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  • 1

    posted a message on New water physics announced at Minecon Earth

    As someone with a 5 year old 12000+ MC day old SP world with quite a few farms scattered over it, and a good few uses of the current water physics, the update will make a mess of a good few things. If i was just starting a new world, I wouldn't worry about the physics at all really, but when you've got a lot of stuff in place that would require major rework or be impossible to fix, I kinda think I won't update my current world past the 1.13.2 i'm on now. Pity, because the other features look awesome. Perhaps they could add a Water Repel enchantment you could enchant certain blocks like a sign or gate with so it acts like before. Or a new entity/block of somekind which acts like the signs/gates do now in water ....

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Mob farm help

    The general land mobs (creepers, skeletons, spiders etc) wont spawn in water, that's why it needs to be water free to spawn the mobs then a control to turn on water to flush the mobs to a central kill point,this is how all my XP farms work. No pistons, but i use dispensers to control the water.


    If its just XP you want, consider a Blaze farm, if you can find a convenient spawner In the nether. A bit harder to build, but XP wise superb.


    A Gold farm is also pretty productive for XP. I've never built a nether one; all mine are in the overworld. You will need quite a bit of obsidian though, to make 15-20 23x23 portals to get a goodish output.


    Some general mob farms use narrow spawning platforms with trapdoors on the sides so mobs spawn then walk off the edges and fall, but that's usually to their death; again you could make it so they fall but dont die so you can finish them off, but they still need a water flow system to guide them to a central kill point.


    Finally, for most overworld farms (except the overworld gold ones or spawner based farms) you will need to maximise the chances of the mobs spawning in your grinder and not elsewhere, this is usually done by lighting up all the areas outside the farm (including underground areas) to something like a 128 block radius away from the grinder central point.

    Posted in: Survival Mode
  • 1

    posted a message on The weirdest village you've encountered as of yet?

    Somewhere in my previous world which was started in beta, I found a village which had some half houses and stuff - the village had started to generate on the edge of a chunk i was exploring early on, but i guess i never went far enough for it to fully generate. When i did revisit the area again, it was in a much later version, and a previous version had changed the biome layouts (like 1.7 did), so when I found the village, the chunk had finished generating to the new terrain which had no village, and as couple of the houses were right on the line of the old chunk/new chunk, they were just open. Never grabbed a screenshot tho,


    I did once try an amplified world when it was offered in whatever update added it, only tooled about in it a bit to see what it was like, and found this village...


    Posted in: Survival Mode
  • 1

    posted a message on I Need a World Name

    Tenacity!


    Everytime you see the name, you'll be reminded giving up is for wusses.

    Posted in: Survival Mode
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    posted a message on What have you done recently?

    MC Day 11981: Recently, I decided to upgrade my general mob XP farm at my first base. This was the first kind of XP farm I built in this world, and basically was just an obsidian walled dark room with a door I could open and kill the mobs as they attempted to come thru after me. I couldn’t expand the size much as it had other areas built around it, but now it has a spawn floor with a flushing system to flush mobs to an enclosed kill point where I can despatch them. I also built a circuit to light the spawn floor so I can deactivate the farm if I choose.


    Whilst doing the build, I heard a thunderstorm begin and raced out as I usually do to the tower in my open flat plain I created where I watch for charged creepers. This was about the 10th storm I’d had with this new setup and had had no charged creepers here so far (one near miss) but just as the storm ended I got lucky and a charged creeper was created just on the edge of the plain. I then created a temporary shelter to house him, whilst I decide what to do with him.


    Not long after, again whilst working on the build, I had another storm. Got to the tower again and whilst I got no more charged creepers, I did get my first Skeleton Trap horse in this area, and the first since they lowered the spawn rate when they were first introduced.



    Other pics:




    Farm active


    Farm drops storage


    Spawn floor / collection chute


    Charged Creeper No.6 overall in this world safely contained!


    Skeleton Trap Horse


    [\spoiler]

    Posted in: Survival Mode
  • 1

    posted a message on The Problem with seeds

    The only time seeds aren't plentiful is if you start a new world and you have no grass nearby, but as its one of the most common things, its easy to locate and get some seeds. After that initial period, they are so common i end up chucking them whenever i pick some up, in fact they need to introduce a few more uses for them (like making seedcakes to feed parrots for breeding (if they add the mechanism in the future)) ...

    Posted in: Survival Mode
  • 2

    posted a message on The End/Enderdragon

    As for fighting the dragon, don't forget to bring some bottles so you catch the dragons breath for lingering potions (not that i've ever found a use for them in SP).


    Be careful of running thru the breath too much as it can hit your health hard, but it loses its effectiveness after a few seconds. Make sure you have Feather Falling on your boots as the dragon can throw you up high and you can take quite a bit of fall damage. Keep your health up by eating the best food such as steak or pork chops which have better saturation levels (they keep you full longer). When the crystals are destroyed and you are running the dragon down, one good tactic is when he comes down to the middle to spew his breath; get behind him and whack on his ass with a good sword. Sometimes instead of flying away he rotates in position to release more breath; again get in behind and whack him.


    I personally don't use the pumpkin as it reduces visibility too much. I Just keep my eyes down below their eye level and if I have to look up to locate the dragon, I try and look up when there are no endermen in front of me, then I look straight up and then scan for the dragon. If you can mine a bit of endstone and make a three high pillar with a 5x5 roof centred on the 3rd block and stay in the area of it (or make a few), you can hide under this if you make an enderman angry and they cant reach you, meanwhile you can attack their legs.


    The portals for the outer island generate on the edges of the island, and can be in space if the island is lob sided. Best to build an endstone tower to reach them so you can use them in comfort. As already said you throw an ender pearl into them to use them, but you can also fly into them with elytra (if you are nifty, but that's for trying later when ... or if ... you find an end ship). The outer islands are a pain to navigate, some are connected to each other so you can explore quite easily, but some groups are not and require you to ender pearl or build routes to them; ender pearling is often tricky as if it misses the target ...


    You can kill the dragon 20 times and have 20 different outer island portals which will be equispaced around the island edge and each portal will take you to an area of the islands in the same compass point as the portal, so if you have an outer island portal on the east side, it takes you to the eastern edge of the outer islands. Below is a screenshot of my end island with all the portals generated.





    [\spoiler]

    Posted in: Survival Mode
  • 1

    posted a message on I need cows!!!

    I don't know about multiplayer, but in single player, you also have to kill all the passive mobs in the spawn chunks, as they count towards the passive mob cap as well (and the cap is very low to begin with).


    You may glean some info about that from this thread - http://www.minecraftforum.net/forums/minecraft-java-edition/survival-mode/2864839-how-can-i-get-animals-to-spawn-on-my-jungle-island but as I said, not sure if its different for multiplayer ...

    Posted in: Survival Mode
  • 3

    posted a message on What have you done recently?

    MC Day: 11796. Have recently completed my Flower Farm in a Flower Forest biome, not far from my first main base. Its based on the one I built there in an adjacent swamp biome to harvest blue orchids, as I mentioned in my last post in this thread. This farm is a bit bigger, and uses a hopper timer to cycle the growth/collection. Everything worked out fine, started getting loads of flowers but couldn’t understand why I got some much more than others. Of course, it was after I built the farm I discovered that Flower Forest biomes have “grains”; in other words, the flowers are grouped and the block that generates a particular flower at chunk generation will subsequently only generate that particular flower with bone meal. So I should have determined the best flower cross section for my needs in the biome and built it there. Having chosen at random, its not too bad, but I get far less Allium than I was hoping, and much more Pink/White tulips that I want. I discovered only one block in the farm will generate dandelions, so they are ultra rare drops in the farm, lol. Ahh, well you live and learn!



    As its an AFK area, I’m also building a squid farm next door (the pit I’ve dug is visible on the right in the pic below), which will be the first farm I’ve ever built using a minecart chest to collect drops.







    Other pics:




    Growing Area




    Redstone



    Sorting



    Posted in: Survival Mode
  • 1

    posted a message on What Happened Here?

    As TMC says, its a chunk regenerating, I've had this myself, usually after I've had a game crash of some sort. I've almost always noticed the issue straight away as it usually happens close by, but occasionally It doesn't, and iu only find out about it later. The error also sometimes regenerates a chunk with a chunk from close by that maybe part of another biome, if you have that copy of my world still, and walk outside the horse pen outer entrance, at the top right of the slope, pressing F3 will show the biome changes from Desert to Forest in a 16x16 area (it also shows rain in that area now). At the time it corrupted, it hadn't done too much damage so I just rebuilt it.


    I've also seen the chunk swap area on my world near one of my bases - in the Minutor picture below, the 16x16 areas circulated are regens from different biomes, fortunately, they happened in areas I hadn't built in.





    [\spoiler]

    Posted in: Survival Mode
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