Baked potatoes usually early on, but beef all the way after that. Best food because of the saturation, dont know if any of the recent meats (rabbit, mutton) are as good ...
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Jan 14, 2018Posted in: Survival Mode
Render Distance is 10.
In Survival mode I'm on normal difficulty.
In my creative test, the floor is made out of cobbelstone, no water there (In survival there are 4 water channels).
I build just a dark room in survival 2 blocks hight, a shelter for me 30 blocks away, then I switched to survival mode normal difficulty. Then I was waiting a few days for moster spawning, got not a single mob. But I can see spawn mobs during night around me.
In spectator mode I checked the light inside the room got a light level of 0, using the debug view.
Can somebody confirm a dark room mob farm working in MC 1.12.2?
I built a farm a few weeks ago in 1.11.2 and it worked fine, still worked fine in 1.12.2 when I upgraded.
As previously implied, hostile mobs can spawn in any area around the player to a maximum of 128 blocks (i think). However, just because you've made an area you want mobs to spawn in doesnt mean the game will use it. You have to light up all the alternate dark areas around your mob spawner so the game is limited to where it can spawn the mobs i.e your area. This includes lighting up underground caves and other dark areas.
Also, I wonder if 2 blocks high inside is too short .. I don't know, but my farms are always 3 blocks high inside minimum.
Jan 14, 2018Mr_N_Derman posted a message on Will this work? (Village creation, move villagers)Posted in: Survival Mode
He will stay there. Your new village isn't actually a village according to the game til a villager turns up and detects valid doors. Til then, its just a collection of buildings. Once he's clear of the old village boundary, he'll be OK. Villages can merge if they are within 128 blocks of each other i believe.
I think IronMagus's villager mechanics was recently updated so should have current information.
Don't forget you could also cure zombie villagers near your new village and use them as population. If you have Golden Apples and Splash Potions Of Weakness.
Jan 10, 2018Posted in: Recent Updates and Snapshots
As someone with a 5 year old 12000+ MC day old SP world with quite a few farms scattered over it, and a good few uses of the current water physics, the update will make a mess of a good few things. If i was just starting a new world, I wouldn't worry about the physics at all really, but when you've got a lot of stuff in place that would require major rework or be impossible to fix, I kinda think I won't update my current world past the 1.13.2 i'm on now. Pity, because the other features look awesome. Perhaps they could add a Water Repel enchantment you could enchant certain blocks like a sign or gate with so it acts like before. Or a new entity/block of somekind which acts like the signs/gates do now in water ....
Jan 7, 2018Posted in: Survival Mode
The general land mobs (creepers, skeletons, spiders etc) wont spawn in water, that's why it needs to be water free to spawn the mobs then a control to turn on water to flush the mobs to a central kill point,this is how all my XP farms work. No pistons, but i use dispensers to control the water.
If its just XP you want, consider a Blaze farm, if you can find a convenient spawner In the nether. A bit harder to build, but XP wise superb.
A Gold farm is also pretty productive for XP. I've never built a nether one; all mine are in the overworld. You will need quite a bit of obsidian though, to make 15-20 23x23 portals to get a goodish output.
Some general mob farms use narrow spawning platforms with trapdoors on the sides so mobs spawn then walk off the edges and fall, but that's usually to their death; again you could make it so they fall but dont die so you can finish them off, but they still need a water flow system to guide them to a central kill point.
Finally, for most overworld farms (except the overworld gold ones or spawner based farms) you will need to maximise the chances of the mobs spawning in your grinder and not elsewhere, this is usually done by lighting up all the areas outside the farm (including underground areas) to something like a 128 block radius away from the grinder central point.
Jan 6, 2018Posted in: Survival Mode
At the 4 main bases in my current SP world I have a multitude of farms, some auto, some semi-auto. Some bases have the same farms, but designed differently or using new mechanics, as I like to build using redstone. The examples I have are:
Auto Melon / Pumpkin Farm
Auto Sugar Cane Farm
Auto Cactus Farm
Auto Mushroom Farm
Auto Iron Farm
Auto Gold Farm
Semi-auto Chorus Plant Farm
Auto Guardian Farm
Auto Blaze Farm
Semi-auto Blue Orchid Farm
Semi-auto Flower Forest Farm
Auto Squid Farm
Auto Mob Farm
Semi-auto Cocoa Bean Farm
Jan 6, 2018Mr_N_Derman posted a message on Weird Sound while mining .. At the level for Diamonds (Y5-Y11)Posted in: Survival Mode
I've just gone recently from 1.11.2 to 1.12.2 and i've defo heard some new ambient sounds ...
Dec 28, 2017Mr_N_Derman posted a message on The weirdest village you've encountered as of yet?Posted in: Survival Mode
Somewhere in my previous world which was started in beta, I found a village which had some half houses and stuff - the village had started to generate on the edge of a chunk i was exploring early on, but i guess i never went far enough for it to fully generate. When i did revisit the area again, it was in a much later version, and a previous version had changed the biome layouts (like 1.7 did), so when I found the village, the chunk had finished generating to the new terrain which had no village, and as couple of the houses were right on the line of the old chunk/new chunk, they were just open. Never grabbed a screenshot tho,
I did once try an amplified world when it was offered in whatever update added it, only tooled about in it a bit to see what it was like, and found this village...
Dec 14, 2017Posted in: Survival Mode
MC Day 11981: Recently, I decided to upgrade my general mob XP farm at my first base. This was the first kind of XP farm I built in this world, and basically was just an obsidian walled dark room with a door I could open and kill the mobs as they attempted to come thru after me. I couldn’t expand the size much as it had other areas built around it, but now it has a spawn floor with a flushing system to flush mobs to an enclosed kill point where I can despatch them. I also built a circuit to light the spawn floor so I can deactivate the farm if I choose.
Whilst doing the build, I heard a thunderstorm begin and raced out as I usually do to the tower in my open flat plain I created where I watch for charged creepers. This was about the 10th storm I’d had with this new setup and had had no charged creepers here so far (one near miss) but just as the storm ended I got lucky and a charged creeper was created just on the edge of the plain. I then created a temporary shelter to house him, whilst I decide what to do with him.
Not long after, again whilst working on the build, I had another storm. Got to the tower again and whilst I got no more charged creepers, I did get my first Skeleton Trap horse in this area, and the first since they lowered the spawn rate when they were first introduced.
Dec 10, 2017Posted in: Survival Mode
1) Villages can be suspect to zombie sieges if its large enough and you are in the area of the village at midnight. Zombies that spawn during a siege can spawn virtually anywhere, regardless of light levels. Otherwise make sure the village is well lit. Use the F3 key to determine that the light level is 8 or above on any spawnable block you are standing on; if its 7 or less its a potential spawn spot for mobs. That includes insides of houses that might have torches generated but not enough to light the building sufficiently. Also, the roofs of houses can spawn mobs which can simply walk off and home in on villagers. If you have a church, make sure you add blocks to the corners as zombies can attack villagers inside across the diagonal if they are standing in the corner.
If all the villagers are dead, you can cure zombie villagers (not regular zombies) with a golden apple and a potion of weakness; once you've done 2 you can get them to breed normally. But a potion of weakness requires a brewing stand, which requires a blaze rod and therefore a trip to the nether and a nether fortress..
3) Use the F3 key as above and check out any darker areas of you house to make sure the blocks in that area really are lit 8 or better.
5) Redstone cannot be placed on the side of a block, but it will link on the side of a block if redstone is placed on a block, then on an adjacent block one block higher that the first block. Its how you get redstone to go upwards generally - a 1 block step staircase
Dec 8, 2017Mr_N_Derman posted a message on I have mined more than 3 million blocks and collected 2.74 million resourcesPosted in: Survival Mode
Some of mine for comparison MC ... mine are incomplete tho as I lost the section from 1.5 to 1.7.x . I'm at MC day 11945 now ...
Dec 7, 2017Posted in: Survival Mode
MC Day 11944: Having been working at renovating and refitting my first base and its surrounds in this world for nearly 1300 MC days, I decided to add something to my base that I don’t have at any of the others; to this end I went in search of some Llamas. There were some extreme hills and a savannah plateau close by my base but they had already been generated prior to llamas being added. But as I hadn’t built anything there anyway, I decided to delete the chunks and get them to regenerate in the version I was playing, and hopefully get some llamas. I managed to find 3 of the 4 variants and have bought some back to a spare pen at the base. In keeping with my other mob pens, I carved a mob face on the outside face of their underground pen, as a supplication to the minecraft gods for my good fortune! (or something) ...
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