• 2

    posted a message on THE ORIGINAL! ::Desert Temple Guardian:: {{Day1625+}} NEW IMAGES! 11/8/2016
    Quote from Chameleonred5»
    Your attitude annoys me. I understand why it may be necessary sometimes (there really are a lot of idiots), but over-advertising yourself before telling me what you're suggesting and writing obvious statements repeatedly in red make me want to reject your suggestion outright instead of reading it.

    Anyways, onto your suggestion. I like the feel of it, and I like the idea of it, but I think it needs a few modifications for these strategies:

    1. Damage potions. Lots of them.

    2. Constant knockback.

    3. Knocking it into a hole in which it cannot escape.

    4. Digging straight to the treasure. (If it cannot get there itself, how can it defend the treasure if you can just dig to it?)

    5. Hiding behind a pillar and hitting it while circling around.

    I have suggestions for each of these.

    1. Immunity or reduction to potion damage.

    2. Make its reach longer than our reach. This makes knockback less effective as well as making it harder to fight.

    3. Climbing. Combine this with number 5 so that an overhang won't stop it.

    4. There is a switch on the ceiling of the temple that the gold golem pulls if you open a chest within its range. This switch detonates the TNT.

    5. It can crack through something if it hits it over and over again.

    Those few modifications aren't small at all. You found strategies to fight the boss, it's not supposed to be direct head to head combat without workarounds. You've clearly not been here long enough to realize that this suggestion has been fine tuned for a long time to be easily implemented and fit the Minecraft theme. Your adjustments would make it overpowered, be a pain to code, something that doesn't fit well into Minecraft as a simple guardian, and just seems like your trying to make it an actual direct fight (which would be useless, not to mention not worthy of the loot). You clearly did not read the whole post considering a lot of your "issues" have been addressed.

    Also, I doubt anyone cares that you find something annoying, as many people have not, and it's actually quiet standard to have things like that in suggestions. It making you want to reject it right away is fine, because do notice you can't reject it since you have no authority in Mojang nor does your lack of support affect this topic whatsoever. If you had the read whole topic, you would have noticed people who actually do have some say, respect, or what-have-you have actually supported the idea. So please, stop with your authoritative attitude, since you have no authority.
    Posted in: Suggestions
  • 0

    posted a message on Carpenter's Blocks
    Quote from Mineshopper»
    Entities are hard-coded to recognize vanilla doors.

    Probably never.

    Not likely. If for decorative purposes only, then yes. But as far as putting things on the shelf? That's Bibliocraft's territory.

    It wouldn't be that far to suggest that perhaps working with Bibliocraft to release an expansion pack to either mod would be beneficial. Considering the level of coding in each mod, an effort from both authors could actually get it done fairly easily.
    Posted in: Minecraft Mods
  • 0

    posted a message on Carpenter's Blocks
    Quote from Mineshopper

    First things first. Alpha support is official for next release but it still needs a little work. Adding some more styles to existing blocks may come second. And I already have a Carpenter's Button so adding a second one would be meaningless. Redstone torch, maybe. Piston, no (it's a huge undertaking).

    I feel a Carpenter's Piston has no use, since it's usually an unseen object that people tend to conceal. However if you do undertake a Carpenter's Redstone Torch, would you be able to let us change the coloration of the flame itself with dyes (purely decorative, no need for any function past aesthetic please)? I feel that my erk with customizing a Redstone Torch would more so be the flame, not the torch itself. However I do wonder, what would be the difficulty to present a Carpenter's Rail? And would it be much more difficult to make it compatible with rail-based mods such as Steve's Carts or Railcraft?
    Posted in: Minecraft Mods
  • 0

    posted a message on Carpenter's Blocks
    Quote from leon6er
    i can't change the design of my bed help

    http://mineshopper.github.io/carpentersblocks/tutorial.html
    Direct Quote from the Tutorial Page

    Carpenter's Bed


    The Carpenter's Bed handles dye colors differently than the other blocks in this mod. To dye the frame of the bed, apply the dye to the head of the bed. To dye the standard blanket color, apply the dye to the foot of the bed.

    If that's too bland for your liking, let's explore bed designs. Left- or right-click the Carpenter's Bed with the Carpenter's Hammer to cycle backwards or forwards through a collection of custom bed designs. This will alter the pillow and blanket of the bed.

    You can add your own bed designs by dropping your textures into the mod zip file at: assets/carpentersblocks/textures/blocks/designs/bed/

    In there, you will find a template folder that contains sample images you can use to create your own design. Once done, your designs will automatically be available the next time you start the game.


    Posted in: Minecraft Mods
  • 0

    posted a message on THE ORIGINAL! ::Desert Temple Guardian:: {{Day1625+}} NEW IMAGES! 11/8/2016
    This idea has been around for a long time and has gotten widespread support. Have you ever thought about taking steps mentioned in said thread?
    Posted in: Suggestions
  • 0

    posted a message on Carpenter's Blocks
    Quote from Mineshopper



    • Not sure which part(s) you're referring to.
    • It's been requested, and its on my list somewhere - doesn't mean it will make the cut though. If only it were as simple as rotating the current block.
    • The idea is to maintain the bed look. Covering the mattress, pillow, or blanket would just be silly. Yeah, mattresses may have fun colored covers on them irl, but I like the level of detail the current bed has. I may add new styles later.

    For the safe I am referring to is the stripe on the left-hand side. My issue with the safe and bed being that the textures you cannot change and stay present for the majority interfere with some of my more HD modifications and create quiet a gap for their inability to be more compatible on a purely aesthetic level. I also would like to say that I have finished combing over the mod and would like to say the many improvements are quiet fascinating, however it would be a bit more improved if we could change the glass coloration on the door designs.
    Posted in: Minecraft Mods
  • 0

    posted a message on Carpenter's Blocks
    I would like to make just a few suggestions/requests

    • Could it be to create a safe without your texture additions, simply the carpenter's block ability and model?
    • The collapsible block, currently only able to modify it from the top (as to my awareness). Would it be possible to extend said function to all the sides?
    • Lastly I suggest this. I believe one should be able to customize each aspect of a bed. That being the framework, the pillows, mattress, and covers. I would like to ask for the ability to apply a block, thus it's texture, to each aspect of this, as since it has been a slightly erk of mine since I started using this.
    I sincerely thank you for reading this. I hope you remember who I am, and if not, I shall not press. However I do apologize if some of these features may be included, as I have only recently returned to Minecraft and your latest version and still have yet to explore every single aspect.
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016
    For those of you speculating what Eloraam will do, as word has gotten out that indeed Eloraam is back and coding RP3 and it will be becoming soon, please do check the twitter account. It is clearly stated Eloraam will not be seeking to persecute people for taking Redpower and building likenesses of it, although there is a limitation. Clearly any mods that provide similar function will not be targeted and modpacks are now open to use Redpower, however Project Red will probably be the only thing that will be asked to close down. It is a direct copy and direct attempt to continue Redpower due to Eloraam's large absence and is essential Redpower itself. The improvements, slight changes, and minor tweaks still provide the feel of Redpower. And Eloraam has clearly stated mods with similar function and look will not be an issue, however those that create the same effect, the same feel, will be. Face the facts, Project Red won't be around if Eloraam finishes RP3 (which with the new support is more likely than previous attempts). Project Red is an attempt to pull Redpower through, and it is, without much concealment, Redpower itself.


    Quote from Warpshard

    I kind of hope that Eloraam decides to just become one of the bigger contributors for Project: Red, and make her mod open source so the Project: Red Team will have an easier time replicating features. I mean, while she did create the original mod, every mod that has Multipart support uses the Project: Red version. I kind of doubt that every mod that has Multipart support will automatically be rushing over to RedPower to change their API. They'll probably keep the Project: Red support, and either make Redpower support optional, or just refuse to support it.




    This post I feel the need to point of for it's a clear sign of ignorance to the entire situation.

    Eloraam made Redpower, and will not join another project that simply continued the mod fully against the copyright, and as of now is still against the "modified verbal twitter copyright". If anything, Project Red staff should be joining Eloraam, however doubtful as privacy is a priority. Also, your reasoning as to why Eloraam should join, for the shear lack of people not wanting to port, is absurd. Eloraam will always provide the better code, for the original creator will know what's better. And may I remind you that Eloraam is a founder of Forge, the current universal modding basis, and contributed many (you would not believe the number) of hooks still currently inside the Forge code, despite inactivity for a long while. And if people should refuse to support one of Minecraft's modding legends (among those like Risugami), they would probably lose the respect of half the community and could potential join the Forge blacklist, thus ending their modding career. Take it from someone who has been around for a while, Eloraam is one of the few people in Minecraft that one can say is to Minecraft Modification as Edison is to the light-bulb.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6+] Steve's Carts 2 (v2.0.0.a123)
    Crash Report. Help Please.
    ---- Minecraft Crash Report ----
    // Why did you do that?

    Time: 5/7/14 12:18 AM
    Description: Initializing game

    java.lang.NullPointerException
    at vswe.stevescarts.Blocks.Blocks.init(Blocks.java:93)
    at vswe.stevescarts.StevesCarts.preInit(StevesCarts.java:113)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
    at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:522)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at vswe.stevescarts.Blocks.Blocks.init(Blocks.java:93)
    at vswe.stevescarts.StevesCarts.preInit(StevesCarts.java:113)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
    at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:522)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

    -- System Details --
    Details:
    Minecraft Version: 1.6.4
    Operating System: Windows XP (x86) version 5.1
    Java Version: 1.7.0_51, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
    Memory: 178421664 bytes (170 MB) / 396582912 bytes (378 MB) up to 518979584 bytes (494 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 41 mods loaded, 41 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized
    Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized
    CodeChickenCore{0.9.0.9} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    ImmibisMicroblocks{57.6.4} [Immibis's Microblocks] (immibis-microblocks-57.6.4.jar) Unloaded->Constructed->Pre-initialized
    TooManyItems{1.6.4} [TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    divinerpg{1.3.0.5 Beta!} [DivineRPG] ([1.6.4][Beta-V6.1]DivineRPG.zip) Unloaded->Constructed->Pre-initialized
    Schematica{1.5.3.62} [Schematica] ([1.6.4]Schematica-1.5.3.62.jar) Unloaded->Constructed->Pre-initialized
    animalbikes{2} [AnimalBikes] (AnimalBikes_1.6.2-1.6.4.zip) Unloaded->Constructed->Pre-initialized
    ArchimedesShipsMod{1.6.4 v1.4.5} [Archimedes' Ships] (ArchimedesShips.zip) Unloaded->Constructed->Pre-initialized
    Autoutils{1.0.1} [Autoutils] (autoutils-1.6.4-1.0.1.jar) Unloaded->Constructed->Pre-initialized
    BiblioCraft{1.5.5} [BiblioCraft] (BiblioCraft[v1.5.5].zip) Unloaded->Constructed->Pre-initialized
    BuildCraft|Core{4.2.2} [BuildCraft] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Builders{4.2.2} [BC Builders] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Energy{4.2.2} [BC Energy] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Factory{4.2.2} [BC Factory] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Transport{4.2.2} [BC Transport] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Silicon{4.2.2} [BC Silicon] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized
    UniversalElectricity{3.1.0} [Universal Electricity] (Universal-Electricity-3.1.0.78-core.jar) Unloaded->Constructed->Pre-initialized
    CalclaviaCore{1.2.0} [Calclavia] (Calclavia-Core-1.2.0.318-universal.jar) Unloaded->Constructed->Pre-initialized
    CarpentersBlocks{2.0.8} [Carpenter's Blocks] (Carpenter's Blocks v2.0.8 - MC 1.6+ (1).zip) Unloaded->Constructed->Pre-initialized
    customnpcs{1.6.4} [CustomNpcs] (CustomNPCs_1.6.2-1.6.4.zip) Unloaded->Constructed->Pre-initialized
    ForgeMultipart{1.0.0.250} [Forge Multipart] (ForgeMultipart-universal-1.6.4-1.0.0.250.jar) Unloaded->Constructed->Pre-initialized
    McMultipart{1.0.0.250} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.4-1.0.0.250.jar) Unloaded->Constructed->Pre-initialized
    GollumCoreLib{1.0.0} [Gollum Core Lib] (GollumLib-1.0.0_for_1.6.4.zip) Unloaded->Constructed->Pre-initialized
    ImmibisCore{57.2.0} [Immibis Core] (immibis-core-57.2.0.jar) Unloaded->Constructed->Pre-initialized
    MFFS{3.6.2} [Modular Force Field System] (Modular-Force-Field-System-3.6.2.65-core.jar) Unloaded->Constructed->Pre-initialized
    numina{0.1.2-55} [Numina] (Numina-1.6.2-0.1.2-55.jar) Unloaded->Constructed->Pre-initialized
    powersuits{0.10.0-91} [MachineMuse's Modular Powersuits] (ModularPowersuits-1.6.4-0.10.0-91.jar) Unloaded->Constructed->Pre-initialized
    Thaumcraft{4.1.0g} [Thaumcraft] (Thaumcraft4.1.0g.zip) Unloaded->Constructed->Pre-initialized
    Railcraft{8.4.0.0} [Railcraft] (Railcraft_1.6.4-8.4.0.0.jar) Unloaded->Constructed->Pre-initialized
    RedstonePasteMod{1.5.1} [Redstone Paste] (RedstonePasteMod1.5.1.zip) Unloaded->Constructed->Pre-initialized
    ResonantInduction|Core{0.3.1} [Resonant Induction] (Resonant-Induction-Development-0.3.1.112-core.jar) Unloaded->Constructed->Pre-initialized
    ResonantInduction|Archaic{0.3.1} [Resonant Induction Archaic] (Resonant-Induction-Development-0.3.1.112-archaic.jar) Unloaded->Constructed->Pre-initialized
    ResonantInduction|Mechanical{0.3.1} [Resonant Induction Mechanical] (Resonant-Induction-Development-0.3.1.112-mechanical.jar) Unloaded->Constructed->Pre-initialized
    ResonantInduction|Electrical{0.3.1} [Resonant Induction Electrical] (Resonant-Induction-Development-0.3.1.112-electrical.jar) Unloaded->Constructed->Pre-initialized
    StevesCarts{2.0.0.b10} [Steve's Carts 2] (StevesCarts2.0.0.b10.zip) Unloaded->Constructed->Errored
    TwilightForest{1.20.5} [The Twilight Forest] (twilightforest-1.6.4-1.20.5.jar) Unloaded->Constructed->Pre-initialized
    weaponmod{1.6.2 v1.13.6} [Balkon's WeaponMod] (WeaponMod.zip) Unloaded->Constructed->Pre-initialized
    mod_ZanMinimap{0.9.4} [Zan's Minimap] (ZansMinimap1.6.4.zip) Unloaded->Constructed->Pre-initialized
    ForgeMicroblock{1.0.0.250} [Forge Microblocks] (ForgeMultipart-universal-1.6.4-1.0.0.250.jar) Unloaded->Constructed->Pre-initialized
    Launched Version: 1.6.4-Forge9.11.1.965
    LWJGL: 2.9.0
    OpenGL: ATI Radeon HD 2600 XT GL version 2.1.7536 Release, ATI Technologies Inc.
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Pack: Default
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--21 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items•- (Beware of Biomes! March 9th, 2016)
    Dealing with this. Haven't been using MC or modding for a while, so this may seem very arbitrary, but I'm clueless nevertheless so spare me a little.
    ---- Minecraft Crash Report ----
    // Why did you do that?

    Time: 5/7/14 12:18 AM
    Description: Initializing game

    java.lang.NullPointerException
    at vswe.stevescarts.Blocks.Blocks.init(Blocks.java:93)
    at vswe.stevescarts.StevesCarts.preInit(StevesCarts.java:113)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
    at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:522)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at vswe.stevescarts.Blocks.Blocks.init(Blocks.java:93)
    at vswe.stevescarts.StevesCarts.preInit(StevesCarts.java:113)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
    at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:522)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

    -- System Details --
    Details:
    Minecraft Version: 1.6.4
    Operating System: Windows XP (x86) version 5.1
    Java Version: 1.7.0_51, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
    Memory: 178421664 bytes (170 MB) / 396582912 bytes (378 MB) up to 518979584 bytes (494 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 41 mods loaded, 41 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized
    Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized
    CodeChickenCore{0.9.0.9} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    ImmibisMicroblocks{57.6.4} [Immibis's Microblocks] (immibis-microblocks-57.6.4.jar) Unloaded->Constructed->Pre-initialized
    TooManyItems{1.6.4} [TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    divinerpg{1.3.0.5 Beta!} [DivineRPG] ([1.6.4][Beta-V6.1]DivineRPG.zip) Unloaded->Constructed->Pre-initialized
    Schematica{1.5.3.62} [Schematica] ([1.6.4]Schematica-1.5.3.62.jar) Unloaded->Constructed->Pre-initialized
    animalbikes{2} [AnimalBikes] (AnimalBikes_1.6.2-1.6.4.zip) Unloaded->Constructed->Pre-initialized
    ArchimedesShipsMod{1.6.4 v1.4.5} [Archimedes' Ships] (ArchimedesShips.zip) Unloaded->Constructed->Pre-initialized
    Autoutils{1.0.1} [Autoutils] (autoutils-1.6.4-1.0.1.jar) Unloaded->Constructed->Pre-initialized
    BiblioCraft{1.5.5} [BiblioCraft] (BiblioCraft[v1.5.5].zip) Unloaded->Constructed->Pre-initialized
    BuildCraft|Core{4.2.2} [BuildCraft] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Builders{4.2.2} [BC Builders] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Energy{4.2.2} [BC Energy] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Factory{4.2.2} [BC Factory] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Transport{4.2.2} [BC Transport] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Silicon{4.2.2} [BC Silicon] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized
    UniversalElectricity{3.1.0} [Universal Electricity] (Universal-Electricity-3.1.0.78-core.jar) Unloaded->Constructed->Pre-initialized
    CalclaviaCore{1.2.0} [Calclavia] (Calclavia-Core-1.2.0.318-universal.jar) Unloaded->Constructed->Pre-initialized
    CarpentersBlocks{2.0.8} [Carpenter's Blocks] (Carpenter's Blocks v2.0.8 - MC 1.6+ (1).zip) Unloaded->Constructed->Pre-initialized
    customnpcs{1.6.4} [CustomNpcs] (CustomNPCs_1.6.2-1.6.4.zip) Unloaded->Constructed->Pre-initialized
    ForgeMultipart{1.0.0.250} [Forge Multipart] (ForgeMultipart-universal-1.6.4-1.0.0.250.jar) Unloaded->Constructed->Pre-initialized
    McMultipart{1.0.0.250} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.4-1.0.0.250.jar) Unloaded->Constructed->Pre-initialized
    GollumCoreLib{1.0.0} [Gollum Core Lib] (GollumLib-1.0.0_for_1.6.4.zip) Unloaded->Constructed->Pre-initialized
    ImmibisCore{57.2.0} [Immibis Core] (immibis-core-57.2.0.jar) Unloaded->Constructed->Pre-initialized
    MFFS{3.6.2} [Modular Force Field System] (Modular-Force-Field-System-3.6.2.65-core.jar) Unloaded->Constructed->Pre-initialized
    numina{0.1.2-55} [Numina] (Numina-1.6.2-0.1.2-55.jar) Unloaded->Constructed->Pre-initialized
    powersuits{0.10.0-91} [MachineMuse's Modular Powersuits] (ModularPowersuits-1.6.4-0.10.0-91.jar) Unloaded->Constructed->Pre-initialized
    Thaumcraft{4.1.0g} [Thaumcraft] (Thaumcraft4.1.0g.zip) Unloaded->Constructed->Pre-initialized
    Railcraft{8.4.0.0} [Railcraft] (Railcraft_1.6.4-8.4.0.0.jar) Unloaded->Constructed->Pre-initialized
    RedstonePasteMod{1.5.1} [Redstone Paste] (RedstonePasteMod1.5.1.zip) Unloaded->Constructed->Pre-initialized
    ResonantInduction|Core{0.3.1} [Resonant Induction] (Resonant-Induction-Development-0.3.1.112-core.jar) Unloaded->Constructed->Pre-initialized
    ResonantInduction|Archaic{0.3.1} [Resonant Induction Archaic] (Resonant-Induction-Development-0.3.1.112-archaic.jar) Unloaded->Constructed->Pre-initialized
    ResonantInduction|Mechanical{0.3.1} [Resonant Induction Mechanical] (Resonant-Induction-Development-0.3.1.112-mechanical.jar) Unloaded->Constructed->Pre-initialized
    ResonantInduction|Electrical{0.3.1} [Resonant Induction Electrical] (Resonant-Induction-Development-0.3.1.112-electrical.jar) Unloaded->Constructed->Pre-initialized
    StevesCarts{2.0.0.b10} [Steve's Carts 2] (StevesCarts2.0.0.b10.zip) Unloaded->Constructed->Errored
    TwilightForest{1.20.5} [The Twilight Forest] (twilightforest-1.6.4-1.20.5.jar) Unloaded->Constructed->Pre-initialized
    weaponmod{1.6.2 v1.13.6} [Balkon's WeaponMod] (WeaponMod.zip) Unloaded->Constructed->Pre-initialized
    mod_ZanMinimap{0.9.4} [Zan's Minimap] (ZansMinimap1.6.4.zip) Unloaded->Constructed->Pre-initialized
    ForgeMicroblock{1.0.0.250} [Forge Microblocks] (ForgeMultipart-universal-1.6.4-1.0.0.250.jar) Unloaded->Constructed->Pre-initialized
    Launched Version: 1.6.4-Forge9.11.1.965
    LWJGL: 2.9.0
    OpenGL: ATI Radeon HD 2600 XT GL version 2.1.7536 Release, ATI Technologies Inc.
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Pack: Default
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10][Beta][WIP]Colored Light - Progress and Discussion
    I love this mod, it's excellent. However my pressing issue is the "will not ruin your saves" promise. Considering you are writing a code to generate colored light by a system that does not initially support it, when Mojang adds their promised Dynamic Light overhaul which would completely change the lighting system, would you be forced to edit values that would make moving from a Pre Light overhaul update to after with your mod to preserve our saves (considering we don't get a light coloration overhaul included)? Basically I want to know if a transition between such period (which may be close or far) using your mod as part of a world would work as the same as any mod (basically just get an update) or would it force you to rewrite too much code to preserve our saves?

    Sorry if my question is too hypothetical, but I have a large number of high scale modded saves that I still look forward to expanding, and I'm unsure if I should rely on this mod too much considering all the promised updates that will probably happen before I finish half my projects.
    Posted in: WIP Mods
  • 0

    posted a message on Carpenter's Blocks
    Quote from HatsyaSouji

    Please let the Custom NPCs and Minecraft Comes Alive people interact with the Carpenter Doors...


    It's been addressed technically. NPC usage of door isn't going to happen anytime soon. If your not gonna support a vanilla feature, why leap frog it for a mod? Sorry, not gonna be around.
    Posted in: Minecraft Mods
  • 0

    posted a message on Carpenter's Blocks
    I've got to say, I really wanted a carpenter's bed. Just not liking the new model. I would have preferred if you stuck with the old one, even if you didn't like it. I'm not really against it, just it seems that if your gonna start making custom blocks, it loses the original point.
    Posted in: Minecraft Mods
  • 0

    posted a message on Carpenter's Blocks

    I never thought of that o.o but it sounds awesome. I currently use Carpenter blocks for the MC RPG i am making and that would be cool. But Another suggestion i have is carpenter Pistons. Works just like normal pistons/sticky pistons but you choose the base of the piston and the Actual moving part.


    This was presented before sometime. I believe that Mineshopper rejected the idea or said he'd postpone it. Currently, he attempts to fully understand the coding and functions of a block before giving it a carpenter's variation so it can be as close to perfect as possible. Since Carpenter's blocks currently cannot be pushed by pistons, you can see there is still some area of error. If the time comes when that is adjusted, it would seemingly be hinting towards more understanding of piston mechanics and potential for the Carpenter's Piston.
    Posted in: Minecraft Mods
  • 0

    posted a message on Carpenter's Blocks
    Quote from givo26

    I like the above suggestion, it would be really cool to see different color flames on torches as well as different patterned sticks. Also how about various torch models too, it would be cool to have some different ones instead of just plain old vanilla.


    It could be templated after an old mod that stopped around 1.2.5 (I believe it was called Zygon's Torches). Here's what I remember, as I couldn't find the PMC page.

    Dyes color the torch flame and animation (without effects, listed below).
    Snowballs replace the animation with icey mist and the torch drips little snow drops
    Ender pearls replace the animation with ender particles
    Blaze Powder gives the default animation
    Bucket of Water replaces the animation with bubbles
    Glowstone dust doubles the range (could be done endlessly and caused the mod to crash a lot).

    If you manage to edit the template from that mod so it works better with this mod, make the base have "carpenter" effect, and maybe throw in some more effects (maybe fireworks or redstone), and that'd basically be it.

    To know how to make a torch not off the base code, you'll need to know it's made of 3 parts.
    -The particles on top that look like smoke/little flames coming off (depends on what pack you use) are in the code usually called the animation
    -The flame itself on the torch is called the flame
    -The base of the torch is referred to as the base, but when you use any API, most of the time you'll have to name it bottomlinkT

    I've basically laid out all I know. If Mineshopper decides to follow something along those lines you'll basically get the ideal "carpenter's torch" and he might get a few fans from lovers of the old torch mod.
    Posted in: Minecraft Mods
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