In-Game Name: Naioht
Location/Age: 26/US
Banned before?: Nope
Referral: Sadly, none
Why should you be accepted into Herocraft?: Been playing MC forever, now. One of the first few hundred purchasers. Big fan of the game, and looking for a fun place to hang out and build!
Addn. Info: I'm mature and laid back, looking forward to contributing!
Getting the levels to support more than one player turned out to be a bigger rewrite than I thought. There was a surprising amount of level.getPlayer() calls, so I added a level.getNearestPlayer(x, y, z), which worked great as a substitute for most of the calls.
Another issue was the tile polling. In the original version, tiles between two players would get polled twice as frequently as tiles only near a single player. This also affected the mob spawner code. The solution there was to build a set of all unique chunks near players, which turns out to be handy when I do the memory caching of terrain data anyway.
I haven’t actually implemented any multiplayer support in the client yet, but I did do some work on it, which leads up to version 1.0.3:
* The pathfinder now works for hills. Except for spiders. Of course.
* Generally more convincing mob idling behavior. They’ll stand still more, looking around at their surroundings
* Monster sounds
* Ambient cave noises
Tomorrow is Thursday, then it’s Seecret Friday time, so it doesn’t seem like I’ll have anything testable this week.
Edit: Lol, i just happened to go to the site to check if there was an update, and it said "posted 2 seconds ago"
I was mining underground in a cave when i came to what was a ceiling of sand (odd, since sand has gravity) i removed 1 piece of sand, and the whole ceiling fell on me, allowing me to see through the whole world.
This has happened to me before, but not with caves and lava!
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Location/Age: 26/US
Banned before?: Nope
Referral: Sadly, none
Why should you be accepted into Herocraft?: Been playing MC forever, now. One of the first few hundred purchasers. Big fan of the game, and looking for a fun place to hang out and build!
Addn. Info: I'm mature and laid back, looking forward to contributing!
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:smile.gif:
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(learned this trick in wurm)
This is the top-down view
[] = Mined Tile
= Stone
[] [] [] [] [] [] [] [] []
[]
[]
[] [] [] [] [] [] [] [] []
[]
[]
[] [] [] [] [] [] [] [] []
[]
[]
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To be fair, this is overkill. Even with constant harvesting, there are always more reeds for me.
Also - is it just me or is there a significant increase of animals & animal spawns near the reeds?
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Another issue was the tile polling. In the original version, tiles between two players would get polled twice as frequently as tiles only near a single player. This also affected the mob spawner code. The solution there was to build a set of all unique chunks near players, which turns out to be handy when I do the memory caching of terrain data anyway.
I haven’t actually implemented any multiplayer support in the client yet, but I did do some work on it, which leads up to version 1.0.3:
* The pathfinder now works for hills. Except for spiders. Of course.
* Generally more convincing mob idling behavior. They’ll stand still more, looking around at their surroundings
* Monster sounds
* Ambient cave noises
Tomorrow is Thursday, then it’s Seecret Friday time, so it doesn’t seem like I’ll have anything testable this week.
Edit: Lol, i just happened to go to the site to check if there was an update, and it said "posted 2 seconds ago"
How 'bout that...
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I thought he posted last saturday that all the secrets had been found?
http://twitter.com/xnotch/status/17902918665
Thoughts?
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Just built a pillar to the sky, then put a lava spring on each of the 4 sides of the top block, and voila!
dont forget to dig a deep hole in the ground at the bottom otherwise you'll have a heck of a lava mess.
(ignore the cobble tower to the left of the lava, that's my spire :shock: )
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absolutely perfect idea.
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new to me.
cool screenshots, anyway.
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This has happened to me before, but not with caves and lava!
and i have to say, i think i like what i saw!
larger versions here:
http://i46.tinypic.com/2ngwk10.jpg
http://i45.tinypic.com/wgq63p.jpg