As someone with a 5 year old 12000+ MC day old SP world with quite a few farms scattered over it, and a good few uses of the current water physics, the update will make a mess of a good few things. If i was just starting a new world, I wouldn't worry about the physics at all really, but when you've got a lot of stuff in place that would require major rework or be impossible to fix, I kinda think I won't update my current world past the 1.13.2 i'm on now. Pity, because the other features look awesome. Perhaps they could add a Water Repel enchantment you could enchant certain blocks like a sign or gate with so it acts like before. Or a new entity/block of somekind which acts like the signs/gates do now in water ....
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Jan 7, 2018Posted in: Survival Mode
The general land mobs (creepers, skeletons, spiders etc) wont spawn in water, that's why it needs to be water free to spawn the mobs then a control to turn on water to flush the mobs to a central kill point,this is how all my XP farms work. No pistons, but i use dispensers to control the water.
If its just XP you want, consider a Blaze farm, if you can find a convenient spawner In the nether. A bit harder to build, but XP wise superb.
A Gold farm is also pretty productive for XP. I've never built a nether one; all mine are in the overworld. You will need quite a bit of obsidian though, to make 15-20 23x23 portals to get a goodish output.
Some general mob farms use narrow spawning platforms with trapdoors on the sides so mobs spawn then walk off the edges and fall, but that's usually to their death; again you could make it so they fall but dont die so you can finish them off, but they still need a water flow system to guide them to a central kill point.
Finally, for most overworld farms (except the overworld gold ones or spawner based farms) you will need to maximise the chances of the mobs spawning in your grinder and not elsewhere, this is usually done by lighting up all the areas outside the farm (including underground areas) to something like a 128 block radius away from the grinder central point.
Dec 28, 2017Mr_N_Derman posted a message on The weirdest village you've encountered as of yet?Posted in: Survival Mode
Somewhere in my previous world which was started in beta, I found a village which had some half houses and stuff - the village had started to generate on the edge of a chunk i was exploring early on, but i guess i never went far enough for it to fully generate. When i did revisit the area again, it was in a much later version, and a previous version had changed the biome layouts (like 1.7 did), so when I found the village, the chunk had finished generating to the new terrain which had no village, and as couple of the houses were right on the line of the old chunk/new chunk, they were just open. Never grabbed a screenshot tho,
I did once try an amplified world when it was offered in whatever update added it, only tooled about in it a bit to see what it was like, and found this village...
Dec 14, 2017Posted in: Survival Mode
MC Day 11981: Recently, I decided to upgrade my general mob XP farm at my first base. This was the first kind of XP farm I built in this world, and basically was just an obsidian walled dark room with a door I could open and kill the mobs as they attempted to come thru after me. I couldn’t expand the size much as it had other areas built around it, but now it has a spawn floor with a flushing system to flush mobs to an enclosed kill point where I can despatch them. I also built a circuit to light the spawn floor so I can deactivate the farm if I choose.
Whilst doing the build, I heard a thunderstorm begin and raced out as I usually do to the tower in my open flat plain I created where I watch for charged creepers. This was about the 10th storm I’d had with this new setup and had had no charged creepers here so far (one near miss) but just as the storm ended I got lucky and a charged creeper was created just on the edge of the plain. I then created a temporary shelter to house him, whilst I decide what to do with him.
Not long after, again whilst working on the build, I had another storm. Got to the tower again and whilst I got no more charged creepers, I did get my first Skeleton Trap horse in this area, and the first since they lowered the spawn rate when they were first introduced.
Nov 27, 2017Posted in: Survival Mode
The only time seeds aren't plentiful is if you start a new world and you have no grass nearby, but as its one of the most common things, its easy to locate and get some seeds. After that initial period, they are so common i end up chucking them whenever i pick some up, in fact they need to introduce a few more uses for them (like making seedcakes to feed parrots for breeding (if they add the mechanism in the future)) ...
Nov 21, 2017Posted in: Survival Mode
As for fighting the dragon, don't forget to bring some bottles so you catch the dragons breath for lingering potions (not that i've ever found a use for them in SP).
Be careful of running thru the breath too much as it can hit your health hard, but it loses its effectiveness after a few seconds. Make sure you have Feather Falling on your boots as the dragon can throw you up high and you can take quite a bit of fall damage. Keep your health up by eating the best food such as steak or pork chops which have better saturation levels (they keep you full longer). When the crystals are destroyed and you are running the dragon down, one good tactic is when he comes down to the middle to spew his breath; get behind him and whack on his ass with a good sword. Sometimes instead of flying away he rotates in position to release more breath; again get in behind and whack him.
I personally don't use the pumpkin as it reduces visibility too much. I Just keep my eyes down below their eye level and if I have to look up to locate the dragon, I try and look up when there are no endermen in front of me, then I look straight up and then scan for the dragon. If you can mine a bit of endstone and make a three high pillar with a 5x5 roof centred on the 3rd block and stay in the area of it (or make a few), you can hide under this if you make an enderman angry and they cant reach you, meanwhile you can attack their legs.
The portals for the outer island generate on the edges of the island, and can be in space if the island is lob sided. Best to build an endstone tower to reach them so you can use them in comfort. As already said you throw an ender pearl into them to use them, but you can also fly into them with elytra (if you are nifty, but that's for trying later when ... or if ... you find an end ship). The outer islands are a pain to navigate, some are connected to each other so you can explore quite easily, but some groups are not and require you to ender pearl or build routes to them; ender pearling is often tricky as if it misses the target ...
You can kill the dragon 20 times and have 20 different outer island portals which will be equispaced around the island edge and each portal will take you to an area of the islands in the same compass point as the portal, so if you have an outer island portal on the east side, it takes you to the eastern edge of the outer islands. Below is a screenshot of my end island with all the portals generated.
Nov 9, 2017Posted in: Survival Mode
I don't know about multiplayer, but in single player, you also have to kill all the passive mobs in the spawn chunks, as they count towards the passive mob cap as well (and the cap is very low to begin with).
You may glean some info about that from this thread - http://www.minecraftforum.net/forums/minecraft-java-edition/survival-mode/2864839-how-can-i-get-animals-to-spawn-on-my-jungle-island but as I said, not sure if its different for multiplayer ...
Nov 8, 2017Posted in: Survival Mode
MC Day: 11796. Have recently completed my Flower Farm in a Flower Forest biome, not far from my first main base. Its based on the one I built there in an adjacent swamp biome to harvest blue orchids, as I mentioned in my last post in this thread. This farm is a bit bigger, and uses a hopper timer to cycle the growth/collection. Everything worked out fine, started getting loads of flowers but couldn’t understand why I got some much more than others. Of course, it was after I built the farm I discovered that Flower Forest biomes have “grains”; in other words, the flowers are grouped and the block that generates a particular flower at chunk generation will subsequently only generate that particular flower with bone meal. So I should have determined the best flower cross section for my needs in the biome and built it there. Having chosen at random, its not too bad, but I get far less Allium than I was hoping, and much more Pink/White tulips that I want. I discovered only one block in the farm will generate dandelions, so they are ultra rare drops in the farm, lol. Ahh, well you live and learn!
As its an AFK area, I’m also building a squid farm next door (the pit I’ve dug is visible on the right in the pic below), which will be the first farm I’ve ever built using a minecart chest to collect drops.
Nov 5, 2017Posted in: Survival Mode
As TMC says, its a chunk regenerating, I've had this myself, usually after I've had a game crash of some sort. I've almost always noticed the issue straight away as it usually happens close by, but occasionally It doesn't, and iu only find out about it later. The error also sometimes regenerates a chunk with a chunk from close by that maybe part of another biome, if you have that copy of my world still, and walk outside the horse pen outer entrance, at the top right of the slope, pressing F3 will show the biome changes from Desert to Forest in a 16x16 area (it also shows rain in that area now). At the time it corrupted, it hadn't done too much damage so I just rebuilt it.
I've also seen the chunk swap area on my world near one of my bases - in the Minutor picture below, the 16x16 areas circulated are regens from different biomes, fortunately, they happened in areas I hadn't built in.
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Jan 18, 2018Posted in: Survival Mode
Mutton is not as good (see below). I don't eat rabbit because my bunny Zoom-zoom would get upset.
Cooked Mutton = 6 () hunger and 9.6 saturation (rabbit = 5/6).
Steak & Cooked Porkchop = 8 () hunger and 12.8 saturation.
Jan 6, 2018Posted in: Survival Mode
Hey all, this is my first post to Minecraft forum, and Ì am asking a controversial question. Is the duplicating of shulker shells acceptable? Previously, the only thing Ì have ever duped is dragon eggs, for the obvious reason that any bedrock breaking project with only one would never be accomplished. However, my recent projects in my world have lead to situations leading to more shulker shells than would be obtainable in survival. So Ì ask y’all, what do you think Ì should do?
So many untrue statements there. Completing bedrock breaking projects with 1 dragon egg, or obtaining large amounts of shulker shells is possible if you are willing to do the work. You seem to be confusing your laziness/impatience with what is possible. If you are unwilling do put in the work required, then by all means duplicate, use creative mode or do whatever you like. It's your game, so why do you care what others think?
Of course this assumes you are playing SSP. If you play on a server, then follow the rules set by the server admins.
IMHO shulker boxes are too useful to be a
So, I’d consider any way to get more than the limited amount normally availabe to simply be a fix to a design flaw. In the same boat as using mods to fix minecraft behaviors that annoy you, as those are also fixes to flawed design choices.
In other words, "The game is too hard, so I'll just cheat and call it a fix to flawed design choices".
I don't know why people always have to come here asking for permission to cheat? If you want to cheat, then just do it. It's your game, you don't need our permission. Play it however you want, but don't pretend it's not cheating.
I have a cheat in my SSP world, a command block that disables Enderman griefing, because that is a useless feature that adds nothing positive to the game. Do I consider Enderman griefing a flawed design choice, perhaps, but I don't consider my command block a fix. It's absolutely a cheat, but it's one I'm comfortable with because it makes the game more enjoyable.
Dec 28, 2017Posted in: Survival Mode
Nothing too interesting, no redstone sorting or anything.
There's also an underground storage beneath which isn't decorated, for the overflow of dirt and cobblestone. I'm on my second double chest of coal so the furnaces in the furnace wall are always kept topped up, in one corner of the cobble chests; is the armor dispenser which shoots mob armor gained onto a two block of ice to transport it to the double chest in the armory.
Nov 27, 2017Posted in: Survival Mode
I can confirm, grass, tall or not will drop seeds. I always end up with so many seeds, I must get rid of them. But yes, at first, it can be long to gather enough of them. Beet roots..even harder to get, well, impossible without a village. They were never added to the possible zombie drops like carrots and potatoes..why? No clue.
Nov 26, 2017Posted in: Survival Mode
This happens to me quite a lot. I believe it is a bug that occurs when an arrow entity is updated/reloaded. The colour of the particles is that of water, as if it was a water tipped arrow, so it is definitely not a stray's slowness arrow. I don't really know the specific reasons as to why this occurs, all I know is how to reproduce it by exiting and rejoining a world where either yours or a skeleton's arrows are in the ground (like that Sharpe has shown above).
Nov 24, 2017Posted in: Survival Mode
I don't know what caused it, but I was shooting arrows while looking for a glitched/invisible horse (which are all over in my pasture). I exited Minecraft and came back and the arrows were like that. Three or four times it happened. Vanilla 1.12.2.
Of course, I know the arrows came from me, but this is a large biome world and I've not even found a frozen biome at all, so there are no Strays here. I've never collected dragon's breath and these were regular arrows.
Nov 23, 2017Posted in: Survival Mode
That doesn't look like an arrow of slowness, more like water breathing or maybe night vision, though custom potions/arrows could presumably have any color.
Witches drink water breathing potions but presumably only if they're drowning which seems unlikely, they wouldn't be splash potions anyway.
Is this a single player world or server?
I just yesterday saw something similar, a more purplish blue color that doesn't seem to be any of the standard arrow effects, this was on a server with lots of plugins in a highly modified Nether, though I have yet to see any other skeletons than normal ones or notice any effects when shot except getting set on fire.
Nov 9, 2017Posted in: Survival Mode
I can't speak for others, since everybody plays Minecraft differently, but I wear out my Efficiency 5, Fortune 3, Unbreaking 3 shovel, pickaxe and axe quite often when I'm doing a project, so that the XP farm is essential for me.
Mainly that is because I am using the tools FAR MORE than I generate XP with them. Also, I don't normally move them to the shield slot the instant I see a hostile to battle... that would be annoying. I'd rather spend a few minutes at a *good* XP farm to mend them, and maybe watch a movie while doing it.
Nov 8, 2017Posted in: Survival Mode
Yesterday, I started a new vanilla hardcore world. I play hardcore about half the time. The other half I spend in Midgard, my vanilla single player world began July 2, 2014.
Sometimes I die, which is common in hardcore, of course. Other times, I simply move to a new world. I've yet to beat the Ender Dragon in hardcore, but I've never actually tried to do so. While I may set out with that intention, I always end up playing just for fun, building and farming and having a good time until the inevitable.
Other than large biome, I chose no options and no seed. I like large biome worlds as the biomes are 16 times larger than standard, which in my opinion is still pretty small, but I describe my normal play style as "distant adventurer."
I spawned high up on a jagged mountain jutting out of the ocean like a spike. The main landmass, as far as I could tell, was quite a swim into the distance. I needed wood and food, so there was no staying on the rock. Oh well, at least I won't have to worry about ever spawning here again!
Okay, that laugh trailed off into bitter realization, but I digress . . .
Looking across the bay, the mountain range was really wild, not to mention very tall, almost like amplified terrain:
I saw a couple spruce trees atop the mountain at my 32-chunk render distance's farthest edge.
No time to fall in love with the scenery; my hunger meter was ticking. (In hardcore, if you starve, you die.) No telling how long it would take me to swim the bay and climb the mountains (especially without any possessions at all). Travelling 500 blocks, half of them ocean and the other half mountains, was likely to take me right up to dusk. With no iron, I'd have no shield to defend against the skeleton archer's arrows. With no wool, I wouldn't be able to sleep the dangerous night away.
With no food, none of that would matter.
I dove into the water and started swimming.
When I climbed out of the water and made it to the top of the first ridge, my view was much more heartening: a village! More importantly, closer trees.
I hoped that I would be able to find wool quick enough to get to sleep before the village was overrun at night by zombies.
Being a large biome world, I really thought the terrain was weird: extreme hills, mesa, and a sliver of desert slicing between the two.
Luckily, I did find just enough sheep to make a bed by the time I got to the village.
I thought to myself, "Wouldn't it be hilarious if one of the villagers here sold Mending for a cheap price considering I can't get it for less than 30-some emeralds in my three-year-old main world? Wouldn't that be so funny?"
The #1 very first villager I met:
It wasn't funny.
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