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    posted a message on [Challenges] ♦Fantasy City Build♦

    It's been a little while, folks! I'm happy to say, though, that I have added new content to the MODDED Fantasy City Build Challenge! This time, we focused on a magical hideout. Go check it out!

    Posted in: Survival Mode
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    posted a message on The MODDED Fantasy City Build Challenge - 0.8 - MAGIC HIDEOUT!!!

    Hey guys! I've actually got some ideas for what to write for some of the sections so later tonight after I take care of some housework I'm going to see what I can do! Hopefully you guys will like it and have been enjoying playing the challenge so far!!


    Also - I added some more mods to the list of mods you guys can play around with. I'm currently working on MineTweaker scripts to make some mods work better with TFC. So far I've got IndustrialCraft done, but I like the new processes I came up with and hope you guys will like playing around with it!


    Let me know if anything is confusing to you or if you need any help getting started.


    Thanks again for all your support and I hope to see you soon!

    Posted in: Survival Mode
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    posted a message on My modpack starts but when I load/create a world it get's stuck on 0%

    That is a huge pack. First, I'd recommend removing OptiFine and all the FTB stuff, as those are mods designed for a specific pack, and we don't know how to configure those (and you can certainly configure your own pack without them). Secondly, how much ram do you have allocated to this? Try allocating about 3 gigs if you have it, if not, shrink the pack. "Pretty" mods like Better Foliage, Ambient Sounds, Chunk Animator, and Fancy Block Particles would be first on my list to go. I also don't see enderIO anywhere in the pack, which makes me wonder why you have the TiCo/EnderIO compat mod put in (Tinker IO?). Ask yourself what you really need to have in the pack versus things you just want. That's all I can suggest, because it's the Minecraft brewing stand throwing the errors.

    Posted in: Modded Client Support
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    posted a message on CustomItems - Custom blocks, foods, items, tools, fluids and armor

    I believe they have to be 16-bit textures. On that subject, I came here to ask if it's possible to add multiple states. I want to add a furnace to TFC and make the vanilla furnace strictly a decoration item. Of course, that means it needs individual states for "lit" and "not lit". How do I do that or can I?

    Posted in: Minecraft Mods
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    posted a message on [Challenges] ♦Fantasy City Build♦

    A while ago I made a modded version of the challenge with some ideas I had myself about how you'd make it easier to keep updated. It never really took off though it was never meant as a replacement, just another challenge that's just as fun that's meant to include mods. It's still kind of unfinished.

    Posted in: Survival Mode
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    posted a message on [Challenges] ♦Fantasy City Build♦

    Honestly, though, there shouldn't be that many changes necessary. Maybe a few new requirements but building challenges don't really date.

    Posted in: Survival Mode
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    posted a message on [Challenges] ♦Fantasy City Build♦

    Honestly I think most everyone is busy with life now and kinda forgot about it.

    Posted in: Survival Mode
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    posted a message on The MODDED Fantasy City Build Challenge - 0.8 - MAGIC HIDEOUT!!!

    I changed the answer style in the poll. Whoever voted "wizard's tower" should vote again, because it was cleared.

    Posted in: Survival Mode
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    posted a message on The MODDED Fantasy City Build Challenge - 0.8 - MAGIC HIDEOUT!!!

    I mean, I could include that as a side-quest, but I don't see the need in putting that in the main challenge. If you want to decorate your city, sure, go ahead and do the side-quest, but it won't be the main event.


    I'm thinking about implementing side-quests as things you can do during or after the challenge if you need a break from it (like, say you need a break from your main town to go on an adventure, but need a good excuse to do it - now you have one! "I'm completing x side-quest"). Again, though, so far most people are voting for magic, so I guess I'll figure what to do for it. I may set up a second poll to gather more info from you guys.

    Posted in: Survival Mode
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    posted a message on [Challenge] Castle Building Challenge

    Doesn't look like it, but you can always employ the rule of cool. :)

    Posted in: Survival Mode
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    posted a message on The MODDED Fantasy City Build Challenge - 0.8 - MAGIC HIDEOUT!!!

    I need testers to help me figure out what to do. The majority vote goes to Magic, so I'll start with that.


    For now I need some time to get my life in order. I've just realized I can't go back to school because of a past due balance.

    Posted in: Survival Mode
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    posted a message on The MODDED Fantasy City Build Challenge - 0.8 - MAGIC HIDEOUT!!!

    That looks cool! How'd you get all the 3D item renders? Is it a resource pack?


    I've been busy working on my TFC Castle and banging my head against a wall trying to get back in school. When I get "done" enough to post pictures of the (more or less) complete castle, I'll post some here.


    Glad you're enjoying yourself!


    And failing at not dying is why I need keepInventory turned on.

    Posted in: Survival Mode
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    posted a message on [Challenge] Castle Building Challenge

    So, I return having finished the first floor of my castle. The only thing I haven't done is add the flooring for the next floor. I think between finishing this one and starting the next I'll build a smeltery so I can get some bronze going (as those are the tools I should be using now). Also need to make some bread and smoke my meat. Anyway. Pics in the spoiler like always. There are a lot of them this time.

    Sidenote: TFC stone bricks are so much easier to make than vanilla bricks. Gather sand, soak in limewater (flux added to a water barrel) to make mortar (if the ratio is correct you get (I think) 16 mortar per sand block). Chisel those stones you pick up off the ground to make bricks. Combine in your inventory in a ratio of 5 bricks to 4 mortar and you get your brick block. Easy peasy.

    So we're picking up where we left off last time.






    I finished the exterior walls with the 4th and 5th layers and made quick work of dismantling my old house. Next was the floor.








    I started by marking off spawn. The original design has the castle pushed back and over a few blocks, but, because of the landscape, I had to pull it forward a tiny bit and adjust the floor design accordingly. I then took care of the most detailed parts of the floor, leaving spaces where the walls would be (I'm not wasting blocks on spaces we won't see).




    I decided to grab a shot from the minimap of the castle floor cus why not?










    So once the hardest parts were complete, I filled the spire floors with Douglas Fir (I have a castle being built for me, therefore I'm rich, therefore I can have somewhat expensive woods if I want them) and the middle with Hickory. The pinkish wood is Spruce (both Hickory and Spruce are local woods, so there, tree huggers). Once that was done, I started on the interior walls.




















    When I'm building interior walls, I deliberately leave a space between it and the layer for the floor of the next level so that I don't have to worry about conflicting floor plans. Makes it a lot easier to plan builds.










    These are just overhead shots of the floor plan.








    So I got some shots from around the castle, too, to get an idea of what it'll be like to walk up on this from any of the sides. Also got more shots from the castle grounds.




    With this, I'm torn. I love the asesthetic of the log wall behind it. I don't want to take this section of wall down. I was thinking of keeping it and just putting up some fencing around the remaining area. The animal pit won't be staying. Given that (as far as I can tell) the babified animals haven't grown very much, I'm considering killing them and getting more adult animals. Then again, I've worked very hard to get these animals familiar, so I may just set these off in their own pens and get new adult animals to breed.




    A shot of my berry bushes. I will rearrange these to be aesthetically pleasing so they can double as a royal garden (not like the agricultural kind).




    Ugh. This mess. This will be moved to a building and the hill it's sitting on will be removed. After the castle is done, though. Or maybe before.




    And my raspberries safely tucked in a corner (because ow). I actually had some blueberries, gooseberries, and raspberries ready for harvest this morning, which was quite the nice surprise.


    And... that's it! Hope you enjoy it! My next post will probably show some other builds like a shed for tools and wood and a smeltery. I should also make a tannery (for leather). We'll see what I come up with.

    Thanks, guys!

    Posted in: Survival Mode
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    posted a message on The MODDED Fantasy City Build Challenge - 0.8 - MAGIC HIDEOUT!!!

    Uh. Sure. What restrictions do you plan to implement on yourself? What do testificates do with their lives? Will you be including hilariously failed builds (that could be fun to see)?

    Posted in: Survival Mode
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    posted a message on The MODDED Fantasy City Build Challenge - 0.8 - MAGIC HIDEOUT!!!

    Uhm. I never really mentioned redstone or gold. If you want to restrict it, I guess you can push it back to halfway through iron, but I won't make you. I didn't really restrict them because those two things are almost always mod ingredients and are hardly ever game-breaking. And yay! I'm glad you're having fun!

    Posted in: Survival Mode
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