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    posted a message on [1.6.4, FORGE] Ultimate Taco mod - 3D tacos!
    Ha!

    Cause why not.
    Posted in: WIP Mods
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    posted a message on Shingeki no Kyojin Mod (Early WIP)
    Love the 3D gear model.

    Good luck to you on the creation of this mod. Would love to see a good one made. Others have tried, but not quite got it right. I'm gonna watch your progress.
    Posted in: WIP Mods
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    posted a message on Star Trek Mod
    Quote from cjegal

    I have found the wiki pages for Hull polarization
    http://en.memory-alp...ed_hull_plating
    And
    http://en.memory-alp...l_plating_relay
    They dont say much about how they work, but i think they are metal plates with relays that produce an electromagnetic field


    Hull polarization was an ill defined aspect of the ship systems. That wiki entry suggests that polarization makes the plating harder or denser, to better withstand attack. Sounds like an early form of inertial stabilizer and structural integrity fields. Another ill defined tech from TNG. I know in TNG those systems actually suppressed or increased, as needed, inertial energy for battle and warp travel.

    It's probably important to not get too unhung on things directly from the the shows. Trek-ish is probably good enough. After all the show's technology can be broken up into three categories; Theoretical tech, technology that is being developed by real scientists or supported by real science - Fantasy tech, stuff that would be awesome but is not grounded in any real science other than using fancy real words - and Show Bull tech, stuff made up by writers on the fly to wrap up a plot or situation.

    I have a question for the mod authors. How complicated do you want the warp system? I mean there's the warp drive mod that basically you plop down a warpcore, connect a CC computer, and pump a bunch of energy into. Cool, but feels overly simple to me. In this mod are you going to go for a more complicated system? Cause that would feel more genuine. WarpCore fed by special power systems, creating power that only be shunted through special conduits, running on a fuel that needs ridiculous processing, and travel requiring a complicated monitoring system. That kind of thing? Personally, I would be okay with a system so complicated it would make GregoriousT jealous. But that's me.
    Posted in: WIP Mods
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    posted a message on [1.7.10][Beta] Colored Light API - Mod Writers Can Color Lights Now!
    Can't wait to this used in mods.

    I'm sure this was asked in the other thread. But what kind of resources hit are we looking at for multiple light sources?
    Posted in: WIP Mods
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    posted a message on Star Trek Mod
    Quote from cjegal

    And I thought the panels on the bridge exploded for the same reason that the inertial dampeners stop working in a fight, it's just more dramatic.


    Well okay. Fair enough.
    Posted in: WIP Mods
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    posted a message on [Writing][1.6.4][Forge] Inmis v0.4.3
    That's a simple and useful idea. Keep up the good work.

    You could add something like a tool box that has an inventory of only nine slots. Then when the player hits the quickslots button it cycles through the available tool boxs and their inventory. Then we could have our mining tool box, our lumberjack jack tool box, and etc..
    Posted in: WIP Mods
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    posted a message on Star Trek Mod
    Quote from cjegal

    I have had an idea, if the player is on normal difficulty or greater, there could be a power surge that could break things like the generator, but coffee they put in an eps conduit, that wouldn't happen, and a gel pack could be something simmaterial, but can react faster, if you Wang to know what a gel pack is, it's an advanced eps conduit used in voyager, if you don't know what eps conduits are, look it up.
    Also, if the player makes thier own ships, there have to be things they can and cannot use for it, or some form of oxygen sealer


    WARNING: Nerdiness inbound commander

    EPS conduits are indeed power transfer. But gel packs were not. The gel packs were an upgrade for the isolinear chips for data transfer and processing, and were faster. Working on the concept of organic material that anticipated reaction. Much like the organic systems in our own bodies. While the isolinear chips were a form of crystalline photonic data transfer and processing.

    The reason panels blow out on the bridge during an attack on the show were that star trek computers apparently were built to handle the massive amounts of power from the EPS conduits. And power surges created huge amperage explosions. And starfleet apparently doesn't believe in power transformers, circuit breakers, or OSHA safe working conditions. If the machine can handle the power run it through the thing, safety be damned.
    Posted in: WIP Mods
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    posted a message on [1.7.10] CustomSteve 1.3.0Beta [Change the model of Steve to whatever you want!]
    Quote from Darthmufin

    Does not work with minecraft 1.6.4 with Forge version 9.11.1.964 or 9.11.1.965


    You are wrong sir.
    Posted in: Minecraft Mods
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    posted a message on [API][1.7.2][FORGE] Lib Collada Model v1.0alpha1 - Load animated models
    Cool. Cool.

    Does the format and program support multiple animations? That could make it very easy to have models that did some amazing things.
    Posted in: WIP Mods
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    posted a message on [API][1.7.2][FORGE] Lib Collada Model v1.0alpha1 - Load animated models
    I do have a question.

    What model formats are supported? I don't recognize that .dae model format mentioned in your code.
    Posted in: WIP Mods
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    posted a message on [API][1.7.2][FORGE] Lib Collada Model v1.0alpha1 - Load animated models
    That is extremely impressive. The possibilities are endless.
    Posted in: WIP Mods
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    posted a message on Star Trek Mod
    Quote from BraddyGuts

    I guess you could say the borg are the Star Trek version of Cyber Men, but they are different because more of the 'hosts' organic body is kept, just with a lot of implants. They are all in one collective. You will be assimilated!


    Ha.

    I never thought of it before. But you are right. The Cybermen and the Borg are very similar and equally devastating.
    Posted in: WIP Mods
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    posted a message on OpenComputers [v1.5.21]
    Oh no.

    Are the forums down again?
    Posted in: Minecraft Mods
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    posted a message on Star Trek Mod
    I have read a few pages back, and check this thread now and again. But I didn't see anything about the mechanics of how the ship would work.

    By mechanics I mean in game interaction. I assume you are not going to go with a ships mod kinda of full movement. Not only would this be absolute murder on computer resources it would be very limiting on cross mod compatibility. Tile entities tend to not play nice when moved around. Instead are you aiming for more of a warpdrive mod kind of deal? In which the dimensions of the ship are defined in some way then the whole thing blocks/tile entities/entities just kind of appear at the new location when activated. This is probably the way to go. It's not only a lot simpler, it only taxes the computer during warp, and should be completely compatible with any mod.
    Posted in: WIP Mods
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    posted a message on Render Player API
    Quote from TheNameIsDanny

    is anybody here?


    Try re-installing. I use gregtech and renderplayer and customsteve with no problem.
    Posted in: Minecraft Mods
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