x=-357.25, y=64.00, z=-325.53], EntityChicken['Chicken'/37473, l='MpServer', x=-305.53, y=64.00, z=-289.63], EntityVillager['Villager'/37218, l='MpServer', x=-351.47, y=64.00, z=-316.28], EntityVillager['Villager'/37219, l='MpServer', x=-358.16, y=64.00, z=-311.59], EntityVillager['Villager'/37220, l='MpServer', x=-353.69, y=65.00, z=-310.69], EntityVillager['Villager'/37221, l='MpServer', x=-348.50, y=64.00, z=-297.72], EntityVillager['Villager'/37222, l='MpServer', x=-352.00, y=65.00, z=-306.56], EntityVillager['Villager'/37223, l='MpServer', x=-353.44, y=65.00, z=-309.31], EntityVillager['Villager'/37224, l='MpServer', x=-345.50, y=65.00, z=-299.50], EntityVillager['Villager'/37225, l='MpServer', x=-344.16, y=65.00, z=-300.50], EntityVillager['Villager'/37226, l='MpServer', x=-350.31, y=64.00, z=-319.72], EntityVillager['Villager'/37227, l='MpServer', x=-352.31, y=64.00, z=-301.34], EntityVillager['Villager'/37228, l='MpServer', x=-348.03, y=65.00, z=-317.53], EntityVillager['Villager'/37229, l='MpServer', x=-344.13, y=64.00, z=-311.44], EntityItemFrame['entity.ItemFrame.name'/37230, l='MpServer', x=-351.94, y=67.50, z=-332.50], EntityVillager['Villager'/37231, l='MpServer', x=-350.50, y=65.00, z=-331.06], EntityVillager['Villager'/37232, l='MpServer', x=-344.50, y=66.00, z=-321.78], EntityChicken['Chicken'/37233, l='MpServer', x=-336.47, y=64.00, z=-311.47]]
    Retry entities: 0 total; []
    Server brand: fml,forge
    Server type: Integrated singleplayer server
    Stacktrace:
    at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
    at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:927)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 137766104 bytes (131 MB) / 523501568 bytes (499 MB) up to 523501568 bytes (499 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1481 Optifine OptiFine_1.7.10_HD_U_D3 14 mods loaded, 14 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJAAAAAAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJAAAAAAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1481-1.7.10.jar)
    UCHIJAAAAAAAAA Forge{10.13.4.1481} [Minecraft Forge] (forge-1.7.10-10.13.4.1481-1.7.10.jar)
    UCHIJAAAAAAAAA Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar)
    UCHIJAAAAAAAAA [email protected]@} [Electrical Age] (ElectricalAge-1.13.0.jar)
    UCHIJAAAAAAAAA GalacticraftCore{3.0.12} [Galacticraft Core] (GalacticraftCore-1.7-3.0.12.463.jar)
    UCHIJAAAAAAAAA GalacticraftMars{3.0.12} [Galacticraft Planets] (Galacticraft-Planets-1.7-3.0.12.463.jar)
    UCHIJAAAAAAAAA VoltzEngine{0.3.3} [Voltz Engine] (VoltzEngine-1.7.10-0.3.3b228-dev.jar)
    UCHIJAAAAAAAAA icbm{2.4.0.242} [ICBM] (ICBM-1.7.10-2.4.0b242-dev.jar)
    UCHIJAAAAAAAAA ImmersiveEngineering{0.7.7} [Immersive Engineering] (ImmersiveEngineering-0.7.7.jar)
    UCHIJAAAAAAAAA mfs{7.1.2} [Minecraft Flight Simulator] (Minecraft Flight Simulator-1.7.10-7.1.2.jar)
    UCHIJAAAAAAAAA row{1.7.10-5.7.2-D} [Rails of War] (Rails of War-1.7.10-5.7.2-D.jar)
    UCHIJAAAAAAAAA rivalrebels{1.7.10V} [Rival Rebels] (rivalrebels-1.7.10V.jar)
    UCHIJAAAAAAAAA stefinusguns{0.5.2} [New Stefinus Guns] (Stefinus Guns-0.5.2.jar)
    Launched Version: 1.7.10-Forge10.13.4.1481-1.7.10
    LWJGL: 2.9.1
    OpenGL: Radeon X1600 Series GL version 2.1.8545 Release, ATI Technologies Inc.
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)
    OptiFine Version: OptiFine_1.7.10_HD_U_D3
    Render Distance Chunks: 6
    Mipmaps: 4
    Anisotropic Filtering: 1
    Antialiasing: 0
    Multitexture: false
    OpenGlVersion: 2.1.8545 Release
    OpenGlRenderer: Radeon X1600 Series
    OpenGlVendor: ATI Technologies Inc.
    CpuCount: 2


    You have an outdated version. This bug was already fixed.
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from diegoarpino»

    Hello again everyone, happy 2017, and I have a question. Of course, I love this mod (who doesn't), and I cannot wait for the next update, but since it has been awhile, and I still think it will be awhile, but is it possible that there is an estimate on when the next update will be finished? And will you be able to dye the narrow gauge passenger cars as well? Sorry if asking this might be annoying :(



    I'm sorry, I can't give any estimates on release dates. Cars will be paintable, eventually.

    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from Skraby»

    as a final farewell for the 1.7.10 version, could you please add in an X crossing track as a final update?


    I can only do that if DDC models it. He isn't.
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from Balisticyoshi5»



    in the next build can the trains go on the track as we see in the videos?


    What?
    Posted in: WIP Mods
  • 1

    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from Balisticyoshi5»

    Will you still be able to lay track like in the twitter post


    That's still in the code, though it was never actually implemented. I'll work on that when time allows.
    Quote from K_Kroon»

    I can't wait until the new release of this mod.


    Me too...
    Quote from Larky2k»

    all we need now in the picture is the Diesel loco replaced by a Shay or Climax Locomotive :D


    Well, we have some queue and it'll take a while to finish it.
    Posted in: WIP Mods
  • 1

    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from K_Kroon»

    Naiten, will you add 45° tracks to the narrow mod also? (I wish and I hope.)


    Yes, eventually.
    Posted in: WIP Mods
  • To post a comment, please or register a new account.