I just throw temporary track down on my main tunnel that I make 3x3 place storage minecarts as I fill them and use a furnace minecart to send them all home when I am done mining as I ride along behind.
I can't talk about their names, since I don't name them. But last night I traveled from my library (where I keep my librarians) to my villager breeder to find one of the librarians that I had moved out of the breeder was cloned. I knew he was a clone, since I had moved all the librarians out, and his trade was two fortune I books, and a Fire I. Went back to my library to find the original in his cubicle where I had placed him.
In Ethos LP series he had a chunk error where villagers (or anything else) would disappear inside a certain chunk. He finally discovered that there were old (pre 1.8?) villagers with broken trades that were causing the chunk errors, once he killed the broken villagers things went back to normal. that can't be the case in my world as it was made in 1.8.4 so nothing has changed with villagers to cause an error like this.
I suspect maybe there was an error saving the chunk the breeder was in, I haven't gotten rid of the clone, but I probably will do some work in there soon and move more villagers out of the breeder and see if this happens again.
My feelings are pretty much what Hex said. The first iron I smelt goes to a pick and a bucket. If you mine efficiently, you will find much more iron than the iron you use for a pick, and more diamonds than the diamonds you use for a pick. Once you start enchanting (which should be a very early goal) diamond picks == max profit.
To punish someone even though he didn't violate any rules would be a stupid move.
The same with changing the rules and punishing someone accordingly after the incident happend.
All he should do now is clarify the rules for future occurrences of such behavior.
It doesn't seem like the perpetrator was punished, at least I think so after reading his posts.
I also think punishing him in this case would be just plain wrong.
I was saying that if he decided to punish him ....
vikingjoofnarIt's your fault for pranking him in the first place, so just apologize.
We're in the same page, I don't know if an apology is necessary, but when you pull a prank, and he pranks you back .... act like an adult and have a sense of humor, if it upsets you, think long and hard before you go pulling "pranks" on your server.
IDK about planting on low light farmland, It seems the crops don't uproot immediatly, so it will slow down how quickly he empties his inventory. With this method the villager will literally plant as quickly as he can, and empty his inventory quite quickly.
Also the long hallway may interfere with his pathfinding, so there's a chance he may not find the dark plot often enough to give good yields.
Some folks on reddit have been looking at this and have a couple solutions for the farmland breaking. I'll try and post some updates to the improved design soon.
The imgur album above shows and describes how this farm works. Basically it uses a BUD switch activated plot of farmland which will instantly harvest anything planted in it. So a villager is given a farm planted with potatoes and carrots adjacent to the "thief house" as he makes his rounds planting and harvesting on the normal farm, he occasionally will pop into this thief house and plant on the thief plot, which is surrounded by hoppers to catch the carrots and potatoes, taking them away from the villager and storing them in the chest.
I am much more active on reddit, than this forum, so here's a Link to that thread.
That helps with what the plan is, but again, drives the question about why? Is the JAVA Version not acceptable. Slow? Unstable? Not scalable? Not portable? Already have 2 code bases (PE/Console and PC) and want to collapse to 1?
Making a change to an extensive code base like from Java to C++ is a pretty serious decision to make. Wondering the reasoning/justification behind the change.
(Note here, I'm very new to the Minecraft universe and don't know the under pinnings or history of the development effort. Still just having fun playing and not thinking about the other stuff)
I can't tell you why, but being that Microsoft is the overlord, you have to look at how they function as a public company. They have to roll out new products in order to keep their shareholders happy. That pretty much explains how the entire tech sector works. There is no profit in putting out a product that is perfect, because you can't turn around and sell a new version in two years.
BUT the fact that MS owns it, might answer my question about the switch to C++. Institutionally, MS hates Java. That's based on a couple of conversations with friends of mine who are on dev teams in Redman.
MS Hates Java, just like they hate everything else they copy. Java's success isn't as a language, but in their runtime environment (virtual machine). The bad part of Java is that basically the language is tied too closely to the VM. .NET is the MS version of Java's VM, however it's strength is they have developed it so there are a wide variety of languages that can be compiled for the .NET VM.
So the short answer is the move to C++ was needed to make minecraft work on .NET. Since Java is very similar to C++ it is probably the least painful language choice to move to .NET.
I remember Etho saying one of the great things about Minecraft is that you don't have to sit around watching things in order to play. I'm pretty sure Story mode will be a whole lot of sitting around and waiting to play. I'm not interested, but I am sure it will find an enthusiastic audience.
0
It's called the Pythagorean Theorem
0
That's just plain silly, a LAN is a LAN regardless if you connect via WiFi, Twisted Pair or any other means.
0
In my Current world I have Silk Touch Book for 5 Emeralds and Infinity I for 12.
0
I think you should quit.
0
I just throw temporary track down on my main tunnel that I make 3x3 place storage minecarts as I fill them and use a furnace minecart to send them all home when I am done mining as I ride along behind.
0
I can't talk about their names, since I don't name them. But last night I traveled from my library (where I keep my librarians) to my villager breeder to find one of the librarians that I had moved out of the breeder was cloned. I knew he was a clone, since I had moved all the librarians out, and his trade was two fortune I books, and a Fire I. Went back to my library to find the original in his cubicle where I had placed him.
In Ethos LP series he had a chunk error where villagers (or anything else) would disappear inside a certain chunk. He finally discovered that there were old (pre 1.8?) villagers with broken trades that were causing the chunk errors, once he killed the broken villagers things went back to normal. that can't be the case in my world as it was made in 1.8.4 so nothing has changed with villagers to cause an error like this.
I suspect maybe there was an error saving the chunk the breeder was in, I haven't gotten rid of the clone, but I probably will do some work in there soon and move more villagers out of the breeder and see if this happens again.
0
Leather workers, not librarians sell saddles
0
My feelings are pretty much what Hex said. The first iron I smelt goes to a pick and a bucket. If you mine efficiently, you will find much more iron than the iron you use for a pick, and more diamonds than the diamonds you use for a pick. Once you start enchanting (which should be a very early goal) diamond picks == max profit.
0
Xms is minimum memory allocation, you set yours at 256, so it seems it just doesn't need the max you are allowing.
0
I was saying that if he decided to punish him ....
We're in the same page, I don't know if an apology is necessary, but when you pull a prank, and he pranks you back .... act like an adult and have a sense of humor, if it upsets you, think long and hard before you go pulling "pranks" on your server.
0
After "pranking" him, if you go ahead and punish him for an innocent bit of revenge, you are basically a d-bag admin.
0
IDK about planting on low light farmland, It seems the crops don't uproot immediatly, so it will slow down how quickly he empties his inventory. With this method the villager will literally plant as quickly as he can, and empty his inventory quite quickly.
Also the long hallway may interfere with his pathfinding, so there's a chance he may not find the dark plot often enough to give good yields.
Some folks on reddit have been looking at this and have a couple solutions for the farmland breaking. I'll try and post some updates to the improved design soon.
0
http://imgur.com/a/G73aF
The imgur album above shows and describes how this farm works. Basically it uses a BUD switch activated plot of farmland which will instantly harvest anything planted in it. So a villager is given a farm planted with potatoes and carrots adjacent to the "thief house" as he makes his rounds planting and harvesting on the normal farm, he occasionally will pop into this thief house and plant on the thief plot, which is surrounded by hoppers to catch the carrots and potatoes, taking them away from the villager and storing them in the chest.
I am much more active on reddit, than this forum, so here's a Link to that thread.
0
I can't tell you why, but being that Microsoft is the overlord, you have to look at how they function as a public company. They have to roll out new products in order to keep their shareholders happy. That pretty much explains how the entire tech sector works. There is no profit in putting out a product that is perfect, because you can't turn around and sell a new version in two years.
MS Hates Java, just like they hate everything else they copy. Java's success isn't as a language, but in their runtime environment (virtual machine). The bad part of Java is that basically the language is tied too closely to the VM. .NET is the MS version of Java's VM, however it's strength is they have developed it so there are a wide variety of languages that can be compiled for the .NET VM.
So the short answer is the move to C++ was needed to make minecraft work on .NET. Since Java is very similar to C++ it is probably the least painful language choice to move to .NET.
0
I remember Etho saying one of the great things about Minecraft is that you don't have to sit around watching things in order to play. I'm pretty sure Story mode will be a whole lot of sitting around and waiting to play. I'm not interested, but I am sure it will find an enthusiastic audience.