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    posted a message on Dying Mods
    I came across this article:

    The 25 Best Minecraft Mods -"Minecraft has the best modding community in the world. Despite no official mod tools being released, players are constantly expanding and adding an astonishing amount of new content."

    And noticed the date on it: November 2011

    Sadly a lot of these mods are dead. Not to mention all the other mods out there like Stuffed Animals that for some reason have just died off even though they were extremely popular.

    I understand that people are doing this for free, and their lives and goals change so they don't want to deal with it anymore, and they don't want to let anyone else pick up the mods because it's their work. It's to you I am sending the below request, and I would like to think that this community would also stand behind this request.

    Please, let someone else pick up your mod and keep it updated!

    I know it's your work, and I respect that 100%. You should get credit for your work. But if you gave up on the mod and can't/won't update it anymore. then let someone else have it so it doesn't die. It's called Legacy, which means your work carries on after you. And in modding communities all over it's damn respectable. And it will make you feel pretty good about yourself when you look in six months and the mod you first brought to the table is still one of the top downloaded.

    As one person to another, I know and understand your reasons for not wanting to share your mod development. As part of this community I beg you to see past them so that everyone can benefit from what you started.

    If you are a modder that has an old dying mod that you wouldn't mind letting someone else pick up and continue. Please post it here with your list of do's and dont's.
    Posted in: Discussion
  • 1

    posted a message on Minecraft hand bug!! 1.1
    I wonder if the OP is really just showing off their 9284 experience levels...
    Posted in: 1.1 Update Discussion
  • 2

    posted a message on Generation Bug of the map????
    There's always someone that thinks the game is broken because they didn't find diamonds.

    The truth is, I've gone over a week and not found a single diamond, and that's living at the lava table (one of many temporary bases), just to turn around and find ten of them by passing through a stumbled on cave.

    They really are rare, and the only way to increase your chances of finding them is to strip mine which I don't do any more because it's boring and because I could repave half my world with cobblestone.
    Posted in: 1.1 Update Discussion
  • 1

    posted a message on Infinite Arrows for the Bow?
    Quote from Locklear308

    ...I was told you could get it after 5 to 10 bows.


    Off topic:
    So you started an entire thread filled with profanity and flames, and you were basing it off something you were told.

    Next time, check it for yourself please. Then, if you feel it really is a problem, come post on the forums.

    This entire thread was made based of an uninformed opinion.

    On topic:
    Just regular building and digging has supplied me and my server with a virtually unlimited amount of flint. We regularly clear out abandoned mines, so wood is never scarce. And luckily we have a few areas that are almost overrun with chickens.

    We literally have a double wide chest full of arrows, and more than enough supplies to fill another.

    This enchantment, while convenient when you're low on ammo and out in the wilds, really isn't that over powered.
    Posted in: 1.1 Update Discussion
  • 1

    posted a message on Ice?
    Quote from orogion

    -SNIP-

    God I hope someone brings a mod soon to counter this...


    This statement is laughable, and it drives home a point that I have been thinking about for some time.

    It's not up to the community to fix problems and issues created by the developers, it's up to the developers.

    Mojang: You are doing a great job so far, but you need two things other companies have that you don't:

    1. Customer Service. You have my money, as a customer I demand some support for it when I need it. Your current CS level = 0

    2. Public Relations. This is not the same as Customer Support. This would be the official voice to the people when issues exactly like this one arrives. Someone who's job is to let us know what is going on. Someone that has a real presence on these (or on your own official) forums.

    Tweets are great. They should not be used in lieu of real customer relations.

    Edit: To start, and to ensure I am true to my own statements I've made in other posts, here is a free service which will allow at least a start on Customer Support:

    http://www.comm100.com/knowledgebase/

    A knowledge base of some kind would be extremely helpful.
    Posted in: 1.1 Update Discussion
  • 3

    posted a message on The end of the world of Minecraft
    Perhaps a better quest would be:

    The reasons I feel Minecraft is the best and worst game ever.

    Open Ended Game Play:
    Pro: The player can literally go anywhere they want and do whatever they want within the limits of the game. You, as a player, have complete freedom to do what you want based off the goals you set for yourself. No one tells you if you should blow up a town, build a biosphere around it, or just pass it by.

    Con: People need occasional direction to tell them what they are supposed to be doing. Even if that's as simple as, go explore that cave and bring back X. It gives purpose to go into yet another cave.

    Crafting:
    Pro: There are so many items a player can make. Seems the list never ends. Between brewing, cooking/smelting, and crafting there is always something new to make it seems.

    Con: I start with nothing and I now I do what? Punch trees to get wood to make what? Planks and they make sticks. Oh I should have made a crafting table? All of the things that can be made without any idea how to get started. I mused have missed the digital manual. Oh wait... no I didn't.

    Mods/Texture Packs:
    Pro: They make the game look great and add features that may enhance game play. They also add a huge amount of variety which enhances playability.

    Con: They aren't easy to install. Even HD texture packs require another program before they will work. There's no standard for updates as each modder seems to prefer to mod for a specific version or they mod for a pre-release and abandon the current release. Almost all tutorials are videos rather than step by step instructions.

    Note, Opinion: I consider this a con as well, though many may not agree, as such it is flagged as my opinion. The mod/texture community in general seems to have a very selfish/negative attitude regarding what they release. I have seen everything from direct insults about not being able to install something, to complete refusal to provide any support for something released. An example of this would be the last option on the OP survey. While this behavior is allowed on this forum, from a user standpoint, it feels unacceptable. Tone it down a bit and realize that for every jerk that harasses you about your release, there is that one person that sincerely needs help because they want to use your creation.

    Randomization:
    Pro: You never know what to expect. Every cave is different. The world is ever changing no matter where you go. Unexpected is a way of life.

    Con: Floating mine shafts, villages with buried buildings in them, mountains with floating peaks, Land areas with too many or no animals in them.

    In the spirit of the OP, no I don't think this is the end of Minecraft. I just think there is a loot of room for improvement still and I would love to see things get better. Games such as the Elder Scrolls series have lived this long because the community keeps adding to what the developers have abandoned. If you think that's not true, do a search for Morrowind Mods and you will be amazed how many are still available and being made and remade for Oblivion and now Skyrim.

    If this game is to live a legacy, then it is up to the community to stop complaining at the developers and each other and start working together to keep the game evolving and growing beyond what the developers would have ever expected. We need modders that make and support their work instead of just releasing it and forgetting it.

    Note, Opinion: The biggest change I would like to see is for the community to offer feedback that encompasses more than, "This sucks, change it!" It would help so much if people stated why it sucks and offered suggestions on how to improve it, and then allowed the community to provide their ideas on the subject without being upset because someone didn't like their idea right out of the box.
    Posted in: 1.0 Update Discussion
  • 2

    posted a message on Villages
    When ever we find an NPC village on our server we like to take the time to clean them up.

    You know, roads that make sense.
    No buried houses/doorways.
    No houses with doors too high to get to.
    Fence around the town.
    Grass or sand instead of stone/gravel.
    Gentle slopes instead of jagged drops.
    Light it up!

    Our village usually come out looking much nicer. We do this for a couple reasons, the first being aesthetic.
    The second being to make the entire village easier to travel in.

    Do you usually take the time to clean/rebuild your villages?
    Posted in: Discussion
  • 1

    posted a message on sheep adn tall grass depletion
    Quote from Rafe

    So according to the front page of mcforum.net "Sheep eat grass and tallgrass (confirmed)" and if i understand they do this even if they are not sheered. This potentially means that any tall grass will disappear over time if sheep are nearby bcs tall grass, unlike grass, does not grow back without player intervention, use of bonemeal. This seems like an irreversible terrain change unless they added the ability of tall grass to grow automatically.


    My world has a lot of tall grass and the sheep seem to spawn in certain locations, not all over, so I think it would be varied enough to prevent a full wipeout of the grass.
    Posted in: 1.0 Update Discussion
  • 1

    posted a message on [DEPRECATED] [1.0.0] Minetographer 0.7.7 - Detailed Map Renderer
    I see a lot of people promise to upload a map and never do, so I figured I'd share mine.



    The name of the world is Hiatus and it's on a secure internal LAN. Sorry we do not accept outside players.

    As you see Minetographer did an awesome job.
    Posted in: Minecraft Tools
  • 2

    posted a message on Why 1.0.0 is awful
    Quote from Foxy the Fox

    Here's some facts that shows my opinion.

    I :Ham: BREWING! But seriously, Notch and Jeb promissed to add the full brewing and only added like 8 or 9 potions. There are still 10 to be made!


    The End is pointless. AND ULTRA EXTREME EASY! Wear Pumpkin, enter portal and shoot the arrows and get 200XP points. Also, if you want to get out, YOU CAN'T.


    What's wrong with the enchanting? There is no such thing as level 50! All you get is 1-45 levels...


    Biome Generator sucks. It's all mixed up, a Desert chunk in a Florest chunk... a Florest Chunk in Swamp Biome...


    OOOH OOOOOOOH!!! THE SWAMP BIOMES! THEY ARE THE MUST UGLY THING I'VE EVER SEEN IN MINECRAFT HISTORY, COME ON NOTCH, YOU CAN DO BETTER THAN THAT!


    Mushroom Biomes.... You only have a chance of 1/1000000000000000000000000000000 to find that biome. Make the generation code produce more....


    NPCs are the soo ugly that i can't look at them, they also do nothing.


    Notch and Jeb are lazy.




    That's all, thank you for your time.


    By your own statement you said keep the feedback coming.

    To be honest, nothing in the OP is feedback. It's all a complaint about what you don't like.

    True feedback looks like this:

    Abandoned mineshafts feel broken. They are far too common when generated across the map. They also generate floating through other mineshaft, ravines, and structures. I feel they should be less common and that there should be a check to see if they are floating, or if something is under them supporting them.
    Posted in: 1.0 Update Discussion
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