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  • 0

    posted a message on Will Minecraft PC version run on Windows 10

    The minecraft forum is one way to download mods though the Curse client is probably the best or at least the easiest.

    https://mods.curse.com/client

    Anyplace else is might be a bit sketchy.

    Posted in: Unmodified Minecraft Client Support
  • 0

    posted a message on /locate not working

    Temple generation and mod spawning are 2 separate things and aren't directly linked together.

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Big Reactors port for 1.9.4 / 1.10.2 - anyone interested? (update2: Mod is working on both 1.9.4 and 1.10.2)

    This is a Suggestion post chain that was posted in CyberdyneCC's BigReactor Gethub repository. Since this for is further along he has stopped work and suggested posting suggestions here. So I am. (Getting the formatting for these posts in decent shape is was a pain.)


    Suggestions: For protecting players from a proposed radiation effect.


    NJM1564 commented 12 days ago

    "Rather than making armor that players would have to tediously


    change into every time they handled the yellorium, an extra nuisance if
    they need to clime up the reactor with out a jet pack, you could make
    it an enchantment.

    It could be applied to most armors and even jetpacks.

    And preferably be applied by crafting the armor surrounded by reactor casing blocks.

    A simple system that could be configured to make it much harder to make if needed."

    @bookerthegeek
    bookerthegeek commented 12 days ago

    "I personally like the idea of stand alone armour.




    NJM1564 commented 11 days ago


    Climes up to the top of the reactor top put in the yellorium. Hay look a zombie. Dies.

    In 1.10 we need armor. And jetpacks will also be very important.

    When I was playing Inf Skyblock I spent so much time switching back and
    forth between the rad suit, jetpack, and dieing that I was sick of it.

    Besides there are already 1000+ armors. And they are all mostly reskins of each other. I want to see a new idea.


    Oh and isn't that a mask that represents anarchy? Are we supposed to
    even take your comments seriously or are you just messing with us. :/"

    killerall5385 commented 9 days ago

    "i would lean on the side of an enchantment."





    @spannerman79
    spannerman79 commented 9 days ago


    "I'd say more enchantment then actual item.


    Reason being is that (slowly) mods are either being caught up to
    1.9.4/1.10.2 they themselves are in effect taking over from other mods
    that never went further then 1.7.10.


    NJM1564 have you actually worn a radation suit before? I have. Movement is very difficult. "Flying" is the same to expect pigs to fly backwards.


    All comes down how realistic this is to be."



    NJM1564 commented 6 days ago

    "Have you ever worn a jet pack before? Kappa



    Or directly carried radioactive material? Moving radioactive material
    around bin any significant quantity should be never done by hand.
    Automated carts and heavy shedding should be the only except able
    method. So yah if you wanted to go mineing in only a paper thin armor
    that when breached will lead to certion death then yah lets go with
    realism.


    Now if you like adding some balance you could add a slow effect to
    the player when he has the radiation protect enchant and is exposed to
    radiation. IE carrying refined yellorium. Being a bit slow instead of
    poisond seems like a good trade off.

    Unrefined yellorium IE yellorium ore would only really require any
    random armor to stave off the minor radiation. So iron armor would be
    enough for protection.

    And a low chance of poison and the chance increasing over time if not
    wherein anything at all would all be a nice and interesting mechanic set
    of mechanics.

    Nothing to frustrating just a step in the posses of making a mid to end tear power source."

    @LimeTheOn
    LimeTheOn commented 2 days ago

    "If i can add some insight from the perspective of a player/modpack author of 1.9+ clears throat



    Radiation was always just a hassle we had to deal with on a side-note
    not as a serious issue since at the point where we were dealing with
    uranium and such we had either ridiculous regen values applied to us by
    botania/beacons/rftools/etc... that we could just shrug it off ezpz or
    we had such armor/extra hearts that the damage values from the poison
    were more or less nothing and the only problem was the player getting
    hurt sound that was merely an annoyance so if you accept suggestions
    heres mine:

    -Slowness is a good trade off as NJM mentioned

    -Armor values should be looked at instead of armor materials if youre
    going for that because of the custom armors of 1.9+, currently we
    encountered about 60+ armor types from various mods and im consciously
    avoiding adding more but some still slip in every now and then.

    -Radiation resistance could be applied by two means if not by armor and
    those would be potion or enchantment. You could even add levels to these
    so for example Rad Res 1 would protect you from radiating ores but not
    ingots...2 from ingots and 3 from refined cunterparts like liquids or
    high-end stuff like blutonium and ludicrite or you could just add level 4
    and move some stuff up there idk.

    Reasons to pick this method:

    With the current setup of my modpack for example if i were to equip
    myself with your armor which lets say has 7 armor 2 armor toughness on
    the chestpiece - about eq to dia - i would be killed by any zombie that
    wonders into my reactor area and hits me about 2-3 times...yes theyre
    buffed af.

    Also if you had a potion effect registered to protect from radiation
    that could be used in custom maps as a pre-req quest reward so a player
    could advance tru an area for example: "You've been trapped in this
    underground nuclear facility, coolant-leak detected in zones H,J and R,
    find the antidote(your potion)/the special gear(enchanted armor thats
    capable of protecting you from both the enemies and the radiation) to
    survive out there while you battle the infected personnel(zombies most
    likely)".

    What Im trying to say here is if you separate armor and protection from
    radiation it opens up possibilities for authors like me and would be
    greatly appreciated!

    Anyyywaaay, thanks for continuing this awesome mod! Hope to see it out soon :)

    Thanks for reading my "little" suggestiony thing :D"


    Edit: Used spoiler to compress wall of text.

    Posted in: Mods Discussion
  • 0

    posted a message on minecraft is super laggy help meeeeeeeeee!!!!!!!!!

    4 gigs is normal and in fact the recommended amount for modded minecraft. I'm not sure that's the correct argument for it though. I think it's usually written in megs not gigs. -Xmx4096m. Or something.

    Posted in: Unmodified Minecraft Client Support
  • 0

    posted a message on Why 1.8 lacks mods than 1.7

    And since modding is a hobby for most modders (they don't get paid to made mods after all), it's not worth the effort to update.


    To be fair most mods will probably be updated ether by the mod dev, someone chosen as a replacement, or a new mod made based on it.

    Posted in: Discussion
  • 0

    posted a message on I need to delete EVERY single dark oak wood gate in my world.

    A program called MCeddit would also work.

    Posted in: Survival Mode
  • 0

    posted a message on Equivalent Exchange 3 - 0.1.142

    You made the transmutation thingy to big. It will go up to 5*5 size. Shift v to make it smaller.

    Posted in: Minecraft Mods
  • 0

    posted a message on Mine & Blade Battlegear 2 - Bullseye (1.0.9.0)

    Crash bug when used with ProjectE.



    ---- Minecraft Crash Report ----
    // Would you like a cupcake?

    Time: 4/7/15 3:32 PM
    Description: Ticking player

    java.lang.NullPointerException: Ticking player
    at moze_intel.projecte.playerData.AlchemicalBags.getPlayerNBT(AlchemicalBags.java:101)
    at moze_intel.projecte.playerData.AlchemicalBags.sync(AlchemicalBags.java:59)
    at moze_intel.projecte.gameObjs.items.AlchemicalBag.func_77663_a(AlchemicalBag.java:174)
    at net.minecraft.item.ItemStack.func_77945_a(ItemStack.java:381)
    at net.minecraft.entity.player.InventoryPlayer.func_70429_k(InventoryPlayer.java:311)
    at mods.battlegear2.api.core.InventoryPlayerBattle.func_70429_k(InventoryPlayerBattle.java:189)
    at net.minecraft.entity.player.EntityPlayer.func_70636_d(EntityPlayer.java:538)
    at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1611)
    at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:288)
    at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:295)
    at net.minecraft.network.NetHandlerPlayServer.func_147347_a(NetHandlerPlayServer.java:303)
    at net.minecraft.network.play.client.C03PacketPlayer.func_148833_a(SourceFile:137)
    at net.minecraft.network.play.client.C03PacketPlayer.func_148833_a(SourceFile:8)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at moze_intel.projecte.playerData.AlchemicalBags.getPlayerNBT(AlchemicalBags.java:101)
    at moze_intel.projecte.playerData.AlchemicalBags.sync(AlchemicalBags.java:59)
    at moze_intel.projecte.gameObjs.items.AlchemicalBag.func_77663_a(AlchemicalBag.java:174)
    at net.minecraft.item.ItemStack.func_77945_a(ItemStack.java:381)
    at net.minecraft.entity.player.InventoryPlayer.func_70429_k(InventoryPlayer.java:311)
    at mods.battlegear2.api.core.InventoryPlayerBattle.func_70429_k(InventoryPlayerBattle.java:189)
    at net.minecraft.entity.player.EntityPlayer.func_70636_d(EntityPlayer.java:538)
    at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1611)
    at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:288)

    -- Player being ticked --
    Details:
    Entity Type: null (net.minecraft.entity.player.EntityPlayerMP)
    Entity ID: 401
    Entity Name: NJM1564
    Entity's Exact location: 1001.58, 132.00, 1011.39
    Entity's Block location: World: (1001,132,1011), Chunk: (at 9,8,3 in 62,63; contains blocks 992,0,1008 to 1007,255,1023), Region: (1,1; contains chunks 32,32 to 63,63, blocks 512,0,512 to 1023,255,1023)
    Entity's Momentum: 0.00, -0.08, 0.00
    Stacktrace:
    at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:295)
    at net.minecraft.network.NetHandlerPlayServer.func_147347_a(NetHandlerPlayServer.java:303)
    at net.minecraft.network.play.client.C03PacketPlayer.func_148833_a(SourceFile:137)
    at net.minecraft.network.play.client.C03PacketPlayer.func_148833_a(SourceFile:8)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)

    -- Ticking connection --
    Details:
    Connection: [email protected]
    Stacktrace:
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 8.1 (amd64) version 6.3
    Java Version: 1.8.0_40, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 3127161400 bytes (2982 MB) / 4080271360 bytes (3891 MB) up to 4080271360 bytes (3891 MB)
    JVM Flags: 20 total; -Xms256M -Xmx4096M -XX:PermSize=256m -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms4096m -XX:PermSize=256m -XX:NewRatio=3 -XX:SurvivorRatio=3 -XX:TargetSurvivorRatio=80 -XX:MaxTenuringThreshold=8 -XX:+UseParNewGC -XX:+UseConcMarkSweepGC -XX:MaxGCPauseMillis=10 -XX:GCPauseIntervalMillis=50 -XX:MaxGCMinorPauseMillis=7 -XX:+ExplicitGCInvokesConcurrent -XX:+UseCMSInitiatingOccupancyOnly -XX:CMSInitiatingOccupancyFraction=60 -XX:+BindGCTaskThreadsToCPUs -Xnoclassgc
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
    FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 78 mods loaded, 78 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    appliedenergistics2-core{rv2-beta-3} [AppliedEnergistics2 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Aroma1997Core{1.0.2.13} [Aroma1997Core] (Aroma1997Core-1.7.10-1.0.2.13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CodeChickenCore{1.0.4.35} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    {000} [CoFH ASM Data Initialization] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MobiusCore{1.2.3} [MobiusCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    NotEnoughItems{1.0.4.90} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.4.90-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    SciMCLibCore{0.0.0.2} [SciMCLibCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    OpenModsCore{@[email protected]} [OpenModsCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    debug{1.0} [debug] (denseores-1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    battlegear2{1.0.7.0} [Mine & Blade Battlegear 2 - Bullseye] (1.7.10-MB_Battlegear2-Bullseye-1.0.7.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    bspkrsCore{6.16} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.16.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ArmorStatusHUD{1.28} [ArmorStatusHUD] ([1.7.10]ArmorStatusHUD-client-1.28.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    StatusEffectHUD{1.27} [StatusEffectHUD] ([1.7.10]StatusEffectHUD-client-1.27.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    appliedenergistics2{rv2-beta-3} [Applied Energistics 2] (appliedenergistics2-rv2-beta-3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    bdlib{1.6.5.52} [BD Lib] (bdlib-mc1710-1.6.5.52.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ae2stuff{0.1.6.14} [AE2 Stuff] (ae2stuff-mc1710-0.1.6.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    dendrology{1.7.10-0.3.2} [Ancient Trees] (AncientTrees-1.7.10-0.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Aroma1997CoreHelper{1.0.2.13} [Aroma1997Core|Helper] (Aroma1997Core-1.7.10-1.0.2.13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    AromaBackup{0.0.0.5} [AromaBackup] (AromaBackup-1.7.10-0.0.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    aura{0.1r0} [Aura Cascade] (AuraCascade-222.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BiblioCraft{1.8.2} [BiblioCraft] (BiblioCraft[v1.8.2][MC1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CoFHCore{1.7.10R3.0.0B9} [CoFH Core] (CoFHCore-[1.7.10]3.0.0B9-41.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ThermalFoundation{1.7.10R1.0.0RC1} [Thermal Foundation] (ThermalFoundation-[1.7.10]1.0.0RC1-13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ThermalExpansion{1.7.10R4.0.0B8} [Thermal Expansion] (ThermalExpansion-[1.7.10]4.0.0B8-23.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BigReactors{0.4.0A} [Big Reactors] (BigReactors-0.4.0A.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    chisel{2.3.7.34} [Chisel 2] (Chisel2-2.3.7.34.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Waila{1.5.8} [Waila] (Waila-1.5.9_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CompactMachines{1.7.10-1.16} [Compact Machines] (compactmachines-1.7.10-1.16.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CustomMainMenu{1.1} [Custom Main Menu] (CustomMainMenu-MC1.7.10-1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    EnderIO{1.7.10-2.2.8.349} [Ender IO] (EnderIO-1.7.10-2.2.8.349.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    EnderTech{1.7.10-0.3.0.348} [EnderTech] (EnderTech-1.7.10-0.3.0.348.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    EnderZoo{1.7.10-1.0.9.18} [Ender Zoo] (EnderZoo-1.7.10-1.0.9.18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    exnihilo{1.37} [Ex Nihilo] (Ex-Nihilo-1.37.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    extracells{2.2.23} [ExtraCells] (ExtraCells-1.7.10-2.2.23b43.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MetallurgyCore{4.0.4} [Metallurgy Core] (MetallurgyCore-1.7.10-4.0.4.18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TConstruct{1.7.10-1.8.2.build858} [Tinkers' Construct] (TConstruct-1.7.10-1.8.2a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Metallurgy{4.0.5} [Metallurgy 4] (Metallurgy-1.7.10-4.0.5.75.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ExtraTiC{0.8.4} [ExtraTiC] (ExtraTiC-1.7.10-1.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ExtraUtilities{1.2.0} [Extra Utilities] (extrautilities-1.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FastCraft{1.19} [FastCraft] (fastcraft-1.19.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MineTweaker3{3.0.9} [MineTweaker 3] (MineTweaker3-1.7.10-3.0.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ttCore{MC1.7.10-0.1.0-53} [ttCore] (ttCore-MC1.7.10-0.1.0-53.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    fluxedcrystals{0.0.5e} [Fluxed-Crystals] (fluxedCrystals-0.0.5e.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    HoloInventory{1.8.3.86} [HoloInventory] (HoloInventory-1.7.10-1.8.3.86.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    HardcoreQuesting{The Journey (4.2.2)} [Hardcore Questing Mode] (HQM-The Journey (4.2.2).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    imc{1.6} [Improving Minecraft] (Improving Minecraft-1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    inpure|core{1.7.10R1.0.0B9} [INpureCore] (INpureCore-[1.7.10]1.0.0B9-54.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    inventorytweaks{1.59-dev-152-cf6e263} [Inventory Tweaks] (InventoryTweaks-1.59-dev-152.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Lockdown{2.0.0} [Lockdown] (Lockdown-universal-1.7.2-2.0.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    minechem{5.0.5.385} [Minechem] (Minechem-1.7.10-5.0.5.385.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    morechisels{@[email protected]} [More Chisels] (MoreChisels-1.7.10-1.0-19.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    OpenMods{0.6} [OpenMods] (OpenModsLib-1.7.10-0.6-snapshot-225.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    OpenBlocks{1.3} [OpenBlocks] (OpenBlocks-1.7.10-1.3-snapshot-436.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MapWriter{2.1.1} [MapWriter] (Opis-1.2.3_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Opis{1.2.3} [Opis] (Opis-1.2.3_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    pearcelmod{1.7.10-1.0} [Pearcel Mod] (pearcelmod-1.7.10-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    PerfectSpawn{1.1} [Perfect Spawn] (PerfectSpawn-1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    pga{1.0.4} [Plant Growth Accelerator] (plant-growth-accelerator-1.7.10-1.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ProjectE{1.7.10-PE1.4.3} [ProjectE] (ProjectE-1.7.10-PE1.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Quadrum{1.2.0} [Quadrum] (Quadrum-1.7.10-1.2.0.B13-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    RandomThings{2.2.2} [Random Things] (RandomThings-2.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ResourceLoader{1.0} [Resource Loader] (ResourceLoader-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    santasdecor{0.5.3} [Santa's Decor] (Santa'sDecor-1.7.10-0.5.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    SciMCLib{SciMCLib} [SciMCLib] (SciMCLib-1.7.10-0.0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    StevesFactoryManager{A92} [Steve's Factory Manager] (StevesFactoryManagerA92.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TiCTooltips{1.1.11b} [TiC Tooltips] (TiCTooltips-mc1.7.10-1.1.11b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    tinkersdefense{1.0} [Tinkers' Defense] (TinkersDefense-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Torcherino{1.7s} [Torcherino] (Torcherino-1.7.10-1.7s.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    wailafeatures{0.0.1} [WAILA Features] (WAILA-features-1.7.10-0.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    yampst{1.3.3} [YAMPST] (Yampst-Material Energy^4-1.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Ztones{1.7.10} [Ztones] (Ztones-1.7.10-1.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    denseores{1.0} [Dense Ores] (denseores-1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    IguanaTweaksTConstruct{1.7.10-2.1.2.101} [Iguana Tinker Tweaks] (IguanaTinkerTweaks-1.7.10-2.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    AE2 Version: beta rv2-beta-3 for Forge 10.13.2.1230
    Mantle Environment: Environment healthy.
    TConstruct Environment: Environment healthy.
    List of loaded APIs:
    * appliedenergistics2|API (rv2) from appliedenergistics2-rv2-beta-3.jar
    * BattlePlayer (0.1) from 1.7.10-MB_Battlegear2-Bullseye-1.0.7.0.jar
    * Baubles|API (1.0.1.10) from Baubles-1.7.10-1.0.1.10.jar
    * BotaniaAPI (24) from fluxedCrystals-0.0.5e.jar
    * BuildCraftAPI|core (1.0) from extrautilities-1.2.0.jar
    * BuildCraftAPI|tools (1.0) from extrautilities-1.2.0.jar
    * ChiselAPI (0.0.2) from Chisel2-2.3.7.34.jar
    * ChiselAPI|Carving (0.0.2) from Chisel2-2.3.7.34.jar
    * CoFHAPI (1.7.10R1.0.0) from extrautilities-1.2.0.jar
    * CoFHAPI|block (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.0B9-41.jar
    * CoFHAPI|core (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.0B9-41.jar
    * CoFHAPI|energy (1.7.10R1.0.0) from compactmachines-1.7.10-1.16.jar
    * CoFHAPI|inventory (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.0B9-41.jar
    * CoFHAPI|item (1.7.10R1.0.1) from EnderTech-1.7.10-0.3.0.348.jar
    * CoFHAPI|modhelpers (1.7.10R1.0.1) from EnderTech-1.7.10-0.3.0.348.jar
    * CoFHAPI|tileentity (1.7.10R1.0.3) from EnderIO-1.7.10-2.2.8.349.jar
    * CoFHAPI|transport (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.0B9-41.jar
    * CoFHAPI|world (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.0B9-41.jar
    * CoFHLib (1.7.10R1.0.0B8) from CoFHCore-[1.7.10]3.0.0B9-41.jar
    * CoFHLib|audio (1.7.10R1.0.0B4) from EnderTech-1.7.10-0.3.0.348.jar
    * CoFHLib|gui (1.7.10R1.0.0B4) from EnderTech-1.7.10-0.3.0.348.jar
    * CoFHLib|gui|container (1.7.10R1.0.0B4) from EnderTech-1.7.10-0.3.0.348.jar
    * CoFHLib|gui|element (1.7.10R1.0.0B8) from CoFHCore-[1.7.10]3.0.0B9-41.jar
    * CoFHLib|gui|element|listbox (1.7.10R1.0.0B8) from CoFHCore-[1.7.10]3.0.0B9-41.jar
    * CoFHLib|gui|slot (1.7.10R1.0.0B4) from EnderTech-1.7.10-0.3.0.348.jar
    * CoFHLib|inventory (1.7.10R1.0.0B4) from EnderTech-1.7.10-0.3.0.348.jar
    * CoFHLib|render (1.7.10R1.0.0B4) from EnderTech-1.7.10-0.3.0.348.jar
    * CoFHLib|render|particle (1.7.10R1.0.0B8) from CoFHCore-[1.7.10]3.0.0B9-41.jar
    * CoFHLib|util (1.7.10R1.0.0B8) from CoFHCore-[1.7.10]3.0.0B9-41.jar
    * CoFHLib|util|helpers (1.7.10R1.0.0B8) from CoFHCore-[1.7.10]3.0.0B9-41.jar
    * CoFHLib|util|position (1.7.10R1.0.0B4) from EnderTech-1.7.10-0.3.0.348.jar
    * CoFHLib|world (1.7.10R1.0.0B8) from CoFHCore-[1.7.10]3.0.0B9-41.jar
    * CoFHLib|world|feature (1.7.10R1.0.0B4) from EnderTech-1.7.10-0.3.0.348.jar
    * DualWield (0.1) from 1.7.10-MB_Battlegear2-Bullseye-1.0.7.0.jar
    * EnderIOAPI (0.0.2) from EnderIO-1.7.10-2.2.8.349.jar
    * EnderIOAPI|Redstone (0.0.2) from EnderIO-1.7.10-2.2.8.349.jar
    * EnderIOAPI|Tools (0.0.2) from EnderIO-1.7.10-2.2.8.349.jar
    * Heraldry (alpha) from 1.7.10-MB_Battlegear2-Bullseye-1.0.7.0.jar
    * inpure|api (1.7) from INpureCore-[1.7.10]1.0.0B9-54.jar
    * MetallurgyAPI (2.0.0) from Metallurgy-1.7.10-4.0.5.75.jar
    * minechemAPI (1.7.10R1) from Minechem-1.7.10-5.0.5.385.jar
    * ProjectEAPI (1) from ProjectE-1.7.10-PE1.4.3.jar
    * Quiver (0.2) from 1.7.10-MB_Battlegear2-Bullseye-1.0.7.0.jar
    * Shield (0.1) from 1.7.10-MB_Battlegear2-Bullseye-1.0.7.0.jar
    * Thaumcraft|API (4.2.0.0) from fluxedCrystals-0.0.5e.jar
    * WailaAPI (1.2) from Waila-1.5.9_1.7.10.jar
    * Weapons (0.1) from 1.7.10-MB_Battlegear2-Bullseye-1.0.7.0.jar
    SciMCLib Version: 0.0.0.2
    AE2 Integration: IC2:OFF, RotaryCraft:OFF, RC:OFF, BC:OFF, MJ6:OFF, MJ5:OFF, RF:ON, RFItem:ON, MFR:OFF, DSU:ON, FZ:OFF, FMP:OFF, RB:OFF, CLApi:OFF, Waila:ON, InvTweaks:ON, NEI:ON, CraftGuide:OFF, Mekanism:OFF, ImmibisMicroblocks:OFF, BetterStorage:OFF
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 1 / 8; [EntityPlayerMP['NJM1564'/401, l='Hyper New World try 4', x=1001.58, y=132.00, z=1011.39]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'


    Posted in: Minecraft Mods
  • 0

    posted a message on Magneticraft

    Can the crusher be mirrored? As in make the L shape go the other way.

    That's going to be an important and often requested feature.

    Posted in: WIP Mods
  • 0

    posted a message on ExtraTiC - Tinkers' Construct Mod Support Add-on
    You could always make the bricks and grout dyeable. :D
    Posted in: WIP Mods
  • 1

    posted a message on MapWriter - An open source mini-map!
    To whom it may concern.
    Opis has mapwrighter built into it and is updated to 1.7.10.
    http://minecraft.curseforge.com/members/ProfMobius/projects
    Posted in: Minecraft Mods
  • 0

    posted a message on Minecraft "2.0" Should it be a code rework?
    As I understand it while it would improve performance in some ways it would impede performance in other ways. And as I understand it they are more difficult languages to code in.

    Not a problem for vanilla users but modding accounts for a huge chunk of minecraft. And java is easier for new programers.
    Posted in: Discussion
  • 2

    posted a message on Minecraft "2.0" Should it be a code rework?
    That is what the last 3 or 4 updates have bin about. Substantualy re-wrighting the code.
    Posted in: Discussion
  • 0

    posted a message on Chisel 3 [The Dev Releases]
    i will say this once. Please remove the upgrades and plans for future upgrades.

    This is an atheistic mod not a tech mod. And that is how it should be.

    Many mods add new blocks behind a tech tree. Most people don't use them for anything.

    Most do use chisel because it's such a simple mod. That's what makes it unique and different than other mods aesthetic blocks.

    Adding things like. Upgrades that should be integrated in to the block as a default. And diamond chisels solely to add function you removed from the normal chisel will only hurt this mod. Perhaps ruin it.

    If you want to add new functions to the block or chisel do so but keep in mind the simple nature of the mod.
    Posted in: Minecraft Mods
  • 0

    posted a message on Morph - Turn into almost any mob!
    It's hard to do anything from 3rd POV. Build, mine, or fight.
    Posted in: Minecraft Mods
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