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    posted a message on [1.0.0] PoopCraft!
    At first I wasn't sure if this was good. Then I saw your picture was of my favorite pony and I was convinced otherwise.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] The Official PokeMobs
    Quote from wefinwefo

    My rattatta is level 100 and it hasn't evolved yet... Wtf?


    Erm... you need to use a Pokedex and right click on the Ratatta. This opens it's status panel, where you can name it, up it's stats with Pokepoints (Health, Speed or Attack; 1 Pokepoint per level it gains), etc. When it gets to the appropriate level, an 'Evolve' button will appear under all of the other commands on the left side of the screen.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] The Official PokeMobs
    Quote from AfroChewie90

    You forgot about deleting Meta-Inf, but otherwise they're pretty clear instructions


    Oh yeah, true. I deleted it first when I downloaded it and that worked. Thanks.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] The Official PokeMobs
    The order you download the mods can mess it up, so be careful. I did it in this order: ModLoader, Audiomod, ModLoaderMP, then Pokemobs.

    I'm sure you guys know this, but some people download the mods and don't realize you need to put them into the .jar file. So, use something like WinRar or something similar to open the minecraft.jar file, and put all the stuff from those other files into the minecraft.jar too (add and replace files).

    For Pokemobs, when you open it there's one folder that says "Everything in this goes in your jar". Open that folder, and move all the stuff in there into the minecraft.jar file, including all the folders. Don't go inside of all the folders in there and move the things in there, just take the whole folders along with the files. It recognizes the folders when the mod runs.

    Then, you can close your minecraft.jar. No need to save. Open your .minecraft folder, and go into the 'resources' folder. In the Pokemobs file you downloaded, there's another folder that says resources. Open that, then move the 'mod' folder that's inside of it into the resources folder.

    That's it. I can respond again if I didn't explain stuff very well. If it doesn't work, check your version to make sure you're on the version Pokemobs is updated to. If it's the wrong version, download the right version and redo the process. If it's correct, retry a few times. I had to do that, since one little mistake can mess it up. That includes if you already have mods in, so make sure your 1.8 jar is fresh.

    On a side note, Pokemobs is compatible with Optifine 1.8, and TooManyItems. I had all 3 in at one time.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] The Official PokeMobs
    This should work, I've never done it before.

    This is my fix for the (no offense) bad graphic, since the 'b' is the 'p' flipped. I don't have Gimp yet, so these were done in paint. Apologies if they're bad, but I think they're better than the current ones.

    The first one is just the fix on the b, the second one I added an s, since it's Pokemobs, not mob. That's not great cause it's from scratch with paint. Once I have the time to fix it I can make it better hopefully. One of the pics has the s in front and the other in back. I did both so you guys have a choice, if you decide to use them at all.

    Here's the link otherwise, if the insert pic doesn't work.

    Embed Removed
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] The Official PokeMobs
    Found something while playtesting.

    If you make an Enderman go hostile while you have your Pokemon out, if the Enderman kills your Pokemon it won't be hostile to you anymore afterwards. I think Enderman had this problem with other mobs before too. Like if a skeleton hit it with an arrow while it was hostile, it would kill the skele and then become neutral.

    I think Mojang considered this a glitch, but I may be wrong.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] The Official PokeMobs
    Quote from FireHawkDelta

    Yeah, this mob :Pig: has so much potential. LOL


    I see what you did there :iapprove:
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] The Official PokeMobs
    When the full mod comes out, the Pokemon should be powered down. By level 30, they're basically invincible. Then they don't need to level up, and if they do it's just even more overkill.

    If not that, then my other two choices would be A) Make wheat heal less, and have things like pork heal more health instead, or :cool.gif: Make the healing table need to be powered by wheat or something so you can't just bring one and have infinite health Pokemon. Or maybe there could be a cooldown/rest time before you can send them out again. They're just too easy to heal, and as a result they can level up ridiculously easily. Like 6 levels a night when there's tons of mobs out.

    That's up to the developers, but I think it's too easy right now. I went out for two nights in a row with my healing table and my Wartortle's already nearly invincible, and it's only just evolved (literally, it's level 16).


    As for the rare candies, I think a good thing temporarily would be for Team Rocket members to drop them on death, like 0-2 or something. At least there'd be a way to get them.


    And my last idea, not to sound like a pest ;3. When legendaries are implemented, I think it'd be cool to have them spawn in a lair, and one lair per world. The coding would use the same as the once-per-world Strongholds and the no-despawning in mobs in 1.9. They would spawn in the world within a certain radius from spawn (like up to x/z 500). This would make enough room for their 'lair' to still be hard to find , but it's not like there's a chance of it not spawning until x 4000 or something ridiculous, where it's impossible (and it's not like it's hard to find them in the real games). You get what I'm saying. Some would be more obvious. Like there could be a once-per-world volcano with an entrance tunnel with Moltres inside, stuff like that. They'd be defined structures, like in the real Pokemon games, so they could be predetermined structures instead of randomly generated, like NPC village buildings. Templates. That'd make it easier to implement.

    Wouldn't it be epic to be walking into a taiga biome and see an ice temple with Articuno inside? Or a small random glowstone/redstone power plant with a Zapdos inside? I think it sounds epic. That's just my opinion.


    I don't wanna sound pushy, I have no say in this of course. This mob has so much potential that I have complete faith is going to be delivered. I just figured I'd post these before I forget. :Pig:
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] The Official PokeMobs
    Quote from Mr_Simba

    He originally died from falling by chasing a zombie off a cliff (lol).

    Have you had this glitch before, and if so, can I fix it? I've closed all the way out of Minecraft and come back in already. Still doesn't work.


    Actually, I found out how to fix it. Sorry for being a bother.

    What happens is that it seems to save the stored fall damage data from it's death and reapply it whenever it respawns. This is a pretty big glitch, and I doubt this happens every time. What might have happened is a mob killed him while he was falling before he hit the ground, so then the damage is being applied on respawn instead. It's like jumping in to a minecart while falling, and taking the fall damage when you exit.

    I fixed it by spawning him in water. He took the small damage you get from falling from about 20 blocks into a 1 block deep pool. Now he's back to normal. Because they spawn at your eye level, then fall the extra block down to the ground, he was still dying when I spawned him because he didn't have time to fall to the water. He took the fall damage immediately. I dug myself down one more block so that just my whole body was in the water. Then, his spawn point (my eye level) was in the water, and it eliminated the fall damage.

    Good job with the mod so far.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] The Official PokeMobs
    I'm playing on a classic Pokemobs world. My Squirtle died, and I went to the healing table and healed all of my Pokemon. Now, whenever I try to bring out my Squirtle, he faints instantly. He originally died from falling by chasing a zombie off a cliff (lol).

    Have you had this glitch before, and if so, can I fix it? I've closed all the way out of Minecraft and come back in already. Still doesn't work.

    Otherwise, the mod is great. I'm very happy with it. The only thing I wish is that it would be updated with the new mobs submitted on the forums and the ones that improve on the mobs already IG. I assume you're waiting for the full release for an update though.
    Posted in: Minecraft Mods
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    posted a message on [Closed] ☆ ☆ ☆ SUPER-EARTH ☆ ☆ ☆ The Original Minecraft Community ☆
    Minecraft In Game Name (case sensitive): Mr_Simba
    Where are you from?: Florida, US
    Your age?: 16
    Have you read and agreed to the rules in the post below?: Yes
    Did you vote for us?: Yes
    Extra notes?: I've never been banned from any server :smile.gif:
    Posted in: PC Servers
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