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  • 3

    posted a message on Misa's Realistic Texture Pack (UPDATED 1JUL13)

    I'm glad you like and have been inspired by my old work. Having good fans when my pack was active really helped me out through some tough times in my life. However I'm sorry to disappoint, but updating the pack is probably not going to happen for many reasons:


    -MCPatcher (which my pack was developed alongside of) is dead. Many of the features I was in progress of working on (and helping to design) are now unusable on the current version of the game and unsupported by Optifine.

    -I work more than 40 hours a week at a very stressful and brain-numbing job. The thought of working even more than I already do for something that won't help pay the bills or replace the need for my actual job is unpleasant.
    -I don't play Minecraft anymore, and if I felt like playing or modding something like it, I'd just go with Space Engineers or Medieval Engineers instead. Its developers are much more technically competent and their product is already more polished than Minecraft despite still being in Early Access.

    -Working on the pack was a full-time job when I kept it regularly updated. It would do the exact opposite of freeing up time. At times I stayed up longer than 48 hours on patch days to finish my updates and provide live troubleshooting and quick fixes. I would eventually go to bed actually hallucinating.

    -I don't get many people sending me messages to update the pack anymore. You'd be the first one I can even recall from this year. I think 'tons' of fans is a bit blown out of proportion. I peaked several years ago.

    -My talent for making Minecraft textures may currently be overstated. I've not done much work with art in years, and as far as my knowledge of putting together a pack goes, most of that has been completely forgotten and obfuscated further by Mojang's repeated changes to the formatting. At this point, I honestly wouldn't even know where to begin if I were to start up my image editor and open my Minecraft working folders.

    Posted in: Resource Packs
  • 0

    posted a message on Misa's Realistic Texture Pack (UPDATED 1JUL13)

    I believe so, but again, you're asking someone who hasn't touched any of this stuff in years. I am not a good one to ask at this point. Someone on the MCPatcher thread would be more likely to help you with this stuff. There were features added to MCPatcher at my request that even I hadn't yet had the chance to take advantage of.

    As far as the fire goes, I misspoke earlier. The particles were only for torches. The mobs also used the block art texture, which I always thought was stupid since it put this horrible flat edge line at the base of the flames. I found among an old wishlist of features to propose to Kahr the ability to have unique flame art for mobs. Probably how I confused it.

    Posted in: Resource Packs
  • 0

    posted a message on Misa's Realistic Texture Pack (UPDATED 1JUL13)

    @Darckray

    I've not worked on the pack in years, and MCPatcher currently doesn't work with the latest versions of the game last I heard. So I can't really tell you how without looking up documentation, but it may be possible to have the renamed sword with fire aspect have custom art with blue flames. But there never was any way to change the color of the flames on things set on fire to blue without making all fire look blue.

    CIT only affects item icons. Armor model support was still in the experimental phase last I worked on the pack--nothing else. Fire on mobs is particle art and fire on blocks is block art.

    Posted in: Resource Packs
  • 2

    posted a message on Misa's Realistic Texture Pack (UPDATED 1JUL13)

    Mojang is probably more to blame for the low nose. They're absurdly inconsistent with their mob models with stuff like horses and wolves being very detailed in their geometry, but then cows, who should have a face more elongated than a humans have a face that's somehow flatter than a human's. Chickens with duck bills instead of beaks, Spiders having three segments instead of two... It goes on and on.


    Hell, they could improve the bear model so easily by just making the head a single, elongated block and it'd instantly look much more bear-like:
    *5 second scribble in ms paint*

    But yeah... Aesthetically, Mojang is completely void of talent.

    Posted in: Resource Packs
  • 4

    posted a message on Misa's Realistic Texture Pack (UPDATED 1JUL13)
    @JoniA
    -Privately since 0.0.20a (Minecraft classic, pre-indev, July 2009)
    It started out as a 16x16 pack with less painful, more muted colors and a bigger variety of simple textures on cloth blocks (which had just been introduced). Later I bumped up to 32x32 with a bit more of a focus on photorealism around the start of indev. Eventually it was bumped up to 64x64 when Xau created stable HD texture support for Minecraft in the first iteration of MCPatcher.
    This is one of the earliest, if not actually the earliest
    unreleased iteration of the texture pack. Yeah... I know.

    -Publicly since Alpha 1.2.0 (Halloween/Nether update, October 2010)

    Mine was literally the first complete 64x64 texture pack ever posted on the forums, and the first texture pack to ever tackle every single piece of art in the game's assets library. Prior to that, most texture packs were just a terrain.png and maybe an items.png if you were lucky. At release it was known as "Misa's 4x-Res Realistic," and was posted as a response to someone requesting it from a Halloween-themed thread where I posted a screenshot of my creeper in the moon.

    --Link to first public release--

    This link is provided as-is and for educational/historical purposes only. I will not provide support for it beyond what information is provided in this post. This version of the game did not support texture packs officially yet and required that you manually injected the files into your minecraft.jar, then ran Xau's MCPatcher to make it work (I don't recall which version at this point).

    --Link to Xau's old thread for MC Patcher--

    Posted in: Resource Packs
  • 1

    posted a message on Misa's Realistic Resource PATCH by Les [1.10] (Updated July 10, 2016)

    I've no idea what changes have been made to the font file system since I last worked on the pack, but I do know I went out of my way to include the Eszett in my pack given the large proportion of German downloaders. I remember it being a special case though and I had to do so through editing the unicode-only files. (the standard font support is extended ASCII) Anyway the file that needed to be edited at the time was unicode_page_00.png. When Unicode support was added to the game, it still referenced the ASCII file for those characters instead of unicode and just mixed the two together. Dunno if that helps any or if it's still in my uploaded version of the pack, but here's that file from one of my working folders if anything can be salvaged from it.



    Att one point I even had made my own custom Japanese (well hiragana and katakana) font support, but had to remove it due to one of many changes made to the font system that broke it. That and I had originally planned to do all the kanji as well, but it just got pushed off to the side due to prioritizing of other features and I don't think that many players would've appreciated the effort.


    Posted in: Resource Packs
  • 2

    posted a message on Misa's Realistic Texture Pack (UPDATED 1JUL13)

    Yet Mediafire seems to work perfectly fine for everyone else and has been for years. I myself was able to download it without any 'popup b᠎u᠎l᠎l᠎s᠎h᠎i᠎t' on three devices with completely different Operating systems, and had friends test it without any of the issues you're having. It sounds more like a dirty browser cache, or adware on your end is what actually sucks.

    The filehost is fine and one of the few reliable ones I've used over the years and was the only one that wasn't crippled by the amount of traffic my pack generated at peak. Last time I tried switching the main host to dropbox it was down for an hour every 5 minutes it was up, due to exceeded bandwidth.

    If you still want the pack after all of this and don't feel like figuring out what's wrong with your computer to get it, just PM me for a temporary dropbox link.

    Posted in: Resource Packs
  • 0

    posted a message on Misa's Realistic Texture Pack (UPDATED 1JUL13)

    So ironic to see someone getting so horribly worked up over this, considering I just posted a direct link to the pack yesterday and specifically mentioned posting it in case someone had trouble with the ad.fly, when in reality it probably didn't even help them and was just me throwing in a little extra to help. Moreso that the first post on this page is a direct response to that post.


    Go back literally one page.


    While you're at it, it might help to go back a few more pages and read some of my other posts a few to see what's happened with the pack too and how it's only been stealth updated to support some features of the latest versions which fans have taken to filling in with patches.

    Posted in: Resource Packs
  • 0

    posted a message on Misa's Realistic Texture Pack (UPDATED 1JUL13)

    The ad.fly link is the only link that's currently kept up to date with any stealth updates, since I no longer update the thread anymore. The mirrors are the last officially-posted update that's reflected on the main thread. But yeah, I don't know if MCPatcher's been fully updated for all the newest versions or not.

    Here's the direct link for the last stealth update if adfly is causing problems.

    Other suggestion would be to check the latest minecraft.jar of the version you're running, look for all instances of the tall grass texture files, copy their names, and rename any of my files in conflict.

    Posted in: Resource Packs
  • 2

    posted a message on Misa's Realistic Resource PATCH by Les [1.10] (Updated July 10, 2016)
    Quote from Uniquitous»

    Thanks Les, I'll take whatever you can do :D I don't think Misa ever did the End Crystal, maybe you're confusing it with the Nether Star?





    It's been years, but I'm fairly certain I did because for the Nether Star item icon I did an animated screen capture of the End Crystal in-game with different custom animated textures -- with the Ender Crystal being shadowy purple and the Nether Star being glowy yellow. My best blind guess is Mojang just recently changed the model and broke the file association or the custom animation from MCPatcher that it relied on is either broken in this patch, or MCPatcher isn't being used. The files should still definitely be in the pack though.

    Edit: Yep. Definitely in there, confirmed for 1.8.4 with working version of MCPatcher applied.


    In all their CMYK synergy. :P
    Posted in: Resource Packs
  • 4

    posted a message on Misa's Realistic Texture Pack (UPDATED 1JUL13)
    Quote from cmdLP»

    Are you going to release a new version soon?


    Official updates were announced as now being dead on May 1st. Scroll back a couple pages to read any postings I made around there to know what's up. At this point I've not touched Minecraft since I posted that stealth update, MCPatcher's not been updated since before then, and I've not seriously sat down and played Minecraft in at least a year or so. 5 years of playing/modding Minecraft was a good long run, and now it's probably time for me to move onto newer and better games--That is, it might be if I had any real free time to get all that into them anymore.
    Posted in: Resource Packs
  • 0

    posted a message on Misa's Realistic Texture Pack (UPDATED 1JUL13)
    Quote from LaferLichter»

    Hi Misa,


    Thanks for this nice Texture Pack. I'm a big fan of the Alpha 1.1.2_01 so is it possible to download the alpha 1.1.2_01 textures somwhere, Thanks :P


    Heh, that's an unexpected request. :P

    This is the earliest version of the pack when it was released for Alpha 1.2.0. It should (no guarantees) be backwards compatible with Alpha 1.1.2_01. It's provided as is (without support) and mostly for historical purposes (as I feel most of this work is obsolete and inferior to later improvements). Note that you'll absolutely need xau's old version of MCPatcher and will need to follow his old instructions to manually inject your minecraft.jar with the contents of this rar file and patch the client. There is no way to get this texture pack to work without MCPatcher as Alpha Minecraft did not support high resolution textures natively--let alone have a texture pack feature.

    http://www.mediafire.com/download/wakm3m2zt9b7iyt/Misas_4x-res_Realistic.rar
    This file may not be redistributed and falls under the terms of use that the current texture pack does (see main post).
    Posted in: Resource Packs
  • 1

    posted a message on Misa's Realistic Resource PATCH by Les [1.10] (Updated July 10, 2016)

    I always used the wiki's patch notes, myself: http://minecraft.gamepedia.com/Version_history/Development_versions#1.9 The official patch notes have never been reliable for mod development purposes.

    Posted in: Resource Packs
  • 3

    posted a message on Misa's Realistic Resource PATCH by Les [1.10] (Updated July 10, 2016)

    The algae is clearly an important, and intentional visual queue that represents the current STILL broken despite the misleading patch notes nature of boats--where they're these horribly slippery things that you can no longer stand on top of as you originally could before the Bukkit guys demolished the single player client's vastly superior entity physics without slipping through them like a wet bar of soap. :P

    Posted in: Resource Packs
  • 2

    posted a message on Misa's Realistic Texture Pack (UPDATED 1JUL13)
    Quote from Cheyron173»


    ...Imagine the awesomeness, if i'd be able to add diorite and banners into it.


    The stealth update I posted included both of those.
    Posted in: Resource Packs
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