• 4

    posted a message on 1.12 - Custom Loot Tables

    Up to date Loot table generator(15w44a) here

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on [1.6.2] MapMakerTool version beta 1.3.1
    Kradrling you can already see all the formating code with : /inf color and /inf style (use /inf text for additional informations)
    Noricum the next update will add something so awersome that you will be able to symmetrify chest, and almost everything you want (And even easier NBT edition).
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] MapMakerTool version beta 1.3.1
    Quote from theultradiamond

    Ok i dont get it i did the /entity save command on a zombie
    next i put it in my hand and did the command /entity modifier generic.maxHealth 300 2
    I atacked the zombie with my diamond sword but it it died with 3 hits...What was the problem this time?

    All the command who begin with /entity apply on the nearest entity, so just type /entity modifier generic.maxHealth 300 2 near a zombie and his life will increase a lot.
    If some modifier are given to an item with /item modifier , this item will give the effect when the item is worn as armor or held in hand.
    You can't apply a modifier on a saved monster.

    To see the entity final stats (result of all modifiers) use /entity stats
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] MapMakerTool version beta 1.3.1
    Quote from theultradiamond

    May i ask where can i find the modifiers and how can i implement them to a mob since im already trying to do this in like 30 mins or so.Id be greatfull if someone helps me

    You can see modifiers values with the command :
    /entity info 50 or
    /item info 50 (50 is just to be sure to print all tags)

    To modify these tags, use :
    /entity set Attributes[ID].Modifiers[ID].MODIFIERTAG VALUE or
    /item set tag.AttributeModifiers[id].MODIFIERTAG VALUE

    You can create new modifier with :
    /entity modifier ATTRIBUTENAME AMOUNT OPERATION or
    /item modifier ATTRIBUTENAME AMOUNT OPERATION

    See this and that to see what these tag are use for.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] MapMakerTool version beta 1.3.1
    Everytime you see a bold world on this page this page, for an entity or a tileEntity, you can change it with the command :
    /entity set TAGNAME VALUE
    /tile set TAGNAME VALUE

    (TAGNAME is the bold world)
    To create a big slime you can thus use the command : /entity set Size VALUE
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] MapMakerTool version beta 1.3.1
    You can't change what the bow will throw, a player can't make those entity spawn (even with egg), only a spawner or entity can.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] MapMakerTool version beta 1.3.1
    You can't modify such a property on pressure plate, but you can do a similar effect with a dispenser full of instant damage splash potions under the pressure plate. Or you can make a spawner of instant damage splash potions with a short detection, who will spawn potions when the player in on the presure plate. You can find out many other way.
    You can make an endless dispenser shooting by setting the stackSize into the dispenser as -1 (/tile set Items[0].Count -1)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] MapMakerTool version beta 1.3.1
    Before ask me how to do something, read these page, and you may find what you want :
    command list

    And when you want to modify, a property of a entity, tileEntity, item, there is the list of all modifiable values :
    items
    other
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] MapMakerTool version beta 1.3.1
    Quote from tyler_1775

    How do you add chests to horses and is there anyway a player can ride Mobs?
    :mellow:


    You can add chest to horses with : /entity set ChestedHorse true
    BUT CAREFUL, THE GAME WILL CRASH IF YOU TRY TO OPEN IT

    Every command on entity don't effect players, because people are not supposed to have the mod installed to play a map. So no there is no way to make a player ride something (maybe futur easter egg) because there is no usefull thing about it.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] MapMakerTool version beta 1.3.1
    Quote from Kinggoomba

    Hey, how did you add another health bar?

    It's a potion effect, just type : /effect <playername> 21 <seconds> <amplifier> (vanilla command)
    or you can create potion with this effect with : /item potion 21 <level> <duration> (mod command)
    or you can creatre an item who add health with : /item modifier generic.maxHealth <amout> <operation> (mod command)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] MapMakerTool version beta 1.3.1
    The actual problem is that if i make a forge format of this mod, I could add improved stuff (yeah it's not a problem), but i'll should make a plugin version of this mod in order to work easily on servers. All this stuff could take many time, and i'm working on it, but it might be very long (months), so keep waiting, and send me a mail if you have idees, suggestions.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] MapMakerTool version beta 1.3.1
    SgtDaemon, you didn't delete the META-INF folder.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] MapMakerTool version beta 1.3.1
    Every time you want to write a text (e.g. /tile set Text1 TEXT for Sign, or /entity set CustomName NAME for entities), you can use the caracter ^, who will be replaced by ยง (see http://www.minecraftwiki.net/wiki/Formatting_codes)
    If you want to place a space in your string, use the caracter _ who will be replaced by a space.
    And finaly, if you want to use ^ or _ as a caracter , put a / in from of him.
    /tile set ExtraType Jeb/_ (on a skull to get a Jeb_ head)
    /item name ^6^lDin_^4^onerd_^b^nbone (you will get : Din nerd bone)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] MapMakerTool version beta 1.3.1
    For upside down mob, ask Dinnerbone.
    And you can't handle particle on mob on an unmodded minecraft, because triggers are very precise, and a particule cannot be spawn by a spawner by any way.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] MapMakerTool version beta 1.3.1
    Quote from KevinABC96

    why not make this a liteloader mod ?

    Liteloader seems to be a mod api for client change only, but my mod mostly add commands, and this is not a client change. Besides my mod can be installed on a server, and i don't know if liteloader can do that.
    And more i don't want to be a dependant on an API in order to quickly update my mod, don't worry about compatibility, I'll always try to make this mod compatible with other usefull mod (send me a mail me if you find compatibility issue).
    Posted in: Minecraft Mods
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