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    posted a message on [1.7.3] Natural Textures Mod
    Yay for (working) updates! I might post some screenshots soon, it's so pretty with my texture pack...
    Posted in: Minecraft Mods
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    posted a message on MAtmos - Environmental sound atmosphere simulator
    Why the hell is this on page twenty?
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] Natural Textures Mod
    Avoid screwing with the cv.class if you can (might be too late but whatever). Too many mods already change that most important little piece of data.

    I'm getting tiny image noise/tearing issues around the edges of grass blocks when using this mod btw. It's only noticeable in the dark, and my well just be video issues of various sorts on my end, but I thought I'd let you know anyway.

    (this post is mostly just a bump if you haven't noticed.)
    Posted in: Minecraft Mods
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    posted a message on [v1.0.0]Dragon Fruit Mod(v3.1 - 6 Jan) - Food from cacti!
    I love simple mods like this. Thank you!
    Posted in: Minecraft Mods
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    posted a message on [TOOL] Modmanager (install/enable/disable mods easily) [v1.2.1]
    Oh god yes. I love this. There are plenty of big, fancy modmanagers out there with all kinds of crazy features... all of which are temporary down or incomplete. >.> Ambitious projects are good and all, but yours is so simple, so clean, so easy.

    Love it. :tongue.gif:
    Posted in: Minecraft Tools
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    posted a message on So about all these APIs...
    Heh, I love XKCD.

    But yes, you're right. Which is why I'm hoping Mojang does implement an API. And not a weak one.
    Posted in: Mods Discussion
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    posted a message on So about all these APIs...
    A long time ago I read a rumor that Mojang's mod support would include some sort of standardized API platform... is this totally untrue or what?

    Not so long ago, on the other hand, I read a mention of a modding API that a few modders were working on right now. From what the poster said (it was an old post BTW), it sounded pretty powerful. Does anyone know the status/name of it?

    Either way, a standard API would be a boon to the modding community here, right now APIs are basically being developed for individual mods... and it's chaos. :sad.gif:
    Posted in: Mods Discussion
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    posted a message on [1.5.2] FiniteLiquid v5.93
    So basically any mod that affects water (Seasons, Smart Moving, etc), doesn't function correctly in Finite Water, because of the differing fundamental natures of Finite Water and Notch Water... sounds like it's time for the mother of all compatibility patches, or a heroic collab effort.

    Also, I would urge you to take PringleMan's post under heavy consideration. As a long time modder, (not on minecraft yet) I've seen firsthand the importance of a standard API/mod implementation tool/whateverthegameneedstobemodable. The API issue in Minecraft's modding community is kinda frustrating, but if you choose to adopt what is looking up to be a solid API, you could do a lot to standardize, and thus simplify unnecessary incompatibility issues.

    Anyway, enough of that ungrateful sounding crap. This is an awesome mod and has greatly improved my game. Thanks!
    Posted in: Minecraft Mods
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    posted a message on Minecraft Passes the 3-Million Mark!
    People, seriously, try to remember that this is not the Bethesda developers (you know, the ones who actually make the games) throwing these arbitrary legal words around. This is their marketing/legal department, a bunch of guys who are for all intents and purposes, not really involved with the creation of the "Elder Scrolls" franchise itself, instead concerning themselves with the legal standing of said franchise. These are boring lawyers in grey suits paid to do the necessary evil of copyright infringement accusations.

    Sure, the game devs could go to their lawyers and be like, yeah, we don't like Mojang using that name, make a case out of it, but more likely the game devs themselves had no idea about this, or just didn't care, until the whole thing was already in motion.

    So don't get the guilty parties confused. The guys "making" Skyrim are (likely) not involved in this stupid legal contest.
    Posted in: Minecraft News
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    posted a message on Smart Moving
    Wow, you even added animations for all of these movements, that's impressive.

    So, I know it's been said before, and maybe you've gotten tired of hearing it, but you and Balkonduer really should work on a merge of your movement mods. Both mods have the same basic objective, but for the most part, don't use the same actions. Variety ahoy. It's those few actions (sprinting :sad.gif: ) that you both did make that prevent the two from being compatible. You know at some point somebody will develop their own, unique, mod that incorporates everything from your two mods, and more probably. It goes without saying that that mod will just be more popular. And that would be a shame seeing as you two did it first.
    Posted in: Minecraft Mods
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    posted a message on [1.8.1] Myrk Mod v3.0.1 "Toke Mod" [RETIRED]
    And everywhere stoners rejoiced.

    Downloaded.
    Posted in: Minecraft Mods
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    posted a message on [<=1.6.2] TehKrush's Mod Archive - Timber!, PlasticCraft, HiddenDoors, Squirrels
    I love MoreFlowers. It makes the landscape look so lush! It's a shame it isn't compatible with the Nature Overhaul mod...

    (hint hint)

    (Edit): Oh look it is nevermind. Cool!
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] Natural Textures Mod
    This mod has the potential to add the kind of detail variety that even a texture pack can't quite manage. I'm putting it in my sig. Seven days isn't a long time to stay quiet; but I hope you haven't given up on it.
    Posted in: Minecraft Mods
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    posted a message on [16×] Kais's DefaultPlus V.3.3
    First, just wanted to let you know that I'm a big fan of this pack; it's the only one I really like to use. It meshes well with the plethora of simple mods that add items based on MC's original graphics. Many :Diamond: 's to you.

    Second, I recently got a new computer that really does not like adfly or mediafire. I understand why most of our modders link their downloads through them, but is there any chance at all of a direct download?
    Posted in: Resource Packs
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    posted a message on The Nether Update: The Nether Expansion Topics
    I love exercises in thought like this. It's fun to just read, regardless of if it's balanced or likely to be implemented. I pretty much like all of these ideas.
    Posted in: Suggestions
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