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  • 12

    posted a message on Snapshot 15w14a

    I believed Mojang all of this, until I saw


    Improved regular wooden boats.

    Lies, Mojang would never fix boats.

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Jungle Wood in Savannah Villages (12 supporters, lets get to 50!)

    Before supporting this, I want to see unique wood, leaves and saplings added to replace the blocks used in the Savannah's trees. I just don't like the rehashing of blocks for trees that are supposed to be different than any others.

    Google for Savannah, what you're saying is like saying "Mild deserts shouldn't have any cacti but normal deserts should". A savannah is a jungle in some way, just less intensive
    Posted in: Suggestions
  • 0

    posted a message on Potion of Invisibility tweak
    When you have a brewing station you'll have lots of glowstone already. This would also mean that you can't add redstone to a level 2 potion. No support
    Posted in: Suggestions
  • 0

    posted a message on The fortune enchantment...
    Quote from EternalUndeath



    Well no, the Fortune enchantment is already in place in-game. It's one of the possible tool enchantments and has been since 1.9.5 I think. And it only makes a double-drop a certain (low) percentage of the time. But I'm saying that the enchantment as it stands is only useful for picks, and that even though axes and shovels can end up with the enchantment, it's useless on them.

    My suggestion is to add 2 new enchantments (felling and excavating) that REPLACE the current fortune enchantment when applied to their respective tools.

    So, if you place a shovel on the enchanting table, and the enchantment you click WOULD have been, say, 'fortune IV', the shovel receives 'excavation IV' instead.



    There was never a version 1.9.5
    Posted in: Suggestions
  • 0

    posted a message on Minecraft Cloud Storage!
    You know that dropbox can automatically download files and save them to a folder, just like cloud services do (because it actually is one, and Mediafire can probably too)?

    Also, just because they're rich it doesn't mean that they can throw away money with a big loss.
    Posted in: Suggestions
  • 0

    posted a message on /shout Command!

    It would be great to me, because I use LAN at a public place and it would be nice for this to happen.

    What? You log in at public places and hope that there are some people at the exact same place playing minecraft?

    As pfgforumcraft stated, quite useless, install bukkit for multiplayer servers or the radius argument for command blocks. Also, for LAN, I doubt that you play with more than 4 people over LAN, so it isn't really needed
    Posted in: Suggestions
  • 0

    posted a message on Select World Image
    First, HOLY NECRO! and second, they aren't even there anymore so the latest two posts don't make any sense

    Edit: Just noticed that you wrote that, Heyo Kitsune, if you still know me
    (If not, there are probably multiple people with your username)
    Posted in: MCPE: Suggestions
  • 0

    posted a message on farming apples...
    you are about to die because you're starved


    You did not seriously starve in a normal, vanilla minecraft world? Play on easy then

    Quote from Dennis2pro

    golden apples have nothing to do with this, because everyone has at least a few apples from oaks in their chests, and nobody makes lots of those.


    Nobody makes a lot of golden apples? Have you ever TRIED defeating the ender dragon?
    Posted in: Suggestions
  • 1

    posted a message on Anything to add!
    Dudes, don't you see he's a troll? His name is "skyarmyIDEAS" and he has some gold pictures at the end. This thread is a fake.
    Posted in: Suggestions
  • 0

    posted a message on Dona Berries
    Uhm, Pumpkims grew long before mineshafts were added... How should they've been in their chests before growing on various places?
    I agree with the exclusivity problem however (you had REALLY good arguments!), even if I don't like the potion ideas for a simple reason: That'd make it too complicated (IMO). Especially the villager trading potion would make it quite difficult to develop as you'd have to put a second offer to every villager offer. Well planned though, take a +1 for this!
    Posted in: Suggestions
  • 0

    posted a message on Pork Sandwich
    No support, it doesn't really match to Minecraft's style. It would more be good in a mod like DivineRPG or so. I don't hate it though.
    Posted in: Suggestions
  • 0

    posted a message on Jungle Wood in Savannah Villages (12 supporters, lets get to 50!)
    Support, it looks better with the colors of the grass and wood, and it also makes more sense.
    Posted in: Suggestions
  • 0

    posted a message on Minecraft: Diamond Edition
    I don't think mojang needs that, but the real reason why I've posted this is, aren't the US detail gift codes physical already? Because you said "if they'll ever do it"
    Posted in: Suggestions
  • 0

    posted a message on Mob difficulty... what about spiders?
    Why to make things even more difficult? I think the level Minecrat has right now on Normal difficulty is challenging but not too hard, so I don't think we need that. Things don't need to be difficult, they'll need to be fun.
    Posted in: Suggestions
  • 0

    posted a message on More than one crafting output per recipe
    Great feature for forge or another mod compatibility mod, but as almost everyone said no support for vanilla.
    Posted in: Suggestions
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