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    posted a message on Mystical Lands- a RPG adventure map

    Posted in: Maps
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    posted a message on Mystical Lands- a RPG adventure map

    Absolutely I'll complete it! Thanks for the update!

    Posted in: Maps
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    posted a message on Mystical Lands- a RPG adventure map

    Alright! The map was awesome to play, right up to the final battle. There's a giant chunk error right in the middle of the boss battle, and therefore the game cannot be completed :(


    I'm thinking the error is just with the file in the download, as I attempted to redownload and reinstall, and the error is still there. Maybe just reupload the map?

    Also, I spawned in the area of the final boss battle and had to work my way to the spawn area, so make sure when you log off that you do so in the spawn zone with an empty inventory before reuploading (if you decide to do so).


    Other than those two issues, though, it was an awesome map! It was very enjoyable!


    ~ MushroomManToad

    Posted in: Maps
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    posted a message on Mystical Lands- a RPG adventure map

    Alight, thanks! Looking forward to it!

    Posted in: Maps
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    posted a message on Mystical Lands- a RPG adventure map

    It's labelled "Multiplayer". Does that mean I can't play this alone? Do I need one or more people to complete this, and if so, how many?

    Posted in: Maps
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    posted a message on Minecraft 1.13 Update Opinion Thread

    I agree with Mancu32. Took me about 3 days to work out how to use the new commands, but my goodness are they awesome! Rotation and position tracking are two of the best things to come to commands in eons! /data is brilliant, as is /execute. Well, aside from if and unless being universal (That's a pain to work around). But other than that, I have absolutely no complaints about this new system. Awesome!

    Posted in: Recent Updates and Snapshots
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    posted a message on /execute doesn't work as expected?

    Agreed. And thank you! That solution makes sense, I kinda feel silly for not trying it that way!

    Posted in: Recent Updates and Snapshots
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    posted a message on /execute doesn't work as expected?

    I'm just going to get straight into it:

    execute as @e at @s if block ~ ~-1 ~ dropper run say hi

    seems to me like it should execute at every entity individually and say hi for each one that has a dropper underneath it. But that's not what happens. Instead, "hi" will only be said if every entity in the world is on a dropper. Why is this, and is there a way around this rather annoying thing yet? I've tried nearly every combination of "at" and "as" I can think of, so any help you can provide will be much appreciated!


    Thanks,


    ~MMT

    Posted in: Recent Updates and Snapshots
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    posted a message on [SOLVED] 1.11 Scoreboard Operations command not working!

    I didn't say add a "b" to the end of every tag. Just in SuccessCount. Idk, I didn't test this guy's commands. I just noticed the lack of a "b" after "SuccessCount:0". I'll leave it to you from here, but just use the "b" for further testing for this set of commands to make sure it isn't that. I'm just trying to be helpful :D

    Posted in: Commands, Command Blocks and Functions
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    posted a message on [SOLVED] 1.11 Scoreboard Operations command not working!

    Hmmm... Alright, but I've found that adding the "b" makes SuccessCount work. Without it, when testing specifically like this, you need it, at least in my experience.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on [SOLVED] 1.11 Scoreboard Operations command not working!

    For things testing for specific NBT, you need to include if it's a byte tag, a float tag, etc. Just use

    {SuccessCount:0b}

    instead of

    {SuccessCount:0}

    And that should solve the issue with the test failing. Hope I helped :D


    EDIT: there may be something else wrong too, but I didn't check nearly closely enough to spot it if there is.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Right Click detection with Hoes (Need Help)

    Okay, so I know how to do right-click detection with the carrot_on_a_stick item, and it's pretty much second nature to me at this point to set it up. However, I need more than just 35 custom items for a project I've begun developing, and I'm aware it's possible to do right-click detection with hoes. My trouble is that I can't figure out how. Anybody who could point me in the right direction here would be much appreciated. I just can't work this one out...

    Posted in: Commands, Command Blocks and Functions
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    posted a message on PING PONG in VANILLA MINECRAFT

    Happy to help!


    And ooh, a bigger map, you say? 0.0

    Looking forward to it :D

    Posted in: Maps
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    posted a message on Ultra Zombie Horde

    It took me long enough to get out (sorry), but here it is at long last!

    Posted in: Maps
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    posted a message on PING PONG in VANILLA MINECRAFT

    Hey! This is pretty cool! I checked it out, and there was one issue in the commands that needs to be changed for multiplayer compatibility. In the second row starting with a repeating command block,

    execute @a ~ ~ ~ detect ~ ~-1 ~ stained_hardened_clay 14 execute @a ~ ~ ~ detect ~ ~ ~ light_weighted_pressure_plate 1 teleport @e[tag=posRed] ~ ~ ~


    should be changed to

    execute @a ~ ~ ~ detect ~ ~-1 ~ stained_hardened_clay 14 execute @p ~ ~ ~ detect ~ ~ ~ light_weighted_pressure_plate 1 teleport @e[tag=posRed] ~ ~ ~

    (The second @a should be changed to @p) in the first and second command blocks in that row. (Yes, the id for the clay in the second command block in that row is 13, but I think you know that already :-P)


    Also, under the arena, the boat is checking for the blocks to calculate its next angle. I would suggest changing to the format I've shown in the picture (The holes you left let the ball fly out of the arena, as happened to my friend and I when we tried to play it).


    However, nicely done! I had a fair bit of fun playing this for a while with my friend! Great job with pulling it off!



    EDIT: MrOuziel, that has to do with the fact that the message that tells you how to start it and such only appears after re-logging due to it testing for a player who joins the game. Simply relogging should fix the problem. If not, use

    /trigger reset set 1
    Posted in: Maps
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