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    posted a message on [1.7.4] [Windows/Mac/Linux] The Tellraw generator!
    The Tellraw generator! Have YOU ever tried making a map with command blocks? Have YOU ever had to request/tellraw commands to be written for you? Well, you don’t need to anymore!I have made a tell raw generator, complete with buttons and colors! I have added a lot of functions to it, but because of that the window is sort of crowded now. Look below for instructions on how to use it!How to use:
    This is the basic interface if the generator. You might be thinking “WOW, That’s a lot of buttons and fields to fill! “. But the truth is, it’s very simple.For example we want make a command that urges the user to press a button (Buttons are similar to the achievements messages).You are probably familiar with the first set of checkboxes. @a displays the command to a random player, @p to the nearest player and @r to a random player on the server.Here is what the filled out command looks like. In the top field, we enter the text that will be displayed by the command when it’s ran, in our case it’s “Click the button!”. We don’t want it to hurt the user’s eyes, so let’s make it white - the little drop down box right next to the text field.Next, we add the buttons. Our only button will say “[Click me!]”. I want the button to be blue, to allow the user to notice it’s clickable. When it’s clicked, I only want it to run a command, so I check the “Run Command” option. Now, what should the command be? Let’s just state the player who clicked the button. The command will be executed by the player not the command block, therefore doing “/me pressed the button” will say “*Playername pressed the button”.This would be our only button. Click add extra. Please note that it won’t show up in the extra list until you resize the window (i’m trying to fix the issue). Clicking “add extra” twice will add the same button two times. Finally, we click generate command and the final /rellraw command will show up on the bottom. Click copy to clipboard and paste it into a command block! Voila!
    Download link - Universal .jar file: Download
    Please note - I am planning on improving the look of this thread. But for now, I'll stick to the nice looking black text.Please note 2 - I am accepting requests on what to add. Please feel free to comment. Please note 3 - I did peek at this generator here for some interface tips. The coding is all mine.

    Changelog:
    V 1.0 :
    • Initial Release
    V 1.1 :
    • Added bold, italic, strikethrough, underlined and obfuscated text options to main text (Affects the whole tellraw)
    • Added bold, italic, strikethrough, underlined and obfuscated text options to each extra text (Affects only the extra)
    Posted in: Minecraft Tools
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    posted a message on Can't stream through Twitch -
    So i've been trying to stream via twitch thought the new snapshot. It tells me I have to migrate my account, but I can't - It's already a mojang account. Any help?
    Posted in: Let's Plays Help
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    posted a message on Bacteria Mod v2.4
    So I saw the "No incompatibilities" sign. And thought, no way it would work with little blocks!!!!
    Turns out, I was wrong.


    Uploaded with ImageShack.us
    Posted in: Minecraft Mods
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    posted a message on [1.6.4][Forge] Novamenu - Clean and modern GUI overhaul! [1.1.4]
    This is incompatible with BWG4. Customize button simple doesn't work.
    Posted in: Minecraft Mods
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    posted a message on Minema 3.2 - The smooth movie recorder
    Quote from number1_Master

    PC or Mac. If you are a Mac / using Quicktime to open the video, I hav ea solution.

    I have a mac. Can you help?
    Posted in: Minecraft Mods
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    posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2
    Quote from EtanChamare

    Please bring back vanilla compatibility. Forge is extremely hard to install and breaks when I have more than one mod installed. Forge is a very unstable mod and should never be relied on to build mods on. please bring back vanilla compatibility so I can install it again.

    Oh, come on! Forge is the easiest thing to install. Especially if you use MCPatcher. You just add it to the patching list at the top, so all the other mods override it. Many mods are switching to forge, just because It's more popular now. You are very WRONG. Forge is much more stable than anything else, and it's the BEST thing to rely mods builds on.
    Posted in: Minecraft Mods
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    posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2
    Hey, I have something to tell you. I'm pretty sure this is caused by your mod. I tried to sleep in my skyblock world and the bed blew up! I tested in vanilla biomes in my other worlds and that never happened. Could it be the skyblock biome you added that's causing this?I've lost two precious pieces of dirt!
    Otherwise, this is a great mod, I'm really happy you made it unnecessary to patch the jar and that it works on servers Quick request, In skyblock extended, maybe a blaze rod somewhere? You know, in the original skyblock there was the fortress biome close to the Nether spawn so you could get blazes, and in BWG4 worlds there's only one biome in the Nether? And with potions many things can be done, even with simply potions of weakness.
    I would put diamonds in this post, but don't wont it to look like trash because of that :)
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Hi there!
    In the new update you've made, with the hot springs, you have created a new potion effect. I have been trying to find out how it's made for a long time, and after seeing the nourishment potion effect I took a look at the source. Funny, I haven't found anything there. Can you briefly explain how that works? Or where can I find the actual potion code?
    Thanks in advance!

    Never mind, the effects were in the Potion Event Handler. Silly me. Incredible mod, by the way :)
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Goodness, beautiful! Here are some pictures!







    Posted in: Minecraft Mods
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    posted a message on [Question] Pipe - Like Blocks
    And, I'm back again, but with a better question. We all have seen those fancy pipes in minecraft - like the ones in Tekkit. How would you make one of those? *Im extremely new at this, so don't think I'm stupid pls.*

    And an extra question - can you make a custom Redstone carrier? Like a custom Redstone wire / block?
    And if so, how?
    Posted in: Java Edition Support
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    posted a message on [Question] Minecraft Forge Modding Help - Textures
    Yep, works now! Well I messed up...
    Posted in: Java Edition Support
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    posted a message on [Question] Minecraft Forge Modding Help - Textures
    So I've just made a minecraft custom block. And the texture does not load. Can anyone help? - Mod class file:
    [size=medium]package mods.DanilaFe.PowerCrystals;[/size]
    
    import cpw.mods.fml.common.Mod;
    import cpw.mods.fml.common.Mod.Init;
    import cpw.mods.fml.common.Mod.Instance;
    import cpw.mods.fml.common.Mod.PostInit;
    import cpw.mods.fml.common.Mod.PreInit;
    import cpw.mods.fml.common.SidedProxy;
    import cpw.mods.fml.common.event.FMLInitializationEvent;
    import cpw.mods.fml.common.event.FMLPostInitializationEvent;
    import cpw.mods.fml.common.event.FMLPreInitializationEvent;
    import cpw.mods.fml.common.network.NetworkMod;
    import cpw.mods.fml.common.registry.LanguageRegistry;
    import cpw.mods.fml.common.registry.GameRegistry;
    import net.minecraft.block.Block;
    import net.minecraft.block.material.Material;
    import net.minecraftforge.common.MinecraftForge;
    
    @Mod(modid="PowerCrystals", name="Power Crystals", version="0.1.0")
    @NetworkMod(clientSideRequired=true, serverSideRequired=false)
    public class PowerCrystals {
    
    @Instance("PowerCrystals")
    public static PowerCrystals instance;
    
    @SidedProxy(clientSide="mods.DanilaFe.PowerCrystals.client.ClientProxy", serverSide="mods.DanilaFe.PowerCrystals.CommonProxy")
    public static CommonProxy proxy;
    public static Block CrystalOre;
    int CrystalOreID = 666;
    
    @PreInit
    public void preInit(FMLPreInitializationEvent event) {
    
    }
    
    @Init
    public void load(FMLInitializationEvent event) {
    proxy.registerRenderers();
    CrystalOre = new CrystalOre(CrystalOreID, Material.rock).setUnlocalizedName("CrystalOre");
    LanguageRegistry.addName(CrystalOre, "Crystal Ore");
    MinecraftForge.setBlockHarvestLevel(CrystalOre, "pickaxe", 2);
    GameRegistry.registerBlock(CrystalOre);
    
    }
    
    
    @PostInit
    public void postInit(FMLPostInitializationEvent event) {
    
    }
    }
    Block class file
    [size=medium]package[/size][size=medium] mods.DanilaFe.PowerCrystals;[/size]
    
    import net.minecraft.block.Block;
    import net.minecraft.block.material.Material;
    import net.minecraft.creativetab.CreativeTabs;
    import net.minecraft.client.renderer.texture.IconRegister;
    import net.minecraft.util.Icon;
    
    public class CrystalOre extends Block {
    
    public CrystalOre(int id, Material material) {
    super(id, material);
    
    setHardness(3.0F);
    setStepSound(Block.soundStoneFootstep);
    setCreativeTab(CreativeTabs.tabBlock);
    }
    
    @Override
    public void registerIcons(IconRegister par1IconRegister) {
    blockIcon = par1IconRegister.registerIcon("CrystalOre");
    }
    }
    If the mistake is not in the code, can someone make a suggestion?
    Posted in: Java Edition Support
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    posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2
    Heeey could I use this in a private modpack? Only me and possible my friends will be able to use it.
    Posted in: Minecraft Mods
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    posted a message on List of Mods for 1.8.9
    Hey there! Better world generation 4 is compatible with forge but only with a certain version. The mod list says it's not, so i decided to inform you guys.
    Posted in: Minecraft Mods
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    posted a message on Shaders Mod (updated by karyonix)
    Um, hi! In general this mod works good, except for this little "shadow glitch" Instead of darkening the place where there is mean to be a shadow it lightens it.

    Posted in: Minecraft Mods
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