Happy to help!
And ooh, a bigger map, you say? 0.0
Looking forward to it
Hey! This is pretty cool! I checked it out, and there was one issue in the commands that needs to be changed for multiplayer compatibility. In the second row starting with a repeating command block,
execute @a ~ ~ ~ detect ~ ~-1 ~ stained_hardened_clay 14 execute @a ~ ~ ~ detect ~ ~ ~ light_weighted_pressure_plate 1 teleport @e[tag=posRed] ~ ~ ~
should be changed to
execute @a ~ ~ ~ detect ~ ~-1 ~ stained_hardened_clay 14 execute @p ~ ~ ~ detect ~ ~ ~ light_weighted_pressure_plate 1 teleport @e[tag=posRed] ~ ~ ~
(The second @a should be changed to @p) in the first and second command blocks in that row. (Yes, the id for the clay in the second command block in that row is 13, but I think you know that already :-P)
Also, under the arena, the boat is checking for the blocks to calculate its next angle. I would suggest changing to the format I've shown in the picture (The holes you left let the ball fly out of the arena, as happened to my friend and I when we tried to play it).
However, nicely done! I had a fair bit of fun playing this for a while with my friend! Great job with pulling it off!
EDIT: MrOuziel, that has to do with the fact that the message that tells you how to start it and such only appears after re-logging due to it testing for a player who joins the game. Simply relogging should fix the problem. If not, use
/trigger reset set 1
Ah, ok. Take down this comment then. I'm guessing you don't want that quote displaying on there. (Still can't figure out how to delete my own messages, though)
P.S. You have to be the one to delete my "spammy" posts that are now just taking up space. Apperently members can't do it anymore.
Glad you checked those out. Yeah, those first two weren't really bugs at all. I wish I had footage from HappyShroomy, but he never records. He had triple battles on both ends after a while of getting in to this glitch. It was hard not to laugh out loud, to be honest. It seems to happen while you try to override an event you are in because of other glitchy behavior. Not sure if that's right, but you might want to do some experimenting. (For instance, Shroomy's occurred when his first cutscene with Jason and Melissa stopped working, so he used that "/scoreboard players set @p skipScene 1" command. Mine seemed to have happened after I /gamemode sp'ed because I was lost beyond hope (Sorry, I feel really bad about cheating, but all I did was look through the wall of the cave). It's the fact that if you somehow get out of the double battle without using commands (And you gain really high amounts of XP too), you can start to get into triple battles. I didn't even know that was possible in the story, but the text will display something like, "TEMPEST PUNK JASON sent out <Pokemon>, <Pokemon>, and <Pokemon>, but only the last one's model will render.
There, that's all I know about the issue. Hope this helps shed some light on it! (Although I don't see how it can, but maybe you will)
Well, this is awkward. I can't find the delete button. Gonna google how to do this...
This is a temporary post which I will remove in the near future. I just wanted to give you this video. It is a documentation of the 4 major issues I found (Although one of those 4 was very self-inflicted, so I don't blame you for glitch #2). Check the description for times on what happens. Leave a comment beneath it letting me know you've watched it, and I will then remove this post. Thanks for reading and watching!
EDIT: By remove this post, I mean this forum post, not the video. If I find more glitches, I think this is how I will contact you.
You said you wanted links in your latest vid, so here!
Also, that Double-battle and the elusive "You sent out Pyraiz, Pairaiz, and Laviem" bug report will be coming in video form soon!
I spent the whole map terrified of a Jump Scare. I'll try to keep all spoilers out of this, but in order to do so, I'll have to quit talking about the map here. I appreciate you putting the work in to finish this map!
That's how I felt about the map
Also, sorry to Topher... I think I mispronounced your name.
I think the title pretty much says it all. I have a concept where two players' scores are constantly changing, and I need to be able to detect which one is higher. I know there's a simple solution, but I simply cannot find it.
Even if the solution isn't simple, I'd still like to know
Thanks in advance!
Not only is there no argument, but it appears that there is also no way to set it up with a scoreboard... I've never even thought of that...