Well, its good to see they are doing SOMETHING (albeit very indirectly) to the enderman..hes always seemed like a semi pointless, or at least harmless mob due to its 0 agro range. I've always just walked around them and avoided eye contact, similar how I would for people on the street with bad attitudes. I personally would love if the agro-ing of enderman was refined a little bit past "look directly at them", but adding mob interaction will do.
On a side note....if an enderman gets caught in a rain storm, and has a "seizure" across the map because of it, does he also distribute dozens of endermites everywhere? I can see rainstorms being very tense because of this.
Very true, but sadly the minecraft community generally refuses to let certain people play the way they want, insisting that anyone who wants anything - even if its entirely practical, and an option - "should learn how to mod it and shut up".
This is literally the argument most people make. Kind of sad that minecraft isn't more "play and let play". I think minecraft can only benefit from plenty of options.
I just don't understand why lapis can't be optional, only used for making the enchanting better, or enabling / disabling seeing the enchant you will get... Seems like a no brainer to have it that way, surely people will still want to use lapis that way.
Would be interesting to, for instance have a superman skin with a business suit as the outer layer...toggle them on / off to go in and out of disguise.
That's odd, hopefully they fix that, finding a fortress is hard enough without a crippled draw distance.
On a side note I wish they had a darker setting, moody isn't dark enough, I can still see =/ I would love if full darkness ACTUALLY meant I literally could not see. As in, total blackness, kind of like terraria... Would make the game harder in a good way.
Honestly, first off I don't own GTA 5, but griefing almost ALWAYS subtracts from a gaming experience. Surely playing as a tight crew is much more fun that screwing everyone over / getting screwed over.
I only hope for the PC version there will be private servers which can ban griefing people
Kind of surprised nobody is talking about this. There's a new game being developed and has a kick starter (which has already met its goals) And looks incredibly promising. It uses grid based format, dwarf fortress / ftl / XCOM enemy unknown game-play aspects.
Again, kick-starter has already COMPLETELY destroyed its funding goal, so don't think that this is me trying to advertise or anything... Just wanting to let you guys know about it.
Game starts off with 3 colonists stuck on a planet, having to gather resources to build a shelter, and slowly evolves as the game progresses to include pirate raids, lighting storms causing fires, animals going rabid, and other things... Part of what helps this is the game includes world AI to determine what to throw at you. If you aren't doing well, the game might bless you with a passer-by to help you, or a miss-dropped shipment of food / metal for you to loot, and if you grow very powerful, the game will throw masses of raiders, electrical failures, or even rabies stricken squirrels to try and kill your colonies. This can lead to pretty interesting experiences, like needing to fend off raiders when a solar flare has disabled your turrets, or having an electrical fire break out in the middle of your base.
In addition, all people in game have set skills, traits, and other stats. Some people will be great builders, but might be incapable of fighting, others might be amazing shooters, but wont be able to build, or any other mix. Also, each person has a sort of psych profile, monitoring their happiness, fear, and loyalty levels...if a person is driven to the brink by working in the dark every day, eating poor food, and being surrounded by corpses, they might experience a mental break...causing them to leave the colony, disobey all orders for a day, or even grab a gun and shooting up his co-workers.
Heres a video of the game-play, but there are a few others on youtube from people receiving press copies of them.
Again, its pre-alpha right now, so completed game will of course be a bit different, and more fleshed out...but the sheer amount of stuff in the game (cover based combat, resource / labor management, managing the psyche of your colonists) already makes it pretty amazing to me.
0
On a side note....if an enderman gets caught in a rain storm, and has a "seizure" across the map because of it, does he also distribute dozens of endermites everywhere? I can see rainstorms being very tense because of this.
0
In multiplayer though, its most certainly a cheat, and should be treated as such.
0
This is literally the argument most people make. Kind of sad that minecraft isn't more "play and let play". I think minecraft can only benefit from plenty of options.
0
1
Fair balance that way, you don't get the new ability to view what the enchant does, yet you aren't entirely restricted.
0
0
On a side note I wish they had a darker setting, moody isn't dark enough, I can still see =/ I would love if full darkness ACTUALLY meant I literally could not see. As in, total blackness, kind of like terraria... Would make the game harder in a good way.
0
Although its pre-alpha, it has a pretty good amount of content so far.
0
I only hope for the PC version there will be private servers which can ban griefing people
0
http://ludeon.com/blog/
Again, kick-starter has already COMPLETELY destroyed its funding goal, so don't think that this is me trying to advertise or anything... Just wanting to let you guys know about it.
Game starts off with 3 colonists stuck on a planet, having to gather resources to build a shelter, and slowly evolves as the game progresses to include pirate raids, lighting storms causing fires, animals going rabid, and other things... Part of what helps this is the game includes world AI to determine what to throw at you. If you aren't doing well, the game might bless you with a passer-by to help you, or a miss-dropped shipment of food / metal for you to loot, and if you grow very powerful, the game will throw masses of raiders, electrical failures, or even rabies stricken squirrels to try and kill your colonies. This can lead to pretty interesting experiences, like needing to fend off raiders when a solar flare has disabled your turrets, or having an electrical fire break out in the middle of your base.
In addition, all people in game have set skills, traits, and other stats. Some people will be great builders, but might be incapable of fighting, others might be amazing shooters, but wont be able to build, or any other mix. Also, each person has a sort of psych profile, monitoring their happiness, fear, and loyalty levels...if a person is driven to the brink by working in the dark every day, eating poor food, and being surrounded by corpses, they might experience a mental break...causing them to leave the colony, disobey all orders for a day, or even grab a gun and shooting up his co-workers.
Heres a video of the game-play, but there are a few others on youtube from people receiving press copies of them.
Again, its pre-alpha right now, so completed game will of course be a bit different, and more fleshed out...but the sheer amount of stuff in the game (cover based combat, resource / labor management, managing the psyche of your colonists) already makes it pretty amazing to me.
So what are your guys thoughts?
0
2
2
0
0