- Mystara0001
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Member for 12 years, 6 months, and 11 days
Last active Sat, Aug, 15 2015 16:11:35
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1783
epicSplashBattle posted a message on Pixelmon 8.1.2 (12th Nov 2020)
PixelmonThe Pokemon mod for Minecraft!
To find out more about this mod you can check out the Pixelmon website!
Submit bugs here on out issue tracker - Click me!
Pokemon is the intellectual property of GameFreak and is trademarked by Nintendo GameFreak and Creatures Inc. -
33
Naruto1310 posted a message on [1.5]KeepMyStatsPosted in: Minecraft ModsKeepMyStatsBelow I say that the mod is version independant and works with every Minecraft version 1.5 and up. This is true in general, but the new launcher broke the mod.
In Minecraft 1.5 the statistics system has changed and the resetting of statistics should be rare to impossible. If you want you can still use this mod, but it's way less important than before 1.5.
This mod removes the resetting of statistics and achievements.
Additionally it will make the game access the statistics file stat_keepmystats_unsent.dat (instead of stat__unsent.dat). So when you start the game without the mod installed, it won't mess up your statistics.
The mod is a FML coremod. This means it requires FML or Forge and goes into the coremods folder. It does not do any Minecraft stuff, so it should be independent of the Minecraft version. It should work with all future releases and snapshots that FML works with. You can even put it in an MCP installation in the coremods folder.
Statistics are client only. Don't install the mod on a server.
Download + Installation:Latest version: https://www.dropbox.com/s/tn9w9eqq90bip55/[1.5+]KeepMyStats2.jar?dl=0
Older versions: https://www.dropbox.com/sh/18mfl0ag0zgv0z8/AABJ1kHyq1wRhtEpKeyyCycGa?dl=0
(for explanations about old versions see next post)
Installation:
Install ForgeModLoader or Minecraft Forge.
Place the file "[1.5+]KeepMyStats2.jar" in your coremods folder.Old versions:
For the old versions: forget everything I just said. They are not coremods, don't require FML and don't rename the statistics file. They simply keep the game from resetting the statistics. They are version specific and need to be installed in the minecraft.jar. If you want to use the with Forge/FML, installed them after Forge/FML. Don't forget to delete the META-INF folder.Credits:
Idea + Coding:
- Naruto1310Copyright + Modpacks:
This document is Copyright © 2012 Naruto1310 and is the intellectual property of the author. Only Minecraftforum.net is able to host any of my material without my consent. It may not be placed on any web site or otherwise distributed publicly without advance written permission. If you mirror this mod page or anything I've made on any other site, I may express my angst at you in the form of a lawsuit.
If you want to create a modpack, you are free to include this mod, as long as you don't make money with the pack and provide credit in form of my name and a link to this page. -
4
HellOnBlocks posted a message on Ultima VII - City of Britain [COMPLETED] [Version 1]Posted in: ScreenshotsHi Everyone!
Here is version 1 of my project, the City of Britain. It has taken a while to complete this project legit on my multiplayer survival server, but it was rewarding. Although I did let an operator buddy of mine smooth out my moat with a "sponge" to fix that up. Not without its trials and tribulations, MineCraft updates forced me to do two server world migrations, several chunk errors, and 92 hour work weeks in between! None the less I now feel I have now graduated from MineCraft Nub to MineCraft Builder
I did try to stay as canon to the original Ultima VII City and Castle as possible, that will be why there may be too much Cobblestone in its construction, and why all the buildings are pretty much squares/rectangles. Hey, it was 1992, complicated 3D code was hard to come by! In any case, I did take out a little bit of an artistic license in some places, mainly the Castle as you will see if you do know canon Ultima.
There are a few things that could probably use a little more work.
The secret passage ways in the walls of the Castle are not complete. I have two passage ways that open from within the wall near the front of the Castle and the main entrance to the passage ways is in Lord British's chambers. I have not duplicated the number of levers/wall seperations in the Castle walls(it was a silly number of them anyway) because I haven't been able to get the entry/exit points to be flush with the wall. Not perfectly hidden. That may be my problem, bad restoner I bet.
There are some glass blocks used as windows still here and there, I never got around to converting 100% of them after the glass panes came out.
This project was featured over at the Ultima Codex! I thank WtF Dragon for adding this to the Inspired Works section, I was very happy to see it there.
[url=http://inspired.ultimacodex.com/britannia-in-minecraft//]Ultima Codex Inspired Works[/url]
Start Date: August 11th, 2011
Finish Date: April 30th, 2012
Exported Map Pics - Updated: April 30th, 2012
Project Pictures
All buildings in U7 City of Britain, not including Paws.
All structures furnished, match original game as best as possible.
Includes a "working" redstone Moongate.
The Britain Moongate takes you to the huge Shrine of Spirituality!
The Golden Ankh is moored off the coast.
Has easter eggs like the Kilrathi Space Ship and Hoe of Destruction.
The Golden Ankh is located near the Shipwright building in the south east.
The Britain Moongate is located east of town along the gravel path.
Step on the wooden pressure plate to activate the Moongate.
Stand in the Moongate and wait for it to activate.
Heal yourself before using the Moongate!
Shrine is best viewed on Tiny draw distance, to give it better effect.
Access to secret passages in Castle walls is in Lord British's chambers.
Why is there no roofing?I have left out roofing in hopes that MC will come out with an isometric camera view option in the future. That would match the orig game quite a bit better in terms of exploration. My guess is though that if they did, it would be similar to the views now where if something is in the way, it would block the view totally. It would be ideal to have a clipping level where you remove blocks from view or turn them transparent for easy player viewing. Don't to walk into a building with the view on and then only see the roof!
Why do I need to heal up before using the Moongate?
Well, its a long way down! It drops you quite a ways, you hit water once on your way down which will break the main drop but then another length of falling will cause the damage.
The City of Britain
Planet MineCraft Project Link:[url=http://www.planetminecraft.com/project/city-of-britain---ultima-vii/]DOWNLOAD NOW1[/url]
[url=http://www.planetminecraft.com/project/city-of-britain---ultima-vii/]DOWNLOAD HERE[/url]
Direct Downloads via MediaFire:
Full World Save:
[url=http://www.mediafire.com/download.php?r62vc4b3173afov]DOWNLOAD HERE[/url]
MCEdit Schematic
[url=http://www.mediafire.com/download.php?vfdl3aff74bv10d]DOWNLOAD HERE[/url]
The Shrine of Spirituality
This is a stand alone MCEDIT schematic file export and full world save of the Shrine from the larger City area. You can download and use this without the rest of the City.
Planet MineCraft Project Link:
[url=http://www.planetminecraft.com/project/ultima-vii---the-shrine-of-spirituality/]DOWNLOAD HERE[/url]Direct Downloads via MediaFire:
Full World Save:
[url=http://www.mediafire.com/download.php?b6ktb9dh507pvbg]DOWNLOAD HERE[/url]
MCEdit Schematic
[url=http://www.mediafire.com/download.php?81y2a8cwlwj4hr3]DOWNLOAD HERE[/url]
Ultima VII Player Skins
Play as some of your favourite Ultima characters! Send me any additional requests.
Planet MineCraft Skins Link:
[url=http://www.planetminecraft.com/member/hellonblocks/skins/any/]DOWNLOAD HERE[/url]Direct Downloads via MediaFire:
Lord British
[url=http://www.mediafire.com/view/?0cbafsct419ep8p]DOWNLOAD HERE[/url]
The Avatar
[url=http://www.mediafire.com/view/?r389fyayeynbqtj]DOWNLOAD HERE[/url]
Iolo
[url=http://www.mediafire.com/view/?o9i72f9n6rw5bb7]DOWNLOAD HERE[/url]
Dupre
[url=http://www.mediafire.com/view/?06a0vdwzk0copcf]DOWNLOAD HERE[/url]
Shamino
Arcadian
[url=http://www.mediafire.com/view/?trnt378d3f8x4q8]DOWNLOAD HERE[/url]
Ultima VII - Artwork File Only
Planet MineCraft would not allow me to keep these files uploaded as they were not a "Texture Pack. So there they are via MediaFire Direct Download:
32 bit format Artwork File:
[url=http://www.mediafire.com/view/?lvz3u580mx9ws12]DOWNLOAD HERE[/url]256 bit More Paintings Extreme Artwork File:
[url=http://www.mediafire.com/view/?dgkcstem0xkcv8j]DOWNLOAD HERE[/url]*NOTE* With the 256 bit file, you must rename it from kz(2).png to kz.png prior to insertion. Also for more information on More Paintings Extreme please search this form for the More Paintings thread.
Texture Pack(s)
I began with using a modified version of DokuHigh. Changes were made to the skin myself, at this point I am not re-distributing my changes.
You can find the Doku textures here: [url=http://www.minecraftforum.net/topic/513093-32x16x125-dokucraft-the-saga-continues/]http://www.minecraft...saga-continues/[/url]
Later on I started using Sphax PureBDcraft which you may find here:
[url=http://bdcraft.net/download-purebdcraft-texturepack-for-minecraft]http://bdcraft.net[/url]
Golden Ankh Hull
I downloaded Drotth's Ocean Galleon file and imported it into a single player world on my laptop. I then replicated it visually pretty closely as far as the hull is concerned. Kudos to him for creating this also, such a simple yet very nice looking hull design.
You can find his Galleon here: CLICK HERE
Follow me on Twitter!
[url=https://twitter.com/HellOnBlocks[/url]
imgur link to this project's Gallery
[/url][url=http://imgur.com/a/Hk2Yp]City of Britain @ imgur[/url]
Early WIP Build Pics
Land Clear Before & After, 11 days worth!Looking out over what will be the mid city area in front of the castle.
Looking left to front, there is plenty of land to clear out for the left side of the Castle...
Starting the right side Castle Wall... Too much water, will have to all be grass!
Looking back to the front of the construction area, needs to be all flat grass. Panic!
Still yet more earth moving to do.
All land within the Castle walls has been cleared!
Basic Castle Outline & Construction
Construction on front wall.
Walls and Tower shells completed.
First attempt at a gatehouse, flags, and cannons.
Gate.
Inside tower looking down side walls.
Castle Interior - Lobby Area
[The Moonstones ofthe 8 Virtues.
Moonstone Display.
The Vortex Cube.
A Heart, the Sigil of Compassion & City of Britannia, made from lava.
The Codex of Ultimate Wisdom on a golden altar, focused by the concave and convex lens which raises the Codex from the Ethereal Void.
Castle Interior - Courtyard
Entrance to the courtyard, which I have named Codex Park.
A diorama of the 8 Virtues and symbol of the Codex.
Castle Interior - Throne Room
Lord British's Throne Room
An Ankh, Sigil of Spirituality and emblem of the Avatar.
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302
djoslin posted a message on [1.5.2] FiniteLiquid v5.93
information you NEED TO read before you download
information you NEED TO read before you download
information you NEED TO read before you download
Download
______________________________________________________
Donations
Please consider donating. It takes time and money to keep my website alive, and I've spent countless hours programming to make minecraft just a little bit better for you guys.
donate
______________________________________________________ -
250
Swervish posted a message on NEUSCHWANSTEIN CASTLE (308L X 128W X 155H) -Survival -No Mods\/ \/:::::UPDATE:::::\/ \/Posted in: Screenshots
Here is a link to the paint plans for this build:
http://www.minecraftforum.net/topic/1405322-neuschwanstein-castle-mc-plans-paint-rar-zip/
/\ /\:::::UPDATE:::::/\ /\
Firstly; I know that this building is and has been popular amongst MineCraft players and builders since the beginning. So all props, once again, go out to each of you who have either finished or abandoned their own particular variation on the challenge. The following is simply my take, in my fashion, with my artistic license, and my personal preferences for play method. I am in no way intending to one-up anyone's work... I just happen to like big challenges and tough circumstances with no short-cuts.
This is my second attempt at this project. My first failed attempt is chronicled: HERE
Here is the goal:
Here is a page of [Google Images]of the structure.
It has taken almost a month from when I abandoned the first attempt to reach the point where a second 'restart' thread was in order.
Lessons learned from failure:
1) Absolutely HAD to have one mod; a height limit adjuster... the Main Tower is 155 blocks high.
2) Need to draw a complete set of plans before even selecting a place to build.
3) Monster Defenses (fences, torches, temp-houses and workshops built of stone not dirt) need to be a higher priority.
4) MASSIVE amounts of wool will be required so a huge farm is needed(4-6 times the size of first attempt).
5) A 300+ length means that much of the action will be a LONG LONG ways from the craftsmens' village, so a railway is needed (I know nothing of rails).
___________________________________________________________________________
FIRST STEP: Find dimensions / plans to work from
I found a guy who built this structure out of legos, and after a few emails back and forth we negotiated a deal on a physical copy of the plans that he created and used. The plans are too big to scan, so they had to be photocopied at a blueprint shop and mailed to me. I do not believe that I purchased rights to post or distribute the plans, so I've taken a few concept photos of them that are just low res enough to not be used by anyone else.
On his website four of the smaller of the elevations. Here is one:
This is a direct linked jpg so I'm not worried about copyright on this one.
You can contact the creator of these plans [HERE]if you would like a set of your own. FYI, he has plans done in square grid graph paper, for about 60 or so historical castles. I plan to build a few of them from his plans over time.
____________________________________________________________________________________
NEXT STEP: MineCraft Plans
From the Lego Plans, I extrapolated a set of my own in MS Paint... The scale is appx 1block = 1ft.
These are just the outside walls, the interior walls and the courtyard are yet to be translated.
From the four exterior wall elevations (as well as the lego plan for the layout) I created what I call a footprint
These are my creation and you are welcome to them.
__________________________________________________________________________
Step 3: Create a world and find a place to build
First challenge)
This particular height limit adjustment mod makes you spawn at the top of the sky... that means I needed to keep creating worlds until I found one that spawned me withing 7-8 blocks of deep water so that I could 'fly sideways' on the way down and not spawn-fall-splat-rinse-repeat.
Second challenge)
The foot print of this structure including the approach ramp is 308 X 128. For those of you who play in MC edit or whatever the mod is that creates flat featureless worlds to build on... 308 X 128 is fantastically HUGE according to the map generator. I created around 40-45 maps before I found one that had BOTH a spawn by deep water, and anything approaching a flat and dry spot that size. But, I'm a stubborn you know what, so I stuck it out till I found one.
Here is a map screenshot:
As you can see, the back two corners are hanging over a river and a sea that will have to be filled in at some point.
_____________________________________________________________________________________________
STEP 4: Clear the land
It just so happens that the entire footprint was covered in trees that will all have to be cut down. Here are a before and after shot of clearing the first third of the foot print taken from a 128 block tall pillar:
In order to clear that many trees I had to build little woodcutter's huts spread around the forest, so I wouldnt have to keep running 200+ blocks back to the bass every night:
There are four of them scattered around in the pillar pic above but they are hard to see. Look for the 20 block tall dirt pillars that I built right next to each hut so that I could find it in the trees.
Yeah, some may say that cutting down ~800 trees so far and another 2000+ to go seems like grinding, but I will probably use at least that much wood in a project this size anyway. Besides, the trees are NOTHING... its the earth moving that is going to get grindy
__________________________________________________________________________________
STEP 5: Get stoned.
Although Neuschwanstein Castle is mostly white (wool), the gatehouse foundations are block and the gatehouse towers and the two courtyards are grey stone. I will be building the gatehouse first (and then moving all storage / workshops etc into it). The towers alone will require about 1700 blocks of smooth stone each... so its time to start the mining ops:
This is the diagonal drop shaft that goes from ground level all the way to lvl 17 (will mine down there from 17 down to 1). From the shaft alone, I have been able to generate enough cobble and make enough stone blocks to build the gatehouse foundations.
Remember all those trees? They will go to good use fueling the brick/block ovens:
______________________________________________________________________
STEP 6: Get food.
The first thing I built in my mine was a massive wheat farm. Hold on to your butts... it is planted with 16 rows each 64 blocks long:
I have been cutting all the tall grass in my tree clearing efforts, and I still only have 2/3s of the seeds I need to plant the 1024 block wheat patch, LOL.
So the world is built..., plans are drafted, clearing, cutting, mining, planting are all well underway. Still havent started the sheep operations yet, but I cant wait to get started building.... so lets lay this thing out.
_________________________________________________________________________________________________
STEP 7: Foundations
After many many many runs back and forth all over the general building stie to verify elevations and distances. I did some fancy pencil and paper math and determined where the gatehouse will be built, and then where the center point will be.
After another dozen trips around the footprint area, I selected the height:
Soooooooooo Let the building begin.
Here is a screen shot with the basic foundations laid to elevation for the two towers and the front wall of the gatehouse.
And a shot of the completed gatehouse foundations including the basement floor for the space underneath the main entry arch. This basement room will become my main operations center for the first third of the project; the gatehouse, the guards tower (see big square to upper right) the courtyards and the bailey wall for the never built inner keep:
And a shot from ground level of the front of the gatehouse foundations taken from what will be the second to last phase, the future approach ramp.
Tonight I will be building the towers, putting floors on the ground floor rooms of teh gatehouse, and moving operations into the gatehouse basements!..... finally.
________________________________________________________________________________________
The last two weeks of Dec are ALWAYS tough in my professional life, so it is good to be back in the computer chair with a few days of vacation to play.
As always, your comments, both critical and suggestive, will be MOST WELCOMED
Peace
-
228
Jsn_man posted a message on [1.2.5]SSP Mods in SMP – Explosives Plus v3.3 b2As you know, 1.3 has been released and I'm trying to get in on the action once again. Here's what I've done so far:Posted in: Minecraft Mods
Explosives Plus v3.3 for 1.2.5:
You'll need Forge for the client as well as for the server. Keep in mind that this is a rough port and crashes/bugs may riddle your gameplay. If you could email me at [email protected] with bugs or errors you've encountered, I could take a look at them. In future builds these problems should go away, but for now this is it. I'll also be upgrading to v3.4 of Ex+ soon. You should be able to just place the jars in your mods folder for installation. Make sure you have the sound files on the client. We are base-class free!
Download build 2 server (vanilla only) -- Lots of RAM recommended, I'll add Bukkit support when stability and safety has increased
Build 2 client download available here
You may have to wait for Pheenixm to update the topic.
Know Bugs:
AC130 does not work
Genesis bomb does not work/crashes
Mind control and explosive vests are buggy
You must relog to see damage from the BiomeBuster
Varios sounds and particles don't work yet
Email me at [email protected] to report bugs not listed here
WiduX has taken over Pam's Mods, http://www.minecraft.../topic/1318130- . I don't know how good he is, but the mods look playable. Keep an eye on him for me.
Mods in Queue:
Working on:
SandwichCraft - 20% - Step 3
Here's the basic outline I try to follow when porting mods:
1. Get permission from author
2. Decompile mod (Skipped if the author was kind enough to give me the source)
3. Set up the mod in a client workspace, then prep it for the server
4. Copy all necessary files to a server workspace
5. Fix server problems
6. Add packets when needed
7. Server testing
8. Repeat steps 5-7 until the mod is ready
9. Compiling and distribution
10. Port server version to Bukkit
For the fastest response, email me at [email protected] or PM me with suggestions. Make sure you include a link to the mod's topic, that the mod is up to date with Minecraft, and it is not on this list.
Old topic:
Important:I did not make these mods, their creators did and will be credited by a link to the original mod's topic and will be named after the following lines: "Originally By:" I have permission from all of the modders to redistribute their mods to the public. I can only do this if I provide an extension for the client side that will make it compatible for SMP. That way, their original work will need to be downloaded from them, and then the multiplayer extension from me. The previous statement does not apply whatsoever to the multiplayer version of the mods (because you don't install client classes on servers). For all of you who want to make mod packs, you must get permission from the original creator to include his/her single player versions in your pack, and you also must get permission from me to include my multiplayer version in your pack. Otherwise, it is illegal to do so, and you could suffer multiple law suits.
Dear Everyone,
I'm sorry I wasn't around for the last few weeks; two weeks of standardized testing and a huge poetry project. Now that I'm here, though, I intend to update EVERYTHING I possibly can. Not for 1.2.5, though. I'm afraid I missed the rush there. I'll be all over the next version, though, I promise.
Until then,
Jsn_man
P.S. My decision is final.
P.P.S. I will be porting Explosives Plus to 1.2.5 soon.
-------------------------------------------------------------------------------------------------------------
Version 1.2.3 of Pam's mods are again here: http://goo.gl/UhzBv . I'll try to update this thread later.
I updated all of Pam's mods, but I haven't time to update this thread. They're available here, though: http://goo.gl/UhzBv
Before you post about an error, keep in mind that MysticOres will not start on Bukkit, and neither will any other that adds a new armor. I'm fixing it.
My official statement about Mo' Creatures: http://www.minecraft...2#entry12025522
I made a website for a school project! It has my first applet witch took me a few hours to make (since it was my first one, and I had to rewrite the engine three times to make it more efficient). Check it out here: http://goo.gl/vadsz
Everything will soon be moved over to http://mcportcentral.co.za soon, so you can start making an account there.
Hello forum users. My name is Jsn_man, and I have ported mods from single player to multiplayer. Of coarse, I get permission to distribute them to users so that they can use them for their servers. If you have a request for a mod, please leave a comment with the mod's name, a link to it's topic, and a brief description. I'll PM the creator for permission, and we'll see where it goes from there. Hopefully, they will say yes and it can end up on this page. If not, there's nothing I can do. Now, let's see the mods:
Are you a decent Youtuber? If so, I could use some video reviews for these mods (only do this if you stress the multiplayer-ness of them, like you use them on a server) and some installation tutorials couldn't hurt. Thank you.
[1.1.0]Baby Animals:
Originally By: cocoavalley
Original Thread
I'll let the pictures inform you of this mod.
And even more small bundles of joy.
Download Client Addon[1.1.0][v2.0.1]
Download Server Mod[1.1.0][v2.0.1]
Download Bukkit Mod[1.1-R3][v2.0.1]
If you want to replace the vanilla baby animals with this mod's pertinently, you can use this plugin which I have created for Bukkit only. Use place it in your /plugins folder. Download: BabyAnimalsPatch.jar
It should function the same way cocoavalley's patch does for single player.
Older versions here.
Please report bugs here for a quicker response time.
Required Mods:
Client:
1. ModLoader
2. ModLoaderMP
3. AudioMod
4. Baby Animals
Server:
1. ModLoaderMP or ModLoaderMP for Bukkit respectively
[1.1.0]Pfaeff's Mods:
Originally By: Pfaeff
Original Thread
Allocator: The Allocator sucks in items at the input and throws them out at the output.
If a chest or a dispenser is connected to it, it will be used as input/output.
Jump Pad: Items and players on it will be thrown in the air.
Chest Trap: Like a normal chest, but it will trigger adjecent blocks/redstone when items are being put in or taken out.
Fan: The Fan continuously pushes items when powered by redstone.
Download Client Addon[1.1.0][v0.9.1]
Download Server Mod[1.1.0][v0.9.1]
Download Bukkit Mod[1.1-R3][v0.9.1]
Older versions here.
Required Mods:
Client:
1. ModLoader
2. ModLoaderMP
3. Pfaeff's Mods
Server:
1. ModLoaderMP or ModLoaderMP for Bukkit respectively
Check out this install tutorial by TheGamingForge:
[1.0.0]Pam's Mods:
Pam's BoneCraft:
Originally By: MatrexsVigil
Original Thread
This mod allows you to use bones to create weapons, tools, armor, and replacement miscellaneous items. Ever went down into a deep cave only to forget sticks for torches, arrows, or bows? Forget about that from now on!
Bone Weapons are treated as Stone for what they can dig but have a durability of 155 (like Tin from EarthCraft), while Bone Armor has the durability and protection of Chainmail.
As of version 1.5, bones can now be used to craft EVERYTHING that previously needed sticks, including normal (wood, stone, iron, etc) tools with bone handles, bone stick signs, bone ladders, etc. You can also use two bone in the normal recipe pattern to make shears.
Download Client Addon[1.0.0][v1.8]
Older Versions here
Download Server Mod[1.0.0][v1.8]
Older Versions here
Download Bukkit Mod[1597][v1.8]
Older Versions here
Required Mods:
Client:
1. ModLoader
2. ModLoaderMP
3. Minecraft Forge
4. Pam's BoneCraft
5. Pam's Images
Server:
1. ModLoaderMP
2. Minecraft Forge
Bukkit versions can be found here.
Pam's ClothCraft:
Originally By: MatrexsVigil
Original Thread
This mod adds a new wild plant and crop into the game--Cotton! Cotton plants can be found pretty much everywhere but on sand/stone (like flowers). Breaking a cotton plant will either give you cotton (most chance), a cotton seed (less chance), or nothing (least chance). They spawn a bunch, so don't dispair if you break one and get nothing! Cotton can be crafted into normal Minecraft string! Wild cotton plants from this mob do not replace Hogofwar's naturally spawning flax plants.
String can now be made into woven cloth, allowing you to make cotton armor (equal to leather). Also, this mod is compatiable with Hogofwar's PeacefulPack's Flax! Remember, woven cloth makes Cotton Armor but his cloth from flax fibres will make normal leather armor.If his mod is installed, you will also be able to convert on a 1:1 basis woven cloth into his cloth just in case you feel the need.[Not in my version because his mods aren't in multiplayer...] Woven Cloth can now be made into Wool!
As of 1.4, ClothCraft now has carpets! Made with a wool block of any dye color and a string, these flat, small blocks can be places on any horizontal surface.
As of 1.5, you can now make Cotton Fertilizer that will grow cotton crops. This is made with one cotton and a bone. Recipe shape: Item is on top, bone is on bottom. You get four fertilizer.
You can now use bonemeal to sometimes spawn cotton bushes with the tallgrass and flowers.
Download Client Addon[1.0.0][v1.6]
Older Versions here
Download Server Mod[1.0.0][v1.6]
Older Versions here
Download Bukkit Mod[1597][v1.6]
Older Versions here
Required Mods:
Client:
1. ModLoader
2. ModLoaderMP
3. Minecraft Forge
4. Pam's ClothCraft
5. Pam's Images
Server:
1. ModLoaderMP
2. Minecraft Forge
Bukkit versions can be found here.
Pam's DesertCraft:
Originally By: MatrexsVigil
Original Thread
This mod adds in a ton of stuff for desert life! Craft cactus tools (wood strength), sandstone tools (stone strength), and glass steel tools (gold strength)! Craft cactus sticks from cactus blocks and make everything in the game that normally requires sticks with this new item, that includes all the new tools and all the old ones as well! Use cactus blocks to make everything in the game that normally requires planks as well!
Also included in this mod is 14 new plants that grow on sand including red and tan colored grasses and green and reddish-brown small cacti. One of these plants, denoted by its red spots, drops cactus fruit to eat or cactus fruit seeds to plant! Plant cactus fruit cactus seeds in normal tilled soil, like a normal crop. It has three stages of growth, like all my other crops.
NOTE: I did not give any new textures to old items that can be made with cactus or sandstone--this is to save on block IDs. Just because a sandstone furnace would look nice doesn't mean I need to waste you block IDs on one.
As of 1.2, you can now make Cactus Fruit Fertilizer that will grow cactus fruit crops. This is made with one cactus fruit and a bone. Recipe shape: Item is on top, bone is on bottom. You get four fertilizer.
Download Client Addon[1.0.0][v1.4.1]
Older Versions here
Download Server Mod[1.0.0][v1.4.1]
Older Versions here
Download Bukkit Mod[1597][v1.4]
Older Versions here
Required Mods:
Client:
1. ModLoader
2. ModLoaderMP
3. Minecraft Forge
4. Pam's DesertCraft
5. Pam's Images
Server:
1. ModLoaderMP
2. Minecraft Forge
Bukkit versions can be found here.
Pam's EarthCraft:
Originally By: MatrexsVigil
Original Thread
This mod adds a ton of new earth and metal related blocks and items with the express purpose of having a mod like this that uses as little Block IDs (7) and terrain sprite indices (0) as possible. There are a lot of other ore and decorative block mods out there but almost none use metadata to condense down their Block ID footprint and none that I can find use Minecraft Forge to completely get rid of terrain sprite indice usage.
Tons of more info on the original thread. Really, you want to check this out.
Download Client Addon[1.0.0][v1.5.1]
Older Versions here
Download Server Mod[1.0.0][v1.5.1]
Older Versions here
Download Bukkit Mod[1597][v1.5.1]
Older Versions here
Required Mods:
Client:
1. ModLoader
2. ModLoaderMP
3. Minecraft Forge
4. Pam's EarthCraft
5. Pam's Images
Server:
1. ModLoaderMP
2. Minecraft Forge
Bukkit versions can be found here.
Pam's HarvestCraft:
Originally By: MatrexsVigil
Special thanks to ngphoenix for his help with the crop fixes!
Original Thread
This mod adds in Salt, a new world generating ore (will not appear in pre-explored chunks in old worlds), sixteen new crops, eight new fruit trees, four berry bushes, and a ton of new ingredients and food items. If you love farming and cooking, this mod is definitely for you!
Again, more info on the original thread.
Download Client Addon[1.0.0][v5.2.3]
Older Versions here
Download Server Mod[1.0.0][v5.2.3]
Older Versions here
Download Bukkit Mod[1.0.1-R1][v5.2.3]
Older Versions here (including Bukkit support for MineFactory Reloaded)
Required Mods:
Client:
1. ModLoader
2. ModLoaderMP
3. Minecraft Forge
4. Pam's HarvestCraft
5. Pam's Images
Server:
1. ModLoaderMP
2. Minecraft Forge
Bukkit versions can be found here.
Pam's WaxCraft:
Originally By: MatrexsVigil
Original Thread
This mod adds a new wild bush and crop into the game--Candleberries along with Candlenut Trees!! Candleberry bushes can be found pretty much everywhere but on sand/stone (like flowers). Breaking a candleberry bush will either give you a candleberry or candleberry seed. If you want to grow more, you need to plant candleberry seeds to grow the candleberry crop like wheat. Candlenut trees are rare but breaking the Candlenut block will always give you a candlenut item or a small chance of a candlenut sapling.
Candleberries/candlenuts can be made into wax*, allowing you to make hardened leather armor (equal to iron), and torches with wax and string. Also, this mod is compatiable with Nandonalt's Beekeeping mod!When his mod is installed, your candleberries/nuts will automatically smelt into his Pressed Wax to use in his recipes (allowing you to make candles instead of torches for one example!). If his mod is installed, you will also be able to convert on a 1:1 basis Candle Wax into Pressed Wax (and vise versa if you uninstall his mod later).[Not on multiplayer...]
Download Client Addon[1.0.0][v1.7.1]
Older Versions here
Download Server Mod[1.0.0][v1.7.1]
Older Versions here
Download Bukkit Mod[1597][v1.7.1]
Older Versions here
Required Mods:
Client:
1. ModLoader
2. ModLoaderMP
3. Minecraft Forge
4. Pam's WaxCraft
5. Pam's Images
Server:
1. ModLoaderMP
2. Minecraft Forge
Bukkit versions can be found here.
Weee! Flowers:
Originally By: MatrexsVigil
Original Thread
This mod is for folks who want either more plant life in Minecraft to add color and variety to the landscape and/or people who want easier access to dyed wool of all colors. This mod will spawn new flowers in unexplored areas or all over with a newly generated map. When using the Painterly texture pack, please make sure to not make your Yellow or Red flowers the same texture as one of my own, else it might get kind of confusing.
Now you can use bonemeal on grass to sometimes spawn Weee! Flower flowers. Huzzah!
Download Client Addon[1.0.0][v1.9.1]
Older Versions here
Download Server Mod[1.0.0][v1.9.1]
Older Versions here
Download Bukkit Mod[1597][v1.9.1]
Older Versions here
Required Mods:
Client:
1. ModLoader
2. ModLoaderMP
3. Minecraft Forge
4. Pam's Weee! Flowers
5. Pam's Images
Server:
1. ModLoaderMP
2. Minecraft Forge
Bukkit versions can be found here.
Pam's WoodCraft:
Originally By: MatrexsVigil
Original Thread
For right now this mod adds in sixteen colored plank blocks using only a single Block ID via metadata. These blocks cannot currently be used as normal planks in recipes.
Download Client Addon[1.0.0][v1.1]
Older Versions here
Download Server Mod[1.0.0][v1.1]
Older Versions here
Download Bukkit Mod[1597][v1.1]
Older Versions here
Required Mods:
Client:
1. ModLoader
2. ModLoaderMP
3. Minecraft Forge
4. Pam's WoodCraft
5. Pam's Images
Server:
1. ModLoaderMP
2. Minecraft Forge
Bukkit versions can be found here.
[1.0.0]Mystic Mods:
Mystic Ores:
Originally By: Axebane, Updated By: Coupon22
Original Thread, Updated Thread
4 new metals, 1 new fuel, including:
Verdite, Mithril, Adamantine & Iridium.
4 mystic gemstones:
Emerald, Sapphire, Topaz & Amethyst.
Verdite - Better than stone tools, but not as good as iron.
Mithril - Better than iron tools, but not as good as diamond.
Adamantine - Better than diamond.
Iridium - Better than Adamantine.
Obsidian - Very fast mining speed, but slightly less durable than stone tools. Requires Obsidian Rods in-place of sticks. Obsidian swords are 1-hit kill weapons.
Bloodstone - Increadibly fast mining speed, but slightly less durable than iron tools. Requires Obsidian Rods in-place of sticks. Bloodstone swords are 1-hit kill weapons.
Check out the original thread, it's the best ore mod I've ever used.
Download Client Addon[1.0.0]
Download Server Mod[1.0.0]
Download Bukkit Mod[1.0.0]
Required Mods:
Client:
1. ModLoader
2. ModLoaderMP
3. Minecraft Forge
4. Mystic Ores
Server:
1. ModLoaderMP
2. Minecraft Forge
Bukkit versions can be found here.
Mystic Ruins:
Originally By: Axebane, Updated By: Coupon22
Original Thread, Updated Thread
Randomly Generated Dungeons.
Dungeons can contain multiple rooms, corridors & side branches. There is a chance for treasure to be found in the dungeon rooms, and there are even "secret" rooms hidden near the dungeons. These "secret" rooms have a floor made of Lapis Blocks and a Gold Treasure Chest.
Randomly Generated Ancient Ruins.
Most of the time they are buried under the surface, but sometimes they can be found aboveground. Dig underneath these Ancient Ruins to find Buried Treasure!
2 types of Buried Treasure:
Iron Treasure Chests contain mostly common or semi-rare items/blocks. Gold Treasure Chests are harder to find, and contain mostly rare items/blocks, including diamonds, clay, cookies, etc.
This was the stuff that was in the YogBox when it was still alive, and now you can have it on your server.
Download Client Addon[1.0.0]
Download Server Mod[1.0.0]
Download Bukkit Mod[1.0.0]
Required Mods:
Client:
1. ModLoader
2. ModLoaderMP
3. Mystic Ruins
Server:
1. ModLoaderMP
Bukkit versions can be found here.
Mystic Stones:
Originally By: Axebane, Updated By: Coupon22
Original Thread, Updated Thread
6 New Types of Stone
Each type of stone is a different color, and they can be cooked in a furnace to produce the smooth version of the stone. Cooking the smooth version turns the stone into regular cobblestone. Each of the 6 colored stone types can be combined with wooden planks in the crafting grid to create colored planks. Now your wooden house can be as colorful as you want!
Read the original thread for more info.
Download Client Addon[1.0.0]
Download Server Mod[1.0.0]
Download Bukkit Mod[1.0.0]
Required Mods:
Client:
1. ModLoader
2. ModLoaderMP
3. Mystic Stones
Server:
1. ModLoaderMP
Bukkit versions can be found here.
[1.0.0]Kaevator's Mods:
SuperSlopes:
Originally By: Kaevator
Original Thread
SuperSlopes allows you to craft 12 new types of blocks in 31 different materials.
It includes Slopes and corners for realistic rooftops and diagonal walls.
Download Client Addon[1.0.0][v2.3]
Download Server Mod[1.0.0][v2.3]
Required Mods:
Warning! The following two mods are unstable and probably don't work as intended at the moment.
TimberFrames:
Originally By: Kaevator
Original Thread
Timber framing allows you to decorate your outside walls with different wooden frames and to make wooden structures such as bridges and barns.
Download Client Addon[1.0.0][v1.5]
Download Server Mod[1.0.0][v1.5]
Required Mods:
Wallpaper:
Originally By: Kaevator
Original Thread
This mod will allow you to craft a new item: the wallpaper, and place it on your walls as a decorative texture.
This way, you can have two different faces of a block decorated with two different texture and customize the bedrooms of your house without having to add new blocks.
Download Client Addon[1.0.0][v1.2]
Download Server Mod[1.0.0][v1.2]
Required Mods:
[1.0.0]Random Weapons:
Originally By: Kmcpeek7
Original Thread
A collection of rather interesting weapons that you wouldn't see in a normal survival game. Just envision yourself hitting a zombie in the head with these:
Sharp Stick:
Skillet:
Board:
And much more!
Download Client Addon[1.0.0][v0.2]
Download Server Mod[1.0.0][v0.2]
Download Bukkit Mod[1.0.1-R1][v0.2]
Required Mods:
[1.8.1]CobbleStone Fences:
Originally By: stolksdorf
Original Thread
There's really no explanation; there doesn't need to be.
Download Client Addon[1.8.1]
Download Server Mod[1.8.1]
Download Mod for Bukkit Server[RB 1317 - 1337]
Required Mods:
The ModLister plugin along with one of my new plugins has been moved here.
Install Info:
Back up your files before installing!
Client:Windows
1. Type %appdata% in RUN.
2. Find the folder .minecraft
3. Go into bin and open minecraft.jar with WinRAR, 7zip, etc.
4. Install the required mods specified above in that order.
Make sure that you delete the folder META-INF
5. If your downloaded my addon and it is in a .zip format, open it with WinRAR, 7zip, etc.
6. If you installed the SSP mod by dumping it into minecraft.jar, put my addon into minecraft.jar as well. If you placed a zip/folder in your mods folder, open that and install my addon in there.
7. Enjoy!
Mac
1. Open up Finder.
2. Navigate to Library/Application Support/minecraft
3. Install the required mods specified above in that order.
Make sure that you delete the two files that start with MOJANG inside the folder META-INF
4. If your downloaded my addon and it is in a .zip format, open it by double clicking.
5. If you installed the SSP mod by dumping it into minecraft.jar, put my addon into minecraft.jar as well. If you placed a zip/folder in your mods folder, open that and install my addon in there.
6. Enjoy!
BukkitWindows
1. Open your craftbukkit.jar with WinRAR, 7zip, etc.
2. Install the required mods specified above in that order.
Do not delete the folder META-INF
3. Find that file that you downloaded (if it is zipped, open it).
4. Place the files into craftbukkit.jar or as a folder/zip in your /mods directory.
5. Enjoy!
Mac
1. Rename your craftbukkit.jar to craftbukkit.zip
2. Open craftbukkit.zip with Archive Utility
3. Find that file that you downloaded (if it is zipped, unzip it)
4. Install the required mods specified above in that order.
Do not delete the folder META-INF
5. Copy the files from the download to minecraft_server
6. Press Command+a
7. Right click on any file and select Compress # Items...
8. Rename the compressed file (should be Archive.zip) to craftbukkit.jar
9. Run that for your server
10. Enjoy!
ServerWindows
1. Open your minecraft_server.jar with WinRAR, 7zip, etc.
2. Install the required mods specified above in that order.
Do not delete the folder META-INF
3. Find that file that you downloaded (if it is zipped, open it).
4. Place the files into minecraft_server.jar or as a folder/zip in your /mods directory.
5. Enjoy!
Mac
1. Rename your minecraft_server.jar to minecraft_server.zip
2. Open minecraft_server.zip with Archive Utility
3. Find that file that you downloaded (if it is zipped, unzip it)
4. Install the required mods specified above in that order.
Do not delete the folder META-INF
5. Copy the files from the download to minecraft_server
6. Press Command+a
7. Right click on any file and select Compress # Items...
8. Rename the compressed file (should be Archive.zip) to minecraft_server.jar
9. Run that for your server
10. Enjoy!
Planned Mods:
I've received permission from developers to port these mods:
Jump Blocks by MinerMarcus2k9
Fireworks Mod by Mysticyx
Fossils and Archeology by Flammarilva
The Real World Mod by a lot of guys including Nick354
thethirdmike's Dawn of the Modern World mods
TeeLuk95's mods
Finite Liquid by djoslin
Proloe's SteamCraft
pitman-87's TF2 Teleporter
Zaneth's Wooly Sheep
SGExplorer's Pumpkin Mod
If you have suggestions or something, please leave a response with the mod's name, a brief description, and a link to it's topic.
Feedback is welcome!
I've spend 3 hours on the original thread just so that no one says, "No pics, no clicks." Can I at least get a 1 for that?
If you have some spare money, donations are always welcome.
You can also click this link to pay me without charging you.
If you wish to support this thread, you can also use this amazing banner made by SpartaMercenary in your signature:
[url=http://goo.gl/8IK5l] [IMG]http://img205.imageshack.us/img205/3295/bannerfa.png[/IMG][/url]
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
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4
redstone1337 posted a message on CREEPERS OPEN DOORS?Posted in: 1.1 Update Discussion
You're obviously not a Homestar Runner fan -
1
Sinisters_Textures posted a message on How smart are zombies really? Zombie AI TestThat testing facility does not meet Aperture Science's standards.Posted in: 1.1 Update Discussion - To post a comment, please login.
7
The 25 Best Minecraft Mods -"Minecraft has the best modding community in the world. Despite no official mod tools being released, players are constantly expanding and adding an astonishing amount of new content."
And noticed the date on it: November 2011
Sadly a lot of these mods are dead. Not to mention all the other mods out there like Stuffed Animals that for some reason have just died off even though they were extremely popular.
I understand that people are doing this for free, and their lives and goals change so they don't want to deal with it anymore, and they don't want to let anyone else pick up the mods because it's their work. It's to you I am sending the below request, and I would like to think that this community would also stand behind this request.
Please, let someone else pick up your mod and keep it updated!
I know it's your work, and I respect that 100%. You should get credit for your work. But if you gave up on the mod and can't/won't update it anymore. then let someone else have it so it doesn't die. It's called Legacy, which means your work carries on after you. And in modding communities all over it's damn respectable. And it will make you feel pretty good about yourself when you look in six months and the mod you first brought to the table is still one of the top downloaded.
As one person to another, I know and understand your reasons for not wanting to share your mod development. As part of this community I beg you to see past them so that everyone can benefit from what you started.
If you are a modder that has an old dying mod that you wouldn't mind letting someone else pick up and continue. Please post it here with your list of do's and dont's.
1
2
The truth is, I've gone over a week and not found a single diamond, and that's living at the lava table (one of many temporary bases), just to turn around and find ten of them by passing through a stumbled on cave.
They really are rare, and the only way to increase your chances of finding them is to strip mine which I don't do any more because it's boring and because I could repave half my world with cobblestone.
1
Off topic:
So you started an entire thread filled with profanity and flames, and you were basing it off something you were told.
Next time, check it for yourself please. Then, if you feel it really is a problem, come post on the forums.
This entire thread was made based of an uninformed opinion.
On topic:
Just regular building and digging has supplied me and my server with a virtually unlimited amount of flint. We regularly clear out abandoned mines, so wood is never scarce. And luckily we have a few areas that are almost overrun with chickens.
We literally have a double wide chest full of arrows, and more than enough supplies to fill another.
This enchantment, while convenient when you're low on ammo and out in the wilds, really isn't that over powered.
1
This statement is laughable, and it drives home a point that I have been thinking about for some time.
It's not up to the community to fix problems and issues created by the developers, it's up to the developers.
Mojang: You are doing a great job so far, but you need two things other companies have that you don't:
1. Customer Service. You have my money, as a customer I demand some support for it when I need it. Your current CS level = 0
2. Public Relations. This is not the same as Customer Support. This would be the official voice to the people when issues exactly like this one arrives. Someone who's job is to let us know what is going on. Someone that has a real presence on these (or on your own official) forums.
Tweets are great. They should not be used in lieu of real customer relations.
Edit: To start, and to ensure I am true to my own statements I've made in other posts, here is a free service which will allow at least a start on Customer Support:
http://www.comm100.com/knowledgebase/
A knowledge base of some kind would be extremely helpful.
3
The reasons I feel Minecraft is the best and worst game ever.
Open Ended Game Play:
Pro: The player can literally go anywhere they want and do whatever they want within the limits of the game. You, as a player, have complete freedom to do what you want based off the goals you set for yourself. No one tells you if you should blow up a town, build a biosphere around it, or just pass it by.
Con: People need occasional direction to tell them what they are supposed to be doing. Even if that's as simple as, go explore that cave and bring back X. It gives purpose to go into yet another cave.
Crafting:
Pro: There are so many items a player can make. Seems the list never ends. Between brewing, cooking/smelting, and crafting there is always something new to make it seems.
Con: I start with nothing and I now I do what? Punch trees to get wood to make what? Planks and they make sticks. Oh I should have made a crafting table? All of the things that can be made without any idea how to get started. I mused have missed the digital manual. Oh wait... no I didn't.
Mods/Texture Packs:
Pro: They make the game look great and add features that may enhance game play. They also add a huge amount of variety which enhances playability.
Con: They aren't easy to install. Even HD texture packs require another program before they will work. There's no standard for updates as each modder seems to prefer to mod for a specific version or they mod for a pre-release and abandon the current release. Almost all tutorials are videos rather than step by step instructions.
Note, Opinion: I consider this a con as well, though many may not agree, as such it is flagged as my opinion. The mod/texture community in general seems to have a very selfish/negative attitude regarding what they release. I have seen everything from direct insults about not being able to install something, to complete refusal to provide any support for something released. An example of this would be the last option on the OP survey. While this behavior is allowed on this forum, from a user standpoint, it feels unacceptable. Tone it down a bit and realize that for every jerk that harasses you about your release, there is that one person that sincerely needs help because they want to use your creation.
Randomization:
Pro: You never know what to expect. Every cave is different. The world is ever changing no matter where you go. Unexpected is a way of life.
Con: Floating mine shafts, villages with buried buildings in them, mountains with floating peaks, Land areas with too many or no animals in them.
In the spirit of the OP, no I don't think this is the end of Minecraft. I just think there is a loot of room for improvement still and I would love to see things get better. Games such as the Elder Scrolls series have lived this long because the community keeps adding to what the developers have abandoned. If you think that's not true, do a search for Morrowind Mods and you will be amazed how many are still available and being made and remade for Oblivion and now Skyrim.
If this game is to live a legacy, then it is up to the community to stop complaining at the developers and each other and start working together to keep the game evolving and growing beyond what the developers would have ever expected. We need modders that make and support their work instead of just releasing it and forgetting it.
Note, Opinion: The biggest change I would like to see is for the community to offer feedback that encompasses more than, "This sucks, change it!" It would help so much if people stated why it sucks and offered suggestions on how to improve it, and then allowed the community to provide their ideas on the subject without being upset because someone didn't like their idea right out of the box.
2
You know, roads that make sense.
No buried houses/doorways.
No houses with doors too high to get to.
Fence around the town.
Grass or sand instead of stone/gravel.
Gentle slopes instead of jagged drops.
Light it up!
Our village usually come out looking much nicer. We do this for a couple reasons, the first being aesthetic.
The second being to make the entire village easier to travel in.
Do you usually take the time to clean/rebuild your villages?
1
My world has a lot of tall grass and the sheep seem to spawn in certain locations, not all over, so I think it would be varied enough to prevent a full wipeout of the grass.
1
The name of the world is Hiatus and it's on a secure internal LAN. Sorry we do not accept outside players.
As you see Minetographer did an awesome job.
2
By your own statement you said keep the feedback coming.
To be honest, nothing in the OP is feedback. It's all a complaint about what you don't like.
True feedback looks like this:
Abandoned mineshafts feel broken. They are far too common when generated across the map. They also generate floating through other mineshaft, ravines, and structures. I feel they should be less common and that there should be a check to see if they are floating, or if something is under them supporting them.