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    posted a message on What have you done recently?

    Recently built an automatic flower farm (in a swamp biome ay my current base so it will only harvest blue orchids) to see how it would work, with the idea of building one in a flower forest area nearby. Basically dispensers fire bone meal onto the grass to grow the plants, then a water system flows for about 3-4 seconds afterwards to flush the growths to a central row of hoppers to a sorter below. Obviously, apart from keeping the dispensers with the bone meal topped up (bones are now in short supply!) I was concerned whether grass submerged underwater (even tho its only a short time) would start turning to dirt, and the farm would become unusable after a while. But I’ve had no issues so far, probably due to the fact the farm activates only four times a day - its hooked to a dual daylight/inverted daylight sensor array with a dual edge detector which fires the farm roughly at sunrise, midday, sunset and midnight (although there currently is an issue with inverted daylight sensors sending out the wrong signal strength). I have also allowed four grass blocks in the corners outside the boundaries of the farm, which can repair the grass over time – I can just deactivate the farm and leave it for a few days to re-grass over. Works a treat so far. I think I may do the Flower Forest one connected to Hopper Timer as it will be an AFK design (the blue orchid one is in the area of the base where I’m working currently, so it fires anyway)



    Other pics:


    Yield after about 5 days …



    Posted in: Survival Mode
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    posted a message on Underwater village?

    Water does not let light thru; where the village doors are you must have glass blocks vertically thru to the surface of the water, then as long as there is an outside and an inside of each door, and all other conditions are met, should be counted as a house.

    Posted in: Discussion
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    posted a message on The Mystery of the Disappearing Sheep

    Mine are housed inside using blocks. Don't have any issues. I just walk off the edge into mine (essentially a 2 block deep pit) and exit via a ladder on the upper blocks. I've avoided using fences for a while now as they seem problematic ... but I never lost a whole pen before.


    Posted in: Survival Mode
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    posted a message on Your most favorite and least favorite biome?

    Worst: Savannah; a lot of long grass and I don't like the trees.


    Best: Mega Taiga; the combination of trees, podzol and mossy cobble make it look like the ruin of somekind of ancient civilisation.

    Posted in: Survival Mode
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    posted a message on How can I get animals to spawn on my jungle island? I'm trying to get a parrot to spawn.

    Its the area around your world spawn point.


    Further reading - https://minecraft.gamepedia.com/Spawn_chunk

    Posted in: Survival Mode
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    posted a message on How can I get animals to spawn on my jungle island? I'm trying to get a parrot to spawn.

    I think you have to kill all the animals in the spawn chunks as well? Not 100% sure, thought I read this somewhere. Plus, there are possibly chickens underground from zombie/chicken jockeys which I don't think despawn (they just don't lay eggs). Don't know if they would count towards the passive mob cap, which is very low ...

    Posted in: Survival Mode
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    posted a message on Minimum time before grass block changes to dirt underwater?

    Hi, I'm trying to find out what the minimum time is a grass block can be underwater before it reverts to dirt? The wiki says:



    Grass will die and change to dirt after a random time if directly covered by an opaque block or water.

    "random" ... but I need to know the minimum time - does anyone know plz?

    Posted in: Survival Mode
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    posted a message on Ocean Monument design questions and suggestions
    Quote from Herb_»

    I think they do? I'm not sure how far 'down' but they apparently spawn within the area, except 95% less likely in uncovered spaces; but I'm not clear about the area that happens within.



    It might be because Guardians tend to drop to the sea-bed when in neutral, you can certainly sometimes see some amongst the pillars, but they swam there from spawning elsewhere, they didnt actually spawn there ...

    Posted in: Survival Mode
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    posted a message on Efficient gold farm ?

    No, the mechanic which spawns pigmen on portals is its own thing, and the only thing that affects the rate is the number of portal squares (the purply swirly things :) ) there are.

    Posted in: Survival Mode
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    posted a message on Ocean Monument design questions and suggestions

    The spawn height is from sea level (I believe) to the floor of the monument (not including the support pillars, if it has any). Something like 58x58x23, but you need to check the monument floor level.


    This thread may interest you, it was where a thread by Lotus49, CM, myself and a few others talked about farm designs. Both mine and CM's have two modes where either the guardian burn to death on hoppers or water flows are sent over the hoppers to a second kill area where the weakened guardians are manually despatched with instant damage potions.


    http://www.minecraftforum.net/forums/minecraft-java-edition/survival-mode/2385597-draining-an-ocean-monument (From page 2 onwards)


    I have two monuments drained, one is a farm, the other waiting for some idea I like. No problems with glass on the walls. Just remember if you make a farm, no glass on the roof, farm must be undercover for max spawns.

    Posted in: Survival Mode
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    posted a message on Efficient gold farm ?

    This thread currently on page 2 may give you some pointers


    http://www.minecraftforum.net/forums/minecraft-java-edition/survival-mode/2847657-vanilla-ssp-journal-1-7-10-1-12-to-make-a-gold


    Essentially, the roof of the nether seems the most efficient place to build a farm, but you have to glitch yourself up there. A farm in the nether itself will require extensive slabbing of the surrounding areas. An overworld farm needs a lot of obsidian, depending on the number of portals you make. But apart from that all you need then is water flows to drop the pigmen down a central shaft where they fall to their death, and hoppers to collect the loot.


    In the above thread myself and Sharp103 have been having a discussion (also a private convo as well), as he has been building a farm at his overworld castle, based on mine. Mine is a dual farm in that it can be AFK overnight to collect the pigmen drops, or it can be used in manual mode where I AFK for 20 mins or so the chop em up with a Looting III sword, both enhancing the drops and getting XP to recharge mending gear. But that requires more redstone and design. My farm is 18 23x23 portals (nearly 1600 obsidian), and Sharp's is the same; he recorded that he acquired approx. 1236 nuggets in 4 hours - that's just the fall to their death design. So that's an idea of what a farm my size gives you.


    The AFK area is just under portals so there are no despawning issues.

    Posted in: Survival Mode
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    posted a message on What are your current goals?

    Find a fast white and a fast black horse. And by fast I mean over 13.5 bps.

    Posted in: Survival Mode
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    posted a message on [Vanilla SSP Journal][1.7.10-1.12] To Make a Gold Farm

    One of the reasons I've not updated this thread is I've gotten backlogged. Another reason is because the gold farm is at the point where it's operational (as an XP farm, but not as an AFK anymore), and has been for about a week, but it's all rough-cut terrain. I want to get the chamber in order before I snap a bunch of pics and call it finished.

    So, how are you finding the XP side of things? Much faster? The only thing I have to remember when charging a mending item is to remove all my mending enchanted armour and then, when I hack a load of ZP's down, quickly switch my sword to another slot so the XP goes to the tool in question in my off hand slot, and not to the sword (which also has mending on). Pretty nifty tho eh? Faster than yr dungeon spawner?

    Posted in: Survival Mode
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    posted a message on Spider Jockeys Still Around?

    OK, I stand corrected in 1.11.2 :)


    Instead of making the tea (!), I decided to watch for a while at the drop shaft at my gold farm during a recent XP mending gear recharge, see if I could see a ZP jockey. Sure enough, after a while, I heard a chicken, getting closer and closer ... then further and further away! (I assume it wasn't in the streams then but walking along the portal edge ... then closer and closer ... and then ...


    Posted in: Survival Mode
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    posted a message on How to get more iron ?

    As CM said, having more villagers should'nt stop the farm from working, if anything, extra villagers allow the chance of an extra golem to spawn in the farm (but only whilst a golem is already in the farm, so its really a small chance, but I have noticed it in effect on my farm many times).


    Of course. iron farms only work when you are close enough (not sure of the distance, 128 blocks or less?) so some people build them in their spawn chunks, which means the farm keeps working wherever you are. If you are AFK'ing for this farm tho, shouldn't make any difference, it would just work.

    Posted in: Survival Mode
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