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  • 2

    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016

    ProjectRed Transmission and Illumination modules running smoothly on 1.10!


    Posted in: Minecraft Mods
  • 5

    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016

    The 1.10 update is well underway! I'm taking this opportunity to *really* clean up the code. At this point, I can't promise compatibility with older worlds at all.

    Posted in: Minecraft Mods
  • 8

    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016

    Ok so a while back, I really started to dig into 1.9 code. Had to take a break though because I was working full time. I am going to get back to this very soon. This WILL be updated! PR is not abandoned.

    Posted in: Minecraft Mods
  • 6

    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016

    Ive been working full time since the summer started. My job involves coding, so you can imagine how I'd be burned out and not as willing to work on MC modding in my free time... I am still working on it though, and I hope to spend more time on it starting very soon. Thanks for the patience!

    Posted in: Minecraft Mods
  • 2

    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016

    Just an update..


    Slow but steady progress on the 1.9 update. There is a lot of stuff to learn, and my availability to work on this is slowly shrinking. It will get done though. Be patient! I plan on cleaning up a lot of stuff in this update, including many bugs that you guys have been reporting. I will also document every block on the wiki when the time comes.


    Don't hold your breath for a seamless 1.7.10 to 1.9 transition. This unfortunately won't be possible for a lot of things, especially multipart tiles. I'll see what I can do, but its not looking too good..

    Posted in: Minecraft Mods
  • 4

    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016

    Current plan of attack:

    1) Update FMP

    2) Update PR

    3) Fabrication rewrite


    Im quite busy at this point in my life. I am trying my best to keep up, be patient!

    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016
    Quote from Simon816»

    I heard in #ChickenBones IRC that FMP is kind of abandoned at this point. It may be worth looking in to MCMultiPart https://github.com/amadornes/MCMultiPart

    ChickenBones helped start this mod, I'm not going to abandon FMP until I hear directly from him that I should do so. And even then, I am willing to go as far as maintain FMP and other PR dependencies for him. I've grown attached to his code, and no offense to amadornes, but nothing will ever quite match up for me.
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016
    Quote from Green_Frog»

    Thermopiles would be great, but what I think we really need is that "assembly" block Eloram came up with. If i recall correctly it was an upgraded type of block placer that hooked up to bundled cable, had its inventory separated into the 16 color slots, and would place the specific block from its inventories depending on which signal it got through the bundled cable.

    I have some ideas about building an auto railway laying machine and a few other things like that which would be WAY less of a pain in the ass to create with a block like that.


    Will add those soon, they were pretty cool. So much you can do with them...

    Quote from AceWall»

    Sorry, I dont wanna bother you, but... I just want to know if this mod abandoned. Can I continue looking forwards to play it on 1.9? Pls, say yes *-*



    Hell no, not abandoned at all. Development is just slowed down at the moment. Will update as soon as CB updates ForgeMultipart.

    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016

    The last update had a major wire issue. I've just pushed a mini-update that fixes this so you don't have to revert back to an older version.


    v4.7.0pre12
    - FIX: Wires not propagating signals properly
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016
    v4.7.0pre11
    - ADDED: Network Valve pipe
    - ADDED: Network Latency pipe
    - FIX: Major routed pipe bug breaking auto-crafting
    - FIX: Craft/pull filters on request pipe
    - FIX: Routed pipe pathfinding bugs
    - CHANGE: Slight performance improvement for routed pipes




    Please- please!- disable sounds on the timer. It's constant clicking drives me mad, so I can't use it in any applications...!


    Its a config option.
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016
    Quote from LemADEC»

    Maven fails on your website, did it change recently? what's the proper configuration to refer to ProjectRed?


    files.projectredwiki.com/maven
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016
    Quote from SrMackenzie»

    Hello, everyone!


    I loved this project, it's amazing, even as RedPower! But, i have a question (problem, maybe): where are a "Redstone Tube"? I need this for craft a Caterpillar Machine (horizontal quarry), using block breakers. And the frames (i don't see it here), how do i use with tubes (within the same block)?



    Take a redstone block and use a saw to cut it into strips. Then right click on any pipe with them to turn them into redstone pipes.


    To use pipes and frames in the same block, simply place down the frame and then place the pipe inside of it.

    Posted in: Minecraft Mods
  • 3

    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016

    Here is a mini-update. I recommend that you delete your config files for both ProjectRed and MrTJPCore as they have been cleaned up and reorganized. All the stuff is still there, you can easily just copy the settings over into the new locations.


    v4.7.0pre10
    - ADDED: Config option for particle effects on routed pipes
    - FIX: Multipart lights incorrectly sensing redstone
    - FIX: Crash when cutting Inverted Lamp blocks
    - FIX: Auto Crafter eating up multi-use items
    - FIX: Project Bench keeping multi-use items passed max damage
    - FIX: Changing configs in-game does not save correctly
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016
    Quote from InuYasha86000»

    I would like to see all the light fixtures be able to connect to framed (freestanding) wires like how bluepower does, it makes it easier for smaller circuits and traffic lights and such.


    They can connect directly if you place a hollow cover in between. It allows the wire to connect from the back.
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016

    Trying to get a few bugs fixed up, got some time this week. I try to read this forum but sometimes I miss things. If you really want me to look at something put it in github.

    Posted in: Minecraft Mods
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