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  • 2

    posted a message on Underwater village?

    Water does not let light thru; where the village doors are you must have glass blocks vertically thru to the surface of the water, then as long as there is an outside and an inside of each door, and all other conditions are met, should be counted as a house.

    Posted in: Discussion
  • 1

    posted a message on Efficient gold farm ?

    This thread currently on page 2 may give you some pointers


    http://www.minecraftforum.net/forums/minecraft-java-edition/survival-mode/2847657-vanilla-ssp-journal-1-7-10-1-12-to-make-a-gold


    Essentially, the roof of the nether seems the most efficient place to build a farm, but you have to glitch yourself up there. A farm in the nether itself will require extensive slabbing of the surrounding areas. An overworld farm needs a lot of obsidian, depending on the number of portals you make. But apart from that all you need then is water flows to drop the pigmen down a central shaft where they fall to their death, and hoppers to collect the loot.


    In the above thread myself and Sharp103 have been having a discussion (also a private convo as well), as he has been building a farm at his overworld castle, based on mine. Mine is a dual farm in that it can be AFK overnight to collect the pigmen drops, or it can be used in manual mode where I AFK for 20 mins or so the chop em up with a Looting III sword, both enhancing the drops and getting XP to recharge mending gear. But that requires more redstone and design. My farm is 18 23x23 portals (nearly 1600 obsidian), and Sharp's is the same; he recorded that he acquired approx. 1236 nuggets in 4 hours - that's just the fall to their death design. So that's an idea of what a farm my size gives you.


    The AFK area is just under portals so there are no despawning issues.

    Posted in: Survival Mode
  • 1

    posted a message on Spider Jockeys Still Around?

    OK, I stand corrected in 1.11.2 :)


    Instead of making the tea (!), I decided to watch for a while at the drop shaft at my gold farm during a recent XP mending gear recharge, see if I could see a ZP jockey. Sure enough, after a while, I heard a chicken, getting closer and closer ... then further and further away! (I assume it wasn't in the streams then but walking along the portal edge ... then closer and closer ... and then ...


    Posted in: Survival Mode
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    posted a message on How many times have you seen a charged creeper?

    My world is approaching 11500 MC days old, and for the first 7000 or so I had three bases in Desert, Mesa and Ice Spikes biomes - which don't get rain or lightning strikes, so that probably contributed to me never seeing one. However my fourth base is at a roofed forest biome I levelled, near to an Ocean Monument I drained and turned into a farm.


    I needed slime blocks for helping me with the monument clearance, so I set up a tower in a nearby swamp biome which I levelled so I could see the slimes easier. It was here during a storm I got my first charged creeper. I detonated him with a mob to collect the mob head (the only legit way in Survival to obtain Creeper/Zombie/Skeleton heads as a token to go in my base. After that whenever there was a storm I'd drop everything and race to the tower, and in the course of 15-20 more storms I got three more charged creepers. I have the whole set of heads now; one creeper is still out on the plain glass blocked in, awaiting use.


    Back at my first base in the desert which I've been recently renovating, I built a villager trading hall but didn't get may zombie villagers as most of the zombies in deserts are husks. So again I levelled an area in an adjacent forest/forest hills biome and built a tower in the middle to watch out for zombie villagers. But during storms I also look our for charged creepers. About ten storms in I've had what looked like a charged creeper on a ridge inbetween some trees just outside the levelled area, around 100 blocks away, so I raced out to tag him but I couldn't access the ridge without mining up to it (and being attacked by other mobs as well at the same time) and by the time I got up there he'd despawned. Bit annoyed, so I've made the ridge more accessible and keep some ender pearls in the tower now.


    So I've defo had four, pretty sure another one too. If you put yourself in a good set-up to find them during storms, your bound to increase your chances.


    Below is a pic of the last one I got, who is currently waiting in his glass prison


    Posted in: Survival Mode
  • 1

    posted a message on What have you done recently?

    MC Day 11450: Exploring a nearby swamp biome looking for clay I discovered a Witch Hut. I haven't found one for ages. Its only about 600 blocks from my first base but I’ve never noticed it before, as it was in chunks that must have generated in 1.7 or later (I found some sheer cliffs typical of this kind of mismatch generation nearby). My first base and its surround areas were mainly generated in 1.5 or so, and I don’t think it would have been there if I’d explored that area before 1.7. Not particularly fussed about finding it, I decided to augment it and make it a Witch Hut Deluxe, by roughly increasing its volume ten-fold, and giving it a few extra features with materials to hand. Never realised Witches were so fussy; the logs in the hut are from oak trees readily found in the biome, but the planking they use is Spruce, which isn’t. So a quick jaunt back to base soon fixed that.



    Other Images:









    [\spoiler]

    Posted in: Survival Mode
  • 3

    posted a message on Some people just shouldn't be parents... :(

    Ahh, seems Villagers don't quite understand the concept of Child Support! :D

    Posted in: Survival Mode
  • 1

    posted a message on [Vanilla SSP Journal][1.7.10-1.12] To Make a Gold Farm
    Quote from Sharpe103»

    Why are my villagers stampeding and how do I get them to stop?


    From the looks of it, that pervy cleric villager in the corner on his knees offered a half price deal on his "services" for a limited time and there was a mad rush! "Castle Midgard - Where Anything Goes!" :P

    Seriously, i think its a crowding bug thats been around a while now with Villager AI. It usually happens at night, or during the day if there is a thunderstorm. I've seen simlilar issues. I have an infinite breeder like yours at my third base, and they tend to congregate there too, but my design has a switch to toggle it from being a village to not being a village by masking off the doors. When it was in this mode, they would just mill about, even go upstairs, but in village mode, you tend to get the issue.




    Posted in: Survival Mode
  • 1

    posted a message on Ways to stop spiders spawning

    Could you use a grass block changed to path in every corner of a 3x3 square? I think it doesn't allow mob spawns but I'm not sure what water would do to it ...

    Posted in: Survival Mode
  • 1

    posted a message on What have you done recently?

    MC Day 11339: My area for spawning zombie villagers is now complete, and I’ve now added a central observation tower, with a 4-beacon array. Whilst clearing the area I had a few occasions to spot zombie librarian villagers (my main target) on the plain, and bring them back to base, but I discovered it was hard work to lead ones on the far side of the area across the area to my base, when you have other mobs closing in on you after your blood, and on three occasions my villager was killed by other mobs who were trying to kill me (damn skeletons!). So at the base of the tower at the cardinal points I’ve built 4 trap areas which I can open from the tower base and drop my intended target into a water pool below where he can be safe until day time when the other mobs naturally die off. The 4 trap areas are connected in a square and from the NW corner is a tunnel which leads close to my zombie villager curing stations. As there is a bit of open ground between the end of the tunnel and the curing stations I’ll chuck a splash potion of Fire Resistance over my target so he doesn’t burn up on the short jaunt to redemption … which will be short if he turns out to be a Cartographer! :/


    Also had a storm, but no charged creepers yet. But as it’s a similar setup to my fourth base, I’m sure I’ll get lucky soon enough as I did there …



    Other Images:








    [\spoiler]
    Posted in: Survival Mode
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    posted a message on [Vanilla SSP Journal][1.7.10-1.12] To Make a Gold Farm

    Ugh, in that second pic down, looks like three of the villagers on the right are squatting down, offering "extra" services! What node of depravity have you opened up in Castle Midgard Sharpe!?


    :P

    Posted in: Survival Mode
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